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L'ohba Tia

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Everything posted by L'ohba Tia

  1. The average person probably hasn't seen a primal and lived to tell about it, but there are people that know what they look like. The Immortal Flames send parties out to fight Ifrit that don't include the WoL, which is how Tristan and his brother encountered Ifrit. People do know that Bahamut is a primal. NPCs refer to him as an elder primal several times in the MSQ. Remember that the average person still thinks that primals are literally old gods in the flesh, and not aether ghosts. I'm fairly sure that Garleans see even Midgardsormr as an eikon. So even if they don't know who summoned him, or how he was summoned at all, a person seeing a massive dragon god pop out of a moon are going to assume he's a primal anyway.
  2. What about all the Miqo'te claiming Midlander names?!
  3. Races can all interbreed, but it doesn't happen often because of racial and cultural divisions. Interracial relationships are pretty heavily looked down upon, but that's something the RP community prefers to ignore. Ala Mhigans get flak because they showed up on Ul'dah's doorstep 20 years ago demanding homes and jobs, and then a lot of them turned to crime when they found out that jobs don't appear out of thin air. They put a lot of strain on Ul'dah's economy and cause a lot of violence as bandits.
  4. Illusion magic is a thing, but not something heavily emphasized by any of the magic schools available to players. They're used most heavily by the Sylph beastmen, but not exclusively, so that shouldn't stop you from using something similar on your character. There's an entire country of scholars and mages called Sharlayan that has access to all sorts of different magic types, so your character could easily be from there. Dancers as they exist in past titles aren't a thing in the lore yet, but you can very easily just say that you use magicks as you dance. They don't have to be tied into each other, but if you do want to tie your magic to your dancing then you can look at conjury. Conjury requires meditation, so you might say that dancing puts your character into a sort of meditative state that lets them use those magicks more effectively.
  5. There is racism and prejudice within Eorzea, yes. There's very obviously a stigma against Ala Mhigans that very few people bother to hide. And for Highlanders in general, it's a pretty common and offensive thing to accuse one of their parents of being Roegadyn. There's a ton of racial tension in Gridania toward Duskwights and Keepers of the Moon, who are considered by many citizens there to be savages. Miqo'te, despite how most people treat it in RP, insist very strongly that they are absolutely not related to cats in any way. So that's something that could be used as a racist insult toward them.
  6. Ninja obviously use magic. I'd imagine Dragoon jumps require some manipulation of aether, but I'm not sure if there's a hard confirmation on that. Bards are using magic when they sing. Warriors are using very similar abilities to Dark Knights, but focused on rage. Gladiators and Paladins are both using magic in at least some of their abilities. Flash, for instance, requires the user to focus aether at the tip of their blade. Machinists don't manipulate their aether on their own, but the aetheroconverter does it for them.
  7. Welcome! If you're looking for lore, just head to the lore section and look for Sounsyy's compilation posts. If you're curious about something specific, you can just ask there too. As for your questions about character pages, you mean the wiki? There's a help page there that can help you set things up. If you're looking for some connections, my character L'ohba also has a very traditional tribal background. It might be an opening to some interesting exchanges. I'm also no Sounsyy, but I can answer most lore questions. Feel free to throw me a PM!
  8. 1. I don't think anyone is going to get picky about Xaela names. As you said, they're pretty hard to get totally right, and very few people are even going to know if it's wrong. If you really, really want to be accurate, there's always the name generator in character creation, but I think that makes you lose out on personalization. 2. I'm not sure how the majority of the community feels about original tribes, but I could see it putting at least a few people off. As for a name, I'd just look into Mongolian family names and take some inspiration from those. 3. Magic in some form is pretty widespread. There's no reason Xaela wouldn't have some kind of magic, but it almost certainly wouldn't be exactly the same as the sorts common in Eorzea. The one example we have of Far Eastern magic is ninjutsu, so you could look at the lore of that for inspiration. Or you could just have a variety of conjury, since Elementals exist everywhere and in everything. 4. There isn't a ton of Auri lore outside of Xaela tribe names, but I'm sure Sounsyy will show up and post her compilation very soon if she has one. Otherwise, there's the information posted on the OF, and what's written on their page in the lore book if you can find a scan of it.
  9. The suffix exists for a reason. However insanely rare it might be to have that many boys, it's still possible.
  10. It's both. THE Warrior of Light is the main character in ARR and beyond, and they're called that because they reminded the GC leaders of the sort of bravery shown by the WarriorS of Light at Carteneau.
  11. The Enchiridion, and the Seventy-Two Articles of Halonic Polity are the most important books they read.
  12. Last time the forest got attacked by an outside force, the Elementals didn't retaliate against the Garleans bombing them. They started killing Gridanians instead. It's for the best that Omega and Shinryu didn't disturb them.
  13. His middle name, 'yae', signifies that he's in the Imperial line of succession. I guess it's possible for them to do another Nael situation, but I have a hard time believing Varis wouldn't recognize someone masquerading as his blood relative. And Theodred is Widargelt.
  14. The water is Shinryu's Tidal Wave attack in FFV. Whether or not it was even actually there, or floating above Gyr Abania, or what is up for interpretation. He's also not a Doman deity. He just so happens to kinda resemble a creature from Doman legend so they just called him that for convenience because the shinobi were calling him that. He's a dragon because Ilberd wanted something like Bahamut, not because he drew from the same legends the Domans were thinking of.
  15. I'm talking about what Hydaelyn and the Warriors of Darkness discussed about the Reflections and the Umbral Calamities. There have been seven Umbral Eras and thus seven Rejoinings. Arbert was told that creating a Calamity by killing the Warrior of Light would Rejoin his world and fuse its Lifestream to the Source, salvaging what remained of it before the void of light could swallow it.
  16. The Reflections that are gone are those that have been Rejoined. That's the purpose of an Umbral Era, and there have been seven of those so far. Where those worlds go isn't entirely clear. Elidibus told the Warriors of Darkness that their world's Lifestream would be fused with the Source and the life within it would have a chance to continue on, but we have no idea if he was being completely honest.
  17. The Reflections are exactly that, Reflections. The other FF worlds are connected to Hydaelyn and each other through the Interdimensional Rift, which we'll be seeing in Stormblood. The Rift is also apparently where the Ascians hang out.
  18. They're parallel, alternate versions of Hydaelyn. They have no connection to other FF worlds, and most of them are now gone.
  19. 1) Memory loss is really completely up to you and doesn't conflict with the lore at all. As far as the Calamity is concerned, still nobody remembers exactly what happened at Carteneau, if you want to involve that. 2) Keepers of the Moon are almost exclusively more tribal, and those that do enter society tend to be looked down on. You will definitely never, ever see some kind of Keeper noble in Ishgard. Gridania is more plausible but still highly unlikely given how xenophobic Gridanians are. Ul'dah is a place where anyone might potentially lift themselves up into a life of status, though. 3) Dragoon is very exclusive. There are only about a dozen still in active service, and most of those are known NPCs. But you could be a "Dragoon" who didn't cut it in training, or went AWOL, or might have learned a few techniques under the training of a proper Dragoon. Summoners are much harder to do, and require your character to have been present at the death of a primal. That means they either need Echo, or they need to be a total badass. Once you meet that requirement, though, it's not as hard. Y'mhitra has expressed interest all along in spreading the Summoner arts so they can be used in the modern age. 4) Unless your job is tied into your backstory, it's not going to be the entirety of your character. Anyone can switch from gladiator to lancer simply by switching their weapon, so it's not really tied to the core of a character. However, if your character is something like a Dragoon, that would end up being a heavy part of their character simply because of the culture and training that comes with being one. 5) Conjurers would have a lot of hooks, and could very easily lead to some open world RP. Astrologians with their fortune telling could give you a lot of opportunity for walk-ups, like offering to read fortunes and such. Scholars are one of those more exclusive jobs that lorewise would be harder to come across, though the Maelstrom is training some troops in those arts. 6) There have always been Au Ra in Eorzea, just not in large numbers. Travelers here and there. There are a few moments where they talk about an attempted genocide by Ishgard on Auri settlers who had come in the past. There are more now with the Doman refugees, though. There are also other possibilities for how an Au Ra could get to Eorzea. Hingashi in the Far East is still an independent nation, and trades with Thavnair, which trades with Eorzea.
  20. Thaumaturgy as we know it is an Ul'dahn philosophy, so being a native citizen of Ul'dah puts him in prime position to become one. Thaumaturges aren't simply mages that throw fireballs. They're priests of Nald'thal (excluding adventurers who have just gone there to learn to throw fireballs). So depending on what you want to do with him, he could have joined the Nald'thal priesthood at a young age. You say he wants power, which is the what the Ul'dahn philosophy is almost entirely based around. If you want more info on the Order of Nald'thal, you can check out Sounsyy's compilation in the lore discussion section. Edit: Just adding real quick that it doesn't matter much if your character is poor or an orphan. Money is everything in Ul'dah, but your lot in life isn't determined by how much you have at birth. It's a place where anyone can potentially make something of themselves. Two members of the Syndicate are entirely self-made. Lolorito, who began as a simple porter in another company, and Raubahn who's a refugee previously imprisoned on suspicion of being a Garlean spy. If they can make it to the Syndicate, Cain can easily become a thaumaturge in any number of ways.
  21. What about the entirety of Miqo'te lore? Ishgardian culture? The Lalafell in the WVR questline who just about backhands the girl being forced to marry him? Sexism isn't non-existent in Eorzea just because the military judges purely on merit. Miqo'te lore I've always trumpeted on OOC about its dodgy social structure (to which people have defended it OOC by saying it's not really sexist)...but it's not even brought up as an issue in the game world. At least, as far as I've consumed of the game, no character has gone 'This patriarchal tribal nonsense is nonsense'. SE are okay with dropping in rape but not making Seeker of the Sun a contentious political issue in-universe. Because it's their culture, and the vast majority seem to be totally fine with it. That doesn't mean it isn't sexist, though. In Seeker of the Sun tribes, women are still respected and fill the same duties as men, but it's still a patriarchal society at its heart. Keepers of the Moon don't even give their men real names, and kick them out of the house as soon as they're old enough to not die. That's sexist no matter how you look at it. But again, they seem to be fine with it since Miqo'te men seem to have a kind of inherent wanderlust. We've also seen a Miqo'te who wasn't happy with it. The Coeurlking. And it's totally possible we'll meet more someday. Had to underline because I had no idea how to quote just that. Right, so I can't speak to the Coeurlking because I only have as much lore from my slice of gameplay, but my issue is that YOU'VE said it's sexist, from an OOC standpoint. It's not tackled seriously IC, if at all. In respect of my original argument, then, rape is thrown in to the game without any other exploration of gender topics. It's used as a tool to sharpen da edge and make the game seem more 'real', when they have actual material (such as Seeker culture as you've pointed out) to use instead, without resorting to cheap tactics. It's not as if rape is constantly thrown in your face to make everything seem edgier. It's mentioned here and there as a realistic part of a world that isn't perfect. There's plenty of time to talk about sexism within the world, but that's not what rape is about. Rape happens. Especially in war zones and among pirates.
  22. What about the entirety of Miqo'te lore? Ishgardian culture? The Lalafell in the WVR questline who just about backhands the girl being forced to marry him? Sexism isn't non-existent in Eorzea just because the military judges purely on merit. Miqo'te lore I've always trumpeted on OOC about its dodgy social structure (to which people have defended it OOC by saying it's not really sexist)...but it's not even brought up as an issue in the game world. At least, as far as I've consumed of the game, no character has gone 'This patriarchal tribal nonsense is nonsense'. SE are okay with dropping in rape but not making Seeker of the Sun a contentious political issue in-universe. Because it's their culture, and the vast majority seem to be totally fine with it. That doesn't mean it isn't sexist, though. In Seeker of the Sun tribes, women are still respected and fill the same duties as men, but it's still a patriarchal society at its heart. Keepers of the Moon don't even give their men real names, and kick them out of the house as soon as they're old enough to not die. That's sexist no matter how you look at it. But again, they seem to be fine with it since Miqo'te men seem to have a kind of inherent wanderlust. We've also seen a Miqo'te who wasn't happy with it. The Coeurlking. And it's totally possible we'll meet more someday.
  23. Sanguine Sirens are very sexist last I noticed. Also an example of some female sexual predators, given that they're force-feeding that guy oysters.
  24. What about the entirety of Miqo'te lore? Ishgardian culture? The Lalafell in the WVR questline who just about backhands the girl being forced to marry him? Sexism isn't non-existent in Eorzea just because the military judges purely on merit.
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