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Everything posted by Lydia Lightfoot
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This, totally. If it's not somebody that you're invested in friendship with, then all you can politely do is decide for yourself if the errors are bothersome enough to you to warrant disengagement from the scene. If so, excuse yourself and find some other RP. If not, then shh and just try to overlook it for the sake of that fun RP you're enjoying, and if they do become a new friend then maybe you can talk to them about it sometime in the future.
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"Witty" characters, can they be roleplayed by the dumb?
Lydia Lightfoot replied to LadyRochester's topic in RP Discussion
Haha. Mic dropped. Well said. -
"Witty" characters, can they be roleplayed by the dumb?
Lydia Lightfoot replied to LadyRochester's topic in RP Discussion
As far as what others would say about your toon, absolutely. But, when someone creates a toon and they're trying to figure out what personality they'll have, it's pretty normal for the player to have an "intended" portrayal. Whether or not they're capable of succeeding at that portrayal based on their own personality as a player is the question at hand. -
"Witty" characters, can they be roleplayed by the dumb?
Lydia Lightfoot replied to LadyRochester's topic in RP Discussion
This is actually a key reason why tabletop RPGs make use of stats and dice rolls. Consider a more basic application of what you're asking, ignoring abstracts like wit: Can a player who knows nothing about sailing properly roleplay a sailor? Let's make two assumptions: #1 is that said player doesn't resolve their ignorance of sailing practices by means of research. For some reason, he's simply anti-learning. #2 is that said sailor character is intended to have a competent and able effectiveness at sailing, and so shouldn't generally have any problem with the task. In a tabletop setting, said character would have a relevant basic stat representing his personal overall level of mental condition, which then in one way or another affects, or is affected by, a separate stat representing his personal proficiency at the task of sailing. Combine them together in whatever method the particular rule system requires, and roll a die. The goal is also specified by the system - sometimes you just have to roll over or under whatever the number of your skill is, or maybe the person moderating the game sets a number and you have to roll over it, adding in applicable bonuses from your skill proficiency. Either way, dice and math tell the tale. Did the character succeed at sailing the ship? He either did or he didn't. As you can probably imagine this requires little descriptive effort on the part of the storyteller or the participant, and results in a bland game. "Well, let's sail away." "Okay, roll on your sailing skill to see if you're able to ready the ship and escape before the dock authorities catch up to your party." "I got a total of 26." "Alright, you've succeeded, and you can see the guards on the dock behind you shaking their fists as your ship sails away." On the other hand, it's also efficient for a tabletop game. Many players at the table might not care to hear about the types of knots the seaman is making, and in which exact order the sails are raised, and so on. These details aren't as relevant to them as the progression of the action and the overall story - even though it might be interesting for cinematic sake to have some description of the non-sailors running around trying to grab ropes while the sailor is frantically shouting instructions at them for how they can help him out, and meanwhile the guards are coming down the hill towards the docks... So in a sense, you have to ask yourself the same counter-question regarding the main question - is it important to roleplay the minutia of /how/ a character is witty? Maybe. In a back-and-forth conversation, it's probably important for the player to be able to actually write their character as seeming witty. They can't exactly just send you a tell that says "btw my toon is super witty so react accordingly" and expect you to do so regardless of what they write in their posts. On the other hand, nothing stops them from simply playing the character as being a bit taciturn in public RP. There's a saying about it being better to remain silent and risk being thought foolish than to speak and remove doubt. That actually goes all the way back to biblical times: Even a fool, when he holdeth his peace, is counted wise: and he that shutteth his lips is esteemed a man of understanding. Meanwhile, in a less public scenario - say, a plot being run with a few friends - the person running the plot, in acknowledgement of the player's intention for his character to be witty, could feed him information via tells. For instance, there could be some riddle the group comes across, and he privately provides that player with some clues that he can then emote his character noticing. Suddenly, in the closed RP scene, the character /does/ appear to be witty! All it took was the storyteller acknowledging the other player's struggle and offering help for them to bring their character's intended persona to realization. Following the plot, the tales told by the group would undoubtedly include mention of how clever this character was in resolving their problem. Going back to his manner in public, he'd simply nod as he looks off into the distance. Of course, this all relies upon the player having good friends willing to help him to back up what he's doing with his toon. It also requires him to have some careful planning. In other words, he might have to be witty in order to pull off being witty when he's not witty, which itself is a paradox. Then again, you can't exactly tell people "if you're not witty, don't try to play a witty toon", because if someone isn't witty, could they reliably realize that they aren't, or are they more likely to not realize it and believe that they are in fact witty, and merely brush aside contrary evidence from others as examples instead of those others being rude, dismissive, clique-ish, or whatever? Another paradox. -
New to the game and hungry for RP!
Lydia Lightfoot replied to Lydia Lightfoot's topic in Welcome Desk
Woo! I got Callie's wiki page done finally. Now I just have Wynda's left. -
I might be a little off but last time I had checked (admittedly awhile ago) it was something like 1 Yen = 1 cent USD... so 20 gil for a glass of orange juice would be 20 yen would be 20 cents... which... nope. EDIT: Just checked and it's actually .8 cents now. Yikes. Poor yen!
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Transfer from Famfrit looking for RP guild
Lydia Lightfoot replied to Riven's topic in Chronicled Connections
Hiya Riven! Chase me down for RP whenever! And welcome! -
There's kinda two ways to go about it, in my experience: 1. Break out Excel and start plugging in in-game gil values of anything that has a quantifiable real-world equivalent (e.g. a glass of orange juice). Next to the column with the gil value put the real-world value (call up your local Dennys or other restaurant which serves orange juice, I guess). By doing this for several items, you can come up with an estimated gil-to-reality ratio, which you can then apply to other things (such as, if someone in the real world leading a low-income lifestyle earns about X currency per day, apply the ratio, and you can estimate about how much gil someone doing the same job would earn in a day). Good luck getting anybody to adhere to such a scheme, though, no matter how logical it is. 2. Just avoid metrics at all and discuss gil in terms of abstracts. If someone says their character is rich, then they're rich, if they say they're poor, then they're poor. If they say they're poor and then describe paying someone 1,000 gil for a bottle of wine, gloss over the metric that they quoted, and instead in your head insert "paid a reasonable amount of money for a bottle of wine that a poor person could afford". This is the easiest method to use because it doesn't try to enforce anything on anybody else. People who like quoting numbers can do so, and as long as you know generally their lifestyle and the intent of the purchase (e.g. they're poor but it's an expensive purchase to them) you can just write through it.
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Have most people been swept up into their FC RP?
Lydia Lightfoot replied to Seriphyn's topic in RP Discussion
Whenever somebody feels like their FC or their "usual suspects" aren't around for RP, there's always a whole forum on here of people (like meeeee) who are new to the game/server and can probably be found loitering around somewhere looking for RP. -
balmung Looking For Teenage Buddies!
Lydia Lightfoot replied to StrBuxZslaya's topic in Chronicled Connections
All three of mine are teens or near-teen: Calliope is 21, but most people assume she's younger because she's short and mischievous. I had someone send me a tell once asking if she's supposed to be 12 or something. x.x Anyway, she's most often found chasing her brother or his best friend around "keeping them out of trouble" (but in reality, being the one who's getting into trouble). V'alka is 19, though she's fairly serious and mature for her age due to leading a warrior's life from a young age. In spite of her age she may or may not be all that compatible with her peer group. Wynda is 17, and is an aloof and free-spirited young woman who's fairly carefree and breezy in her personality. She can sometimes seem a little airheaded or sheltered or naive in spite of being a very knowledgeable magic-user. -
You could always join another FC and just stay in a Linkshell with your husband and friends from the other one. That way you'd always have access to the chat for the RP FC, too, and could stay "in the know" about where the members are doing RP and such. I'm sure no RP FC out there would mind at all if you ran away to do questing and such with people in your husband's FC. :3
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Roleplaying Couple Looking for Server
Lydia Lightfoot replied to Nisah Liseh's topic in Welcome Desk
Agreed! I paid the transfer cost and it's definitely worth it. Also, the $18 isn't for just one toon, if your account subscription is one where you can do multiple toons on a server you can transfer as many as you want (up to the max of 8) to Balmung for the one price (not $18 each). -
Newb to the setting here! Most other MMOs have the same thing this one does - a "conventional travel" option and an instant one. Usually, the instant one is really there for QOL for players, even if it's acknowledged in the setting's canon (which it usually is). A good rule of thumb is that regardless of things like currency costs, a theorized metaphysical toll, etc, there's one logic which trumps all - if the instant travel option was perfect in the setting (be that perfection a matter of cost, reliability, or whatever), nobody would use the conventional travel option, and so we wouldn't see that option exist. Of course every MMO also requires you to first use conventional travel to reach a new "waypoint" in the instant travel system before you can access that waypoint, but that's generally an OOC restriction in most settings. You can see this in the real world. Relative to riding a horse, taking a car is quicker (not exactly instant, but... compared to a horse, over a long distance, it's pretty instant). Within a pretty short span of time, people stopped riding horses around and started using cars. It really only took just long enough for the infrastructure to catch up to the technology. It's the same in most of the Star Trek shows. The only time they use a shuttle is if something is preventing them from using the transporter. It's also why JJ Abrams introducing a cross-galactic transporter technology makes starships obsolete, but I digress! Since chocobokeeps exist in force throughout the land, and the ownership of a chocobo is considered a valued thing to work for in the setting (as opposed to "ugh why do you want to buy one of those birds just use the crystals gosh"), the logic of the setting says that the aetheryte system is probably just not a thing most people are able to use on a consistent basis. That's how I see it, anyway. Doesn't mean some people might not be able to use it all the time, though, if that's how they want their character to be. Just don't let them tell you that you're weird for riding your chocobo from Thanalan to Gridania.
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Hello there! I'm in the same boat (joined the game around the time of Heavensward's release, etc), soooo... I'll keep an eye out for you!
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Hiiiiiiiiiii everyone! I'm a very experienced roleplayer and have played a whole buncha other games, annnd I can't really be bothered to list them out and stuff, but it's a lot. Anyway! I'm now playing thiiis one, and it's fun, and I have three characters (listed in my sig!) that I'm hoping will have lots of friends. Right this minute only V'alka's link actually goes to a character wiki page with any content, but I'll be fleshing out the others in the next couple days. Callie's technically my main, but I'll likely be on V'alka a ton too, and her story was calling to me, soooo I did her first. :3 Well anyway, throw things at me for rp! Unless you're mean. Then you'd be throwing things at me to be mean, and I'd make face at you and hide. Nyeah!
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Please add me to the wait list, too. I'm new to this site so I'll understand if I have to wait awhile or something.
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Hiii! My character V'alka is meant to be from Ishgard (or she is now at least, she wasn't born there) so I'd love to get into this chat and brush up on my lore and such. Please keep an eye out for me and I'll do the same!
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I'd like to join, if there's room in the chat. I'm new around here so I'll understand if it takes awhile for me to be allowed in.
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Please add me to the wait list, too. I'm new to this site so I'll understand if I have to wait awhile or something.