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Nero

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  1. blah blah list review and stuff ahead. wall of text is spoiler'd.
  2. There are limited instances of Sekiseigumi leaving the premises of Kugane to hunt down insurgents, but the cases tend to be special: said insurgents either plan on acting within Kugane or were based from Kugane. Sekiseigumi wouldn't be chasing criminals across the Ruby Sea or anything, especially not with the Confederacy. Hence their jurisdiction would be limited to just Kugane and the immediate area.
  3. Thanks to the incredible generosity of our donors, we have now hit our goal of $450! It's hard to say without being redundant, but thank you. It's absolutely our pleasure to be able to provide better services and functionality to the RP community of FFXIV. Further donations, while unnecessary, are more than welcome and will be used towards paying recurring costs. As stated before, the purpose of this $450 was for a one-time fee in order to purchase the licenses to InvisionPower's core suite and apps. Here is the exact breakdown. As stated in the original post, the RPC's Patreon is sufficient to cover the recurring costs. So, where do we go from here? We're still watching for the finalised release of IPS 4.2, according to their news (https://invisioncommunity.com/news) , which is still in beta. As soon as it's available, it'll be grabbed, and then we will be undergoing the data migration in full, whenever possible.
  4. The Mog Station gear (whose name I can't remember off the top of my head) is as close as you can get, I think. We'll see if there's something better and cheaper later.
  5. HILDA. ALL OF THE HILDA. Beautiful. Capable. Certified badass. Accept no substitutes. EDIT: And don't question why I have so many pictures on-hand.
  6. Moogles can choose to appear to whoever they want, so it's not implausible. That said, you'd have to write a pretty convincing Moogle character to have one journey around Eorzea with your character.
  7. Per the RPC's spoiler policy, spoilers are okay as long as they're tagged and hidden.
  8. Nothing better than our ol' pal Error 90k kicking people out and placing them at the back of a 500 person queue!
  9. As per Traditionâ„¢. (shut up I can make it a tradition if I want it to) And so, Balmung came to an end. You want it. You need it. It's here. Rant about server connections and disconnects. Stuck at work/school/Purgatory? Come join us. Plan the murder of people crowding NPCs. This is the thread to ask Square Enix for Viera. We're off to see the wizard, the wonderful wizard of network connection diagnoses. YOUR KEYBOARD HAS CAPS LOCK, HIT THAT SHIT! NO SPOILERS OR YOU GET NUKED! TRY TO AVOID MAKING NEW THREADS UNLESS YOU HAVE A SPECIFIC TOPIC IN MIND EVERYONE PLAY NICE, I DON'T WANNA HAVE TO MOD SHIT WHILE SELLING MY SOUL TO PALACE OF THE DEAD
  10. This is a reminder that all aspects of 4.0 content are considered spoilers and will be considered such until we reach a three-month marker past the general release on September 20th, 2017. Do Not Post Spoilers in Thread Titles Tag Your Thread Titles with [spoilers] At The Beginning If They Contain Spoilers Make Use of Spoiler Tags in Your Posts Where Appropriate Moderators Reserve the Right to Strictly Enforce the Above The Only Exception to the Above is the Town Square (IC) Board. The above rules do not apply to FFXIV News threads where patch notes and the like are under discussion.
  11. The seats of the couch were soft. Too soft. It felt like sinking into a vat of bean paste, and the overpowering scent of incense permeating the room was nearly as foul. Every time Kagero attempted to adjust, the cushions would merely adapt to his movements and sink even further, and so he'd been restricted to keeping his body ramrod stiff so as to prevent further abduction of his body by the cushions and keeping his sheathed sword across his lap. The exterior of the Ruby Bazaar was a rather nondescript Ul'dahn style building, but the interior was as ostentatious as it came. Lavish rugs, exotic incenses, and impeccably polished woodwork dotted the trade office as if a treasure hoard had exploded within its confines. This is taking too long, Kagero thought to himself through slightly gritted teeth. It was supposed to be little more than a short jaunt; a brief meeting to clear up a discrepancy in the transactions. Trade with the foreigners had been profitable thus far, but the Kozakura clan's liaison with the East Aldenard Trading Company had been an infuriatingly tardy Lalafell. "Are you uncomfortable, my lord?" Seated next to the Midlander was a fair-haired female Raen, dressed in the style of the western merchants and poring over a business ledger. "If I find that any of the cushions in our estate are like this, I will be very upset, Sekka," Kagero muttered. "A cushion massacre may be in order." The Raen did little more than give an amused smile. "Is he always this late?" Kagero glanced at the chronometer ticking on the wall. "If Dadanzo appears in the next ten or so minutes, then I would say he is alarmingly early," Sekka sniffed rather disdainfully. And so did ten minutes pass, with Kagero desperately trying to keep himself afloat atop the cushion before the double doors on the other side of the lobby opened. A squat, bearded Lalafell raised his arms in what was a worryingly facetious display of welcoming. "I do offer my sincerest apologies for the wait! There had been certain issues from the home office I had to deal with." "Not at all, ser," Sekka said politely. The two of them rose and entered Dadanzo's office. The Lalafell took a seat in a leather chair behind a desk, motioning for the Raen and the Midlander to take a seat. Sekka did so politely, but Kagero was more than happy to remain standing after the ordeal with the couch. Dadanzo raised an eyebrow but cleared his throat and spoke. "To what do I owe the pleasure of the Kozakura's personal attention?" the Lalafell said cordially. It took a measured effort from Kagero to keep from frowning at the clearly disingenuous tone of the merchant. "A dispute. Our estate sold your company twenty cases of Eastern liquors. I understand that we have only received payment for eighteen." Sekka stood briefly to place the ledger on the Lalafell's desk, pointing a finger at the appropriate entry. "My lord Kagero saw fit to accompany me in case you were not satisfied with speaking merely to a representative." "I am only here to be window dressing, don't mind me." Kagero said, the corner of his mouth twisting somewhat. Trade disputes. Trade disputes were awfully boring, and the less time he had to waste with them, the better. "But an explanation would be appreciated." Dadanzo sighed, adjusting his spectacles. "We've only received eighteen cases thus far. I expected that the purpose of this meeting was for you to tell me where the other two cases went." Kagero raised a brow. "Truly? In that case, I suppose I have an inkling as to where they've gone." A gusty sighed escaped his lips, the Midlander scratching his head before turning to leave. "Sekka, send some dockhands to our warehouse in a bell or so." The Raen gave him a somewhat confused glance before nodding. -- To call it a "cove" would be a bit too polite. It was little more than a tiny inlet just outside of Kugane. As Kagero expected, there was a small rowboat present, with two sizeable crates that he presumed contained the missing liquor. A trio of ratty-looking Midlanders were just about to shove off when one of them noticed him. "Rasho," Kagero sighed again, rubbing his forehead. This was all such a pain. "Stealing liquor? Really? After going through the trouble of having gotten you legitimate work, too. Being a dock worker isn't all that bad." The scruffy Hyur called Rasho scowled, pulling out a small knife from within his vest. "It'll be all we need to start somewhere else." "You've sunk a bit low from robbing tea houses, haven't you? I don't mind that you've squandered your chance at...well, redemption is a bit too strong a word, but I do care that you're making trouble for me to the point where I was sent to the trade office." Kagero thumbed the circular guard of his sword. "Also, really? You tried to leave from here?" He jabbed a thumb at the clearly visible docks. "You know everyone can see you from there, don't you?" "We'll just be leaving now, my lord, and then--" Rasho's boast was cut off by a resounding thunderclap-like boom. The ruffian gurgled, blood filling his throat as a small hole made itself known in his vest, before the Hyur fell over. The smoking revolver in Kagero's hand made a small click as the cylinder cycled. "Yes, right, all of that," Kagero said with a remarkable amount of disinterest. He wagged the barrel of the revolver at the other two thieves, and then at the two crates they had loaded onto the row boat. "Bring those back to our warehouse, please. I don't like exerting myself."
  12. The concept itself is fine. For the surname, I would advise something different. "Gashapon" or "gachapon" are words that don't actually mean anything; it's onomatopoeia, and doesn't really express anything about your character like a Raen surname should. The surnames of Raen commoners would be related to their profession. With that in mind, where did your character learn to make things? Were they apprenticed under someone before learning about clockwork and mechanics along the way? If they're self-taught, what was their family's profession? For example, if your character was originally trained as some kind of metalsmith, then here would be some surnames to use: Kazarishi (錺師) - Jeweller Hakuuchi (箔打) - Metal foiling and striking i.e. a goldsmith. Shirogane (白銀) - Silver Akagane (赤金) - Copper And etc.
  13. Overall background looks decent. It might be interesting to integrate some folklore into the background. The question I have for you is why specifically you want this character to be a Black Mage or Red Mage? What facet of your character does being a Black Mage or Red Mage express? Is it to be an expert in forbidden magics? Why specifically some form of black magic? Why does this character need to be a black mage as opposed to someone who's learned a different form of thaumaturgy? Further, if your character isn't trained as a thaumaturge, how would she be able to use black magic? She's trained in the "occult arts", but that seems to be more along the line of things like alchemy and divining rather than destructive magic.
  14. Hello, hello! We've now broken the $400 mark thanks to everyone's generous donations! We'd hoped to have been underway before Stormblood hype could settle in, but as it stands we're still waiting on the stable, final release of IPS 4.2 in mid-summer. In the (in)famous words of a certain developer, please look forward to it.
  15. It's good to see that Square Enix keeps nerfing AoE because they don't like people not wasting time in their boring-ass linear hallways speedrunning dungeons.
  16. IPS recently released a preview of Clubs! There's also a preview of how threads and posts look within clubs as well.
  17. Lorewise, they'd be typical Midlander names. If you want to get into etymology, they'd mostly be Old English or otherwise Anglo-Saxon names. Here is a relevant list of Old English names. If you want to get a bit fancy with it (like having a Hyur from a very old Ishgardian bloodline), I think you could get away with using medieval French names. They're quite a bit more elaborate than Old English names but the roots are from roughly similar roots. Relevant list. Try googling "Frankish names" and see if anything pops up that you like.
  18. The simple explanation: the Warrior of Light is just that overpowered. The Eye of Nidhogg doesn't actually grant any abilities; when it's not near Nidhogg, it just serves as a well of aether from which to draw power from. It's basically a big battery, and the Azure Dragoon is chosen as the person who is essentially capable of drawing the most aether from the eye to fuel their abilities. So ordinary mortals need the Eye to be Azure Dragoons, but the Warrior of Light has a huge volume of aether at their command because...reasons. Really, the Eye choosing the WoL is more of a symbolic gesture than anything else. One of the running theories is that the Warrior of Light is such a hero that people pray and wish for the Warrior to save them in times of calamity, causing the WoL to draw aether from the land around them--essentially they're a mortal with the power of a primal--which is why they're so powerful. Either way, WoLs don't need the Eye of Nidhogg's well of aether to fuel their abilities because they're already absurdly powerful in relation to normal people.
  19. For the sake of avoiding sweeping generalisations, the RP crowd is exactly the same now as it was "back then", ERP and cybering included. The only difference is that RP as a hobby is now bigger, and therefore finding whatever you're interested in through random chance is statistically less likely. Bear in mind that where you're looking for RP is just as important as what kind of RP you're looking for. Join an FC, or read some people's IC posts and reach out to them OOCly if they interest you. It's easy to wallflower around RP hubs and shake one's walking stick at all those damn kids who seem to be having so much fun, but what you're looking for is really not as out of reach as it may seem to be.
  20. Thanks to everyone who's donated so far! Right now we're still waiting on the stable version of IPS 4.2 to be released before purchasing the license; it's currently in beta right now and there's no full release date other than "summer 2017".
  21. I think every player should experience the magic of an entire quest consisting of Alphinaud telling the Warrior of Light to move some boxes from the basement to upstairs in Revenant's Toll. Exactly once. Just so they can realise why jump potions were needed.
  22. The combat changes look very, very good. I'm slightly worried about particle spam--Bard and Machinist are getting some super flashy abilities--but overall the experience looks like it'll be smoother across the board. Now the next thing to hope for: an endgame that consists of something other than mindlessly spamming your rotation.
  23. This is a gentle Sunday reminder for everyone: remain civil. Disagreeing with someone's opinion is fine. Insulting someone for having an opinion is not. Only you can prevent thread locking.
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