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Zelmanov

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  1. Who needs adventurers when you have actual knights to do their job! Sign me up for the 28th.
  2. Orrin did not know exactly what to expect when he returned to the icy highlands of his home. He had a plan to find those that he led into the clutches of the Falling Stars tribe and, with the staff repaired by Vael’a, free them of their servitude. He knew their names, their faces and their patrols. It was because they were close to him, he trusted them and they trusted him, which made the memories of his betrayal even more painful. His mind was under fetters for nearly more than a year so it had taken time for all those memories to come back, each instance where he offered up another brother in arms to the damned Nunh and his tribe seared into his brain like an inquisitor’s brand upon flesh. The action was so despicable and contrary to his being that even the slightest of recollection of that repressed past caused blood to boil and chest to rise in fury, the dragon within rattling against the chains, ready to fly loose. However, he needed to remain calm, for the sake of the names of those he would not dare forget, for the sake of Donovan who defended him, for Carrault and Bainard who wrongfully died by V’aleera’s blade, and for Fontenac, Gauvierre, Carradine, Lemieux, Lucan and Harcourt who he could possibly still save. He had to, he needed to spare them of the pain and torment that would come from their unwilling service to that madman that thought himself to be god. Even if he needed to spend the rest of his life in chains, Orrin had to find them and make right. There was a plan, he merely needed to follow through. Orrin did not know what to expect when he returned to the icy highlands of his home, but he knew he did not expect this: Within the bell of entering the republic’s borders, three knights approach Orrin without their blades drawn, quickly falling into formation around him as though they were his escort. He knew instantly that these three were men working for the inquisition. A strange sense of pride came over him. They found him out so quickly, the Inquisition actually worked. Orrin kept walking along the road he traveled on and the knights kept pace with him. Silence passes for several tense minutes before one of them wordlessly hands him a letter, stamped with the seal of the inquisition upon it. That forced him to stop. With gauntleted hands peeking out of his long cloak, he tears open the seal and opens the letter: Ser Orrin De Halgren, You have me to thank for the fact that you are currently reading this instead of being brought before the Tribunal in chains. The matter of your “treason” has been suppressed by my hand, if only on the merit of Ser Donovan’s testimony and the greater threat to Ishgard’s security. I suggest you come speak to me, Ser Halgren, sooner, rather than later. I await you in Camp Dragonhead. —Inquisitor Brigie Orrin looks up from the letter and to the knights who watched him through their visors with their stern, piercing eyes. “Take me to her”
  3. amidst the chaos laid bare some many sennights ago in the harsh jungles of some unknown isle, a group of heroes work tirelessly to come back from the crushing blow made by the ever more powerful Nunh of the Falling Stars tribe. Minds taken must now be reclaimed in hopes of unifying in a single cause. Rogue Three: A Starsfall Story PART 2 RUMORS AND STORY ASPECTS: All previously established aspects mentioned. EVENT a) Shepherding the lost (Tuesday, November 28th, 2017, 8 pm EST) After delving the depths of a ruined Garlean hulk, they return with an artifact in hand, mimicked by the Garleans, the Allagan staff holds the key to freeing the minds of those taken by the Nunh. Only issue? The target has to be damn still for it to work. Artoria Aldsan was last seen dealing with straggling forces in the wake of the Ala Mhigan liberation. Now, how to get the wayward Artoria to accept a Garlean experiment pointing any direction at her is the obstacle at hand! "We must move quickly, the longer the Nunh is unaware of us undoing his work, the better. Every day we dally we risk our movements being betrayed by his growing army of spies." 1. Artoria Aldsan 2. Anstarra Silverain 3. 4. 5 (6. Orrin Halgren DMPC) Reserves: 1. 2. 3. ___________________________ ((The final event to reign in the last of the mind controlled! Due to Artoria being a PC target, this is a rare 5 person extravaganza))
  4. Amidst the chaos laid bare some many sennights ago in the harsh jungles of some unknown isle, a group of heroes work tirelessly to come back from the crushing blow made by the ever more powerful Nunh of the Falling Stars tribe. Minds taken must now be reclaimed in hopes of unifying in a single cause. Rogue Three: A Starsfall Story RUMORS AND STORY ASPECTS: /Peaceful trade routes/ Seems that trade was being accosted some moons ago by an infamous group of bandits known as the Stinging Sabotenders, known to swarm caravans with their "Thousand Needle Strike". It is only now after such long inactivity that the bandits are thought properly dead and gone after the Brass Blades ran them into The Burning Wall All previously established aspects mentioned. EVENT a) Stealing from thieves (Friday, November 17th, 2017, 10 pm EST) Adventurer and retainer to Orrin de Halgren, Reis risked her very own safety in revealing the location of a downed Garlean science vessel deep within the Burning Wall to her master. After sufficient scouting, Orrin has deemed that the vessel warranted investigation. However, they are not the only ones at the crash site. Orrin asks for aid from his comrades in dealing with the numerous scavengers and get in deep within the bowels of the ship in order to help some "very dear friends" of his. "'No body, no death.' That was something commonly believed by old widows back in the Dragonsong War, but I'll be damned to the 7th hell because it may as well be true this time. Seems the once infamous bandits known as the Stinging Sabotenders did not meet their end many moons ago but have instead set up shop, they do not seem intent on bartering for access, which is why I need you all for help." 1. Vael'a (Khunbish) 2. Reis Okeya 3. Jana Ridah 4. Anstarra Silverain (5. Orrin Halgren DMPC) Reserves: 1. 2. 3. ___________________________ ((This is a side story that will be two events with the aim of freeing A'lera, Artoria and Nexxa from their mind control while the plot is on hiatus. Event 2 will occur the following week once schedules are properly sorted out. By the way this shall be conducted via discord.))
  5. it's a final fantasy game summons have always been a thing Of course summons have always been a thing but that instance of it is inconsistent with how it's been handled previously in this game. Which is to say it's not: A. Summoned through tons of prayers and crystals and hangs around draining aether from the land. or B. A little Egi summoned by a summoner. Primal rules have been bending for a while now, and Alphinaud very briefly commented on it. It's becoming easier to summon them. Shinryu was summoned by Ilberd to fuel his own wishes of creating another Calamity, directly conflicting with the wishes of the sacrifices he used who were praying for Rhalgr. Who got what they wanted? Ilberd. And in Stormblood, there are two instances of accidental primal summonings. Got a theory that the ease in summoning is directly tied to the weakening of Hydaelyn, since Primals are nothing but aether (belonging to hydaelyn) focused and given form through prayer and thoughts. Considering that a dispelled primal stays an entity within the lifestream, perhaps as hydaelyn weakens, it becomes easier and easier to cross the barrier back into the living world.
  6. Best part is that Balmung will be utterly purged of gil sellers since they can get banned and no one can make a new character on there! I am partially conflicted as to the establishment of an official roleplay server. It will shatter the community. It does not matter if transfers are free because not everyone will leave. Too many houses and apartments at stake. Likewise some people have established ties outside of RP on Balmung. It is actually why I /love/ the server. Because it is so massive and bloated I can find a raid group, complete PVE content, fight primals. Anyone who goes to Mateus for RP runs the risk of not being in the one of three or so raid groups. For some it does not matter, but for people like me who like to do endgame content on some days and unwind with RP? I am gonna stay here most likely.
  7. Sign me up for Tonberries, I think I can find reasons to be there
  8. Would you be saying then that a normal Dragoon could achieve heavensward skillset abilities if particularly skilled? Or more that these abilities would be impossible without that extra battery? Say, one Geirskogul would be a normal Dragoon's ultimate, final ability but for our WOL he is busting them out 3 times a minute.
  9. So, the Azure Dragoon is chosen by the eye of Nidhogg, right? He is chosen and given the power of the eye. Clearly the power works over long distances because you are Azure Dragooning about while Estinien is holding onto one and the other is on Haldrath's coffin. One can even argue that the power could still subsist even when Nidhogg is revived as Wyrmstinien because the tie is never broken. BUT How are you still Dragooning about now that the eyes have been entirely spent in the summoning of Shinryu? They don't exist anymore, they are gone. Kaput. Do they still exist inside Shinryu and that's how it works? Aside from videogame mechanics where it would suck if all Dragoons forgot how to Blood of The Dragon after 3.55 but given how the new stormblood abilities seems to be a deepening of that eye connection (Gaze of the First Brood, First Brood includes Nidhogg and Hraesvelgar and others) how is that working? I guess the job quest will explore that, which makes me sad because I just wanna know about post-war dragoons and their role in Ishgard afterwards
  10. Maybe he draws the weapon in ice pick grip, the handle juts so far forward and it is floating on magical air without a sheath anyway. I'm more hyped by the premise of Stormblood in terms of MSQ CLEARLY we are going east in a race against time to retrieve Omega and kill SHinryu before Garlemald/ascians/ whatever get there first and muck things up worse. I'm also really happy that Nero did not play the heroes for fools because the entire time to the build up (and Nero having a chance to run off by himself as you deal with puri puri purincessu roegadyn) I was going "OH NO! NO! NONONONONO!"
  11. Piercing what cannot be pierced is a Dragoon's Job. Give Orrin the D event please
  12. Mini fact, There is vault weaponry and gear called "Halonic Exorcist" gear so yeah, in line with Sounssy's stuff, seems exorcism is best done via stabbing the offending spirit
  13. Things that exist since time immemorial: Hooks. Hook on a stub does a lot, especially given the pseudo time period (and that limsa exists)you can easily have hooks, also, look at this https://en.wikipedia.org/wiki/Prosthesis here you have several historic artifacts of many ways to have a missing limb replaced. even in game of thrones there is the one dude with a prosthetic hand that had an open and closed setting so he can still hold his sword.
  14. Hydaelyn has been known to speak to men, and Orrin in fact confused the voice of hydaelyn for Halone. If you don't want to go the echo route, keep it vague until we learn more about the gods
  15. You see though the fact that the clergy and nobility hold the power confirms my saying. Because anyone with any power /become/ those positions. Minor houses exist, this is confirmed, they have had to come into being somehow, and what we know about Ishgard is that killing a legit dragon gets you status and prestige, hell there's even an early coerthan throwaway line that you don't get a proper grave unless you die via dragon, that's some spartan stuff right there (return with your shield or on it). Basically, any brumeborn that does anything of merit is promoted to either clergy or nobility in some form in order to keep the castes aligned. (Can't let any riffraff kill a dragon, so in order to rectify it, you are no longer riffraff, you are now a knight or a dragoon with a lower case d). You misinterpret my meaning about meritocracy in Medieval Europe. In England and France more specifically, if you wanted to climb AT ALL you had two options if you wanted it to be in your control (because not everyone can be born hot and catch the eye of a lord), either you fought well or your dedicated your life to the church. Fighting well enough could possibly get you knighted, getting knighted could get you land, manage that well and you could move into pseudo nobility, perhaps even get married into an existing family. Granted you started as front line infantry. The church, on the other hand, was the primary means for education. Great strides in science were born from the church first because that is where the smart people went. Gregor Mendel was a monk, the very way we organize the animal kingdom was born from the want to categorize and understand god's plan. Not only that, but churches took care of their own, a poor pauper with proper brains could live comfortably in the abbots. So it is an avenue for the less militarily inclined. This is shown in Ishgard in both cases. The Scholasticate has dorms for its students, no matter if brumeborn or highborn and the knights are revered. In fact, there are cases of overlap, Valeyeront and Reinette are canonized as saints though they were both Dragoons, one was an azure dragoon, the other one was just a dragoon. Ishgard's culture is a war culture with a good deal of fascism (not the nazi sort, the classic needs of the state outweigh the needs of the individual sort) and religious fanaticism to boot. It rewards those who fight well or for those who perpetuate the narrative of righteous glory with heavy ties and parallels to pop culture representations of ye olde France and England. Just remember that the hoops that need to be jumped through in order to ascend, especially in the military route, are monumental (literally killing a dragon) and there are systems in place to actively suppress or perhaps discourage brumeborn from ascending (as shown in scholasticate quest and in the convictory quest, not to mention guildleves that make the assumption that brumeborn dragoon recruits flunk out faster and more frequently than highborne). thus once again the likening to medieval europe in my previous statement. It doesn't happen often, but it happens often enough, perhaps conveniently enough to keep the people in Ishgard quiet and happy with their lot in life (as happy as that is). TL;DR, Upward mobility is facilitated through church and military, goodluck being a farmer in Ishgard, especially after 5 years of winter. ASIDE: I am curious as to the view on merchants and traders in Ishgard, there seems to be a market district which peddles anything from armor to cooking supplies to jewelry and is located in the pillars (and maybe meant only for rich people?) Ishgard is not one to avoid decadence (to keep in line with the well off nobles) even in time of scarcity like post-calamity. They do not contribute to the war directly so I wonder how it is received.
  16. Thank you Sounssy for the quick response, I had forgotten that the trials were unofficial. Great work as always, you go above and beyond the call with the fantastically detailed quotes I am always too tired to go after. To answer a question that was raised earlier, and to corroborate with an earlier post As of the end of the Dragonsong war, there are only TEN dragoons in active duty. They never say WHY there are ten (did everyone else die? Retire? No one knows). Orrin, my character as a Dragoon, got "promoted" he's now a banneret in the templar knights proper due to his merit as a tactician in the war. Effectively removing him from active combat. MAJOR SPECULATION AHEAD, HEAD CANON AND GRAIN OF SALT The Lore Book does not state however for how long that number remains at 10, there are implications that the book was written many years after the fact (what with statements of "Would later on be cherished as a historical wonder" and what not, especially in reference to Edgemont de Fortemps' heavensward book) But it does say /after/ the war ended. the possibility of NEW dragoons is possible but unlikely (why train more dragon killers when you are now friends with dragons? And have war with garlemald) but it may be possible for distinct changes in stormblood. Something I am awaiting ravenously.
  17. Lovely job as usual Sounssy, though I have my doubts about the availability of the "blood of the dragon" being exclusive to the Azure Dragoon. Mostly this comes from confounding evidence from the most recent Hildebrand quest and the self same quote about the drachen mail that you have used and the Lore Book. The Lore Book states that for the move "Blood of the Dragon" it specifically mentions the Azure Dragoon. However, the Limit Break 3, Dragon Song Dive, uses Dragoon but states that it entreats the "dragon within" This is furthered by the fact you have one of the Grand Sers in Hildebrand (it is a Hildebrand quest after all so grain of salt?) use specifically, Dragonsong Dive twice. Furthermore, The Drachen Mail is plural, there is more than one, all built the same way. This is assumed to be the same way because the final Dragoon trial involves you taking pieces from previous deceased Dragoons. This leads to several interpretations. A) The trial is highly ritualized and so the armor retrieved is a special set specifically for you the new Azure Dragoon B) All armor is made the same, regardless of whether or not the blood magicks at work are accessible to the layman's Dragoon or not C) The armor is made the same because regular Dragoons can access the dragon within and can benefit from the magicks. A seems logical, we have a fuzzy timeline(no idea how long it takes between discovery and the final trial) and despite being the first time 2 Azure Dragoons exist at the same time a new set of armor could be commissioned in time and given to the WOL B seems highly wasteful, especially for a nation at war for 1000 years, unless Ishgard expects their Azure Dragoon to be looting fellow Dragoon corpses like some sort of armor cannibal. Or doing the method of soaking in dragon blood has additional merits besides unchaining the beast. C Most logical to me and the most permissive for flexible rp, it is what I would like to be true but it may not be. And easily hand waves things like the Hildebrand inconsistency. And minor addendum to the blood curse, it does have to be highly magicked but it can be given to someone forcefully. Heustienne was force fed dragon's blood by heretics, the same sort that transforms Ishgardians. Assuming she is indeed afflicted by the blood curse, she claims to be feeling the urge to turn but fights it. Thus showing someone with extreme will power can fight the transformation though Alberic implies that she is eventually doomed. Thus the reason why she leaves behind her armor and leaves Ishgard under the guise that she died in combat.
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