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Quotation marks in /Say


Maril

Do you use " " around your spoken text in /say?  

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  1. 1. Do you use " " around your spoken text in /say?

    • Yes
      98
    • No
      24
    • A mix of both
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    • Other
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My choice of /say and /em comes down to two factors: do I want the *Character Name* first in the resulting sentence, or is there any particular clutter reason to use one or the other.  Otherwise I treat them identically when IN CHARACTER and will freely use prose in /say.  Because of that, the quotation marks really are a necessity ^^

 

What a fun morning of "RP-Style" posts!  It actually is an intriguing topic!

 

I do break a "rule" of English grammar in all of this though. Putting the punctuation inside the quotes. Hate it. Perhaps that's the computer science influence, but it just seems so silly to do it within RP because I'm effectively just using the quote marks to denote spoken text. They're self-contained.

The punctuation helps describe the tone and hence the sound of the dialogue, therefore it belongs within.  The sentence containing the quotation may be a simple declarative: He asked a question.

 

Adding in the actual question does not change the tone of the original sentence, but the question itself should be indicated to mark its intent and spoken tone: He asked, "How was your weekend?" is a statement about what "he" asked.  Whereas: He asked, "How was your weekend"? is a question about what "he" asked.

 

With regards to full stops, this is also another Europe vs US matter I think too isn't in? ^^

 

(I keep having to fix this, someone remind me not to discuss grammar before I have had my coffee please!)

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I use quotations in say to denote that it's an in-character message. If I'm standing around the mist talking to someone in my FC, I'll forego the quotes.

 

I do this as well.

 

Although there are plenty of RPers I regularly play with who do not use quotes in /say when they are speaking and I can adapt to them just fine.

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I use quotations in say to denote that it's an in-character message.  If I'm standing around the mist talking to someone in my FC, I'll forego the quotes.

 

I do this as well.

 

Although there are plenty of RPers I regularly play with who do not use quotes in /say when they are speaking and I can adapt to them just fine.

Absolutely!  There was a time I didn't use them either, and when I strictly limited /say to dialogue and /em to action and description.  At some point I just found that writing prose for RP allowed me to be far more expressive and descriptive and my style adapted around that. 

 

But, I can also understand how others wouldn't like to either read or write that as much.  It just comes down to taste, and adapting to other people's preferences shouldn't be too challenging!

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I think it all comes down to personal preference, really. Some people like to use it, others don't. Myself, I found myself surrounded by people that use quotations in /say, so it ended up becoming a habit. Add on to the emotes I'll sometimes put in /say, and it's just stuck.

 

Honestly, as long as no one's breaking any RP etiquette or being a massive douchenozzle or a troll, I could care less about another person's format.

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I use quotation marks for speech in /say, if only because you can then emote in the same post rather than needing two separate posts, one for speech and one for emoting.

 

..plus, in my opinion it's good practice, since quotation marks are standard just about everywhere other than screenplays and scripts.

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My choice of /say and /em comes down to two factors: do I want the *Character Name* first in the resulting sentence, or is there any particular clutter reason to use one or the other.  Otherwise I treat them identically when IN CHARACTER and will freely use prose in /say.  Because of that, the quotation marks really are a necessity ^^

 

What a fun morning of "RP-Style" posts!  It actually is an intriguing topic!

 

I do break a "rule" of English grammar in all of this though. Putting the punctuation inside the quotes. Hate it. Perhaps that's the computer science influence, but it just seems so silly to do it within RP because I'm effectively just using the quote marks to denote spoken text. They're self-contained.

The punctuation helps describe the tone and hence the sound of the dialogue, therefore it belongs within.  The sentence containing the quotation may be a simple declarative: He asked a question.

 

Adding in the actual question does not change the tone of the original sentence, but the question itself should be indicated to mark its intent and spoken tone: He asked, "How was your weekend?" is a statement about what "he" asked.  Whereas: He asked, "How was your weekend"? is a question about what "he" asked.

 

With regards to full stops, this is also another Europe vs US matter I think too isn't in? ^^

 

(I keep having to fix this, someone remind me not to discuss grammar before I have had my coffee please!)

 

I don't think I'd quite explained what I meant, but your post was a perfect reminder of that.

 

In my original post, I really only mean for the completion or continuation of dialogue. I'll try to provide better examples. When punctuation that would include a tone is used, I would DEFINITELY include it, despite having been taught that it's a big no-no.

 

What I prefer:

Franz said, "This is a thing".

Franz said, "This is a thing", as he did some other action.

Franz looked confused. "Is this really a thing?" he wondered out loud.

 

What I've been taught is correct:

Franz said, "This is a thing."

Franz said, "This is a thing," as he did some other action.

Franz looked confused. "Is this really a thing," he wondered out loud.

 

I've tried to bold the areas I'm talking about, but bolded punctuation's still tiny. It might be easier to say I prefer to encapsulate all aspects of the dialogue inside of the quotes, regardless of whether the punctuation is correct.

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I've tried to bold the areas I'm talking about, but bolded punctuation's still tiny. It might be easier to say I prefer to encapsulate all aspects of the dialogue inside of the quotes, regardless of whether the punctuation is correct.

I know the placement of full stops is disputed between English and American, not sure about the commas! What you are doing is at least against American practice, but it may follow English style.  I hope you are ready to start spelling things like "Theatre", "Centre", and "Armour", and the letter 'z' is pronounced "zed"!

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What I prefer:

Franz said, "This is a thing".

Franz said, "This is a thing", as he did some other action.

Franz looked confused. "Is this really a thing?" he wondered out loud.

 

What I've been taught is correct:

Franz said, "This is a thing."

Franz said, "This is a thing," as he did some other action.

Franz looked confused. "Is this really a thing," he wondered out loud.

Yeah... I'm totally eye-twitching at the former and prefer the latter.

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Not in /s, it's been implied by the format that you're saying something.

 

Then again, I almost always emote, so that people have some flavor to the dialogue.

 

Aww, that's a bit limiting! Just because you're doing it in /say doesn't mean you can't put an emote stuff in there too!

 

 

Basically I always write my in-character posts like I'm writing something. I'll use /em if the way I would like to write my post happens to begin with Shopu's name, for whatever reason- like, if for the flow of the sentence, it would be better for the subject to go before the dialogue, or if she is actually performing an action before she says something...

 

/em bent down and picked up the small box. "Oh, what, you mean this?"
(another person emotes in response)
/s "It's my collection of shiny rocks!" she said, opening it. They were shiny and beautiful and whatnot.

 

as opposed to, say,

 

/em bent down and picked up the small box. "Oh, what, you mean this?"
(another person emotes in response)
/em opened it. "It's my collection of shiny rocks!" They were shiny and beautiful and whatnot.

 

For this particular instance I want to convey that she's opening it as she's speaking, so it's just more elegant to do it the emote-in-say way. How would you even do that in /em... "/em opened it and as she opened it she said,"

 

It's just the way that's most fun for me. I'm very particular about things like the order things get expressed in, word flow, word choice... so sometimes it takes me a little bit to formulate my response. Length depends on setting, too. And putting *'s around actions just reminds me of my embarrassing forum RP days when I was a tween. I love using emotes (as in, the animations; is that what you meant, Ignacius? oops) and facial expressions a lot too, which on Shopu is unfortunate because she's so small people rarely notice. And I leave the chat messages for those turned off because they, well, mess up my flow.

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IMO, not putting quotations around your dialogue is the same as not caring where you've written there, their, or they're, regardless of the context. What might be a microscopic time-saver or simple laziness on the part of a writer does a disservice to those who would read what was written. If they can't bother at least appearing to be making an effort in the technical side of their writing, can the reader simply assume out of nowhere that for some reason the writer will put a greater effort into their actual storytelling and character development? I don't think so.

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IMO, not putting quotations around your dialogue is the same as not caring where you've written there, their, or they're, regardless of the context. What might be a microscopic time-saver or simple laziness on the part of a writer does a disservice to those who would read what was written. If they can't bother at least appearing to be making an effort in the technical side of their writing, can the reader simply assume out of nowhere that for some reason the writer will put a greater effort into their actual storytelling and character development? I don't think so.

 

This is your opinion and you're free to have it! but this strikes a little nerve with me so I'm going to share my own thought on it; that's a lot to assume about a person before you get to know them. Fyrilsunn's player (who does have an account here but he's not one to post in discussion threads generally, so whatever) is a very smart man with a rich imagination, and puts a lot of effort into storytelling and character development, but he makes little spelling errors like that, and it certainly doesn't mean he doesn't care. He tends to spell things phonetically, on the whole, which leads to things like the wrong their/there/they're, etc. Personally I attribute that to a visual impairment he had during his formative years when most kids are cementing the reading basics they'll carry with them forever or whatever, but that's neither here nor there, I guess.

 

I suppose it's also a matter of what players prioritize. Even though he spelled something wrong, I know what he meant, and there's still a longer post around that misspelled word that tell a lot about what's going on. We're both working towards improving, of course, but to him it's relatively small potatoes to the rest of the RP experience. Just because he doesn't catch all of his spelling mistakes doesn't mean he's not caring about what's going on with the story and his character. It could mean that's all he cares about to the point he doesn't care about the spelling. :P

 

This got long and personal, but the basic thing I wanted to express here is that there are definitely examples to the contrary of your assumption of people who write in a way that appears lazy- I personally know one. (as an aside, I feel like people interpret post length as being a direct indicator of rage levels- is that just me? 'cause I'm just long-winded and want to ensure I'm understood) I feel like it applies tangentially to the topic, at least...

 

edit: wow had a huge typo towards the beginning there that completely changed the meaning of what I was tryn'a say, hope nobody caught that

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IMO, not putting quotations around your dialogue is the same as not caring where you've written there, their, or they're, regardless of the context. What might be a microscopic time-saver or simple laziness on the part of a writer does a disservice to those who would read what was written. If they can't bother at least appearing to be making an effort in the technical side of their writing, can the reader simply assume out of nowhere that for some reason the writer will put a greater effort into their actual storytelling and character development? I don't think so.

 

Uh, wow. That's an awfully aggressive stance over an extremely minor technical choice that has zero effect on the reader, since /say is implicitly speech. I'd actually argue that for strict speech in /say, quotation marks are redundant; the channel makes it clear what's being said.

 

If you're using /say for other purposes, by all means, use quotation marks around speech there. I think it's exceedingly harsh to say that those who don't are lazy writers who put no effort into their RP, however.

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IMO, not putting quotations around your dialogue is the same as not caring where you've written there, their, or they're, regardless of the context. What might be a microscopic time-saver or simple laziness on the part of a writer does a disservice to those who would read what was written. If they can't bother at least appearing to be making an effort in the technical side of their writing, can the reader simply assume out of nowhere that for some reason the writer will put a greater effort into their actual storytelling and character development? I don't think so.

 

I would REALLY love to rant about this, but being that it is an opinion I will simply respond with another.

 

Correct or aesthetically pleasing sentence structure and habit does not a good Rper make. I know a LOT of Rpers, and have been exposed to a lot of different styles, and I can say that in my own personal experience whether or not a person has used quotations to identify whether or not they were speaking when nothing else was happening in a sentence did not take away from future Rp, nor did it make someone who did in comparison seem like a better or worse Rper.

 

Im still getting kinda ranty so I will leave it at that, but I just wanted to share my own opinion on your response.

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This is your opinion and you're free to have it! but this strikes a little nerve with me so I'm going to share my own thought on it; that's a lot to assume about a person before you get to know them. Fyrilsunn's player (who does have an account here but he's not one to post in discussion threads generally, so whatever) is a very smart man with a rich imagination, and puts a lot of effort into storytelling and character development, but he makes little spelling errors like that, and it certainly  doesn't mean he doesn't care. He tends to spell things phonetically, on the whole, which leads to things like the wrong their/there/they're, etc. Personally I attribute that to a visual impairment he had during his formative years when most kids are cementing the reading basics they'll carry with them forever or whatever, but that's neither here nor there, I guess.

 

I suppose it's also a matter of what players prioritize. Even though he spelled something wrong, I know what he meant, and there's still a longer post around that misspelled word that tell a lot about what's going on. We're both working towards improving, of course, but to him it's relatively small potatoes to the rest of the RP experience. Just because he doesn't catch all of his spelling mistakes doesn't mean he's not caring about what's going on with the story and his character. It could mean that's all he cares about to the point he doesn't care about the spelling. :P

 

This got long and personal, but the basic thing I wanted to express here is that there are definitely examples to the contrary of your assumption of people who write in a way that appears lazy- I personally know one. (as an aside, I feel like people interpret post length as being a direct indicator of rage levels- is that just me? 'cause I'm just long-winded and want to ensure I'm understood) I feel like it applies tangentially to the topic, at least...

 

edit: wow had a huge typo towards the beginning there that completely changed the meaning of what I was tryn'a say, hope nobody caught that

 

I understand what you're saying. A person who shows up to their job interview for a position in business management and smells of body odor, is wearing clothes with holes and tears, hasn't brushed their hair, and shows up fifteen minutes late with no excuse... well, they might have all the necessary skills to be a great business manager, but they're going to have a hard time getting somebody to hire them because of how they present themselves.

 

No, roleplaying isn't work. I'll just pre-empt anybody who's going to try and steer my analogy down that nonconstructive segue. This happens everywhere in life. How we present ourselves to others matters. 

 

If someone with this issue genuinely cares to improve, it can be done. Practice, practice, practice - and not in a roleplay environment where pressure exists to respond quickly. Everyone can learn and adapt. It's one of the great powers of sentience.

 

It's fine if someone doesn't care to do that, of course! They also need to accept that it might limit their opportunities. There are plenty of roleplayers, so RP will happen regardless.

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My choice of /say and /em comes down to two factors: do I want the *Character Name* first in the resulting sentence, or is there any particular clutter reason to use one or the other.  Otherwise I treat them identically when IN CHARACTER and will freely use prose in /say.  Because of that, the quotation marks really are a necessity ^^

 

What a fun morning of "RP-Style" posts!  It actually is an intriguing topic!

 

I do break a "rule" of English grammar in all of this though. Putting the punctuation inside the quotes. Hate it. Perhaps that's the computer science influence, but it just seems so silly to do it within RP because I'm effectively just using the quote marks to denote spoken text. They're self-contained.

The punctuation helps describe the tone and hence the sound of the dialogue, therefore it belongs within.  The sentence containing the quotation may be a simple declarative: He asked a question.

 

Adding in the actual question does not change the tone of the original sentence, but the question itself should be indicated to mark its intent and spoken tone: He asked, "How was your weekend?" is a statement about what "he" asked.  Whereas: He asked, "How was your weekend"? is a question about what "he" asked.

 

With regards to full stops, this is also another Europe vs US matter I think too isn't in? ^^

 

(I keep having to fix this, someone remind me not to discuss grammar before I have had my coffee please!)

 

I don't think I'd quite explained what I meant, but your post was a perfect reminder of that.

 

In my original post, I really only mean for the completion or continuation of dialogue. I'll try to provide better examples. When punctuation that would include a tone is used, I would DEFINITELY include it, despite having been taught that it's a big no-no.

 

What I prefer:

Franz said, "This is a thing".

Franz said, "This is a thing", as he did some other action.

Franz looked confused. "Is this really a thing?" he wondered out loud.

 

What I've been taught is correct:

Franz said, "This is a thing."

Franz said, "This is a thing," as he did some other action.

Franz looked confused. "Is this really a thing," he wondered out loud.

 

I've tried to bold the areas I'm talking about, but bolded punctuation's still tiny. It might be easier to say I prefer to encapsulate all aspects of the dialogue inside of the quotes, regardless of whether the punctuation is correct.

 

 

As someone who teaches writing dialogue as a part of my creative writing classes, the latter is the correct form, in that punctuation should be inside of the quotation marks.  At least that's how we do it here in good 'ol VA.

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My choice of /say and /em comes down to two factors: do I want the *Character Name* first in the resulting sentence, or is there any particular clutter reason to use one or the other.  Otherwise I treat them identically when IN CHARACTER and will freely use prose in /say.  Because of that, the quotation marks really are a necessity ^^

 

What a fun morning of "RP-Style" posts!  It actually is an intriguing topic!

 

I do break a "rule" of English grammar in all of this though. Putting the punctuation inside the quotes. Hate it. Perhaps that's the computer science influence, but it just seems so silly to do it within RP because I'm effectively just using the quote marks to denote spoken text. They're self-contained.

The punctuation helps describe the tone and hence the sound of the dialogue, therefore it belongs within.  The sentence containing the quotation may be a simple declarative: He asked a question.

 

Adding in the actual question does not change the tone of the original sentence, but the question itself should be indicated to mark its intent and spoken tone: He asked, "How was your weekend?" is a statement about what "he" asked.  Whereas: He asked, "How was your weekend"? is a question about what "he" asked.

 

With regards to full stops, this is also another Europe vs US matter I think too isn't in? ^^

 

(I keep having to fix this, someone remind me not to discuss grammar before I have had my coffee please!)

 

I don't think I'd quite explained what I meant, but your post was a perfect reminder of that.

 

In my original post, I really only mean for the completion or continuation of dialogue. I'll try to provide better examples. When punctuation that would include a tone is used, I would DEFINITELY include it, despite having been taught that it's a big no-no.

 

What I prefer:

Franz said, "This is a thing".

Franz said, "This is a thing", as he did some other action.

Franz looked confused. "Is this really a thing?" he wondered out loud.

 

What I've been taught is correct:

Franz said, "This is a thing."

Franz said, "This is a thing," as he did some other action.

Franz looked confused. "Is this really a thing," he wondered out loud.

 

I've tried to bold the areas I'm talking about, but bolded punctuation's still tiny. It might be easier to say I prefer to encapsulate all aspects of the dialogue inside of the quotes, regardless of whether the punctuation is correct.

 

 

As someone who teaches writing dialogue as a part of my creative writing classes, the latter is the correct form, in that punctuation should be inside of the quotation marks.  At least that's how we do it here in good 'ol VA.

 

 

Oh, I definitely know it is. ...which is why I'll continue doing the latter in everyday typing. It's always just thrown me up a bit when trying to handle multiple sentences worth of dialogue within a single "emoted" sentence.

 

So as an example:

 

/em briefly skimmed the menu, "well do I want the pork of the beef? Or maybe I'd rather get a soup and salad instead. What if I actually just want a sandwhich?" as he continued to go through all the options.

 

I know I'm supposed to use " [..] 'just a sandwich,' [...] ," but it's always felt odd after years of "programming text 1", "programming text 2", "programming text 3". Especially when the meaning carries over just the same.

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I understand what you're saying. A person who shows up to their job interview for a position in business management and smells of body odor, is wearing clothes with holes and tears, hasn't brushed their hair, and shows up fifteen minutes late with no excuse... well, they might have all the necessary skills to be a great business manager, but they're going to have a hard time getting somebody to hire them because of how they present themselves.

 

This is actually basically the argument I use with him whenever he's being particularly cantankerous and contrary (I mean that in the most loving way) when I point out a typo he's made. I'm only so particular with the way I emote because I understand that writing style leaves an impression on the RP as a whole. I set a high standard for myself so my biggest struggle actually is not being a complete ass to him behind the screen about it xD(since he's almost always sitting right behind me, I never point it out ingame unless it's really, REALLY funny)

 

But he is improving. FFXIV is actually his first written-RP format (he's used to tabletop stuff, see) so taking that into consideration I think he's doing pretty good. What I basically wanted to impart though is, that assumption can be a pretty big one. Writing mistakes do leave an impression, but if you would otherwise be interested in the RP were it not for those mistakes, I say give that person a chance to show you how much they care about the other things you care about. (I mean this last part generally, not to you specifically)

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Oh, I definitely know it is. ...which is why I'll continue doing the latter in everyday typing. It's always just thrown me up a bit when trying to handle multiple sentences worth of dialogue within a single "emoted" sentence.

 

So as an example:

 

/em briefly skimmed the menu, "well do I want the pork of the beef? Or maybe I'd rather get a soup and salad instead. What if I actually just want a sandwhich?" as he continued to go through all the options.

 

I know I'm supposed to use " [..] 'just a sandwich,' [...] ," but it's always felt odd after years of "programming text 1", "programming text 2", "programming text 3". Especially when the meaning carries over just the same.

 

 

I think using the question mark after sandwich would be acceptable; the punctuation here can imply something about the tone of his voice. At least, I would infer something about the tone of his voice, based on whether there was ? or a , there.

 

Sometimes rules can be ignored a little bit if they get in the way of what you're trying to convey. That's the fun thing about art!

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I'm a blisteringly fast typer so I usually keep /em for emotes & actions and /say for talking.  I try not to add too much to emotes and actions, leaving them simple for the other player to try to interpret.  I don't reveal my character's internal thoughts.  For instance, if she's looking over at someone, she's going to be looking over at someone.  I don't feel the need to point it out.

 

I'm finding that FFXIV's emotes, especially in quick combination can be very expressive without describing it.  But when it's complicated or something that's not very emotive, /em is needed, of course.  Such as,

 

/em her face draws an annoyed look that morphs into a scowl as her left hand slowly crosses over onto the hilt of her blade and says in a low growl...

 

/say What did you just say to me?

 

Or whatever.  It's hard to think outside the moment.  But I'll often mimic the style of whoever i'm talking to just to be considerate.

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IMO, not putting quotations around your dialogue is the same as not caring where you've written there, their, or they're, regardless of the context. What might be a microscopic time-saver or simple laziness on the part of a writer does a disservice to those who would read what was written. If they can't bother at least appearing to be making an effort in the technical side of their writing, can the reader simply assume out of nowhere that for some reason the writer will put a greater effort into their actual storytelling and character development? I don't think so.

 

I would never judge the quality of a roleplayer on how they write, for me /what/ they write is far more important. I don't tend to notice the little things when it comes to grammar, I flat out never understood how to use the comma properly (We were taught both the old and the new way, at the same time. It was super confusing.) in school - I stick to "whenever I'd take a breath" and because of this I read things aloud when I post longer things like journal entries. I think a part of it is due to English being my second language, there's also some words I always misspell where I've only managed to unlearn the habit from a few words (I used to write stomach as "stomache", Sweden as Sweeden, I have a tendency to add e's where they don't belong) and I'm at a point now where it's really as good as it's going to get. 

It doesn't mean I do not care about character development, storytelling and generally trying to make others participation in the RP as pleasant as mine - I don't rightfully know many people where you can draw a line between how much they care, and how they express themselves with signs. I'd encourage you to give people a second chance before you write them off, truly. But we all have our things and thoughts at the end of the day ^^ 

 

----

 

It's very interesting to see peoples responses about it. I'm probably going to end up sticking with the quotation marks unless I am in a very small roleplay where the other parts do not do it, cause I do like to match the people around me as much as I can. But I also like the idea of consistency. It's also lead me to realize more and more things about my writing style that has changed versus when I got here, and when I started RPing five years ago - and this is, genuinely, the first time I've stopped up to think about what is happening.

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So as an example:

 

/em briefly skimmed the menu, "well do I want the pork of the beef? Or maybe I'd rather get a soup and salad instead. What if I actually just want a sandwhich?" as he continued to go through all the options.

 

To be honest I'd just not have written it that way.

/em briefly skimmed the menu, looking through all of the options as he muttered, "Well do I want the pork or the beef? Maybe the soup and salad instead. Or perhaps I really just want a sandwhich?"

or

/em briefly skimmed the menu. "Well do I want the pork or the beef? Maybe the soup and salad instead. Or perhaps I really just want a sandwhich?" he asked himself as he continued to go through all of the options.

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Not in /s, it's been implied by the format that you're saying something.

 

Then again, I almost always emote, so that people have some flavor to the dialogue.

 

Aww, that's a bit limiting! Just because you're doing it in /say doesn't mean you can't put an emote stuff in there too!

 

 

Basically I always write my in-character posts like I'm writing something. I'll use /em if the way I would like to write my post happens to begin with Shopu's name, for whatever reason- like, if for the flow of the sentence, it would be better for the subject to go before the dialogue, or if she is actually performing an action before she says something...

 

/em bent down and picked up the small box. "Oh, what, you mean this?"
/s "It's my collection of shiny rocks!" she said, opening it. They were shiny and beautiful and whatnot.

 

as opposed to, say,

 

/em bent down and picked up the small box. "Oh, what, you mean this?"
/em opened it. "It's my collection of shiny rocks!" They were shiny and beautiful and whatnot.

 

For this particular instance I want to convey that she's opening it as she's speaking, so it's just more elegant to do it the emote-in-say way. How would you even do that in /em... "/em opened it and as she opened it she said,"

 

It's just the way that's most fun for me. I'm very particular about things like the order things get expressed in, word flow, word choice... so sometimes it takes me a little bit to formulate my response. Length depends on setting, too. And putting *'s around actions just reminds me of my embarrassing forum RP days when I was a tween. I love using emotes (as in, the animations; is that what you meant, Ignacius? oops) and facial expressions a lot too, which on Shopu is unfortunate because she's so small people rarely notice. And I leave the chat messages for those turned off because they, well, mess up my flow.

 

Sorry, I came from a multiple-paragraph background in RP.  So most of what I say is definitely in emote... and whether fortunately or unfortunately, it's hard to miss.  Literally, it turns out to be:

 

/em Ignacius picks up his axe, running an eye carefully along the edge.  "I suppose you think having an axe in my line of work is a hindrance."  He shakes his head, settling on his knees before his whetstone.  Sprinkling some water on its surface before rasping the blade across the rock with a hungry hiss, he says, "But I've learned that the best tool for killing isn't the best tool for killing.  It's the best tool for all situations."  Running an eye over the edge again, his eyes gleam over its surface at her.  "You never know who or what needs to die, so you bring the tool that does it all."

 

My people have some longer and more philosophical conversations.  -c- is our friend.

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