Jump to content

Oli!

Members
  • Posts

    738
  • Joined

  • Last visited

Everything posted by Oli!

  1. Mostly unrelated, but Congratulations. Anyway, I'll be keeping tabs on this FC for reasons.
  2. I was gonna defend him but god damn Tim Schafer really has to finish his shit
  3. HcVz5uwqTvA HEY DOES ANYBODY KNOW WHAT YEAR THIS IS
  4. THIS THOOOOOOOOUGH. They must have had a seriously hard time trying to find someone who could match his voice. To be honest I'm both super excited and super scared to see what / who they came up with.
  5. Stream it online and make up the lost time.
  6. EVEN IF THEY DO I WILL SAVOR THIS WHILE IT LASTS. BEST PART: GENNDY TARTAKOVSKY'S THE ONE OVERSEEING IT. THIS IS THE REAL DEAL FAM.
  7. Adalhaid (wiki page horribly outdated) might know of him through having read the book he helped with. Not sure what she'd think of it, but it's something. I'd be open to some contact!
  8. Giving us some specifics might get you a few more bites / give people a better idea of what characters might fit with yours.
  9. The main problem that people seem to have with the change is the reason why it occurred, not so much that there was a change in the first place. If they changed his personality because they wanted to match his 2.0 one, that's a fine reason. But changing him for the reasons that they stated has understandably upset people.
  10. I vehemently disagree with this. If something is impacting your ability to enjoy yourself and you have the option to get rid of it, get rid of it. If other people decide to get angry at you after you have explained the situation and how it is impacting your own personal enjoyment of the game, then chances are those aren't people that you want to be around in the first place.
  11. Yeah, basically this when it comes to marriage, and you don't want to take a divorce option.
  12. Haurchefant was censored because it was thought he'd be seen as "too gay" for western audiences. I didn't get that vibe from the JP version though, I thought he was going to backstab the WoL not become their bff. Well that's lame but I can see why they would have decided to censor it like that. At least they're aware that it was unnecessary and potentially damaging now, though.
  13. The phrasing of this article sure does dance around the issue a lot. For myself and the other uninitiated, can someone please put what they're talking about as straightforwardly as possible?
  14. They also offer "linear paths winding around the content that is largely static." Both EVE and ArcheAge offer the ability to enforce some sort of legislation upon the game-world, and for ArcheAge, this is rather superficial to begin with (i.e., you can only control pre-designated areas, and build in pre-designated areas, and trade with pre-designated people). Even with EVE, if you go ahead and google "Is EVE a Sandbox MMO," you'll get plenty of debates on that very subject, with some people preferring to call it an "Open-Ended MMO" instead, meaning that this isn't nearly as clear-cut as people seem to think. The problem is that people have different definitions as to what constitutes as "railroading" in an MMO. You can certainly say that some MMOs have more freedom of choice than others, but exactly how much Choice you must have in order to switch classification from one to the other is not at all clear-cut. If you wanted to, right now, you could log into WoW and pick flowers all the way to the level cap. It might be a weird choice, but that's a choice that the game allows you to make. If you look at all games through the choice of what they "Allow" you to do, then you'll get a very different viewpoint than if you look at it through another lens. I'm not arguing that WoW hasn't lost a lot of the former open-ended nature that it had during Vanilla (even EVE has thrown some of this away; it used to be notorious for its lack of hand-holding, which they changed in future patches), just that at its launch, it wasn't strictly a "Themepark." However, unless we have a proper definition of what exactly the dividing line is, then we won't be able to resolve this argument.
  15. By this definition, any MMO that offers Quests becomes a themepark MMO. Meaning that any MMO ever made save for something like Second Life, including those you listed as sandboxes, is a Themepark. So this definition is too broad to be of any use.
  16. Vanilla WoW was hardly a theme-park during its first few patches in, and one could even argue that it wasn't until BC anyway. Vanilla WoW didn't even have battlegrounds at first; the reason why those were implemented in the first place was because people were interrupting quest chains by killing people and sacking towns in order to fill their PvP fix. It also had no overarching storyline until BC, quests were self-contained storylines that sometimes branched into others throughout zones, otherwise you just did whatever the hell you wanted. And that was without the initial exploration factor before they added flying mounts; there were so many things that were tucked super stealthily into zones that you really had to put in effort and go off the roads to find (the secret Rogue mansion in Hillsbrad somewhere was my favorite), and there were tons of Off The Rails fun to be had (such as running through the swamps as a teen-level toon in order to get to all the good shit in Stormwind). And that's without getting into the fact that this was a time before QuestHelper, or even before MMOs decided to give you the courtesy of telling you were your quest objectives were. Vanilla WoW was many things, but Theme Park, I would say, was not one of them.
  17. Oliwat's chocobo is an incredibly twitchy and cowardly bird called Clang, named such because loud noises seem to frighten it (unless it's beating its beak against Oliwat's mammet, which is a certain noise it seems to enjoy instead). Oliwat found him after he had run away from his previous master in the middle of Coerthas, and chased it around for an entire evening trying to drag it back to the Observatorium. After no one came to claim him, Oliwat decided to keep him instead. Ada's chocobo is a draught named Wildheart, named such because when she went training up in Dravania, she saw the bird fighting off several Aevis that were trying to make him their lunch. The bird wasn't winning by any means, but he was putting up a good effort. Following a bit of tag-teaming and bandaging afterwards, Ada ended up taking the bird along with her, though it still maintains a great deal of independence; sometimes he simply wanders off, forcing Ada to wander around Thanalan looking for him.
  18. A bit more elaboration on what exactly happened might help people come up with some more specific responses. Though I guess the vaguer form of my personal operation protocol is to just ask them how they think things would have gone if they had continued, and then just say that that's what happened. If there's no way to reach them and no way to resolve the situation with other people, and it's just ending up as some awkward tangent without a bookend on your character, then just retcon. It's not a big deal.
  19. I've actually never just had to "stand there and heal" in WoW, personally. Which is part of the reason why I liked it. That was probably because I was playing Resto Druid (which only has one Nuke Heal on a CD of 1 minute, everything else was a HoT except for one other spell that was shit anyway), but that was in fact the reason why I liked the class. Much more micro-management (i.e., keep those HoTs up on everyone and don't fuck up). I think the deal with WoW compared to XIV is that XIV roughly places everything on the same level of difficulty, whereas with WoW there are some classes that are, either purposefully or not, harder than others, which means that people will hate you if you use them poorly. There are other games that are also doing that (TERA has class difficulty spelled out on their webpage, for example), so it's not something that's confined totally to WoW. But if we're going to give one game the crown of Super Hard Raiding, that game is going to be Wildstar, because there really isn't any competition. Sadly, the rest of the game was too boring for me to get to that point, but the world bosses were Bullshit enough. Take a look at any video of a Wildstar raid, and you'll immediately be able to tell just how good your reflexes have to be for something like that. The game practically billed itself on it. Sadly the numbers tanked, and most of the people that are interested in that content are gone, from what I last heard, so getting to experience that sort of content is probably a rare chance at this point. To be fair though, neither WoW nor XIV has "joke dungeons" or "joke raids," really. If any MMO has joke dungeons, that would be GW2, where if you have the right party composition you can negate basically half your incoming damage by standing on top of each other.
  20. She was on Wyrmrest Accord. It wouldn't have mattered. I never had a problem on WRA personally, which is why I asked. I've seen some weird shit, though.
  21. Did you explicitly state it wasn't the Dragonwrath? Because if not, that may have been the problem.
  22. OLD GODS DID IT Only Dragon wang can purify Jaina now gusy. Urgh don't even get me going on that relationship. My Kirin Tor dropped the ball IC when she found out, and started to do her own shit. I'm glad she appears to be gone next expansion shhhhh i'm trying to think here
  23. Blizzard used to have okay (if somewhat convoluted) storytelling back from WC-1 up to WoW Vanilla. Then for some reason they decided to throw most of what they had out the window in Burning Crusade. Yes I'm still bitter about the Draenei retcon, shut up. Still, I maintain that WotLK had some of the best story content of the game.
  24. Actually, here's an idea. Ada knows lots of people, let's have her introduce Chiyo to some people and see what works out ICly. That's probably way easier than asking questions.
×
×
  • Create New...