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Valence

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Everything posted by Valence

  1. Are we speaking about serious raiders, or just duty finder (normal mode and raiding)? I mean, all the few big groups like enrage are already leaving. What do you think will happen when new players will show up, ask where there is the biggest raiding community, and be pointed the way to Aether? Same thing like when they ask where is the place for RP. Edit: also no, not half the raiders are on Balmung. Most of the Aether raiding comes from Gilgamesh, Sarg, and Midgard.
  2. Little nitpick but many people heavily confused machinist with magitek, and that couldn't be furthest from the truth. As far as I know, machinist doesn't use anything magitek. No ceruleum power, no ceruleum engine, nothing garlean or Garlond/Scaevan made. Even their tech inclined science and tools are powered literally by magic and aether through the aetherotransformer. MCH is not that far from a magic caster in its own right, but here with heavy mechanical contraptions instead of canes and jewels and books. It's some kind of hybrid between tech and magic: they use the same resource, but churn it into devices and doodads instead of casting properly.
  3. That datacenter move is a godsent for roleplay communities when combined with the world visit system. This essentially means that Crystal will be a roleplay datacenter in itself. There is still the little problem of not being able to visit Balmung correctly if Balmung remains congested. We don't really know if the world will stay hard locked (congested) or just go back to a busy status where you have very small windows to get into it, and how the world visit will exactly prevent people to visit it if it's too congested (that's what they said though, the world visit system WILL check if the destination world is congested when trying to access it). It is however, a little nuke to the raiding communities here. My static got wrecked by it, and most of the people already on those dead servers that have not much to do with RP overall are thinking to move out. Balmung and Mateus in themselves have never been exactly striving with raiders as well. This is really not good.
  4. They spoke about an endgame crafter/gatherer reconstruction similar to Doma, but on a server/world scale. They also briefly mentioned "we know you want to go back and live in Ishgard" and what they really meant by that is left to speculation..
  5. Keep in mind that jobs are rare and often forgotten jobs. Some more than others. Some are pretty common in the far east but still gated behind various things like social status (samurai) and secrecy (shinobi). Some are even illegal (blm, whm). Some are just starting to be discovered (mch) or rediscovered (smn, brd, etc). Some are just left among a handful of survivors or practitioners (monk, drg), or just one survivor (rdm). Being the practitioner of a job, can be a rare thing, depending on the job. Two of them...? All of them? Warrior of Light material. THE WoL. Not the 1.0 WoLs. Classes are very common though. Then it's mostly a matter of believably. How much time do you think it takes to master swords, katanas, daggers, polearms, unarmed combat and martial arts, a wide array of different magic sciences..? Depends on what everyone considers believable or not here.
  6. As Skae said it, it greatly increases the speed at which you learn things. The crystal mentors you and feeds you new knowledge every time it feels you growing, and not only that, makes you literally feel and hear and listen to past experience from other users through various forms. However a lot of jobs require a crystal to work either properly, or not at all: - BLM: partial requirement, you can still cast standard black and thaumaturgic magic, but for the most powerful spells, you'll just cook yourself from the inside and die horribly without one. - MCH: complete requirement, it provides the link between your own aether and the aetheroconverter (your glam lunchbox). - SCH: complete requirement for the fairy iirc. - WhM: hard to tell considering how the crystal is handed to us in the job story. - AST: at least partial requirement not to lose all power.
  7. Most of Limsa per se is constituted of former pirates and thieves, so not the most savory of sorts. However I think Jacke says it the best. To confirm that last part, piracy being outlawed doesn't mean that every pirate crew always conforms strictly to their new privateer status with lettres de marque allowing them to go after garlean shipments. Captain Carvallain for example, in spite of all his soft protests, is certainly not following the law to the letter. All in all, even if no you have a semblance of law with the new admiralty, turning the city state into something more constitutional than it used to be, the common back alleys and deals still exist and you're still basically dealing with a bunch of pirates and thieves, and the yellow jackets can't be everywhere. So while a lot of pirates never cared about the codes, you still had a fair amount of them that did and took upon themselves to lynch trespassers. The code however, has fallen progressively out of fashion and is mostly applied by the Rogues Guild. In any case, being caught pants down breaking the code will ensure that nobody will ever even lift a finger to help you. If you want to know more about Limsa, I can suggest the lorebook if you have it, and also taking a look here Or doing the rogue quests to be honest. They're your main source of info on the matter.
  8. I always assumed that Ala Mhigo was located somewhere on the south-east of the Peaks, and so that they were probably exposed earlier to Garlemald. The lore stating that Garlemald stationed north of the capital before invading comforts me into the idea that Ala Mhigo and its citadel are probably actually located on the far east part of the region, just before the strait of land leading up to Ilsabard. I'm sure all those installations saw the day pretty fast once the invasion was on its way/finished. Especially Velodyna and Specula Imperatoris. Considering the awful terrain you have to cross into very narrow and sharp mountain paths to join the Lochs with the East Shroud, which only seems to leave a few hard roads slithering in the Peaks, it would only make sense to me that an army like Garlemald's war machina would need an extensive infrastructure to work its logistics properly.
  9. I think the only thing that I would be cautious about is to err too deeply into the mechanical, factual side of the story, like amaritama and what it does, how those critters exactly turn into millenia old kami, etc. I would stick to the folklore side of it, because that's what the common people of mortals would really know, and tell around each other.
  10. The current canon states a bit more than 5 years, so it stays around those 5 years that were already announced during ARR. However digging a little bit more into it we have a couple of rather esoteric quotes and references (that I don't really remember, would have to summon the Sounssy for that) that seem to point out that one year might have passed since ARR. Just for long travel times alone (like the journey to Othard), that the WoL will only do once, but that other characters do several times. And sometimes I feel that the story team often fails to take that into account but that's another story... Anyway, 5 years yes. Time bubble. If you're asking that for roleplay, a majority of RPers I know tend to follow their own rule of 1 IRL year = 1 ingame/RP year. My personal opinion over that is that it conflicts heavily with lore to a point that I consider greatly lore breaking since your story eventually totally sticks out of the lore timeline like a sore thumb in a parallel universe, so I prefer to stick to what the lore tells us, no matter how some things can seem a bit off at times. I believe that it feels a lot more silly when not following time lore anyway. And to be honest I also like the ability to just not care and roleplay through time ellipses and what truly happens rather than when exactly and followed by what and whatnot at precise times. Totally unnecessary for any adventuring/daily life narrative in my opinion unless you're really trying to write a journal (DAY 1: I did go farm my popotoes... DAY 2:...) . But that's up to you and a matter of preference.
  11. Where you in my O9S party, pretty sure that was me asking for a countdown... Then the tank proceeded to wait for like 2min before pulling. To their defense I guess they didn't seem acutely aware of the existence of the countdown function. Not gonna blame them not to know anything about MCH either. Nobody knows it even exist and even less how it plays.
  12. The gunblade/gunspear is said to be the arm of choice for most officers. I think ingame we also see full squads wearing the pureblood imperial uniform (and not the eorzean and doman enlisted militia suits) all firing their gunblades on Estinien, among others. It's a pretty common weapon, but very garlean in culture, tradition and origin. They don't seem to hand them out to non garlean militia and cannon fodder. It's a weapon common enough, even in conquered territories and in Eorzea, that it's possible to find them on black markets (cf one of the Namazu quests in Yanxia). The gunhammer is a personal invention of Nero though, so you'll probably be hard pressed to find gunhammers everywhere like other gunblades.
  13. I don't think he's especially worst than Cid at their craft. The recent chronicle where both are portrayed as teens in the Magitek Academy shows them coming up with inventions of equal skill. Nero has always been in the shadow of Cid because of his rural origins, where Cid was the kid of the head magitek engineer of the Empire. Nero never made up his feelings of injustice in that regards, they're well founded. He's as good as Cid, but never could quite compete with the favor treatment Cid got every time and it drove him mad, due to his very competitive and jealous personality.
  14. In the military. Unlike Cid he enlisted after his graduation from the Magitek Academy because he was mostly interested into the various Allagan Ruins on the frontlines. He ended up as the second of van Baelsar and so got the "tol" title (second in command to a legion Legatus). This is also why Nero is probably the most knowledgeable scientist to that day when it comes to allagan tech, on par with the Sons of Saint Coinach on the eorzean side.
  15. For rain, storm and water, the first region that comes to mind is La Noscea, especially in the mountains around the volcano. Ingame it translates by North and Upper la Noscea, especially around Oakwood. You also have Bronze Lake here, and the slowly emerging ruins of the ancient city of Nym. The Shroud is a viable alternative. There is a lot of fresh water running (or not running) around. The weather can be all sorts of things. Ingame, you'll find a lot of thunderstorms in the South Shroud. Idyllshire is also a possibility, albeit with less thunder but lots of rain. There is also the Thaliak river a little down there, and lots of inundated areas. If you're into an area that we don't know much about and want to be from there, there is the nearby Farreach too, said to be another home for Keepers though. One last zone, that you'll probably have to find a few explanations for though, would be the rain valleys of Yanxia. Those are very humid, foggy, rainy and sometimes thunder-y (?) areas where rice is cultivated on paddy fields and terraces, all embedded into steep valleys. The main issue is that miqo'te don't seem very native to the Far East regions, and probably very hard and unusual to find in such isolated countryside. Maybe they're from foreigner traders settled in nearby Doma? Maybe they came with Garlemald?
  16. When it comes to crafstmanship, especially regarding Magitek, I would say that it's the most regarded of all artisans that will probably see all gates opening to them especially if their skill is high. Like the Magitek Academy of Garlemald, the cream of the cream. Most of the Legati of the empire also come directly from that academy, so this tends to prove that magitek engineering holds even more value that military genius in the garlean society. I would rate painters and all artisans relating to culture to be the lowest among their peers. The last Ivalice raid presents us the crew of the Prima Vista that were held in very high regard during the reign of late Solus zos Galvus, patron of the arts, and then went all the way to the state of fugitives when they didn't bow to the heavy censorship and overall disdain for the arts by the new emperor Varis. So in the modern day Garlemald, the last few months have proven very hectic for artists that have to bow to the new rule or get crushed. I would argue that you can certainly continue exerting your craft but mostly under the wing of the imperial propaganda machine... I also believe that a lot of garleans are blond and fair skinned mainly because they have lived so long in the arctic areas of North Ilsabard. Keep in mind that their ancestors that possibly lived in Goug in the previous era, were not even living in the snowy lands of the north.
  17. It mostly depends of your expectations and criterias. Some people have very low expectations and are happy with it, and will find FCs easily. Some will have high expectations, specific tastes out of the mainstream, specific criterias, maybe timezone issues too, and will struggle. And then you come into the RP triangle of death: - OOC relationships and timezone/playtime compatibility - RP theme and character fitting in - RP ideals (super heroes vs average joes, etc) and RP style (slice of life, adventure, etc) Pick two.
  18. I mean, I didn't mean to say that it's always the men to take care of the kids. This was kinda tongue in cheek on my behalf to say that. This might not be true. Or true for some tribes and not others. For instance the U tribe in the Sagolii all seem to be hunters if you speak to them, even the Tias, although the greatest of them all is a female hunter, U'lamana. On the other hand M'naago sister in the Peering Stones for the M tribe states that the Tias are "just here to challenge the nunh", and "if they fail, they remain as tia, or go attempt to create tribes of their own". But it's also possible she's mostly getting free snipes at M'zhet Tia who's a lost cause. What I'm trying to say is that it's not binary by any mean.
  19. Keeper and Seeker hybrids usually don't fit well in either society since both traditional cultures are pretty much at opposites. This generally means that either the female or the male will have to adapt to the culture of the other, or that both totally drop their tribal culture or already live in cities like standard hyurs (which is already a huge chunk of the miqo'te population anyway). This to say that such unions between tribal mooncats and suncats, if they were just made in the moment without regard for the future, usually end up badly and the children might probably face hardships. Either way, even if Nunhs only exist in a position of power because the females allow it (those are usually the best and most hardened hunters and fighters of seeker tribes, I feel that most nunhs, while skilled, might just get splattered by a lot of the best females of their own tribes that spend their days actually outside and hunting), I don't see your case as an impossibility for two reasons: 1) Nothing says that a specific subtribe can't have an authoritarian leader, or a very harsh local culture without much regard for empathy, and more devotion to strength and honor and whatnot. 2) A hybrid not even born in the tribe would probably never be considered as a true member of it. As a combination with the above, I don't see why not. The main problem in my eyes is that I also don't see a true reason for it to happen. Why would anyone offer the nunh such a "gift"? At least anyone from the tribe. But maybe a traveling merchant? A slaver? That's a real possibility here. Things start to get murky and complicated however when you try to imagine what happens next... 1) Why would all the seeker females, especially the proud ones, allow the nunh to mate with an outsider, and not even a full seeker at that? How would they take to see the nunh considering her as their equal in bed? How would they feel to see children come out of this? 2) If said tribe isn't full of despicable bastards, I have a hard time seeing how nobody would have a problem with the nunh mating with a stranger like a sex slave (unless your character is somehow okay with being a sexual gift I guess...)? You'd be better going for the Coeurlclaw king at this point, the problem wouldn't really arise here. 3) Why would the nunh accept such a gift? The nunh can be a clueless and pervert idiot with some solid backing of friends though, but you can see how it's not so easy to come with. You however have other possibilities: 1) Going directly for the Coeurlclaw king, even if that's going for a keeper instead of a seeker. Coeurlclaws are bandits and reprobates with a king and a few males exploiting desperate keeper females or whatever they fancy. A lot of those females actually have no real better choice than to stay willingly with the only hand willing to feed them. 2) Creating your own coeurlclaw clan of reprobates, on the seeker side. Can be a small circle of a dozen criminals or outcasts, nothing too huge to upset the lore (but that's up to you). 3) Going for any other group of people being okay with sexual slavery or arranged female trade because to this point, there isn't much a difference except they wouldn't necessarily be seeker only (Corpse Brigade, Serpent Reavers, etc). In any case if you manage to explain all that you can also come with interesting shenanigans. The nunh could be totally hitting on your race hybrid and cause a lot of ruckuss in the tribe, damaging his own reputation so much that he would constantly get challenged by Tias despising him, see a certain amount of females denying him for everything, and putting him into a more and more awkward position. Now then, if you didn't mean a sexual gift but more like a gift that the nunh would eventually consider as an adopted child or something, then you'll probably not come into as many issues probably. All in all, nunhs and especially tias are probably taking care of seeker children on a day to day basis more than their own mothers that are away hunting anyway.
  20. I don't necessarily recommend to move out to a NA based server. I always see and speak more with aussies as an EU on a NA server than with americans during the whole day, until near the middle of afternoon where it starts shifting to NA players when Aussies go to bed. So it really depends when you play in the day actually.
  21. The amount of non tribal miqo'te ingame is staggering. The current seasonal Moonfire event features a couple of keeper brother and little sister that both refer to their family as a standard non miqo'te family, but that's only the most recent example that comes to mind. SB itself had a few in Ala Ghiri, and you can find those either for seekers or keepers scattered across the game in various storylines. So this is an option. Most of them however still use traditional miqo'te names, either seeker or keeper. The adopted option always works, especially with such a simple and strong concept as the Calamity.
  22. When several Nunhs are required is when the tribe has grown substantially enough in size that they need two of them (or potentially more). Their role doesn't change, they are both breeding males. The M tribe in SB is such an example. Nunhs often have a lot of responsibilities other than breeding, like teaching, supervising, or even leading for some of them, but that's not a requirement. They have such responsibilities simply because of their position of power and probably also because if they reached that position it's probably not only due to sheer luck but certain skills (martial yes, that too is important... but some like the leader of the U tribe in the Sagolii are very shrewd politically inclined). link to seeker lore
  23. Watching that casually unfold everyday on the NN on Balmung I've seen regular cries of joy from players stumbling on plots without anyone camping them. A couple of weeks ago, it was someone stumbling on a free plot without a timer. Most of the time though, it's the usual camping with adversaries.
  24. Plots go on sale pretty regularly on Balmung. All you have to do is camp the spot for hours and hope you click faster than the other people camping too. Pretty sure it's more or less similar on Mateus.
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