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Your thoughts on jump potions?


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I'm personally very happy to have the MSQ jump potions (the job ones are nice too); mostly because I'm working on an alt that I plan on moving to replace my main. These things are really helpful for full-time professionals to say the least. ;_; I get so little time for gaming anymore and I've done so much of the original content many times that I just want to get through it.

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I think every player should experience the magic of an entire quest consisting of Alphinaud telling the Warrior of Light to move some boxes from the basement to upstairs in Revenant's Toll.

 

Exactly once.

 

Just so they can realise why jump potions were needed.

 

This.

 

There's so many ridiculous and downright unnecessary filler/fetch quests that I have alts at level 1 that I've been waiting to buy these potions for in order to skip that crap :|

I just beat Titan today and the entire sequence leading up to him, with the banquet at Costa del Sol, was downright painful filler. I can't imagine doing it on more than one character. So yeah these can only be a good thing.

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I'm playing an alt now and I'm already pre-triggered because I know I'm gonna have to do that quest where I feed stew to soldiers right after defeating a Garlean legion, like what the actual fuck.

 

When a game is this many expansions in, there's a lot of catch-up to do. It's good people will have the option to boost up, whether you're returning to the game, or joining other people, or just wanna board the hype train into Stormblood.

 

I don't know if anyone mentioned this yet in the thread, but WoW regularly offers level-ups with its expansion, doesn't it? A free boost to the starting level of the expansion. Did that tend to come with any problems?

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I'm playing an alt now and I'm already pre-triggered because I know I'm gonna have to do that quest where I feed stew to soldiers right after defeating a Garlean legion, like what the actual fuck.

 

When a game is this many expansions in, there's a lot of catch-up to do. It's good people will have the option to boost up, whether you're returning to the game, or joining other people, or just wanna board the hype train into Stormblood.

 

I don't know if anyone mentioned this yet in the thread, but WoW regularly offers level-ups with its expansion, doesn't it? A free boost to the starting level of the expansion. Did that tend to come with any problems?

 

 

Only problem that I recall, people don't know their chosen class.

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I'm playing an alt now and I'm already pre-triggered because I know I'm gonna have to do that quest where I feed stew to soldiers right after defeating a Garlean legion, like what the actual fuck.

 

When a game is this many expansions in, there's a lot of catch-up to do. It's good people will have the option to boost up, whether you're returning to the game, or joining other people, or just wanna board the hype train into Stormblood.

 

I don't know if anyone mentioned this yet in the thread, but WoW regularly offers level-ups with its expansion, doesn't it? A free boost to the starting level of the expansion. Did that tend to come with any problems?

 

 

Only problem that I recall, people don't know their chosen class.

 

Yeah, I can see that being an issue. I'm hoping with the class changes they'll be a bit more streamlined and easier to pick up. At least people tend to be pretty good in FF14 with helping each other out in dungeons and sharing info.

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Only problem that I recall, people don't know their chosen class.

 

This will be a problem for sure, though hopefully it'll work itself out in the end. When WoW started up with their boost tokens, it was a nightmare as a healer when all these tanks came out of no where. :dazed:

 

 

I'll attempt to be optimistic about it though. I already know the class I'm using and plan to take some time to work out the kinks/seek advice before I throw myself into anything that could get others killed. :thumbsup:

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Only problem that I recall, people don't know their chosen class.

 

This will be a problem for sure, though hopefully it'll work itself out in the end. When WoW started up with their boost tokens, it was a nightmare as a healer when all these tanks came out of no where. :dazed:

 

 

I'll attempt to be optimistic about it though. I already know the class I'm using and plan to take some time to work out the kinks/seek advice before I throw myself into anything that could get others killed. :thumbsup:

Well as of Legion, boosting in WoW automatically puts you into a trial that teaches you the abilities of your class and slowly unlocks them one by one. XIV has the Hall of the Novice as an equivalent so I wouldn't be too concerned.

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Only problem that I recall, people don't know their chosen class.

 

This will be a problem for sure, though hopefully it'll work itself out in the end. When WoW started up with their boost tokens, it was a nightmare as a healer when all these tanks came out of no where. :dazed:

 

 

I'll attempt to be optimistic about it though. I already know the class I'm using and plan to take some time to work out the kinks/seek advice before I throw myself into anything that could get others killed. :thumbsup:

Well as of Legion, boosting in WoW automatically puts you into a trial that teaches you the abilities of your class and slowly unlocks them one by one. XIV has the Hall of the Novice as an equivalent so I wouldn't be too concerned.

 

Yes, but the character boosts were before the latest expac. When I first ran one of my boosted characters it was back at MOP (or after I can't recall)- there was no trial or testing and I had no idea what I was doing as a mage. However a tutorial can only teach you so much and it still took me quite a while to grasp the class; which I suspect will be for new folks regardless of tutorial or not in XIV. Hall of the Novice only teaches you so much and it's 5-6 tutorials? It's not equivalent to the amount of time it takes you to learn your class from 1-60. Certainly; learning NIN took more than just a few tutorials to say the least for me and I'm still learning it even at level 52 on my alt.

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I've seen worse sins out there with this game, that being PAYING FOR RETAINERS.

As it stands, I feel like the Jump Potion should only be made available to a player who's already completed the content to be finished within the jump potion, since making alts is one of the most tedious and soul-draining experiences within this game. The developers got it in their heads that only one character was important and name change + Fantasia was the solution, so when they finally did this, I was quite relieved.

 

Some people lack the mental capacity (myself included) to be able to rerun content they've already done several times over without becoming stressed out, and there's no point to a game if it's going to ruin the player's experience.

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For alts, I'm cool with it so long as the player has at least one toon that has completed the scenario and knows the game.

 

For new players, no way. There is enough bad players running roughshod all over the game as it is. We don't need more. Besides, I feel like it kind of pisses on the players who went through everything the traditional way, learned their jobs, and worked for their gear.

 

You want nice things? You gotta earn that shit!

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I kind of laugh at this. 

 

People are so vocal about how much the MSQ sucks, how much they hate it, how much torture it was -- then want to spin and say that new people SHOULD DO IT AT LEAST ONCE before applying jump books. 

 

I've done ARR+Heavensward eight times. I think that people should mind their business and let folks decide for themselves what the hell they wanna do lol.

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You want nice things? You gotta earn that shit!

 

IDK, I kinda think paying fifty dollars is "earning it", where "it" is the ability to play the game with friends.

 

Before deciding whether to introduce them, they researched the demographics of people who tend to purchase these items, and went over that in the live letter. They said people who buy them tend to already be gamers. It's not like they're people who've never played an MMO before.

 

There's also not really a reason to spend fifty extra dollars, outright, on a game that already costs about the same unless there's friends waiting for you - friends who will teach you how to play your class.

 

I was kind of hoping they'd announce an expansion/extension to the Hall of the Novice when they started mentioning it, but I guess we'll see.

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I kind of laugh at this. 

 

People are so vocal about how much the MSQ sucks, how much they hate it, how much torture it was -- then want to spin and say that new people SHOULD DO IT AT LEAST ONCE before applying jump books. 

 

I've done ARR+Heavensward eight times. I think that people should mind their business and let folks decide for themselves what the hell they wanna do lol.

 

It's... also not that bad if you're skipping cutscenes. The only "harsh" bit, to me, is the sudden pause to do required Guildhests during ARR... and perhaps a couple of the required dungeons. Everything else - the running around and fetch quests and whatnot - can be done pretty mindlessly while you watch something else or chat with friends.

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I'm still of the opinion they should actually give new players one of these level and MSQ skip potions by default. Leave the choice to them whether they want to use it or not.

 

Eh, I see it working better if it was packaged into the Collector's Edition bundle than just giving it away. Would make for an added bullet point to get folks to buy the pricier version, too, so I could actually see SE doing it.

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You want nice things? You gotta earn that shit!

 

IDK, I kinda think paying fifty dollars is "earning it", where "it" is the ability to play the game with friends.

 

Before deciding whether to introduce them, they researched the demographics of people who tend to purchase these items, and went over that in the live letter. They said people who buy them tend to already be gamers. It's not like they're people who've never played an MMO before.

 

There's also not really a reason to spend fifty extra dollars, outright, on a game that already costs about the same unless there's friends waiting for you - friends who will teach you how to play your class.

 

I was kind of hoping they'd announce an expansion/extension to the Hall of the Novice when they started mentioning it, but I guess we'll see.

 

Forking over cash isn't earning anything, its buying it. You didn't work in-game for any of that, you just gave them the green. Maybe you earned that IRL, but many probably just annoyed the shit out of their parents until they forked over dough. You want to look cool and play with the big boys/girls, you gotta bleed, sweat, and cry for it! *beats chest like angry gorilla while foaming at the mouth*

 

Don't mind me. I'm just super hyped after seeing the summoner part of the job abilities video where I can haz Bahamut! I honestly doubt these potions will effect me all that much besides a rise in tanks wearing mage gear.

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I think any notion of "earning it", where "it" isn't even anything significant achievement- or gear-wise and is literally just reaching the end of the game, in a video game that we play for fun is kind of... lame. Honestly. Like, do you really value so highly your time spent performing easy yet tedious quests and learning something you can already quickly pick up in the higher floors of PotD, that you'd gate off completion of it from people who have more money than time to spend on a video game?

 

I just think it's kind of a boring, low-investment hill to die on. $50 is way more than I'd ever expect to be paid for completing that content myself - IMO if anything the Tales are overpriced, although I think that's a good decision (keep the financial bar high so new players who would otherwise want to complete the content themselves don't feel like they "have to" buy the Tales in order to keep up).

 

BTW, the level 60 gear they're talking about is almost certainly the Primal-inspired 230 gear, the weapons and chest/legs of which are already available for purchase from the Calamity Salvager with silver chocobo feathers.

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BTW, the level 60 gear they're talking about is almost certainly the Primal-inspired 230 gear, the weapons and chest/legs of which are already available for purchase from the Calamity Salvager with silver chocobo feathers.

Sorry, tangent. You mean gear like this?

 

hyur-male-front.png

Because that coat is totally what I was planning to use for my glamour.

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BTW, the level 60 gear they're talking about is almost certainly the Primal-inspired 230 gear, the weapons and chest/legs of which are already available for purchase from the Calamity Salvager with silver chocobo feathers.

Sorry, tangent. You mean gear like this?

 

hyur-male-front.png

Because that coat is totally what I was planning to use for my glamour.

 

Yeah! This stuff, under Chocobo Feather Exchange II:

 

96db2bf6dd.jpg

667f026239.jpg

625e5ece4a.jpg

 

The fact it's already available from the Salvager, plus the fact it's the exact item level required to pass the Heavensward MSQ (230), is what makes me think it'll be the gear included in the Tales of Adventure: [Job].

 

It could end up being the AF2, but we'll see.

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I'm not a fan of jump potions, but I am a fan of the game remaining accessible and active. It's a trade off that I can't judge ultimately because I don't know how it'll turn out in the end.

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I'm personally very happy we're getting them. (The job potions in particular, I don't care about the quest skipping stuff.) I don't wanna have to bust my ass boring myself to death every single time I decide I want a particular job's glamour.

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I think that for an alt, it's nothing I have an issue with. My issue comes from any new player that jumps to 60 on a job they have no clue how to use. That's already enough of an issue with FATE or PotD, but for somebody to just pay their way to 60 on their first job ever....its terrifying ^^"

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