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XIV Updated - SoF Nerfed!


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Steps of Faith is all about Logistics.

 

Getting the right people together ,getting the right communication down, making sure all of the check points are made. Sure, it feels fine when everything mixes together well, but that mix of all the right component isn't as easy as everyone claims it to be.

 

There's the bit that's hard to swallow: SE has the statistics for this, they know the time it takes for an average SoF queue to pop, they know the average abandon rate.

 

Seeming participation in Heavensward hinges on getting this trial completed? No. It wasn't wrong for them to nerf it. I do agree that providing more incentive would be nice.. but, honestly, what incentive is there for the Hard Mode Ramuh, Shiva, and Crystalis? Does SoF need its own Triple Triad Card?

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Seeming participation in Heavensward hinges on getting this trial completed? No. It wasn't wrong for them to nerf it. I do agree that providing more incentive would be nice.. but, honestly, what incentive is there for the Hard Mode Ramuh, Shiva, and Crystalis? Does SoF need its own Triple Triad Card?

 

The word is Desynthesis.

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I was one of those people who did the SoF duty finder on the first day, got a group that went "Oh, no, not this again!" and then asked "Who's been here before?" and then delegated cannons and important things to the people who had, and it was smooth and simple and fast.

 

But I stopped doing Trial Roulette because of The Chrysalis because that was too hard for most DF groups.

 

However, I apologize profusely if anyone was in SoF the day I went in as a tank. I tried to join a group of friends by intentionally queuing in progress, and of course, it was not the group I was trying to get in, but rather than just arrive and ditch, I thought I'd at least try and help out this poor bunch of complete strangers who were tank-waiting. Unfortunately, I'm sure I did more harm than good. I didn't have a clue what I was doing, hadn't played the class in oh six months, tried to do what I thought they did on the day SoF launched when I was healing, instead got stomped on, didn't understand at all how to dodge anything, just an absolute mess. I left without even explaining myself in shame, pretty much sure I was causing them more problems than they would have had 7-manning it. That being said, if you end up with someone like me in there getting stomped on, not knowing where the adds come from to pick them up, generally flailing, I'd wager it's still going to be rough going even with these new nerfs.

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RANT GET!

 

You elite raiders complaining about this move can go eat Moogle poms. SOMETHING needed to be done about SoF. Maybe not what they did, but something.

 

As I said before and will say again, a game needs hard content, but...

 

You Do Not Gate Your Main Story With Mechanics That A Pug Cannot Handle.

 

Do. Not. Do. It.

 

Make raids hard. Make dungeons hard. These reward people with loot. SoF was a kick to the crotch and a badly-timed design choice. People who have gone from the game will be coming back for the expansion, minus a good chunk of change from their wallets, and the first thing they'll hit is SoF... right when they are relearning the game. And wanting to see the new zone they paid for. And wondering how the hell to do this thing... and getting no loot or nothing after it, just a thumbs up from SE to let them get to the new content.

 

This is a textbook example of gating, and doing it wrong. Wildstar did this. Wildstar suffered deservedly for it. Carbine tried to make a game for Da Leet Folkz, and... smack.

 

No, I don't wanna hear about your 1337 Skillz. You did it fine? Fine. You've been playing nonstop for months. This isn't your issue. It's the issue for hundreds of people who want to get what they paid for, are returning to the game, and find this monster of an instance gating them.

 

Don't mess with people who have just put money in your hands when they are still in the "oh, lookie!" phase, and quite willing to take it back.

 

END RANT.

 

We now return you to your regularly scheduled Bard.

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Comparing Steps of Faith to Wildstar's gating isn't fair in my opinion. Nor does it have anything to do with 'elitism' for people to not want content to be made simple to the point where it becomes very trivial.

 

I can understand why they did it but it risks setting an unfortunate trend. We've already seen Pharos Sirius hit with the nerfbat and that was completely optional. It wasn't tied to the main scenario quests.

 

Wildstar's 'gating' was criticised so heavily because it literally involved completing every dungeon within a strict time limit, lots of grinding and a reliance on gathering thirty nine other players who had gone through the attunement process to even enter a raid in the first place.

 

From what I've hear they've since changed that but...a slightly challenging mandatory instance just doesn't compare as far as I'm concerned.

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Comparing Steps of Faith to Wildstar's gating isn't fair in my opinion. Nor does it have anything to do with 'elitism' for people to not want content to be made simple to the point where it becomes very trivial.

 

I can understand why they did it but it risks setting an unfortunate trend. We've already seen Pharos Sirius hit with the nerfbat and that was completely optional. It wasn't tied to the main scenario quests.

 

 

But that's the point.

 

I agree that Pharos didn't have to be nerfed. The only thing Pharos gates is... other instances. Not the main story. Not... an entire new zone full of wondrous flying mounts that we are gonna pay more for.

 

A game does need challenging content, but this is a very, very delicate time for FFXIV. It's not just a patch with a new raid and dungeon. It's not just adding the Ninja. This is their big investment, what they're using to keep us subscribed and pull in lapsed and new customers.

 

I DO compare this to Wildstar, because I remember what a smack it was doing just the FIRST dungeons in that game. We're talking a difficulty curve that could launch things into orbit.

 

SoF was going to be a smack like that.

 

You're going to get your challenges - wasn't it already said that level 130 gear was going to stop being useful after level 55, you know, which will take all of 1-3 days for a lot of people to get to.... and then it's back to needing new dungeons and instances for gearing up.

 

Meanwhile, some people who don't wanna hit the Challenge Wall yet... YET... are just going to be happy flying around on dragons and griffins and chocobos, like they paid $30 to $120 to do. Let these people have their fun. Don't gate them. They're helping to pay for the game as much as you are. THIS is why I compared it to Wildstar, because this was the lesson that Carbine needed to learn: Filthy Casuals Also Have Money. When everyone's done flying around, they'll come back down, learn the new content, and enjoy the challenges.

 

Give them this chance.

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I for one am jumping for joy that SoF got nerfed and here is why.

 

I'm a nice guy, except for when it comes to PVE. When it comes to PVE I fully admit to being a complete and utter asshole. I'm the type of player who will look up videos of a fight, study it, and know what to expect before I attempt to join a que. I've played mmorpg's for years now, and on several games have been a serious raider. Not in this game, but on others like WoW, SWTOR etc.

 

So when I go into a trial or dung or whatever, I know what the fuck I'm doing. I got too much shit that needs doin to be wasting my time wiping on stuff I know -I- am capable of beating. And so it infuriates me to no end when people cant learn simple mechanics. Content that has been out for months now, and people are still just running into a brick wall head first and hoping for the best. That's not how shit works, most places have mechanics, and if you cant do them, you fail.

 

In short, I'm glad it was nerfed, and would rather it be dumbed down so that for those who can't perform the most basic of tasks wont prevent me from getting my daily and gtfo.

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I for one am jumping for joy that SoF got nerfed and here is why.

 

I'm a nice guy, except for when it comes to PVE. When it comes to PVE I fully admit to being a complete and utter asshole. I'm the type of player who will look up videos of a fight, study it, and know what to expect before I attempt to join a que. I've played mmorpg's for years now, and on several games have been a serious raider. Not in this game, but on others like WoW, SWTOR etc.

 

So when I go into a trial or dung or whatever, I know what the fuck I'm doing. I got too much shit that needs doin to be wasting my time wiping on stuff I know -I- am capable of beating. And so it infuriates me to no end when people cant learn simple mechanics. Content that has been out for months now, and people are still just running into a brick wall head first and hoping for the best. That's not how shit works, most places have mechanics, and if you cant do them, you fail.

 

In short, I'm glad it was nerfed, and would rather it be dumbed down so that for those who can't perform the most basic of tasks wont prevent me from getting my daily and gtfo.

 

And not even just running into a brick wall but flat out refusing to perform any mechanics at all after being explained. I'd have to be relieved for it being nerfed too because the arguments caused with random people in DF for this possible eight minute run isn't worth it.

 

Do I still like it? Of course I do. I found it different than a regular dungeon and had a fun time overall. I failed, a bunch. Especially with his feet. But I kept at it with my guildies and we tore through it in under eight minutes - now it's just a thing of the past for me which I hope that SE provides more in the future. It's something different. 

 

But it's as Caleb said, there's mehanics involved in this trial as there is in any other dungeon- whether we're talking about FFXIV or any other MMO. If you need help; just ask. There are plenty of people out there who would have it previewed in Party Finder and even more so people you may know personally who wouldn't mind having you around.

 

What I don't condone though, and had to tell some who wanted mine or friends help, is carrying people. I'll help you run through this thing, walk you through how to do it and make sure your screen isn't full of dragon butt while doing it - but I won't carry you and let you walk away from SoF without learning something of the fight.

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Uncomfortable question time:

 

How many people were wiping because they themselves didn't understand or couldn't perform the mechanics? How many times did you wipe because someone else didn't know what they were doing? Did they continue to fail even after explaining?

 

Did you then take over the role to do it correctly?

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Uncomfortable question time:

 

How many people were wiping because they themselves didn't understand or couldn't perform the mechanics? How many times did you wipe because someone else didn't know what they were doing? Did they continue to fail even after explaining?

 

Did you then take over the role to do it correctly?

 

I jumped into Steps of Faith the day it arrived without knowing what to expect. I figured out what to do pretty quickly and the group I was in ended up completing it on our second attempt.

 

I ran it a few times after that purely for my own enjoyment because I found the place intriguing and fun. If people didn't know what they were doing I offered friendly advice. If they still didn't listen I cut my losses and left.

 

Then I tried again later. It's an approach I've taken with pretty much every piece of content in the game. Sometimes I'm left with a group that can't be salvaged, other times I get lucky and we one shot stuff or succeed after a few failed attempts.

 

I feel as though some people let themselves remember the negative experiences and then ignore the good ones. The probability of someone getting a bad group in every other run is pretty low - especially given how FFXIV's community has been widely praised across many sites for being one of the most friendly and helpful out of all the current mainstream MMO's.

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I think that just fixed my disconnect. Steps puts the onus entirely on the players to not fuck it up. Compare pressing a button at the right time to, say, dodging Landslide or positioning meteors or doing lots of other mechanics. It's typically Thing Happens > Player Reacts.

 

Steps is just Player Acts. Fucking up snares and Dragon Killers? Entirely someone's fault. You can't claim lag made you eat Landslide, or awkward positioning made bombs get you, and a lot of the standard excuses (I didn't see it, or didn't notice, or stood in AoE, or whatever) fall off. It's you, the button, and the dragon, and fucking that up is entirely on the person fucking up.

 

I'd liken it to the added pressure of tanking - People shy away from responsible roles in public because no one wants to be That Guy who wiped the group by making mistakes. Steps of Faith made a whole instance out of it, and typically puts the blame right on the DPS players.

 

...or I could just be guessing.

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Sounds a lot like the Ultros fight - putting the Onus on the DPS to be in front of Ultros when imped so they can collect that water, and then using it on Typhon to interrupt him.

 

The big issue, again, is the punishment for failure. Ultros does it once with no complications (and if you have three DPS on the ball, the fourth can slack and be fine), and then again while Typhon is splitting the stage into slowly rotating halves (which is less forgiving). And if they fail? Typhon sneezes everyone off and you get to start over right away.

 

Meanwhile, Steps has you waiting until Vishap makes his slow trip until the end and the watching of an unskippable cutscene before you can try again.

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Depends on the dps really. Most* would prefer a tank and/or healer to take 2 of the 3 "mechanics". Cannons or Giantkiller.

 

A lot of people seem to never get cannons/snares the very first time for some reason.

 

I have a -lot- of Duty Finder/Trials Roulette Steps clears when people don't drop at the beginning or at the first wipe. The 2nd run is when it seems people get it and it works. For most.

 

Then you have the derps and those times I can't help it.

 

It's like when WoD has issues. I wish I could carry up to 23 people but I can't. So I just deal. And silently or linkshell bitch about how much it hurts.

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Uncomfortable question time:

 

How many people were wiping because they themselves didn't understand or couldn't perform the mechanics? How many times did you wipe because someone else didn't know what they were doing? Did they continue to fail even after explaining?

 

Did you then take over the role to do it correctly?

 

I queued as Tank. I have the easiest time around there. Bring 'em in front for the cannons to rip 'em.

 

Only time I had problems was to dodge Vishap's swinge and other things like that.

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It took my group....two? Three? On day one. It was partially-preformed, myself, both healers, one tank, and another dps were all from my FC. The rest were pugs but not idiots. After the first wipe where we spent the time going "what the hell are we doing" we got it together and didn't push fast enough the second time, but then nailed him on round three. This after unknowingly gimping ourselves by having me and my fellow DRG--of which we were the premier DPS of the group because of our ilevels--spend the fight on cannons. But we were magnificent cannoneers, let me tell you now. I still wish I got to do cannons all the time whenever we do Steps now, but I'll settle for stabbing the shit out of the dragon and then pushing the Big Buttons.

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I still haven't done SoF.  I guess I won't have to do the pre-nerf version! \o/

 

That's a shame - you'll miss out on all the fun! As hectic as some people found it the need for mechanics to be adhered to tightly made it truly feel like a race against time. I'm glad I got to experience it early on in all its glory.

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In response to Warren:

 

Did it with a bunch of randoms day one at about 11 am. Took us 3 tries, 1 to see what was going one, a 2nd to try and organize and the 3rd to put it into the coffin. Luckily the insane people that can do Steps of Faith at 11 am on a Tuesday tend to be the ones that listen and are actually looking to clear instead of carry so they actually listened to strategy and advice.

 

I was the one that took charge to formulate the strategy and thankfully my standoffish attitude didn't turn them away.

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