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[Periodic] Merchant, Marine Sign Ups


Verad

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I would love to sign Klyn up for Defection Protection but due to work, I would arrive between 30 and 40 minutes late. Is is possible for me to join when I arrive?

:(

 

There should be enough warm-up time that Klyn would be able to arrive, yes.

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DAYS TURN BY

 

 

Forewarned is forearmed, and preparation is an important part of any adventurer's long-term survival. However, there's only so much time in a day to find out important information before going into an event. Even the most powerful magician, richest Monetarist, and strongest warrior has to contend with the rise and fall of the sun.

 

To represent the issue of limited time in a storyline between events, a modified version of the Turn system from the Guild-Fate (or Seasons) FC management system, by Halren Rhalsgard, will be used to limit the amount of actions players can take between events. Actions will be broken down into one of three categories, with a different turn value for each:

 

Prepare

Cost: 1 Turn

Prepare actions involve single characters gaining advantages to improve their own chances of success. These actions are performed on their own time, and often require little personal investment on the characters' part.

 

Common Prepare actions include looking for/making new equipment, getting consequences healed, hiring help for a future event, or in the case of ship-based events repairing damages and replacing crew.

 

Research/Investigate

Cost: 2 Turns

Some actions take a lengthier time commitment because they require the character to spend a lot of time reading books, talking to old contacts, or piecing together clues. Attempts to take actions involving the Lore, Investigate, and Contacts skills in particular are considered research actions. However, these actions can often yield information and results critical to resolving a plot.

 

In general, actions that take suggest a long period of time to work like the skills above indicate a Research/Investigate. Actions that require multiple different skills to work are also candidates. It's possible for a simple Prepare action to become a Research/Investigate as the situation becomes more complicated.

 

Discussion

Cost: 2 Turns

Getting together to pool information with other players requires some organization and time spent gathering everyone in one place, in addition to the actual RP scene itself. No rolls are needed for a Discussion.

 

Discussions indicate fairly large gatherings of characters, at least four or more. If you need to coordinate everyone's schedules OOC, it's a Discussion. No rolls are necessary.

 

Act

Cost: 3/4 Turns

Why wait for the DM to come up with events all the time? This is supposed to be a proactive system, and you're adventurers! You don't always have time to wait for other people to cause problems for you to solve. Get out there and cause problems of your own!

 

Acting indicates that you want to organize an event outside of the usual list that come with sign ups. The cost varies based on the size of the event. Small events with no more than three players cost 3 Turns. Larger ones that would be the size of a normal event, up to four to six players, cost 4 turns. Make sure everybody's schedules are clear for this - especially the DM!

 

Restrictions

There are only a few restrictions on being able to use Turns to prepare outside of events, as follows:

  • Characters who have signed up for events marked as TRAVEL events cannot perform actions - they are too busy getting to the event itself.
  • There are only a limited number of Turns to be used in each round, collectively shared between all members of the plot. Turn usage will be tracked in the sign-up thread, but once they're gone, you're out of time.
  • Turns do not guarantee success - they give you a chance at success.

Current Turns For Merchant, Marine, Round 2: 10

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The Rice Was All Between, with Osric Melkire, please. That'd be the ideal anyway. FC RP is usually on Thursday nights, so I might have to back out or opt or a different event.

 

As a sidenote, I'll gladly offer up Tengri to fill out any parties/events that might need it.

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Current Turn Count: 4 Remaining

 

Turns and Actions Used So Far:

 

Aigiarn Kha

-Investigate: 2 Turns

Leanne Delphium

-Investigate: 2 Turns

Osric Melkire

-Investigate: 2 Turns

 

Note the information above is not to be used for any form of metagaming. I ask that players be respectful of the pool of remaining actions and avoiding taking too many actions for themselves, especially with a limited action count in this first usage of the system.

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Due to recent connection troubles, I'm unable to reliably log into FF14 without getting an error 9002. As such, I have to postpone The Rice Was All Between to Tuesday, November 1st, 8:30 PM CST. Please let me know if this changes your ability to participate.

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An Impartial Martial (Reschedule)

 

A notice posted at several Maelstrom locations:

 

Officers not currently busy with training or other duties, report to the Marauder's Guild at the 21st bell to convene a court martial in regards to crimes committed while on official duty.  Judgement according to Maelstrom naval code requires “adequate officer presence” for correct procedure to be followed.

 

Signed: Captain Holskstymm Faezsyng 

 

 

Tacked on top of that notice:

 

Because SOME officers are incapable of showing up to official briefings sober, the court martial at the Marauder’s Guild has been rescheduled for the first sun of the eleventh moon. A reminder to all officers planning to be present, it is unacceptable behavior and a violation of Maelstrom code to participate in Court Martial while intoxicated.

 

Signed:Captain Holskstymm Faezsyng 

 

A notice posted at leve counters and adventure hubs:

Maelstrom officers seeking legal counsel for the business of court martial to convene in the Marauder's Guild at the 21st bell for crimes against the Maelstrom and the high seas. For assistance adhering to proper legal code, counsel sought from learned individuals.

 

Time: November 1st, 9:00 PM CST 

1. Bartu Bolir

2. Aya Foxheart

3. Leggerless

4.

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Reminder that despite a number of This Game's Connection Turned to Turds-related issues, Defection Protection is still ready for tonight at 7:30 CST.

 

Current Turn Count: 0

 

Turns used since last update:

 

Leanne Delphium

Investigation: 2 Turns

 

Liadan Summerfield

Investigation: 2 Turns

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  • 2 weeks later...

Episode 3: 

Customary Arrangements

The merchant Yga Thunderfell is looking for assistance resolving a longstanding dispute with Limsan Port Authorities that has kept her cargo on lockdown in the harbor for a fortnight. She doesn't care if it's done quietly; adventurers of all skills welcome.

 

Time: Wednesday, November 16th, 7 PM CST

 

1. Virara Wakuwa

2. Leanne Delphium

3. Jana Ridah

4.

 

Big Buccaneering

The privately-owned war galleon Night Plunder has dropped anchor in full view of Costa Del Sol's oceanfront scenery and refuses to move until their demands are met, threatening to harm tourism from the Ul'dahn elite and drive down beachfront property rates. Because war galleons are hard to replace, the Admiralty is looking for problem solvers who can negotiate their movement and/or kill the offenders as necessary.

 

Note: Ship required. Private ships are available for hire in the event a player-owned ship is not available.

 

Time: Saturday, November 19th, 8:00 PM CST

 

1. Aya Foxheart

2. Hihisa Hisa

3. S'imba Tia

4.

 

Arcanimalfeasance

The Arcanist's Guild has realized that evidence potentially critical to the high-profile case of the mutiny of the Maiden's Wound, entrusted to their care by the Yellowjackets, has gone missing from their stores. A painfully discreet notice indicates they are seeking adventurers to find the missing materials before this becomes public knowledge.

 

Time: Friday, November 18th, 8:00 PM CST

 

 

1. Osric Melkire

2. 

3. Lurial Vashir

4. Gallien Vyese

 

New Story Aspect: Only Blood Can Mend The Wound - The events of the mutiny of the Maiden's Wound have sparked the imagination and ire of good Limsans throughout Vylbrand via a combination of rumors and sensationalism. They are keen to see the accused meet justice, and easier to provoke at the thought of the massacre accordingly. Unfortunately, this also means they're far less likely to see reason on the matter.

 

Turns Available for Actions: 1/20

 

Turns Used:

 

Osric Melkire:

-Prepare, 1 Turn

Hihisa Hisa:

-Prepare x 2, 2 Turns

Gallien Vyese:

-Investigate, 2 Turns

-Prepare x 2, 2 Turns

S'imba Tia:

-Prepare, 1 Turn

Aya Foxheart:

-Prepare x 3, 3 Turns

W'Chaza:

-Prepare, 1 Turn

Act Event: Tuesday, November 22nd, 9 PM CST - 3 Turns

-Lurial Vashir

-Liadan Summerfield

-Gallien Vyese

Act Event: Saturday, November 26, 8 PM CST - 4 Turns

Travel Event! No further actions permitted for participants:

-Osric Melkire

-Leanne Delphium

-S'imba Tia

-Gallien Vyese

-Lurial Vashir

-Virara Wakuwa

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