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Trying to recreate the essence of one of the most famous FF pairing? Sky pirates!?


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[align=center]Meet:[/align]

[align=center]Gal Kamille[/align]

 

 

[align=center]m5zB6fk.png[/align]

 

[align=center]What I am looking for:[/align]

Quite simply, what I am looking for, is to recreate more or less the Balthier/Fran(from Final Fantsy XII) dynamic but in FF XIV. Balthier, the dashing sky pirate, and Fran, his exotic, magical partner in crime. My character, Gal, would take the role of Fran. Powerful in magics, is an Duskwight exile, banished from the caverns of her people, she's roamed the land, somewhat lost, until she finds you, dashing, handsome(or not), smuggler/pirate/thief/criminal/mercenary(?). Both our characters bond, at first, a friendship and partnership. Your talents, Gal's magic, together, a life of crime, fun and action ahead of them. I do not want romance to be in the cards, if it comes, so be it. Perhaps it would even be healthier if their romances are outside of the partnership with other people. But our characters would be a duo(perhaps trio?) of misfits, slowly building themselves a reputation!

 

Gal would fit the role of the mage of the duo. Of a few words, usually is a second thought, an accessory to the leading man. Of course, most know that without her, the dashing man would be incredibly weakened. 

 

 

In the OOC side of things, I've only just begun playing the game, I'm at level 18, but really enjoying what I have been doing. Anyone who would be apprehensive about my level know that I tend to become fiercely loyal to my MMOs when I start them. I want my character to succeed, both in and out of RP, and I want to do everything that FF XIV offers, so I will be playing the game as much as I will be RPing. If whoever answers this ad is knowledgeable in all things FF XIV, that would definitely be a bonus, but it is definitely not a prerequisite. Gal is very much my main character, my only character that I am actively playing. If you want to be her partner in crime, I would rather the character you use be your own main character. I'm ready to invest a lot, hopefully my future partner is as well.

 

I will gladly answer any question any of y'all would have.

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Not sure Duskwights still live in the caverns. Not going off of some recent information someone managed to ask about Duskies in the recent PAX. From the sounds of it the underground city went into disrepair not too long after most of the city returned to the surface. I'm not sure on the details but if I find where I heard this from I'll be sure to link it here for you. 

 

Also not sure where at on the time line this is but going off of the state of the ruins in the Palace of the dead.. i would assume they have been gone a while. Again I'm not going to even begin to say I know everything about lore but this is something I heard recently. 

 

Feel free to take it or leave it as even in the race's wiki they say they live underground. *shrugs* who knows, just felt like giving you a heads up but I doubt anyone would question it to be honest. 

 

 

But on another note... I can't give you the pirate character you are after but if you are seeking other connections by all means. Always looking for other Duskie connections. ^^

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Well thank you for your constructive comment, I simply based myself on the actual information in the character creator, the second paragraph says that their cave-dwelling ways persist...:

 

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Bear in mind that the character creator is not the be-all and end-all. When someone like Fernehawles makes a statement at a major convention (or even on the forums), it's important to take note of what he's saying. That's the guy who does the localization for the English version of the game.

 

With that said, if you want your character to still be living the cave life, by all means. No one is going to tell you to stop. What Fernehawles said doesn't necessarily mean that Duskwights can't live in caves, only that Gelmorra isn't a functional entity at this point. So if they're living in caves, it won't be the relatively posh caves in the Gelmorran style.

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Not sure Duskwights still live in the caverns. Not going off of some recent information someone managed to ask about Duskies in the recent PAX.

Bear in mind that the character creator is not the be-all and end-all. When someone like Fernehawles makes a statement at a major convention (or even on the forums), it's important to take note of what he's saying.

 

(Duskwight still live in caves. They just do so in smaller family units or isolated communities. They just don't live in their massive subterranean city-state, Gelmorra, anymore. That's all Fernehalwes said (it was my question btw) that the Gelmorran civilization slowly died out over time and the Duskwight were forced to leave. He never said that they didn't go live in different caves. Sources below.)

 

The two most prominent Elezen clans are the forest-dwelling Wildwood Elezen' date=' who make their home in the Shroud, and the reclusive Duskwight. The former have a long history of cooperation with the Hyur, having jointly formed the forest nation of Gridania, while the latter [b']have long since eschewed contact with other races to pursue their own path in the shadowy seculsions of Eorzea's deep tunnels and caverns.[/b] As such, the Wildwood and Duskwight each consider each other traitors to their race, and tensions between the two clans continue to the present day.

Making their home in deep forest caves and caverns for centuries' date=' the Duskwight Elezen are the descendants of those who parted ways with their brethren after the founding of Gridania, choosing instead to remain in the stone-hewn chambers of Gelmorra [b']and seek out new subterranean sanctums.[/b] Shunning the fetters of government and society, a great majority of the Duskwight keep wide berth of the city-states, with some even resorting to brigandry as a means of survival. As a result, they are often looked upon with scorn by the citizens of Gridania, and those who have chosen to make their home in the city often suffer undue discrimination at the hands of their neighbors.

For the past several centuries' date=' the Duskwight Elezen have lived in the woodland caverns of Eorzea.[/b'] These cave-dwelling Elezen are the descendants of a branch that split from the main Wildwood clan during the founding of Gridania. The Duskwight despise the "shackles" of urban life, and it is not uncommon for this reclusive people to avoid the city-states altogether.

Centuries ago' date=' a number of Elezen sought out a life of peace and seclusion in the depths of Eorzea's caves and caverns. Today, they are called the Duskwight, though to their Wildwood cousins they are known simply as the "Greys," after their preference of darkness and stone. As part of their physical adaptation, the Duskwight have developed an acute sense of hearing, capable of detecting the faintest of sounds. This natural gift grants them uncanny awareness, which many have put to exemplary use in the field of hand-to-hand combat. [b']The cave-dwelling ways of the Duskwight persist today, with some among them turning to robbery and pillaging to survive, earning them the scorn of their woodland relatives. There are few differences between the genders, but Duskwight males are often regarded as being more stern and authoritative of the two, while females are often regarded as the more passionate and unyielding of the two.

The Duskwight are cousins to us Wildwood' date=' and the same blood of the first Elezen courses through both our veins. We are not entirely unlike in appearance, but generations spent in the darkness of caves have created rift enough between our ways of life. Mind you, I bear their kind no ill will. I simply keep the records. And the records state that the Duskwight are generally believed to be...shall we say, unruly, and stubborn. Many turn to thievery and banditry to survive, and are seen as a disgrace to the nobility espoused by the Wildwood. Should you encounter any beyond a city's boundaries, you had best be wary.[/quote']

Similar in height and build to their Wildwood cousins' date=' the defining trait of the Duskwight is the color of their skin, which has come to take on darker hues after generations of calling shadowy caverns home. For the selfsame reason, they also possess an evolved sense of hearing - their ability to ascertain the source of a sound with unerring accuracy, unaffected by echoes or reverberations, is often likened to that of the shadow-dwelling bat.[/quote']

The customs of the subterranean city of Gelmorra are still practiced by the Duskwight to this day' date=' from architectural advances developed to stake out comfortable residences in dank, humid caves[/b'] to mystical wards that serve to stave off the wrath of the Elementals. The Duskwight-fashioned pomanders - urns engraved with mystic glyphs of great power and filled with fragrant herbs - are an art without parallel in the realm. Duskwight cuisine is famous for its use of Mun-Tuy beans, a staple food in the subterranean depths, where they grow in abundance with no need for sunlight. That these dishes have come to be considered a Gridanian delicacy is an ironic twist, given the history between the two clans.

Oh' date=' the ruins you see down there are part of the ancient subterranean city known as Gelmorra. For Duskwight Elezen such as ourselves, it represents a valuable and unexpected opportunity to learn more about the settlement where our ancestors once dwelled.[/quote']

My work here is far from done' date=' but this discovery brings me one tantalizing step closer to realizing my dream; the restoration of these ruins, and their reestablishment as a settlement for the Duskwight Elezen. Gridanians have long perceived my people as outcasts and brigands, yet if we Duskwight can return a measure of prosperity to this fallen city, we would no longer need to resort to common theft or banditry in order to make ends meet. Imagine it![/quote']

 

Here's the quote about Gelmorra that's being referenced:

Q: How did the Gelmorran civilization actually come to an end?

 

A: This is a really good question and something that we haven't touched upon. In the lore book we pretty much say that here's what happened, here's when it ended, kind of, when people left, but we never talked about that process. Why did it end? If half of the Elezen are still down there, the ones who became the Duskwights, why didn't they just stay down there? So how did that civilization end?

 

First off, Gelmorra worked. When the elementals first told the Elezen and the Hyur who resided in the Twelveswood "you need to get out now", they all went underground and created the Gelmorran civilization. That was created not just by the Elezen and not just by the Hyur, it was a combination of both of their knowledge. Because they worked together they were able to create this civilization and because they worked together it worked. Many many years later when the elementals had second thoughts, "okay you guys have shown us that you can live peacefully amongst nature you can come out now." The Hyur were the first to leave. Then the Elezen who were happy to go back out into nature where they used to live. But, by that time for a large population that had become their home, and the Elezen having a lot of pride said "no, this is our home. The elementals already kicked us out once, we made this, this is our home. We want to stay here."

 

They felt betrayed by their Elezen brethren and the Hyur that had helped them create the city. Being very prideful of their city and their civilization, they stuck around and tried to keep things running. But you had a giant city underground that needed pretty much everyone in it to keep it running. But when 75% of the population leaves, things start to decay. They tried their hardest, but things started to break down. Things couldn't be fixed. They couldn't make new things. Not enough people were there to tend to the Mun-tuy farms so they started running low on food. Even though they wanted to stay, they were forced out. They still blame that on the Wildwood Elezen and the Hyur because if they hadn't left they still would've had their civilization. The loss of their civilization wasn't instant, it happened over many generations, and it was something that really drove the Duskwights to hate the Wildwoods. The Wildwoods couldn't understand why they were hated, and that's where all of the "subtle" conflict between those two clans within the same race comes from.

 

 

 

 

On topic, Gal, unfortunately I'm on Balmung mostly and my Mateus alts are more uhh law-enforcement focused. That said, Balthier is one of my favorite FF characters so I really hope you find what you're looking for! Best of luck! Do the leading man's partner-in-crime-and-everything-else proud! ^^

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I can't quite offer what you're looking for as I don't have a main, per se, but I'm likewise a big fan of the Balthier/Fran dynamic and so I'll post anyway for if all else fails.

 

My Limsa Bayard is more about sea than sky, as far as pirating goes, but he hits a lot of other beats you mentioned, in that he is dashing (or thinks he is, at least!), a smuggler, and very much capable of platonic relationships with women. Matter of fact, he would more than likely lean toward that with an Elezen. As an RPer, I am incredibly fond of these sorts of bonds myself, and often find them more dynamic than romance.

 

Additionally, Bayard has lowlowlow aether usage at his disposal and keeping magic users around is all too often a necessity. He's also curious about things and has rarely interacted with Duskwights, so finding reason to speak with her to start would be simple enough.

 

OOC, he's a level 34 white mage for OOC reasons (my core friend group needs moar healers for PvE) but will eventually be leveled as rogue for the purpose of RP.

 

I play him often, but as I said I do have other characters, so if this doesn't suit you, best of luck in your search. :thumbsup:

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staying back on topic and out of caves: you might be interested to know, you can actually get the title Sky Pirate displayed on your character, by completing an entire raid questline centered around - you guessed it - sky pirates:

 

https://ffxiv.gamerescape.com/wiki/Category:The_Shadow_of_Mhach

 

by the time you get to 60 the 24-man daily roulettes will probably be a thing, which should make finding groups for it easier. there's also level 60 sky pirate-themed gear on the market board. enjoy :D

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