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Would You Perma-death?


Knight Kat

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Any thoughts or opinions would be appreciated. :)

I am a total mess replying to this thread... but having not addressed Kat's initial question.. now I will! :)

 

Kat, I think you're basically already agreeing with what my thoughts on the matter would be.  If you're not prepared to let Kat die, you should avoid the conflict you're describing, and find another RP way to resolve the impasse - since it sounds like its not a situation that you want to assure Kat's victory and survival.

 

In terms of whether or not to enter into such a conflict, that really is a matter of how you want Kat's story to unfold.  There are advantages and disadvantages to both, and it really boils down to what do you want to do in the game to have fun, and how will that impact it?  Would it effect your ability to enjoy PvE? Do you have any other character concepts you would be interested in pursuing?  Really, what would be the end-game of Kat died?

 

If that sounds like something that isn't fun - then don't let it happen :-]

 

On the other hand, the actual IC event itself would be one you'd remember the rest of your life. The excitement and the drama would be high, and nerve wracking, and Kat might just emerge from it in one piece and with an impressive opportunity for character growth and storytelling. 

 

It sounds to me like either resolution will be fun in the present.  The more dangerous route may be more interesting and dramatic, but only if you're settled with any possible outcome.  If you're really not wanting her to die, then don't worry about it, and find another way to resolve the situation.  No one would hold that against you.

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I would not.  And I don't see how letting your main character "die" before the end of their story is, in any way, some kind of heroic act.  And I kind of feel like the tone of your original post is a bit..how shall I say it...people should not be shamed into letting go of a character they love simply because some people on the internet say it's the cool thing to do, and only real RPers are courageous enough to do so.

 

Cuz that's bullshit

 

I respectfully ask that you do not try to read too deep into what you interpret as my tone, and certainly not try to attach words to it that I did -not- write.

 

I was letting people know why I was conflicted in the most concise way I knew how without having to explain the whole context of my character's situation. I also wanted to avoid automatic responses that I have seen some people do without thinking through their answers.

 

Perhaps the only thing I did wrong was fail to explain my feelings in the best way possible. However, that is difficult when I am conflicted about something. The only purpose of my OP was to get honest feedback from others, not tell people what my opinion is. If I had a set opinion on this topic, I would never have started this thread.

 

I was responding specifically to your comment about how people have "agreed" before but then "at the last minute" wanted an out.  That came across to me as slightly hostile, and I really, really do not think that people should feel obligated to give up a character they love.  It happens more often than you might think, and it bothers me quite a bit.

 

Also, I never said you said any of those things.  I said that people should not be shamed to do something like that.

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I've seen a lot of people press their luck with their characters being assholes and refusing to leave a dangerous situation while OOCly saying "You can't kill/maim/arrest my character, I want to keep playing him, you don't have my OOC approval." =/

That's pretty much where I draw the line too... if you are not willing to let your character die, do not put him or her in a situation where that is a likely or reasonable outcome.

 

Its ultimately about fun for everyone involved, but at some point someone pretends to be Superman and then its no fun for anyone.

 

Yes... This certainly isn't good either and very frustrating when it happens. Flexibility is good. Repercussions are good.

 

On the other hand, you can simply put those people on ignore.   ¯\(°_o)/¯ 

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I was responding specifically to your comment about how people have "agreed" before but then "at the last minute" wanted an out.  That came across to me as slightly hostile, and I really, really do not think that people should feel obligated to give up a character they love.  It happens more often than you might think, and it bothers me quite a bit.

 

Also, I never said you said any of those things.  I said that people should not be shamed to do something like that.

 

Then let me be absolutely clear because you seemed to ignore the sentence I wrote right after that sentence.

 

" I have also seen countless players say that they would be willing to have their character die, but stop the scene at the final moment, and ask/choose a way out for their character. I do not ever look down on anyone for that, but I would appreciate if you all be honest with yourselves, and honest with me if you respond to this thread. "

 

To assume I did not mean what I wrote in bold is quite the negative perception that I have done nothing to deserve. You seem to be slightly over-sensitive about this.

 

For the record, I agree with you. People should not feel obligated to kill off characters they love. However, they should not lie, and say they would if that is how they feel. And no, before you make assumptions again, I am -not- saying that anyone on this thread has lied.

 

I've seen a lot of people press their luck with their characters being assholes and refusing to leave a dangerous situation while OOCly saying "You can't kill/maim/arrest my character, I want to keep playing him, you don't have my OOC approval." =/

 

THAT is why I wrote what I wrote. I have run into a lot of an antagonist characters that will not allow their character to suffer the consequences of their character's actions after they had originally said they would. I wanted to avoid hypocritical responses to my questions if at all possible.

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On another note--I do think it's silly when others try to sort of "bully" others by trying to guilt/shame people into agreeing to a potential perma-death for their character. I've ran into a lot of people who insist it's more realistic and more logical to be 100% open to perma-death all the time, and therefore makes someone a "real" role-player or a "better" role-player if they are always open to it, as if people being attached to their characters is a bad thing. I think it's perfectly understandable to want to keep playing a character you enjoy and continue plotlines you wish to see to completion--it just goes back to my initial comment about not abusing that privilege.

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rule #1 of RP, you do not have a right to tell someone how to play their character

 

if someone is trying to coerce someone into a situation they don't like/want that person is being a douche.

 

That being said, if Nako got himself into a situation where he would, beyond a shadow of a doubt, die, I would most likely roll with it.

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Yes. And have, I killed off Armi in FFXI.

 

I would do it without question in a narrative if it made sense.

 

In a battle with another player though I have a very staunch rule I follow - I will not let my character die if THEIR character cannot also be killed. It's only fair.

 

I also do not want her dying in a way that's not important or epic (Sorry!) and I - not you - get to decide what that means.

 

So she's... 80% permakillable.

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I came to the realization that I'm a horribad RPer who can't separate some shit so I'm killing Kage off.

 

I think that answers the question.

 

He's my main and all and I don't plan on leveling the alts I made for fun.

 

I don't know what has been happening in your RP, but if you are a horribad RPer for having trouble separating some IC stuff from OOC, then I am horribad too.

 

Take this thread for example, look at all the passionate responses from those that have admitted they love their characters. Ideally we as RPers know its best to keep IC and OOC seperate, but it is not always easy. It is like watching a fictional movie or reading a fictional book that makes you shed tears because of a sad scene. You know it is fiction but it still effects you, and that is normal.

 

I highly doubt that you are a horrible RPer. Maybe you need a break, but I would follow most peoples' advice on this thread, and think real hard before killing Kage off.

 

Personally, I was never set on killing Kiht off. I was only considering if I wanted to risk it because of the dangerous foe she may face. But I think I will use every out possible to prevent that from happening. The situation she is going into is not suicide, so there are many ways I can make sure she has "plot armor" for now.

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I will permadeath once they implement a name change/race change potion that way I can have a different character without losing progress. In its current state? No, because other than story implications; a long lasted character > permadeath due to no way to use what you've gained.

 

 

A way to get past this I suspect is to make a throw-away character.

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I have only perma-deathed one character.

 

I had a cute little Blood Elf warlock back in Warcraft. She was young, easily hurt, and had a desire for power... and this led her to making some very bad life choices. She ended up very badly fel-tainted, and spent a very long time teetering on the edge of becoming a fel-elf (those who remember Burning Crusade lore/content, these ran in two types: various Wretched, or elves that actually became demon-like). Her trying to stay herself was the core of her later storyline, and she had several brushes with falling to the demonic tainting in her body. When my desire to play the character further began to wane, I set it up to give her a slow decline into death, to give myself time to decide if I wanted to save her or not. In the end, she died; suicide by soul-sharding herself, in hopes that she wouldn't revive as a demon. I feel it was appropriate for the character, it was logical that she'd never get a 'happy ending', and I've never once regretted it.

 

None of any of the other characters I've played, I've felt a perma-death was appropriate. Put on long-term hiatus due to grievous wounds, retirement (I am currently a huge fan of Babies Ever After endings), and MIA situations, sure I've used all those. I've even done a sort of 'pass the torch' situations, where it's a sibling or child that steps in to take over for the character that's been retired.

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I consider perma-death as you die in RP and delete the character.

 

As such, I wouldn't consider anything like that - Mostly since usually death is extremely cheap and proper gravitas is not given to someone dying in RP. I'd not allow Kellach's death being a cheap plot device. That doesn't mean he won't, or cannot lose. Just that if someone wants to kill him they'd better have a damned good idea to propose because right now I don't see his death as anything I'd desire.

 

Any of Aurimont, Neyra, Solyne (especially her - much as I love the concept I really only did that to have a drunken MNK) or Oblivion, sure.

 

My main is a whole other ballgame and one of the characters I've grown most attached to in quite a short time. To give you an idea, I have only one character in WoW out of the multitudes I created that I'd consider on that level, and it took me around 6 months and a lot of character development as well as lore reading.

 

I'd reached that spot around 2 months with Kellach. Only my CO main was faster and that's out of respect to my ex-girlfriend, since the character was kind of based around her experiences and that's all I'll say about that.

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I would not permadeath Weaver and here is my reasoning. In a tabletop setting one can reroll a character very quickly. Instantly even, should you use a randomizer of some sort. In an mmo I spend a lot of time getting levels and acquiring a lovely wardrobe and home. Killing my main just seems too counterintuitive for my tastes.

 

That said my friends and I will often make alts who die in hilarious and unfashionable ways. The friend who invented this running gag has almost a hundred confirmed alt deaths.

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If I had paid name changes and a spare fantasia, yes. I would perma death. Not over any 'ol thing, but I have several plots that could go that direction. Transfer name changing isn't an option for me for what I've spent on stuff that cannot be refunded. It's a thin line though, RPing a bad guy and staying alive. Very difficult sometimes.

 

...I would also have to plan out a whole new character I'm sure I like, before anything goes down like that.

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I would not permadeath Weaver and here is my reasoning. In a tabletop setting one can reroll a character very quickly.  Instantly even, should you use a randomizer of some sort.  In an mmo I spend a lot of time getting levels and acquiring a lovely wardrobe and home.  Killing my main just seems too counterintuitive for my tastes.

 

 That said my friends and I will often make alts who die in hilarious and unfashionable ways.  The friend who invented this running gag has almost a hundred confirmed alt deaths.

 

Tally! :bouncy: *poke* *poke* *poke*

 

Good to see you on here. :D

 

Also.. Don't believe anything they say about me on here. It's all juicy lies.

 

 

"And now, back to the thread!"

 

Since I'm slightly RP impaired, perma-death is a bit too over the top for me. Unless I made an alt for story purposes.

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I would not permadeath Weaver and here is my reasoning. In a tabletop setting one can reroll a character very quickly.  Instantly even, should you use a randomizer of some sort.  In an mmo I spend a lot of time getting levels and acquiring a lovely wardrobe and home.  Killing my main just seems too counterintuitive for my tastes.

 

 That said my friends and I will often make alts who die in hilarious and unfashionable ways.  The friend who invented this running gag has almost a hundred confirmed alt deaths.

 

Tally! :bouncy: *poke* *poke* *poke*

 

Good to see you on here. :D

 

Also.. Don't believe anything they say about me on here. It's all juicy lies.

 

 

"And now, back to the thread!"

 

Since I'm slightly RP impaired, perma-death is a bit too over the top for me. Unless I made an alt for story purposes.

 

Honzo! Decided to join up here so i can shoot the breeze at work on my phone.

 

All I can do is hope nobody tries to kill anything more than weaver's spirit.

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Might as well toss my opinion in here.

 

Death is a strange concept for me to grasp irl and I have a hard time responding to it normally; however I still greatly dislike it and honestly over the past 7 years I've been rping I haven't had any of my characters die because I didn't want it and was in a position to avoid it most of the time.

 

I would be heartbroken if a char I'm very invested in died, granted you are aware of my altaholism so of course not all my chars mean to me as much as others. If my Ishgardian were to die I would be upset because he never got to achieve his full potential and be the knight I want him to be. This sort of thinking is what I use for my more minor and/or underdeveloped characters, however my more important chars like Valthoran, Merri, and Aurelia mean a whole hell of a lot to me and if they died I would make a new char dedicated to assassinating whoever was lucky and stupid enough to take me down, haha.

 

But to bring a solid answer to your question, no I don't think I could accept a perma-death situation unless I had very specific terms set in place beforehand. Granted my personal experience with my chars not dieing while having a lot of others chars around mine dieing makes me biased.

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I currently have all my 8 characters slots full, but at the same time, I know that when the new race (and more new races in the far future) will be released, I'll likely want to play as one.

 

So, when that will happen, I will likely resort to perma-death of one character in my roster.

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