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The New Classes


E'irawen

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I think Dark Knight will be an Au Ra unique class for a few specific reasons:

 

  • Ishgard is pretty  "Hollier than thou" country or state, so it's unlikely they would work or even remotely think of using Dark Magic.
  • Ishgardians are getting Astroligian hand's down because they have an astro lab.
  • Machinist look's like it will be associated with Cid and his Ironwork's company. I expect Cid to be the teacher since he is a mechanic/uses machines.
  • The dev's will at least make ONE of the classes have an Au Ra instructor.

Following that train of though, Dark Knight will be (if it ever is) an Au Ra class with ALOT of lore pertaining to both it and Au Ra culture probably.

 

In other word's, Dark Knight might get race locked like Dragoon.  xD

 

This is just a theory though. I dont know if this will actually happen, but I did do alot of thinking on the matter.

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I wouldn't say yet. There has been no lore presented at this time to say anything on the matter.

 

With that said, Ishgard's native race is mostly Hyur/Elezen so if they follow the same root that they did with Dragoon be locked to Ishgard only techniques, then it will probably have the same race locks on it. This is a maybe however as I dont know nor does anyone know yet exactly what Astroligian lore entails.

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The race/nation lock to classes doesn't stop people from RPing stuff like Miqo or lala dragoon. Like Tom Cruise in the Last Samurai.

 

Nor should it be, in my view. <3 If these classes were meant to be race-locked, they would have been by the devs.

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I wouldn't say yet. There has been no lore presented at this time to say anything on the matter.

 

With that said, Ishgard's native race is mostly Hyur/Elezen so if they follow the same root that they did with Dragoon be locked to Ishgard only techniques, then it will probably have the same race locks on it. This is a maybe however as I dont know nor does anyone know yet exactly what Astroligian lore entails.

Considering what little we know of the events of Heavensward, it seems fairly likely that by the end (or beginning or middle, we really don't know) of the 3.0 MSQ Ishgard and it's related lore/classes won't be quite as restrictive as it presently is.

 

I'm choosing to not use the term "race-locked" because that's simply not a notion explicitly supported by lore. A slant absolutely exists, and to an arguably extreme degree, but still.

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The race/nation lock to classes doesn't stop people from RPing stuff like Miqo or lala dragoon. Like Tom Cruise in the Last Samurai.

 

Nor should it be, in my view.  <3  If these classes were meant to be race-locked, they would have been by the devs.

 

By the same principle that it's not theoretically impossible for a white dude to train as a samurai in Imperial Japan. It still remains strange.

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The race/nation lock to classes doesn't stop people from RPing stuff like Miqo or lala dragoon. Like Tom Cruise in the Last Samurai.

 

Nor should it be, in my view.  <3  If these classes were meant to be race-locked, they would have been by the devs.

 

By the same principle that it's not theoretically impossible for a white dude to train as a samurai in Imperial Japan. It still remains strange.

Oda Nobunaga was one of Japan's most powerful and influential warlords, and an utterly revered historical figure. And one of his personal retainers and bodyguards was an African slave/servant who Nobunaga liked so much he officially bestowed upon him the title of samurai.

 

Like the saying goes: truth is more snowflakey than fiction.

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Just on the topic of Dark Knights, I wouldn't automagically assume that they're related to Ishgard simply because it's coming with Heavensward. This game has been pretty good at dropping hints of what's to come (looking at you, Thancred bein' a badass). 2.5 is very likely to include a pretty decent amount of lore on the Void/Darkness given that we're going to the World of Darkness.

 

Seeing as how 2.5 is supposed to lead us directly into Heavensward, I think it's not too strange to think that Dark Knight is going to originate from something that happens in the MSQ (the end of 2.4 MSQ talks about the Isle of Val disappearing into the Void)/World of Darkness rather than being some Ancient Art That Nobody Has Talked About Yet. They like to include a lot of foreshadowing for things as opposed to suddenly dropping a ton of info at once.

 

As for Astrologian, there's a big part of me that thinks it's actually Dravanian magic as opposed to Ishgardian. It seems suspiciously good at tracking the movements of Dravanian forces. Perhaps Ishgard stole the secrets of it from the Dravanians long ago. After all, a War started over something. 

 

On top of everything else, the dropping of classes from the new jobs makes me think that the jobs themselves are a lot less "special snowflake" compared to things like Monk and White Mage. More along the lines of Ninja where yeah, you're a total badass for completing this training, but a Ninja isn't some mythical job.

 

It'd be really interesting if, for instance, opening the World of Darkness allows access to a wider array of Void-oriented spells and we see the beginnings of Dark Knight becoming a combat style with the end of 2.5/2.5 part 2.

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Machinists will single-handedly ruin combat RP.

 

Yeah I'm trying to think how anyone can face off against guns and drones if you're a melee combatant. Can't always be "aether" esp for characters such as mine who are all physical. Mages could counter machinists probably.

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Machinists will single-handedly ruin combat RP.

 

Yeah I'm trying to think how anyone can face off against guns and drones if you're a melee combatant. Can't always be "aether" esp for characters such as mine who are all physical. Mages could counter machinists probably.

 

 

Has the Matrix taught you nothing?

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Machinists will single-handedly ruin combat RP.

 

Yeah I'm trying to think how anyone can face off against guns and drones if you're a melee combatant. Can't always be "aether" esp for characters such as mine who are all physical. Mages could counter machinists probably.

Good storytellers can easily write a combat scene together that works, because 'machinists will shoot melee 2 death and win' just...well it's a bit silly to leave it at that if you want to write a fight scene and have a could time.

 

The machinist can miss. The gladiator's shield can catch a bullet. The pugilist can hoof it to some cover and get lucky while trying to approach -- and these are just things off the top of my head. Depending on the specific encounter/fight/combat scene, there may be a bunch of other variables that can result in one outcome or the other. OR MORE.

 

Use your imaginations! Get clever with your writing, scene direction and storytelling! Make it work with your partners!

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How a fight involving a Machinist would occur depends on the specific rules of that instance, too. If this isn't for self-defense (a simple sparring match, for example), weapons and magic may just not be allowed. So you wouldn't even have to worry about it. As for a life or death situation, or if weapons are being used for sparring (perhaps with paintballs or just aether?)...

 

Purely going off of in-game animations, Machinist doesn't seem like it's some Western rapid fire, bullet hell-esque type of shooter. Its gun is more akin to a hand cannon if anything -- that is to say it fires shots kind of slow. It's not a gatling gun. (You could blame this solely on the GCD, perhaps. But story NPCs are typically careful with their shots as well.) This provides enough room for error, enough time to dodge, or to have something external ruin their focus.

 

In short, as others said, get creative. If people could have decent combat RP in other MMOs with guns & magic, it should be fine here, too... Provided the people involved collaborate well.

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Consider, too, that in the opening cinematic of this very game, a Warrior has his helmet blasted off and is under immense duress until Ninja Bard casts a shield over him (and has arrows that kill more instantly than bullets somehow).

 

He also still has fabulous hair despite the helmet.

 

Just by that simple example, it's pretty obvious that ballistics has next to no relevance here. It can be written around with a minimal amount of imaginative effort. <3

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It's not even just that.

 

We're talking about a blast from a Garlemald firearm that is of superior tech to anything that can be manufactured in Eorzea.

 

Likely we're going to see firearms that were 1600-1700 era from the Machinist. Not exactly the most precise, nor the most functional, pieces of equipment in the history of ever.

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There's no point trying to draw a parallel between Eorzean technology and real-world technology. Their guns are not breach-loaded nor do they ever seem to actually physically reload them in any way (could just be an animation issue, but still). In this cutscene:

Merlwyb fires several shots in quick succession with no visible magazine. That alone puts them on a different level from real-world firearms.

 

They're guns because guns are cool. That's basically all there is to it.

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Have you guys seen FF7: Advent Children?

Alot of guns are being used, but the rules are different in the world of Final Fantasy. If you are badass enough, dodging bullets, parrying them, cutting them in halves etc. are all part of your skillset.

 

A bullet still kills, but there are ways to avoid getting killed by one, just like there are ways to avoid getting killed by a blade.

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