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Valence

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Everything posted by Valence

  1. I wonder if the NPC quest giver for RDM will be Alisaie.
  2. That comforts more or less my own line of thinking, but it still remains really ambiguous. Thanks for the help! It also reminded me that the way they make you 'summon' that gem is pretty bizarre, as a way to call to a soulstone, or create one. I got to take a look at the french translation of the questline, and while I consider it pretty mediocre, it looks extremely literal (almost google translate literal). It's without ambiguity. They always use Gems in the plural forms. For example, when you kill Dozol's attackers, and Nelhah shows up and notice that they died of their burned insides and not your own hand, the characters ask "ils n'avaient pas de joyaux de shatotto en leur possession?" (did they not carry gems of shattoto?). The translation seems to be refering to the item always in that form. So, there is that.
  3. Gelmorra is literally huge. It seems to cover a huge chunk of the Shroud, or at least all around Gridania. Most of it is deserted but Duskwights are said to squat here or there. We also see Gridanians squatting some of its parts, like in the Mun-Tuy segments.
  4. The first one can equally refer to souls that don't necessarily live at the same time (much like for the Azure Dragoon). The second one implies indeed that as long as you don't lose control, your insides might not burn. Problem is though, it doesn't say that it's possible to retain control without the Gem. I'll try to check other translations, that sounds like a good idea.
  5. That's right, I want to settle something that bugged me for so long now that its ungodly. Let's make it short. We know that the War of Magi destroyed the world one more time in the 5th Era, and involved the white magic of Amdapor and the black magic of Mhach (and the scholars of Nym but whatever). It seems to be implied and reasonable that there wasn't just ONE black mage in Mhach, same as white mages in Amdapor, right? Yet, the BLM questline seems to always lean on the side of the singularity of the Gem of Shattoto. And as you already know, not owning such a special soulstone means the user will not be able to control the power of that magic and burn from the inside.
  6. If you have actual personal experience in amnesia or trauma maybe it can actually help you play an usual cliché and turn it into something interesting and believable. If you want to go the road of something a bit less dramatic, there is options too. This is a highly magical world, and in the Shroud, we have for example creatures called Sylphs that are said to be very fond of pranks, varying from the mild incomprehensible item misplacement to much more grave things. I don't see it as a stretch to imagine a certain combination of beguiling/confusing spells that were made to last under specific conditions that induced a certain kind of amnesia. Or even a selective amnesia, and whatnot. This would however shift the crux of the matter from a fight against herself (her own repressed memories) to a fight against a curse. Or a fight against a curse that makes her believe she has to fight against herself. Edit: You might want to take care with the combination of two character traits that tend to add obstacles to most RP situations. Shy characters, while totally fine in themselves, add a challenge for you to reach out to other characters. Just expecting others to naturally come to yours will often have to happen after you proatively make it happen OOCly with other players. If your character is interesting enough (and the amensia thing may help), they will come, but that's not always enough. Shy characters can be frustrating to play, as I know from experience for near than 8 years on another game. Especially if they are -very- shy. These are especially hard to play because not only they are shy, but to a point where walking up to them is not enough to shake them up, and thy might remain very shy with their friends also. It takes a bit of RP witchcraft to turn that shyness into a proactive and defining character trait, where the character becomes that valuable addition to the roleplay of the group and the shyness is actually a proactice answer that shows up at the right time (if that makes any sense?). Take also care with crippling illnesses like amnesia or anything very noticeable. It tends to immediately derail RP from its flow when it gets to be mentionned. You might want to thread carefully and know when is the right time to bring it up in roleplay.
  7. ICly, everyone knows about Carteneau since it happened only 5-6 years ago. Not everyone might be able to tell it was the Elder Primal Bahamut that came out of Meteor but I don't see it as a rather hard feat considering many have probably directly witnessed it all the same anyway. So, any character that is basically... older than 5 has basically lived through the rampage caused by Bahamut, directly or indirectly. It means that they might have seen him raining death all around in the skies above Carteneau if they were at the battle (and the regions around, considering its size), or they might just have seen death raining from the various chunks of Dalamud falling all around when the moon opened. The biggest of those crashed at various places, as can be seen in Thanalan (the Burning Wall), Limsa Castrum Marineris, or in the North Shroud, or various other places. You basically would have to have lived in a very far away land at the other side of the planet not to have lived through that hell. Now then, as Louisoix casted his final spell that propelled the warriors of light into the future, it also seems to have affected the minds of everyone and they have a hard time remembering anything about those heroes (but the Scions for example eventually do when they meet them in the flesh 5 years later, for those who played through 1.0). So, in a nutshell, everyone can remember the Calamity and the (short lived) Umbral era that followed. Everyone however pretty much forgot about the Warriors of Light of the Sixth Astral Era (1.0). They however, know about the WoL of the Seventh Umbral and Astral Eras (2.0 and 3.0).
  8. It looks interesting as a playstyle, but in before the dreaded animation locks for that melee rush in as seen on the video... Guess DRG might not be the only one left to wipe the floor because of that...
  9. I don't really care for it in terms of roleplay, unless maybe if the rapier has gunblade forms or something... I will probably level it up and maybe it will enkindle a potential interest as a main job if I happen to like it more than BLM. A bit annoyed that all ranged DPS classes but casters are support though, if that one happens to be yet another support. Maybe I also don't find support roles in that game very well fleshed out, besides regening MP and TP...
  10. Omega weapon. What kind of ranged DPS class was red mage in XI?
  11. You just have to see how everyday, mild racism and sexism today IRL is a serious issue. Especially the one that is not necessarily done out of malice, but just conventions, traditions, fucked up jokes, etc. General rule of thumbs is, if the racial slur or witty remark sounds out of place, or rubbish, just don't. Wait for the proper moment. Or you'll end up failing at being witty, which is usually... not very good for self esteem and image, unless that's what you are aiming for (looking stupid ICly). It gets especially more interesting when it's about friends that still are well.. part of the race or culture your character despises. It's always a duality where the character is trying to concile their friendship and feelings with what their deeply rooted upbringing tells them it's not right. It often can end up in very clumsy, rude remarks that are not necessarily meant as such (especially if your character happens to be a tsundere, or even a blunt, not very bright person...). _____________________________________________ My character has her load of prejudices. She tends to act in a "no fucks given" way, but she's not overtly aggressive or abrasive by nature. She tends to shrug things off even in spite of her actually caring, which is something that tends to limit the amount of prejudiced slurs she can spit. However when she does that would often translate into mild snarky snipes, or rather mean attacks that she tends to hide or minimize under a lighter, indifferent tone. While she's subject to prejudices like a lot of her fellow eorzeans, she is not stupid either and tends to unconsciously separate friends and good contacts with 'the rest of the barrel'. Once the person is friends with her, or cool enough to her eyes, she tends to magically forget their origins, and when she does remember, she shrugs it off and thinks "they are actually ok for a Mighan/Seeker/whatever". Overall, she has troubles conciliating the individual with the whole group most of the time. She's usually not ready to be a prejudiced ass with a complete stranger unless they give her (the smallest) reason to. That would mean otherwise for her to lose her 'edge'. Wouldn't look cool and all. She holds prejudices against Mighans for mostly two reasons: the first one being her gridanian upbringing that told her that Mighans are by definition power hungry savages and barbarians that tried to invade once, and the second being a more rational one in the sense that she rather dislikes hypocrisy and she thinks them to be among the biggest hypocrites (invading warmongers that get to whine and complain when they get invaded by a bigger fish, which is a source of constant irony to her eyes). All in all though, this is rather mild when compared to her serious disgust for Seekers that she (more or less) rationally compares to Coeurclaws, a taint that most Gridanians and especially common Keepers tend to see as an abomination (for different reasons for Keepers than gridanian Wildwoods). That can make her to actually more actively seek to send snipes directed at those, especially when she doesn't really like the individual in question. If a male Seeker exhibits the slightest macho behavior, shows off, or just thinks himself to be the 'equal' of a female Keeper, she can suddenly turn into a nasty ball of resentful prejudices yes, since she can be rather temperamental when things pierce through her external shell.
  12. Not sure if linked, but there is a truckload of missing tools when editing or typing a new message...
  13. Ramuh (hard). MT decs in the middle of the fight. Nobody cares about zapping the people under terror, but that's a given in PuG Ramuh anyway. OT is obviously not willing to be a good tank and rotates Ramuh all around like an idiot. Precisely the day I'm leveling melee DPS classes. So I keep eating cleaves and shit and dying all the time. Tell him to stand still, I get answered "less complaining and more damage." Told him "I would if I wasn't eating his cleaver constantly in the face"
  14. While OOC and IC should remain strictly separate, no question asked, you still have to take care a bit of where your character can go by themselves. If left unchecked they can definitely paint themselves in a corner. And generally, you don't really want to go there, so you are right to ask that question. I think the way you can play it though heavily relies on the type of character you play, and their personality. It's very hard to give general examples for that reason. I generally proceed by looking for the true reasons that makes my character hates, loathe, or simply dislike a group of people or a culture. I then try to imagine how that would translate through their personality. For example, a brutish character might be super blunt, roll their shoulders and say things like "why should I expect anything else from a fucking Mighan?", and it will work because it fits to a not very subtle, brutish character to act so. Then... you will need to take into account other factors as well, like the personality and relationship with the target, and the context. If your character says the same as above, to a Mighan that immediately reacted by violence to something else, then it might be spot on and will make a point for the character, because yes indeed, what else to expect from a Mighan if not immediate violence huh? What will color your character view of someone else, added to the prejudices they have against them? I feel like you are also trying to play the hardest all cases, which is playing on prejudices on a total stranger your character meets for the first time. It's always hard to do because the prejudices will sound either artificial, or hollow. Or just like basic racism. Or like a free, gratuitous attack for no reason at all. For that I think you have to be more patient. Wait for an opening. Just don't rush in without any reason to. Your character themselves might also need a reason to act. Most of the time it's not just that gratuitous. At best, what you can actually do to bring the situation to that end is to signify strongly that your character is glaring at them, with a burning hatred in the eye, or whatever you fancy. You don't need to immediately send the nukes and go to insults and fists first. But, if it's in a tournament like your case above, I don't see why your character could not taunt like crazy and play on a heavy, insulting prejudices. The fight itself is enough of a reason to do so. It's smacktalk. Then there is the scale. Is it just mild disdain? Heavy condescension? Burning hatred? Basic ignorant racism or prejudices? Educated prejudices? That too will influence the way your character justifies and explains the prejudice to themselves. Eventually, keep in mind that prejudiced people will always try to find a justification to their hatred. They will look for almost anything to prove themselves right. They will take the smallest thing that might go their way as an obvious justification for their behavior.
  15. Went into an A12 standard run for cogs. The WhM got pissed that the SCH was also doing DPS and yelled it in party chat... and then proceeded to burn the healer LB3 just before the Judgement Ray. And he left just after in a fit of rage.
  16. The Void seems to me like a colossal waste of energy. Just skimming through it hurts my brain. If there are any gems to be found in that cesspool, you really have to dig them out.
  17. I actually think that movie is the closest to the true, gripping starwars feel just after the original saga. And not just because of the same timeline. The first saga wasn't putting freaking lightsabers and Jedi everywhere. They came with an added impact at decisive moments. Luke isn't even a Jedi until the last one. It's about believable, everyday characters that are propelled to be heroes of the whole adventure. It's not about awesome characters showing how edgy they are. It's about more average joe characters that are vulnerable to every shot fired at them, that die one after another, and the message is less about action figures and more about teamwork and belief/fanatism to a cause. That and... I love how it's an anthology to the most epic succession of goofy and silly plans to save the day ever. The fact it works and is not over the top or looks silly is an accomplishment in itself, and it adds a subtle humorous touch, added to the lines of K-2 and a few others. Jyn and Cassian taking each other hands at the end in front of the apocalypse is the perfect example to me of a more subtle and elegant way to carry emotional care than a stupid basic kiss before would have, and an example of how many things were neatly treated in the screenplay. Another accomplishment is even if I would have loved to see more character interaction and development, I feel that they are carried so well by the story that a lot of it doesn't even need to be said out loud. Gazes and stuff are often enough. And I bet considering that they have to cover huge story parts on 3 planets, I was amazed that the pace of the movie wasn't butchered or rushed to make all of it fit in the 2:15 hours it takes. So yeah, maybe not a lot of time for more character development... sadly. I love the fact that everybody died. The end isn't without sending me flashbacks from Empire Strikes Back. It's not a happy end. You start to see it coming when the music suddenly changes for something less action intensive to something smoother and more sad. Now then, some stuff was either puzzling or bad I find. - Yeah, Guerrera was weirdly done. The extremism suddenly turning into 'YOU HAVE TO HELP YOUR FRIENDS REBEL PANSIES' felt... artificial. And his tentacle monster was probably meant for something but I feel like they edited the final render to a point where it suddenly turned irrelevant and puzzling. - That kid in the middle of the ambush. I loved the idea that the ambush was made by Guerrera's men like a terrorist attack and civilians were right in the middle of it.. And then, Jyn is the first one to run to save her. That felt cheesy, the way it was done. Too cliché. The framing on the... 'oh! *gasp* a kid in the middle, crying!' - A lot of unecessary, artificial cameos, like R2 and C-3PO. That felt out of place. It felt strongly like the heavy hand of Disney for all of that.
  18. Very pleasantly surprised. I loved it, even if it was a bit rough around some edges (that stink of Disney editing). I was really, really missing that old feel from the first movies. I want more. Ep7 was bland compared to that.
  19. I am not sure that everybody concerned is suddenly suffering from the same ailment though... Sounds rather specific. If you can't find RP? That's a YOU problem. Not another person's problem. Stop being so entitled that people owe you roleplay. We never said anyone was entitled to giving us roleplay. We just feel left out. Like if you're the last person to get picked on a team. It feels the same way. I was just going to ramble again on how poor the choice can be to look for your first few contacts at massive public events, but I think everything has already been said about that. If you have a wiki, or want to get potential longer lasting RP contacts, and if you are not afraid of playing with a loremonger with specific RP tastes and ideals, feel free to hit me up. I can assure you that I am definitely not the type to offer RP contacts and then vanish after 2 weeks. This has actually grown into a true pet peeve of mine over the time that prevents long lasting RP relationships and adventures, which eventually made me pretty much allergic to every kind of RPC connection thread ever (mine or someone else's). My friendlist is basically full of 2 weeks old ghosts. I think that's actually one of the true issues with the community since people (like myself) eventually close themselves off the rest of the community since experience proves that people are just rude and fickle. Yay for the fast food RP era I guess. Almost feels like queuing up for duty finder, Roleplay Roulette.
  20. I'm sorry if it sounds dumb or anything. I just stated the truth without any subjective value added to it. That is the way things are. Maybe it's dumb. It's the blunt, honest truth. Note: smaller 'public' events are perhaps more suited to it. Although I feel like it's still trying to put a cart before horses. Stop hurting yourselves and find a similarly minded FC. Find similarly minded friends. Then go out in the open and hurl yourself alone at a howling tsunami like the gala. It may mash you up to pieces, but at least you won't get out of it salty and broken since your whole circle of (potential) friends doesn't rely exclusively on it.
  21. Don't go to public events to make RP contacts.
  22. I'm ready to accept that some people are less good than others. I'm less ready to accept that when they persist in not activating Darkside even when we call for it again and again...
  23. Not a super bad PuG, but it ruffles my feathers the wrong way. Tank shows up in expert, doesn't use DarkSide. Seriously? You should be able to use that properly at that level, it's part of your core skills FFS. Whatever, I think, the other BLM only has the i240 weapon, this should be okay. On packs of mobs, it goes more or less ok, though bumpy when we start nuking stuff with flares. Healer awareness is here so I don't die systematically. And thanks for manawall/manaward, it really is a godsent. And when it still isn't enough, TP directly on the tank to nudge him good. Things start to get funny on bosses. I systematically ripped aggro off him everytime I went in Astral Fire since he wasn't generating enough damage to get proper enmity. Then when the bosses were done with me, they went to murder happily the other BLM that was a good player overall. But yeah, I mostly served as a meatshield to the other BLM pretty much all the time since my weapon was way better. On the first boss it was more or less fine since it's a BLM unfriendly boss (meaning, that likes to get invulnerable or go away at the worst possible moments, like that stupid liquid flame). Besides that, that boss doesn't hit for shit anyway. On the second boss, Hahahahahaha. Well, let's just say that ripping aggro off the tank when the boss is about to cast On-High with the super haste boost that you can't dodge... Things get facepalm worthy. So yes, not something super terrible, but DRK that don't use darkside in expert annoy me, a lot more than healers that pick up their noses to be honest: those at least don't directly threaten the party. But damn, use the skillset you are given. Especially the core skills. It's not here just to be pretty. :frustrated:
  24. It will still look less colorful than other races. It's just less obvious with very white complexions (how do you make white paler ?). Put your keeper next to any race and it will suddenly look like ash color. It gets more obvious with a direct comparison.
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