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[Periodic] Crimes Against Nature Sign-Ups


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Special Announcement

 

By now, the group as a whole has been sussing out several possible locations of interest that are both likely to be important and very likely to be dangerous. These will be the first Deadly Events, in which being taken out in combat can result in character death.

 

The question is where you want to devote your time and resources. I will list the options identified so far. Please respond with your order of preference. Voting will end on Friday Sep 25 at 11:59 PM CST.

 

Also note that all descriptions are based on current knowledge available to players. Results may vary.

 

1. The Lost City of Amdapor

 

The last known location of the arsonist Syros North, adventurers may need access to the city in order to confront him before he tries to burn down enough of the Shroud to trigger a large-scale Greenwrath. The possibility of other artifacts and items of interest that might help in dealing with the void is also a strong draw.

 

2. The Thousand Maws of Toto-Rak

 

One consistent piece of information regarding the void-touched troublemakers that have been roaming the Shroud appears to be that they were all imprisoned in Toto-rak during its use as a prison, only to be taken into the void some forty cycles ago. Preliminary scouting of the gaol's exterior has revealed a significant and strong source of corruption that may remain in a sealed-off ward. This could be the source of things.

 

3. The Sylphlands

 

According to Mermin Carter and Nicolae Lynch, the only possible hope for their redemption is the acquisition of old stones commemorating the Pact of Gelmorra and their placement along geomantic lines of power. Two of these stones are safely in adventurers' hands. The third lies in somewhere in the Sylphlands. Adventurers will have to brave a huge stretch of hostile territory in order to locate and reclaim the lost artifact.

 

 

Your Choice, in Order of Preference, is:

 

1.

2.

3.

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