TheWizard
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Seeking RP Partners for a Newbie. (Balmung)
TheWizard replied to phlogistonia's topic in RP Discussion
Hello! Sihan seems really cute and I wouldn't mind rping with her on my Moon Keeper Miqo'te Merri Renalah. I know it can be hard getting to know the lore of a new game, however if you are curious about learning Miqo'te lore, both a friend of mine and I are quite learned on the subject and love to impart that knowledge onto others. Feel free to send me a tell if you see me on or send me a pm on here. While it is a work in progress, here is Merri's wiki. Merri Renalah -
Ishgardians, Thank You for Helping with the Plot.
TheWizard replied to Knight Kat's topic in RP Discussion
You well know of my continued interest and desire to make something of Byron. I shall help in any way I can for I am loathe to see something I helped spawn wither and die. Of the Sky, From the Sky, For the Sky. -
This sounds kinda scary... yet strangely appealing.
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I too am most excited about getting more Amdapori lore, partly due to my main being a scholar of ancient civilizations and my own fascination with ruins and lore.
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Looks like you are getting mobbed faster than I had expected.
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You're welcome, although it might get Byron in trouble I wish more rp happened in Coerthas though.
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Hello K'ailia! Since no one has mentioned this yet, you may find these two threads of interest to your Ishgardian. Roleplaying an Ishgardian Calling All Ishgardians! [balmung] However as you will notice, pretty much all Ishgardians you will find will be expatriates and will not be found within Coerthas. However my Ishgardian Byron is still found in Skyfire Locks of Coerthas (A member of House Haillenarte), although I had plans of him finding a reason to leave involving searching for his exiled mother that until recently had been believed to be dead. Feel free to say hi, although I've been more active on my main Valthoran Windwyrd of late.
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And to be honest I feel the anti-hero trope is overplayed. A real pity that the salute, armor, and mount are all part of the end of the main story line. That is a LOT of effort to make a Garlean on a whim.
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See, I could get into a Garlean char who could be considered an anti-villain. "The Anti-Villain is a villain with heroic goals, personality traits, and/or virtues. Their desired ends are mostly good, but their means of getting there are evil. Alternatively, their desired ends are evil, but they are far more ethical or moral than most villains and they thus use fairly benign means to achieve it, and can be rather heroic on occasion. They often reach a kind of critical mass that makes them more good than normal villains but not quite heroes, blurring the line between hero and villain the same way an Anti-Hero does, but by coming from the opposite direction." Since I think it is safe to assume that the citizens of Garlemald don't consider themselves evil and don't do such heinous acts such as slaying people in the streets or offering up blood sacrifices, that is reserved for true evil groups such as the Lambs of Dalamud. Garlean methods may seem harsh or evil but their goals blur that line of good and evil. Now does conquering nations and killing people in order to bring about regional prosperity and security make them good? No, but it doesn't exactly make them evil either. Its comes down to the question of "Do the ends justify the means?"
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I don't really consider Garleans easy enough to fit within a definition of "good" or "evil." In their own minds what they are doing is for the betterment of all and is thus good. However their methods are often found to be disagreeable to outsiders and are thus evil. So really applying either term to them isn't doing their dynamic justice.
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Miqo’te Mating Strategies Explored: a biologist’s point of view
TheWizard replied to Myxie Tryxle's topic in Lore Discussion
My bad. -
Things I would like have been stated already but I guess I will list them anyway: 1) More emotes like /hug and tweaks to existing emotes since seriously some emotes make your char look stupid or incapable of being taken seriously. 2) Formal attire that doesn't show off skin... I mean seriously the coatee on females is ridiculous. 3) More GC ranks and stuff. I know a lot of us have way too many GC seals and nothing to do with them. 3) More class mounts or mounts in general. I love our feathery friends just as much as the next person but I would like some more variety. WARK! 3) More content focusing on ancient civilizations, e.g. Nym, Sil'dih, Amdapor, Belah'dia etc. 4) Being able to dye parts of armor or just being able to dye the sets from Sastasha and Brayflox's Longstop. I really don't want to get my rear handed to me over and over in PvP just to get a dyeable version of the Acolyte's Robe. 5) A class that uses swords, or two-handed swords, that ISN'T a gladiator. Like a fencer or thief would be great. That and there isn't a stealth-based class yet which is kinda weird since that is a core staple of most RPGs. A thief class could get a trait called Mug which adds a percentage to steal gil upon hit. Not a lot to make it imbalanced but enough to be nifty and flavorful.
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....:foreverHalone:....
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I have a char named Pharos Arkwright whom I play as a spoiled noblewoman from Ul'dah. Her parents ran a successful trading company/booth and had a lot of gil on them but Pharos' uncle, her father's brother, got really jealous and in typical Ul'dahn fashion concocted a scheme to have his brother and sis-in-law die in a boating "accident" which was successful. He would have had Pharos killed too but her sheltered upbringing made her a smaller threat and it would have looked TOO suspicious. Not knowing that her uncle was behind her parent's deaths, she handed over running most of the business to her uncle which was just what he wanted. He periodically sends her an allowance to keep her happy and also encouraged her dreams of becoming and adventurer, not because he cared but because she will likely get herself killed since her idea of being an adventurer is just having fancy armor and swinging a sword about.
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Actually there is a Roegadyn in Costa del Sol that mentions that his family served a High House of Ishgard so there must be Roes there somewhere. Haha, another expatriate. My Ishgardian is still in Coerthas and looks to be only one of two who are there still.
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A female Roe Ishgardian? Now THAT is different.
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The Screenshot Thread [Tag Your Spoilers]
TheWizard replied to Zyrusticae's topic in FFXIV Discussion
Oh my gord Clover, your chars are ADORABLE. -
As of now I believe there aren't any inquisitors, astrologians, or chirurgeons in the LS. We have a daughter of a former inquisitor but that's it.
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This thread is linked to the Calling All Ishgardians thread and is the LS referenced by Knight Kat. It won't be class-restricted.
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That is what I'm going for. I like expanding people's horizons on lore for I believe that you can never be too informed about the world around you. And who knows... there may be some profit in it too. I'm sure that appeals to a lot of Lalafell. My main is a scholar of ancient civilizations and someday I want him to explore the Floating City of Nym and become an actual Scholar.
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Huh... this sounds pretty cool to me.
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Haha I appreciate your opinion Erik. I probably could start an rp based around this once it gets fleshed out more and a general census is taken of all people wishing to be involved. Making up something new inside and established lore can be a touchy subject so I want to make sure whatever ends up happening will be as unoffensive as possible. I do enjoy the forgotten corners of lore, I often championed such things back on WoW, and I love encouraging others to do the same since there is really so much more to be tapped into for stories OUTSIDE the comfy taverns of Eorzea. As it currently stands, more about their culture will need to be debated and set into stone before anything takes off.
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[align=center][/align] First of all I am sure that most people will be unfamiliar with what Sil'dih even was. The Sultanate of Sil'dih was founded in Thanalan at the same time as Ul'dah and coexisted as a sister city-state until about 1272~1372 of the Sixth Astral Era. What is known of it is told to players in the Monk AF storyline of 1.0. "I need hardly mention that Sil'dihn civilization is now centuries dead. Sil'dih was plunged into chaos in the wake of King Lalawefu's demise─or the King of Springs, as he was known. Despite the success of his economic reforms, the tax increases he imposed did not sit well with his subjects. This, coupled with a prolonged sequence of untimely droughts, fomented unrest among the people and in time sparked violent unrest throughout the kingdom. Sil'dih was not alone in its want for water. Ul'dah, too, felt the effects of the droughts. The sultan at the time, Sasagan Ul Sisigan─ Ah! But perhaps you recognize the Ul name? The current sultana, Nanamo Ul Namo, represents the second Ul dynasty. She is Sasagan's distant descendant. Now...where was I? Ah, yes! Right, so, Sasagan ordered an attack on Sil'dih to claim the water resources discovered as a result of Lalawefu's flood control acts. But the royalty and nobility of Sil'dih would not remain idle. They mobilized their nation in the face of this crisis, and the people fought with great tenacity against the Ul'dahn threat. The full strength of both nations met in battle, and the end result was an arduous protracted conflict. Though arguably more desirable than surrender, the ruling Sil'dihn elite took little pleasure in having succeeded in uniting the theretofore querulous citizenry to fight. For despite all they accomplished, every day spent waging war dragged the nation's financial affairs─which you will recall had only just been brought under control─back into the mire. To bring an end to the long military deadlock, Sil'dih devised and set about implementing a perverse yet ambitious strategy. It sought to zombify the deceased among its army, that they might fight again. At first, it appeared to have worked. Yet at the height of hostilities, the Sil'dihns lost control over their necrotic creations. The undead turned on their masters, and before long the zombification had spread to a majority of the population. Ever knowing an opportunity when they saw one, the Ul'dahns grasped this turn of events to justify their war─now proclaiming it a crusade to send these zombies to Thal. After seeing to the extermination of all zombies outside the city, they then sealed the gates of Sil'dih, entrapping both the living and dead within. And that, in brief, is a history of the fall of Sil'dih. I only pray that your feeble mind is able to retain it." ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So now you might be asking, "Okay that's cool so where are you going with this?" Well it says that the gates were sealed upon both the living and dead still within the city so what if... just what if... some Lalafell happened to endure on and manage to establish themselves within the catacombs of their city-state's ruins while fighting off zombies and other subterranean hazards over the last 277 years? If they found a way to find food and water they could have managed to live on to make future generations and keep a small community and culture going. Any current ones would be descendants of the original Sil'dihn Lalafell. They would have likely had to find water sources such as: 1) Underground rivers. 2) Underground aquifers which are known to exist beneath deserts in the real world. 3) Aqueducts left over from before their city was closed-off and buried. For food I can think of these possibilities: 1) Non-toxic fungi. 2) Burrowing mammals or insects. 3) Fish if previously-stated water source has this as an option because in the real world blind fish live in flooded caverns. And perhaps one of the biggest hurdles would be the matter of breathable air: 1) Old ventilation systems. 2) Manipulation of naturally-occurring or hoarded air crystals. 3) Cracks or fissures to the surface. To avoid the zombies which stalk the halls they would have likely had to cave in parts of the underground ruins or fight them which would likely have taken a long time and may continue into modern times. All these factors would likely keep their population rather small. Having developed underground for about 277 years would have likely made them paler than typical Dunesfolk Lalafell and may helped foster greater hearing and either great low-light vision or weaker vision in general. Any Sil'dihn Lalafell to escape the ruins would likely be skittish around outsiders and the outside world in general and I could even wager that in their developed culture the surviving Sil'dihn Lalafell would have taught their descendants to hate Ul'dah and blame them for being left to their doom in their forsaken city; 277 years is a long time to foster a grudge and would likely make most of them seem crazy or strange to outsiders. It is also possible that they might revere thaumaturges as wards against the undead or absolutely hate them due to their responsibility in the creation of the zombies to begin with. With the upheaval of the Calamity, Sil'dihn ruins have appeared in both Western and Central Thanalan so this could be a method for their release as well as involve zombies if so desired. Luckily these are low-level and easily accessible areas. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So yeah, while I have my doubts that this could ever be a thing, I nonetheless desire people's opinions on the matter, both positive and negative. I will update this as new ideas come out.
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The Screenshot Thread [Tag Your Spoilers]
TheWizard replied to Zyrusticae's topic in FFXIV Discussion
Blerg! I love the smock~ I want it so bad but the Blue Fox Hide refuses to drop for me and I'm not going to pay a bajillion gil for one. :c Clover looks adorable as usual. The Glacial Robe is WAY cheaper than the Highland Smock which is too bad since I really like both but am unwilling to fork over 100k gil for a vanity item. -
The planet FF14 takes place on is named after the Mothercrystal Hydaelyn and its reasonable to assume that it exists in a solar system with other planets present. However whatever they may be called or look like is completely unknown.