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Letter from the Producer LIVE Part XXIII Q&A Update Thread


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The Q&A was interesting!

 

http://forum.square-enix.com/ffxiv/threads/246971-Letter-from-the-Producer-LIVE-Part-XXIII-Q-A-Update-Thread

 

Q1. Will there be any adjustments made to the new jobs other than machinst?

 

A1. We're not only looking at machinist, and we will be looking into all of the jobs based on the feedback we receive. There are already adjustments that we've begun working on.

 

Q2. What was the intention behind not releasing the details of job adjustments in the

patch notes?

 

A2. As I mentioned previously, the fundamental purpose of the adjustments that were made were based on the how all of the attributes (HP, MP, DPS, etc.) would be increased when reaching level 60. With everyone reaching level 60 and switching their equipment into gear that can be purchased with Allagan tomestones of Law and Alexander gear, I believe you can feel the increase in these attributes. Actions such as stoneskin that are based on percentages of certain attributes would risk becoming too strong as their stats continued to grow, which is why there were a lot of adjustments made for these type of actions.

 

In the event that we were to create bosses with actions as they were during 2.0, value inflation would continue, and the adjustments were made to keep this in check.

 

We understand the requests to release details on values and such beforehand, and we will be looking into this for the future; however, since this was the patch for an expansion, we only released the skill names.

 

Q3. Any plans to add new role category such as “buffer” for jobs specialized in support like machinist and bards?

 

A3. We currently have no plans for this. The main reason behind this is because it will greatly affect the matching in the Duty Finder.

 

Q4. Even though they’re a tank, warriors can deal a lot of damage, will paladin and dark knight be able to deal a similar amount of damage?

 

A4. The reason warriors DPS is high is because they have a debuff where they can decrease a target’s slashing resistance.

 

As an off tank, dark knights can also utilize the benefits from this debuff’s effect and that will also allow them to output similar amounts of damage. Paladins are specialized in defense so their damage output is a little bit lower.

 

As for how warriors can output more DPS while main tanking, paladins have strong physical damage reduction and powerful actions like Hallowed Ground, dark knights have a strong magical damage reduction in Dark Mind, so these are the differences from the job designs.

 

Q5. As the level cap increased, our maximum MP also increased, but it feels like the rate of MP consumption has also increased. Will this be fixed as our item levels increase?

 

A5. Even if you increase your item level, this will not change. We plan on addressing specific jobs that are severely hurting for MP.

 

Q6. There seems to be a lot of nerfs in 3.0. Could you explain the reasoning behind this?

 

A6. When making adjustments to the job capabilities between each role, our fundamental policy is to make adjustments so that each job is in line with each other. However, when there is a concern that certain job actions would destroy the balance of content, it’s difficult to make adjustments in this manner and there are times we need to fix them. In regards to Shade Shift and Manawall, these both made it so ninja and black mage were impervious to physical attacks, and since future content will have a lot of magic-based attacks, we decided it would be best to change their effects to what they are now to increase the fun of the content.

 

Q7. Can you please let us know the current progress for the system where we can change the looks of summoner egi?

 

A7. We haven’t been able to address this yet. We’ll need to make this work with all the actions and we’re going to start working on this, so please give us some more time. Even if we were going to change their appearance, we would need to create the effects, sound, and actions for each egi, so it’ll require some time. We’re still deciding if we’re going to add these as we’re done with each one, or add them all at once, so please be patient while we work on this.

 

Q8. Maintaining Enochian is really difficult. Are you planning to change this at all?

 

A8. We’re planning to make adjustments so that you can overwrite the extended effect when you reuse Enochian again. With this change it will feel a lot different. Additionally, we may make slight adjustments to the effect of Thunder while under the effect of Enochian since there is not much of a use at the moment.

 

Q9. Compared to Hallowed Ground and Holmgang, there's more burden for healers when Living Dead is used. Do you have plans to adjust this effect?

 

A9. This is up for consideration, instead of adjusting this action alone, we’re looking into this as if we need to adjust the special characteristics for the dark knight job. We’ll check the overall performance from 3.05 and continue looking into this.

 

Q10. When using the Goring Blade combo after using the Rage of Halone combo, the additional effect of Rage of Halone wears off, and I don’t know how to effectively use Royal Authority. Could you please offer some advice on the best time to use this?

 

A10. The idea behind this is not to be able to use all of the combos all at one time, and instead we would like players to separate their uses based on the situation. The same is true for warrior. There will be times when damage and DoTs will take priority over decreasing an enemy’s strength, so please use each combo depending on the situation.

 

Q11. Any plans to add new a job/class during the 3.x series?

 

A11. We’re currently working on adjusting the existing jobs, and don’t have any time to consider new jobs. New jobs will probably be introduced in 4.0.

 

Q12. The bard playstyle changed a lot in 3.0. Can you please let us know how bards are supposed to fight from here on out?

 

A12. Bards can attack while moving, therefore they have advantage over handling mechanics as well as the ability to support party members. Our image of bards from the development side is that by making them stationary in 3.0, they are now able to increase their DPS. However, we made adjustments so bards will be able to switch between their stances easier. This doesn’t mean that they won’t be able to deal damage while moving, and bards will understand when to switch between stances once they get used to the content, as well as experiment how they can output more DPS changing between stances.

 

Q13. It's difficult to find uses for bard’s Warden’s Paean. Could you tell us how we should be using this?

 

A13. The concept behind this is not for regular use, but instead we imagined this being used during raids and other similar situations. We can look into adjustments if there is enough feedback asking for more additional effects.

 

Q14. The healer equipment added in 3.0 is lacking accuracy. Will you be introducing gear with accuracy on it in the future?

 

A14. In regards to weapons, we removed accuracy from the weapons for all jobs. We did this to eliminate situations where you couldn't use a new weapon with a high item level because it didn't have accuracy on it. We've made adjustments to the required accuracy, so even without accuracy on weapons it should be easier to land hits on enemies. In regards to armor, at the start of 2.0 there wasn't accuracy on healer equipment, but we added this later down the line. In the future if balance adjustments are necessary we may add accuracy to healer equipment again. Also, we understand that there are situations where you will not have enough accuracy when challenging 2.0 content with 3.0 weapons, and we will be addressing this. The development team did not make adjustments as if to say that healers should not DPS.

 

Q15. It feels as if the fairies are curing for less at level 60 than they were at level 50. Are stats affecting this?

 

A15. This is because the growth curve from level 1 to 50 and 51 to 60 has changed and has been loosened. Since playing at the level 60 cap will continue for some time, we took the increase of item level into consideration when balancing their healing output.

 

Q16. In regards to the effect of Protect and Stoneskin, can you add some type of advantage, similar to pre-patch 3.0, for white mages?

 

A16. As I mentioned previously, we made adjustments to actions that were largely based on stat percentages, and due to this the identity of each job was lost when using these abilities as additional actions. I apologize for this.

 

However, to compensate for this, we've added in a great deal of healing power.

 

Q17. It feels like machinist can't deal steady damage. Could you tell us how you envisioned machinst in battle?

 

A17. Essentially, you will continuously use Lead Shot and Hot Shot. You’ll want to use them when you get a proc. Machinist has many actions with buffs, so by gaining these buffs and using Wild Fire, you will be able to deal a large amount of damage. Additionally, as you get used to the future content, it will be important to decide which buffs to use while fighting.

 

Q18. It's hard to stack up Meditation while moving around inside the dungeon. Do you have plans to add an action where we can stack up to the maximum amount at once?

 

A18. While developing, we did consider making it possible to stack up to 5 while not in combat; however, doing this made it where they were able to output strong damage every time for individual fights, therefore, we currently have no plans for this.

 

Q19. Could you make it so warrior’s enhanced healing effect from Defiance extends to Tetragrammaton and Lustrate?

 

A19. The reason the healing effect from Defiance doesn’t extend to these are simply because these are abilities. We understand everyone’s request, however this involves balancing adjustments, so we’ll first see player feedback from Alexander (Savage) and then consider from there.

 

Q20. Are there any plans to make any type of adjustments for astrologians?

 

A20. We’re thinking of making adjustments where astrologians will be able to use Spread while not in combat, or shortening the recast time for Shuffle. We have received feedback on how Lightspeed is hard to use, and so we’re planning to make adjustments so you can clearly feel the strength of this. As for Collective Unconscious and Celestial Opposition, instead of adjusting the stats similar to other healer actions, we’ll make astrologian-like adjustments where they switch between stances. We’ll make these adjustments without waiting for Alexander (Savage).

 

Q21. It’s often difficult to find the NPCs and quest points for the quests in Churning Mists. Are there plans to adjust this?

 

A21. I definitely think we kind of over did it with the Moogle-related quests, so we will be careful in the future not to have these kind of quests. It seems like there is a high amount of hatred towards the Moogles who keep getting lost.

 

Q22. I don't understand the benefit of absorbing your fairy with scholar’s Dissipation. Could you tell us how to use this?

 

A22. This is mainly to recover Aetherflow stacks. This isn't something we envisioned to be used frequently. Instead it is an ability that can play a strong role in emergency situations.

 

Q23. The 3.0 main scenario quest series was really good. Can you please tell us which scenarios and dialogues you were specially particular with?

 

A23. In A Realm Reborn we were prioritizing the continuation from FFXIV version 1.0, but for 3.0 series we made the decision to delve more into non-player characters. While adventuring alongside them, the Warrior of Light will learn a lot about them and form a strong bond. I believe we were able to get the Ysayle’s and Estinien’s stories near perfect.

 

Personally, we have been particular with showing how Alphinaud has grown, and we were also able to show how Estinien could be seen as an older brother figure.

 

At times where the quest icon would over Alphinaud’s head, you could talk to Ysayle and Estinien next to him, you’ll be able to have a deeper understanding of the situation, and also, if you return back to Ishgard every time, the NPC dialogue changes, so you’ll be able to see more of their story. To make it feel like you’re actually adventuring, we added the field music during events as well. For this reason, we made it possible to listen to field music even during night time. (We had them create the night time music in three days!) We’ll continue to work hard on the story after everyone’s positive feedback.

 

Q24. With the new combos for dragoon there are more directional-based requirements and it’s become more difficult to play. Do you have any plans to ease the directional requirements?

 

A24. Since 3.0 just started, we would like to keep it as it is as there is still room for players to experiment and get used to it. However, there are situations in content where it’s difficult to execute actions from the proper direction, so we would like to make adjustments for this for Patch 3.05.

 

We will be making job adjustments in Patch 3.05. We'll continue to make adjustments as needed after this, so please send in your feedback.

 

Q25. During the main scenario quests there are times the Warrior of Light is trailing behind in their actions. For future main scenario quests could you make it possible to choose what we do without affecting the outcome?

 

A25. We purposefully increased the options for the main scenario quests in 3.0. However, I’m thinking it might be a bit hard to have an option like “Cast cure?” pop up during an important scene. Furthermore, we’ve been seeing feedback mentioning that they wanted to choose other options during situations, but everyone has different impressions towards the options, so this is a bit difficult. However, we would like to add more options to future quests so that you can select a fitting response during important situations.

 

Q26. There are many popular NPCs in the main scenario. Do you have any plans to add quests that focuses on these specific characters?

 

A26. Since this involves some spoilers, I won't go into too many details, but for NPCs that didn't have a complete ending to their story, we’re planning to add sidequests and main scenario quests. Additionally, similar to Delivery Moogle quests, we have prepared side stories where you can learn more about this. Other than that, we have plans to post a short story up on the Lodestone, so please look forward to that. It’ll draw upon what happened between Ysayle and Hraesvelgr.

 

Q27. I really liked the personalities from the Doma-related adventurers quest. Do you have plans to continue these?

 

A27. Of course we are. There’s also that mysterious Miqo’te after completing the quest.

 

Q28. You can often see some type of airship flying around the Sea of Clouds...what is it?

 

A28. I think you'll find out in 3.1. For those that haven't seen this, keep an eye out!

 

Q29. It's difficult to maintain hate as a tank in level 60 dungeons. Are you planning any type of adjustment?

 

A29. In 3.0 we have increased the amount enmity gained while tanking based on the new actions introduced for the DPS roles. So we believe it’s not that it got harder to maintain hate compared to 2.0.

 

However, we believe this issue will arise in level 60 dungeons because there’s the difference in item level. Also, we think it’s also due to players not getting used to the new skill rotations as well. As we move into later patches, we believe players will get used to it, however in 3.0, since it’s possible to have a gap between level 60 player gear, so we’re thinking of handling this if it seems like it’s going to be a big issue.

 

Q30. Is the Iksalion that appears in the Fractal Continuum related to the Ixal? If so, is the Ayatlan they are searching for during the beast tribe quest actually the floating continent Azys Lla?

 

A30. Azys Lla, Azyslan, Ayatlan... Talking about it too much would take the fun away from it, so I think I’ll leave it at that. By the way, if you go and talk to a certain NPC in the Ixal beast tribe quest area after clearing this, their dialogue will change. There are a lot of other examples of this, so be sure to check out various NPCs.

 

Q31. It's difficult to beat the Odin FATE now since there aren't many people around. Can you add new rewards to stimulate participation?

 

A31. Odin's level is currently level 60, so he is very strong. Please give it some time and try again.

 

Q32. Do you have plans to introduce an Extreme version of the final boss fight in the 3.0 main scenario quest, similar to the Minstrel’s Ballad: Ultima Weapon?

 

A32. Let me just say, “no comment.”

 

Q33. When are you planning to unlock new ranks for Grand Companies?

 

A33. We’re currently planning Grand Company-related content, so we believe we’ll release new ranks when adding this content. It’s not fun moving into the next rank just by collecting something, so we think it’s good timing to add new types of content when releasing the ranks.

 

Q34. Can you place a company chest in Ishgard?

 

A34. The company chest is something that allows multiple players to interact with items at the same time, so we’re carefully looking into this since it can severely affect the servers. I’m not saying that we will not place one in Ishgard, but please give us some time.

 

Q35. Will we be able to change our free company names?

 

A35. We're planning to make it possible to change your free company name in Patch 3.1.

 

Q36. Do you have plans to introduce a Haurchefant minion or painting?

 

A36. Since we're receiving lots of requests for this...let's add this in Patch 3.1!

 

Q37. Can you tell us the difference between Alexander and Alexander (Savage)?

 

A37. Both the difficulty and the item level of the items you can obtain will be different. The design of the rewards will be the same, but you’ll be able to dye the equipment from Alexander (Savage). Additionally, there will also be special rewards that will not affect the strength of your character.

 

Q38. Can you make it so we the Allagan tomestone and Roulette bonuses will carry over from the day before, or the week before, for the days we couldn't play?

 

A38. Since this affects the entire server, it’ll be hard to implement this right away, but we’ll consider this.

 

Q39. Are you planning to increase the rank of our companion chocobos?

 

A39. We do not have any plans for this at the moment. We currently planning for new content that utilizes chocobos and magitek armor, and we will be making adjustments for this.

 

Q40. Do you have plans to increase the potency from potions and medicines to match the level cap increase?

 

A40. Currently the recast and the effect isn’t matching with the level, so we’re planning to make adjustments.

 

Q41. Can you increase the methods for obtaining cute minions?

 

A41. Even if we increase the methods for obtainment, the drop rate will not change. We understand the demand, but it’s because of their rarity that they are sought after. There is an element of luck in the game, and if everyone obtained it immediately they would get bored. We’d like to keep this as an element that you can brag about.

 

Q42. Can you make it possible to glamour Haurchefant’s shield?

 

A42. Since we have many requests for this, we’re thinking of making it possible to obtain it through a future side quest.

 

Q43. Will Tataru ever create gear for us players?

 

A43. It may be that she didn't have a high enough crafting skill to make gear which Warriors of Light can wear.

If it becomes available, please don't store Tataru's gear right away.

 

Q44. Can you add other methods for obtaining upgrade materials other than hunts?

 

A44. Due to the fact that you can only obtain upgrade materials via hunts, it has caused a lot of congestion and it's causing problems with party recruitment shouts. We will be adding a new way to obtain these items in Patch 3.05, and we’re currently looking into whether we can add even more methods.

 

Q45. I would like to be able to fly as soon as I enter a new area. Do you have plans to make adjustments so we can obtain Aether Currents easier, or be able to fly faster than the way it’s current set?

 

A45. We purposely made it so you can’t fly right away. Allowing players to fly right away would detract from the adventure in these areas, and because you can fly after exploring the ground, you’ll have a better sense of accomplishment. This has been set this way so that you’re able to feel a bit smug compared to those who can’t fly.

 

We have placed the Aether Currents as quest rewards, and we tried to put these quests as the starting quests, but since there are some quests that are tied together by completing other quests, we would like to adjust these when we have the opportunity. We understand there are pros and cons for this but we would like to be particular about the gaming side, so please continue to submit your feedback.

 

Q46. Can you tell us about the new 24-man raid?

 

A46. It’s still a bit too early to discuss this. We’ll be releasing some information during the Letter LIVE that takes place during the 2 year anniversary stream. There is a hint hiding in something I said earlier.

 

[Kage note: Most likely the airship mentioned to 3.1 hint]

 

Q47. For someone that loves FINAL FANTASY Tactics, I just can’t get enough of the Valerian equipment. Will you be adding more designs from other FFT classes?

 

A47. If there are enough requests we’d like to do this by fitting them in with the lore.

 

Q48. Do you plan on adding exploration content such as searching for treasure chests in the really large new areas?

 

A48. We are planning to have island exploration which is content that has not been seen before. Please look forward to it!

 

Q49. As an FFXI player, I was happy to see memorable enemies such as Dhalmels and Crawlers. Do you have plans to add other enemies from FFXI?

 

A49. Since there are many players who were attached to FINAL FANTASY XI, we would like to add more in future.

 

Q50. Do you plan on adding an aetheryte to the Dravanian Hinterlands?

 

A50. Idyllshire was originally designed to be included in the same area as the Dravanian Hinterlands, but we considered the fact that it would be heavily concentrated with players, and we decided to split the zone, which is inconvenient.

 

We will be adding some countermeasure for this, which also includes the possibility of using mounts within Idyllshire. It might take some time, so we ask for your patience.

 

Q51. A lot of new equipment has been introduced, do you have plans to implement an inventory specifically for glamour, or some type of a gear log?

 

A51. I understand that players often carry their glamour equipment in the Armoury Chest, and because of this your Armoury is often full. We need to think about the stress being placed on the servers, but would like to somehow increase the quality of life by doing something like adding the ability to glamour from your retainer’s inventory. We’re also looking into saving the glamour status on the client side as a final measure.

 

Q52. It feels like the opportunity for crafters and gatherers to shine is limited since it’s possible to obtain HQ equipment from quests and NPCs sell craftable equipment. Will you be making adjustments moving forward?

 

A52. The development team was heavily debating the quest rewards for 3.0. However, considering that a lot of players are aiming to get through the main scenario first, relying on crafters to boost item levels would cause many to run dungeons with lower item level equipment, and cause stress since they can’t progress. Due to this, similar to 2.0, we made it so you can gear a single job through the quests and you can also purchase NQ items from the shops, so players will be purchasing HQ equipment for their second job onward from crafters. Additionally, crafters and gatherers are able to make profit by measure the needs of players. If it’s something that anyone can make, the supply will become excessive and the value will decrease. This is important to pay attention to.

 

In Patch 3.05 we will be adding many new recipes, so I think there will be more business opportunities.

 

Q53. Do you have plans to ease the stats required for gatherer’s level 60 class quest?

 

A53. We currently have no plans for this. You’ll be able to reach the required stats by collecting HQ gear, we think of this as a hurdle for activities post level 60. We’ll consider this if it feels like it’s too strict.

 

Q54. It’s difficult to get four players for company crafting with a small FC. Do you have plans to remove the minimum member restriction in the future?

 

A54. I believe there’s pros and cons to this, we assumed this will create a flow where FC members will gather together for this, but we didn’t make it where it needs be members from the same FC, so if you don’t have enough people, please use the party finder and look for players that are willing to help. That may lead to new members joining the FC. We may remove this restriction in future, however, we do not have plans for this any time soon.

 

Q55. Using collectable to level is really efficient, but it’s hard to turn a profit on items that are not collectables because their prices are driven down. Do you have any plans to adjust this?

 

A55. Not only collectables, but other items that need to be turned in have a higher price, and in turn there are other consequences of this such as a decrease in supply. Especially when it comes to collectables, once the commotion of leveling calms down, the flow of HQ and NQ items will increase gradually, so we’re currently monitoring the market trends.

 

In regards to gatherers, our current understanding is that it’s not difficult to make a profit. It’s more accurate to say that turn-in items are increasing in price instead of saying that items not used for collectables and other turn-ins are having their prices driven down. I believe gatherers can really profit, so please explore how you can do so.

 

Q56. Can you please make it so the flying mounts will bank when turning during flight?

 

A56. This might be difficult to do, but I think the motion team and programmers will try their best. Please look forward to it.

 

Q57. Do you have plans to add content using flying mounts, such as shooting, or racing?

 

A57. We did talk about wanting to do some type of timing-based challenges, so we’ll look into something.

 

Q58. Do you have plans to increase the ways we can obtain materials needed for vanity gear, so we can obtain them easier?

 

A58. I believe this is in regards to the Thavnairian gear, but when we previously introduced swimwear we carefully made adjustments. Because there aren't enough players at the level to challenge the Timeworn Dragonskin Map it feels this way, but as time passes it should circulate more frequently. However, we’re planning to make adjustments to the materials required for this recipe.

 

Q59. Will we be able to obtain more Souls of the Crafter in future patches?

 

A59. We do not have any plans for this at the moment. There may be a possibility for adjustments based on the conditions we see in the future.

 

Q60. Do you have plans introduce a minion or companion based on the young dragon we see in Anyx Trine?

 

A60. For companion, we need to create motions for attack, and levels, so we currently have no plans for this; however, for a minion, I’m sure the minion alliance are secretly planning this, or may be already working on it secretly.

 

Q61. Do you plan on increasing the speed of regular ground mounts?

 

A61. We do not have any plans for this at the moment. There is a high possibility that we increase the speed of flight for flying mounts.

 

Q62. Similar to the glamour system, can you make it so we can change the appearance of our companion chocobo to look like a different mount?

 

A62. We would have to create attacks and healing actions for every mount, so this would be difficult.

 

Q63. I really love the scenery in the new areas. Do you have plans to introduce a housing ward in Ishgard?

 

A63. We’re currently working to solve the inconvenience in the extended wards, so we believe it’ll be after this. This is because we think we first need to create a transfer system for players who wish to move to an Ishgard area.

 

Q64. Can you make it possible to share a house with our Eternal Bond partner?

 

A64. While this is not limited to Eternal Bond partners, we are planning to implement a system in Patch 3.1 for housemates. You'll be able to enjoy decorating, raising chocobos, and gardening together.

 

Q65. Will you make it possible to fly in 2.0 areas?

 

A65. The 2.0 areas weren't designed with height in mind, so even if we make it possible to fly in these areas, there won’t be anything to do. Additionally, to make this possible, we’ll need to make large improvements to the graphics quality to these maps in order to fly.

 

Q66. This might be a bit early to ask, but will flying mounts play a role in future expansions?

 

A66. We're planning future contents based on flying mounts, so you'll be able to enjoy them in the future as well.

 

Q67. Please implement a dhalmel mount!

 

A67. I think the mount lead would love to do this, so I’m sure he will look into it.

 

Q68. Would you please consider adding Vanu Vanu's dance emote?

 

A68. Vanu Vanu is pretty popular. Let’s get this in 3.1!

 

Q69. The graphics have really been able to shine with the release of DirectX 11, but will they become even nicer in the future?

 

A69. At long last we were able to release the DirectX 11 version, so we would like players to enjoy this version for a while. Naturally, we will do our best to improve the graphical quality.

 

Q70. Do you have any plans to improve the graphical quality of PS4?

 

A70. We’re thinking about gradually implementing code related to the DirectX 11 improvements onto PS4 as we keep an eye on stability.

 

Q71. After 3.0 launched, my inventory and Armoury have been super full. Do you plan on adding more inventory space?

 

A71. I understand everyone’s request, but since additional inventory space would increase the data transmitted, there is a risk for server crashes, so this isn’t something we can do right away. We’re optimizing aspects with every patch, so we will continue to look into this for the future. Until then, we would like to add a feature that stores and retrieves whole gear sets to and from retainers, and make other quality-of-life changes to retainers.

 

Q72. There are times I can’t tell if an enemy’s attack is physical or magical. Would it be possible to change the color of the damage so we can easily distinguish this?

 

A72. We have no plans to separate this as we would like players to investigate this as part of strategy. Also, the element changes many times while developing, therefore it’ll be difficult to do this even if we looked into making this type of adjustment.

 

Q73. Can you make it so the chocobo in our stables are more lively (such as sitting or” kwehing”)?

 

A73. While I can't answer with a definitive time frame, we would like to do this if we have the opportunity. I’ll have the motion team look into it.

 

Q74. Can you make it so the horns and face options for Au Ra are separate?

 

A74. Right now it’s not possible since separating these would stress system processes. In regards to color as well, it’s currently using the maximum memory specifications, so it would require core system adjustments. We will look into it once more.

 

Q75. Do you have plans to increase the availability of glove-type monk weapons in future?

 

A75. We're looking into further changes for the monk weapon to make it fit more to the fist. We’re looking into increasing glove-type weapons, so please hang in there.

 

Q76. Do you have plans to introduce an afro hairstyle?

 

A76. We're going to add this in Patch 3.1. We actually had it nearly ready to release, but the number of polygons were too high. We're currently making adjustments to this, so please look forward to it.Q77. Can you increase the maximum amount of macro lines and the number of macros we can save?

 

A77. Macros are managed on an account-wide basis and not by individual characters, and due to this it will take us a bit of time to test to make it possible to store more macros by compressing the data. We will give an update on our progress on the forums in the future.

 

Q78. Do you have plans to make it possible to sell items on the market board, or send retainers on ventures, without switching between each retainer?

 

A78. The server that manages retainers are calling each retainers individually when you need to give orders. So calling four at once would cause lots of stress on the server. As mentioned earlier, we need to place some type of limit on the stress somewhere to get features like glamouring directly from retainer inventory. We’re considering these with the server loads in mind, so we ask for your patience. Additionally, we’re looking into making it possible to sell items directly from retainers.

 

Q79. How is the feature to see our party members' TP coming along?

 

A79. We're currently working on this so that memory is not completely consumed, and we're planning to just show the bar, not a value. We're aiming to implement this in Patch 3.1.

 

Q80. Can you make it so we can enlarge the flying text for 4k monitors?

 

A80. Chat is a separate, and we would have to create a 4k chat system, and this is something that we cannot do right away. In regards to flying text, it's possible to enlarge it up to 300%, but the resolution is lacking, so it would be pixelated. If that's okay, then we can try to do this.

 

Q81. Can you make it so we can set our retainers as the new jobs?

 

A81. It's on our task list to make it so that you can set your retainers as any of the jobs, not only the new ones. This should make it in time for Patch 3.1.

 

Q82. Is there anything in particular which players have missed that you would like us to check out?

 

A82. I'm sure lots of you already went through this, but while progressing through the main scenario, the NPC dialogue changes. For those of you that are still progressing in the story, we would like you to not rush, and try talking to various NPCs to check these out. Especially, after completing the main scenario, we would like you to talk to NPCs around Dragonhead. Also, I think it's fun doing solo dungeon time challenges, so please try it out.

 

Q83. Are there any plans to print the columns written by Yoshi-P in Famitsu?

 

A83. It depends on them, but I think there isn't enough to fill a book just yet.

 

Q84. With the number of aetherytes added in 3.0, do you have any plans to increase the amount of our favorite destinations?

 

A84. We'll be proactively looking into this if there is a lot of feedback.

 

Q85. What is with the small Miqo’te that can be seen in that one area? Is this something we will be able to choose as a new race in the future?

 

A85. Please look forward to future development. It’s difficult to implement races that have expression limitations and other issues. By the way, Lalafell heads are too big to treat them as children!

 

Q86. Windows 10 is scheduled to be released this month. I would like to know the current plan for FFXIV supporting it.

 

A86. We’re having the technical QA team look into this, and currently see no technical issues. Once we can confirm stable behavior, we’ll make an announcement.

 

Q87. When exactly is Patch 3.1 planned for? Even just an estimate is fine.

 

A87. We need some time to rest as well, so we would appreciate if you can wait just a bit. We'll release information gradually once we’re closer to the release date, so hang in there.

 

Q88. Congratulations on the upcoming release of the “Before the Fall” album! Now, when can we expect the 3.0 soundtrack?

 

A88. At this pace, Soken will probably collapse. (Aimed at Soken) When is it?

Soken: I think we would sell it digitally first. After that, we're planning on releasing a higher quality version on disc. I would like to release the digital version close to Tokyo Game Show in September.

 

Q89. Please tell us the progress regarding the EU Data Center.

 

A89. We've finished purchasing all the equipment, and we're currently in the process of setting everything up. We need to perform various checks moving forward, but we're planning to open it sometime this year and hoping to do this around the timing of Patch 3.1.

 

Q90. I'd really like to listen to the field music even while engaged in battle, so could you add an option to turn off the battle music?

 

A90. Soken: We will look into this.

 

[Alexander: Gordias (Savage) Loot Rules]

 

It will be possible to complete each area once per week, and in addition to obtaining equipment directly from treasure coffers, everyone will receive a token that can be used to exchange for gear.

 

In the event that players who already completed an area for the week are present, similar to Coil, the number of chests that appear will change based on the amount of these players; however, you will still be able to obtain the token item if you have yet to do so for the week.

 

Additionally, in regards to the normal mode of Alexander, we've been seeing feedback mentioning that the lotting battles are rough, so we may look into increasing the amount of rewards.

 

 

 

Things of note while I get the WIP worked on.

 

HOUSEMATES TO FEED CHOCOS, DECORATE, AND GARDEN!

 

Haucherfante minion in 3.1

 

They're not really going to change the glamor/inventory system just yet but they're making adjustments and looking into ways. It won't be soon.

 

3.05 will add additional ways to upgrade Law other than Hunts.

 

They're looking into ways to move peoples houses to other wards (particularly in the case current houses to ishgardian) before actually putting in the ishgard wards.

 

3.1 will throw in TP bars in the party view list. No numbers just the bar.

 

They've already got more jobs balancing in mind for MCH and AST. BRD and BLM too

 

3.1 FREE COMPANY NAME CHANGES

 

Hopefully EU data centers for 3.1

 

NA CARBUNCLE PLUSHY PRE-ORDERS SOON. MID-SEPTEMBER??? NOW

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I'm curious what they mean with Living Death - their answer, I mean, not the question in and of itself. Living Death really does seem... subpar compared to the other two (with Hallowed Ground being hands down the best for defensive situations and Holmgang's rooting and yanking adding utility). Considering the DRK's drain focus - I've actually put forth the idea in conversation that it be a big AoE-style drain to replenish health when low. But that's neither here nor there.

 

And as for the PLD combo question, I actually manage to use all three finishers well enough on bosses. DoT first, then the debuff, then Royal Authority - and I don't see either debuff dropping. I think it's a matter of timing, though, if I did the debuff THEN the DoT, then the debuff's timer is low by the time I get to the RA step and requires almost immediate refreshing. That all said, this only works with bosses and I usually avoid RA when dealing with trash mobs - DoT combo to regen MP for Flash, debuff combo for maintaining aggro on one/two targets.

 

On a less blabby note, I'm glad there'll be alternate Law upgrade options (and I hope they aren't too difficult to obtain) and super happy that they're finally putting in TP bars.

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I'm a little disappointed on some points, but then, I'm selfish. I was hoping the Ishgard wards would be out soon, and I'm still hoping for Samurai at some point in the 3.x chain - I mean, we got Ninja in the middle of the 2.x didn't we?

 

But I guess we'll see.

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I have yet to use Living Dead myself, but the pressure it applies to healers just seems astronomical.

 

It either needs to be adjusted heavily or completely binned and re-imagined in to something else entirely.

 

Mercifully, I have never found myself in a position to need Living Dead, but still...there is enough skill bloat on my three hotbars already. There needs to be a culling or an adjustment.

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I have yet to use Living Dead myself, but the pressure it applies to healers just seems astronomical.

 

I've used it in a couple panic situations, and I've only survived it activating once because I got some serious heals dropped on me. The other times it either activated and then I died because we were still in a bad situation, or the healer got to me before it even activated and it faded away uselessly.

 

It is not very good, and requires great coordination with your healer to make it work... and if you have good coordination you shouldn't be needing to use it in the first place.

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I have yet to use Living Dead myself, but the pressure it applies to healers just seems astronomical.

 

I've used it in a couple panic situations, and I've only survived it activating once because I got some serious heals dropped on me. The other times it either activated and then I died because we were still in a bad situation, or the healer got to me before it even activated and it faded away uselessly.

 

It is not very good, and requires great coordination with your healer to make it work... and if you have good coordination you shouldn't be needing to use it in the first place.

I'm still leveling my DrK so I haven't come across this yet. But in theory couldn't you pop Convalescence to help healers get back up to full more easily? (assuming you didn't already pop it.)

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Living Death when, popped, puts a buff on you. If you would die while this buff is up, you instead are healed to full and get a debuff. If you are not topped off by a healer (I don't quite understand the mechanics on this part, seeing as you're at full health once it activates - maybe you need to be overhealed?) before this debuff expires... you die.

 

If you do not actually die while the buff is active, it fades and the effect (and cooldown) is wasted.

 

And yes, I would figure Convalescence WOULD help with dealing with it... but it's still very much on the healer to heal/overheal you in time so you don't drop. The times I've had to use it have usually been in situations like I'm in a crowd of mobs and the healer was DPSing instead of healing and the like... and so even after healing to full I'm almost immediately dropping in health again - usually too far for the healer to "top me off" before the debuff countdown finishes.

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There's a reddit thread that specifically addresses how the mechanics behind Living Dead work. (

)

 

To sum it up, if you die during Living Dead, you get healed to full and you get a debuff, as Gegenji mentioned. What's not specific in the tooltip is that you then need to be healed for an amount equivalent to your maximum HP in order to remove the debuff. Otherwise, if the debuff ticks down to 0, you die anyway. The trouble is that any amount that qualifies as overhealing does not count towards this maximum HP value.

 

Let's refer to some examples. DRK, 15k HP.

 

 

Example 1:

 

DRK is sitting at 3000/15000 HP and pops Living Dead. A big hit comes through, "killing" the DRK. leaving them at 1/15000 HP. WHM casts Benediction on DRK, bringing the DRK to 15000/15000. This has only healed the DRK for 12000. The DRK needs to take additional damage so that the WHM can heal another 1 HP in order to remove the debuff. Once that happens, debuff drops off. If the DRK received no additional heals after the Benediction, they would have died when the debuff ticked to 0.

 

 

Example 2:

 

DRK is sitting at 3000/15000 HP and pops Living Dead. A big hit comes through, "killing" the DRK. leaving them at 1/15000 HP. SCH hits Lustrate three times in a panic, for 6000 HP per heal. That brings DRK to 6001/15000, then 12001/15000, then 15000/15000. The debuff does not fade because the total HP healed amounted to 14999 HP, as 3001 HP from the last Lustrate that hit for 6000 HP counted as "overhealing". The DRK will have to take additional damage so that the SCH can heal 1 more HP without overhealing. If DRK and SCH don't meet this requirement, the debuff ticks to 0 and the DRK dies.

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Q85. What is with the small Miqo’te that can be seen in that one area? Is this something we will be able to choose as a new race in the future?

 

A85. Please look forward to future development. It’s difficult to implement races that have expression limitations and other issues. By the way, Lalafell heads are too big to treat them as children!

LALAQO'TE CONFIRMED!

 

GET HYPE! :lol:

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Q85. What is with the small Miqo’te that can be seen in that one area? Is this something we will be able to choose as a new race in the future?

 

A85. Please look forward to future development. It’s difficult to implement races that have expression limitations and other issues. By the way, Lalafell heads are too big to treat them as children!

LALAQO'TE CONFIRMED!

 

GET HYPE! :lol:

I must have missed that. Has anyone got a screenshot?

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Unless I'm very much mistaken, that is just a normal Miqo'te child. The developer comment re: Lalafells was an aside in reference to how certain people, roleplayers included, choose to play Lalafells as substitutes for character models of children. "Their heads are too big to use them as kids," essentially.

 

I don't see "Lalafell-Miqo'te hybrid" anywhere in that dev comment.

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Unless I'm very much mistaken, that is just a normal Miqo'te child. The developer comment re: Lalafells was an aside in reference to how certain people, roleplayers included, choose to play Lalafells as substitutes for character models of children. "Their heads are too big to use them as kids," essentially.

 

I don't see "Lalafell-Miqo'te hybrid" anywhere in that dev comment.

Oh, now that I read it again, I understood. Somehow I read it as: "that character has a too big head to be just a Miqo'te child."

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I'm pretty sure that's just a Miqo'te child. Though Miqo'fell would be awesome and I'd play one for sure.

Unless I'm very much mistaken, that is just a normal Miqo'te child. The developer comment re: Lalafells was an aside in reference to how certain people, roleplayers included, choose to play Lalafells as substitutes for character models of children. "Their heads are too big to use them as kids," essentially.

 

I don't see "Lalafell-Miqo'te hybrid" anywhere in that dev comment.

I, for one, choose to interpret the "please look forward to future development" on a question about whether or not we will be able to choose such a character as a new race in the future as "this is in the cards", and the Lalafell comment was just too far out of left field to not be relevant to the character.

 

Plus, she's in Idyllshire unaccompanied by a guardian (look at the place! That is no place for children!) wearing a robe for DoM and has noticeably Lalafell-shaped eyes.

 

The kid in Mor Dhona, on the other hand, is wearing typical peasant clothing and actually has her mother present in-game (and also has unusual eyes and fangs that lead me to believe she may be a Keeper-Seeker hybrid):

2886qo8.png

 

Edit: And don't forget this poll showing a huge interest for playable hybrids (with it being the most wanted option in Japan and second highest everywhere else): http://forum.square-enix.com/ffxiv/threads/46936

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I wouldn't consider it out of left field when a question regarding availability of child models for use elicited an aside that specifically addressed current use of a particular race as a substitute for children... but I guess that's up to interpretation of the response. *shrugs*

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I want to disagree, because I am almost certain that is just another Miqo'te child, but I can't deny that her stubby tail draws serious attention. I noticed it the first time I saw the screen shot, and I've never found the girl in Mor Dhona yet, but if her tail isn't stubby, then I think there's a story behind that pink haired catgirl. Whether or not she's a hybrid remains to be seen. Her ears look BIGGER than a normal Miqo'te's but they are also shaped differently. Then again, the ears look similar to the child in Mor Dhona. Also, Mithra children in FFXI had different shaped ears than the adults too, also cute stripes on their.... fur? Did they have fur? I'm getting off topic.

 

Either way this has become an interesting mystery for sure.

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