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What do you do to earn gill?


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I will be honest, most of this still sounds like gibberish to me. I don't even know what the "end game" or "end game crafting" is. I like to craft though I am very disappointed that things here cannot really be customized and the things (clothing/armor) that I can craft aren't very pretty.

 

I too would like to one day, probably 3 rl years from now, own a house. Is there some sort of FFXIV for Dummies that explains everything simply? I found a really nice guide ABOUT crafting but it still doesn't make much sense.

 

Side note: I am terrified of dungeons and raids, never having done it I just imagine people yelling at me and making me feel bad. My lovely FC members have offered to help teach me but yeah, for a game it is REALLY intimidating.

 

Endgame, in regards to crafting, is the stuff you can start to make once you hit 50. Preferably in ALL the crafting classes. There's items of increased difficulty that you can start to make that require a minimum amount of the crafting stats, and the cross-class skills from several of the other crafting classes is more or less required.

 

Unfortunately, this often includes some of the more vanity-oriented items like swimsuits and the like, which is why they often tend to be so pricey on the market. All character customization from a visual sense comes solely from mixing and matching gear (which oftentimes requires levels in some class or another), dying the dye-able gear, and personal cosmetic stuff like haircuts and the like from the aesthetician. it's no All-Points Bulletin or Champions Online customization, but it's okay.

 

The crafting guides are... oddly set up. They're all about what Guildleves you should take due to the ease of crafting/buying the required items. The ones I use usually give you an option at the bottom of each level spread saying which item you can make for "grinding." Example, "make silk." Thus, I get the mats to make silk, set my character to make 99 of them, and then go off to do laundry or something.

 

Dungeons and such are another beast. I would definitely take up your FC-mates offer to run a few. Most of them aren't too bad, and having people willing to help and work with you will definitely help boost your confidence at running them. A far cry better than getting some random Pick-up-Group full of folks who expect you to know the dungeon and be able to speedrun it.

 

And the best thing I can offer? Just ask for help. In your FC or here on the RPC. You'll probably find at least one or two people willing to help you out, if not more.

 

Thanks for the information!

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Certain vanity items absolutely require one person in the chain to have leveled a specific crafter class to 50 because certain items in the craft requires items to be desynthesized. You can only desynthesize stuff once that specific craft is 50 and you have to level your desynthesis level on top of that.

 

Crafting endgame is a game all in itself.

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Most of my gil is made through spiritbonding. Since you're not 50 yet, buy the 35+ crafting/gathering gear from the vendor NPC in the Observatorium area in Coerthas (Ignore the accessories, unless you can craft them. You can at least buy Wolf Earrings from the NPC in Ul'dah near the marketboard.), get into a spiritbond party at Urth's Fount, kill them mobs, get the moneys.

 

As long as the gear is 35+, it'll spiritbond in half an hour or less, if the party is pulling consistently.

 

Once you're high enough to wear the 45+ gear, switch to that for a chance at materia IVs.

 

Materia prices have been dropping, but you should at least double what you spent. Get a single Command IV or Control IV, and that's 200k~ right there.

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You can only desynthesize stuff once that specific craft is 50 and you have to level your desynthesis  level on top of that.

 

Actually, I believe you unlock desynthesis at level 30, but all the good desynths are at the higher levels. Otherwise you're just going to get the basic mats, crystals, and the occasional low-level demimateria.

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You can only desynthesize stuff once that specific craft is 50 and you have to level your desynthesis  level on top of that.

 

Actually, I believe you unlock desynthesis at level 30, but all the good desynths are at the higher levels. Otherwise you're just going to get the basic mats, crystals, and the occasional low-level demimateria.

Mmmm I don't know. I had certain leveled crafts that weren't -quite- 50 and they wouldn't let me desynth. Or maybe they were <50. Though I don't think you can desynth items like artisan glasses or the allagan equipment with only a level 30 goldsmith

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I will be honest, most of this still sounds like gibberish to me. I don't even know what the "end game" or "end game crafting" is. I like to craft though I am very disappointed that things here cannot really be customized and the things (clothing/armor) that I can craft aren't very pretty.

 

I too would like to one day, probably 3 rl years from now, own a house. Is there some sort of FFXIV for Dummies that explains everything simply? I found a really nice guide ABOUT crafting but it still doesn't make much sense.

 

Side note: I am terrified of dungeons and raids, never having done it I just imagine people yelling at me and making me feel bad. My lovely FC members have offered to help teach me but yeah, for a game it is REALLY intimidating.

 

Endgame, in regards to crafting, is the stuff you can start to make once you hit 50. Preferably in ALL the crafting classes. There's items of increased difficulty that you can start to make that require a minimum amount of the crafting stats, and the cross-class skills from several of the other crafting classes is more or less required.

 

Unfortunately, this often includes some of the more vanity-oriented items like swimsuits and the like, which is why they often tend to be so pricey on the market. All character customization from a visual sense comes solely from mixing and matching gear (which oftentimes requires levels in some class or another), dying the dye-able gear, and personal cosmetic stuff like haircuts and the like from the aesthetician. it's no All-Points Bulletin or Champions Online customization, but it's okay.

 

The crafting guides are... oddly set up. They're all about what Guildleves you should take due to the ease of crafting/buying the required items. The ones I use usually give you an option at the bottom of each level spread saying which item you can make for "grinding." Example, "make silk." Thus, I get the mats to make silk, set my character to make 99 of them, and then go off to do laundry or something.

 

Dungeons and such are another beast. I would definitely take up your FC-mates offer to run a few. Most of them aren't too bad, and having people willing to help and work with you will definitely help boost your confidence at running them. A far cry better than getting some random Pick-up-Group full of folks who expect you to know the dungeon and be able to speedrun it.

 

And the best thing I can offer? Just ask for help. In your FC or here on the RPC. You'll probably find at least one or two people willing to help you out, if not more.

 

Thanks for the information!

 

Also try the "guildheist" things, I think they are called. A very non pressure introduction to dungeon fights.

 

Infact, look me up in game and I'll questions in with you, it will be fun!

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Definitely putting my bank behind materia. For a while, my lady friend and I were stockpiling savage aim/might for relic, then we decided we didn't have the patience to go past atma and purged it all at once. Tahz went from like 70k to 2.7m overnight.

 

In my experience, it's easy for me because I have a character with all crafts to 50 and my FC keeps our chest stocked with all mats, so I craft gear for all my characters and make a new set whenever it spiritbonds so I have a rather steady flow of money. ...When I'm actually leveling. -Glares at Tahz's untouched NIN and Chao's half-finished BLM-

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It definitely helps to know friends who craft. This means that instead of buying NPC gear or purchasing gear off the Marketboards, you can have them craft for you.

 

Typically they just want the materials which you should be able to gather, mine or kill things for~

 

Check what items you can equip through the Marketboard.

Then go to craftingasaservice.com to see what materials you need for everything.

Tell friendly crafter I need xyz.

Gear!

Save gil.

Profit

 

Spiritbonding at Urth's gift with 45+ stuff works. So does the second to last dungeon (from what some say) in Castrum Meridium. If you SB in a dungeon though, I highly suggest you make a preformed party. I made a lot of gil using ventures, spiritbonding and run sales early enough when I was still working on the FC I helped rank up. I donated a lot of gil into buying the house that it got as well as into the bank afterwards... I never thought to ask for the gil that was my portion into it as it was a donation to the FC.

 

I started to do a lot more gil earning wise after I felt that need to leave that FC I helped find. I donated just as much, more even, to the FC that I joined that had to be recently rebuilt because the FC leader was an immature asshole. Millions of gil I'm talking about has been donated to two FCs and I'm only hurting a little in gil now because I'm gearing a retainer for FSH >.> but not much cause I still have a few million to my name. It's been slow merc'ing. /grumbles at the lowball sales because certain FC mercs are selling FCOB now.

 

If you've reached the point where you can craft level 40-50 stuff. Attach useless materia to the gear you are crafting with. Spiritbond while crafting, aka the quick synthesis. That will spiritbond the gear that you can convert into the higher tier material. It's slower than killing things, I think.

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I will be honest, most of this still sounds like gibberish to me. I don't even know what the "end game" or "end game crafting" is. I like to craft though I am very disappointed that things here cannot really be customized and the things (clothing/armor) that I can craft aren't very pretty.

 

I too would like to one day, probably 3 rl years from now, own a house. Is there some sort of FFXIV for Dummies that explains everything simply? I found a really nice guide ABOUT crafting but it still doesn't make much sense.

 

Side note: I am terrified of dungeons and raids, never having done it I just imagine people yelling at me and making me feel bad. My lovely FC members have offered to help teach me but yeah, for a game it is REALLY intimidating.

 

Endgame, in regards to crafting, is the stuff you can start to make once you hit 50. Preferably in ALL the crafting classes. There's items of increased difficulty that you can start to make that require a minimum amount of the crafting stats, and the cross-class skills from several of the other crafting classes is more or less required.

 

Unfortunately, this often includes some of the more vanity-oriented items like swimsuits and the like, which is why they often tend to be so pricey on the market. All character customization from a visual sense comes solely from mixing and matching gear (which oftentimes requires levels in some class or another), dying the dye-able gear, and personal cosmetic stuff like haircuts and the like from the aesthetician. it's no All-Points Bulletin or Champions Online customization, but it's okay.

 

The crafting guides are... oddly set up. They're all about what Guildleves you should take due to the ease of crafting/buying the required items. The ones I use usually give you an option at the bottom of each level spread saying which item you can make for "grinding." Example, "make silk." Thus, I get the mats to make silk, set my character to make 99 of them, and then go off to do laundry or something.

 

Dungeons and such are another beast. I would definitely take up your FC-mates offer to run a few. Most of them aren't too bad, and having people willing to help and work with you will definitely help boost your confidence at running them. A far cry better than getting some random Pick-up-Group full of folks who expect you to know the dungeon and be able to speedrun it.

 

And the best thing I can offer? Just ask for help. In your FC or here on the RPC. You'll probably find at least one or two people willing to help you out, if not more.

 

Thanks for the information!

 

Also try the "guildheist" things, I think they are called. A very non pressure introduction to dungeon fights.

 

Infact, look me up in game and I'll questions in with you, it will be fun!

 

I will! When I get back I am going to take a DPS class on Kestrael and leave tanking alone for a bit until I get more of a hang of things.

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What do you do to earn gill?

 

Clearly, you earn gill from fishing!

 

Sorry, couldn't resist... A few people have asked about earning gil through non-endgame crafting. It's very possible. You spend more time earning the gil, but if you're only going for a few million, I think you spend far less time than if you'd take the time to be able to master craft multi-star endgame items.

 

Pick a crafting class. Look at the market board to see what HQ items sell for a high markup. Find something with a high demand and a high profit, that you can HQ reliably. There are some surprisingly easy to make things that will net you quite a bit of profit, especially on the consumable side of things. As an example, I'm a culinarian on Balmung. I can easily make 150-250k an hour crafting HQ recipes in the level 35-45 range. It's not anywhere close to what you can make if you can craft multi-star recipes, but it also doesn't require nearly the same time commitment.

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I will be honest, most of this still sounds like gibberish to me. I don't even know what the "end game" or "end game crafting" is. I like to craft though I am very disappointed that things here cannot really be customized and the things (clothing/armor) that I can craft aren't very pretty.

 

I too would like to one day, probably 3 rl years from now, own a house. Is there some sort of FFXIV for Dummies that explains everything simply? I found a really nice guide ABOUT crafting but it still doesn't make much sense.

 

Side note: I am terrified of dungeons and raids, never having done it I just imagine people yelling at me and making me feel bad. My lovely FC members have offered to help teach me but yeah, for a game it is REALLY intimidating.

 

Endgame, in regards to crafting, is the stuff you can start to make once you hit 50. Preferably in ALL the crafting classes. There's items of increased difficulty that you can start to make that require a minimum amount of the crafting stats, and the cross-class skills from several of the other crafting classes is more or less required.

 

Unfortunately, this often includes some of the more vanity-oriented items like swimsuits and the like, which is why they often tend to be so pricey on the market. All character customization from a visual sense comes solely from mixing and matching gear (which oftentimes requires levels in some class or another), dying the dye-able gear, and personal cosmetic stuff like haircuts and the like from the aesthetician. it's no All-Points Bulletin or Champions Online customization, but it's okay.

 

The crafting guides are... oddly set up. They're all about what Guildleves you should take due to the ease of crafting/buying the required items. The ones I use usually give you an option at the bottom of each level spread saying which item you can make for "grinding." Example, "make silk." Thus, I get the mats to make silk, set my character to make 99 of them, and then go off to do laundry or something.

 

Dungeons and such are another beast. I would definitely take up your FC-mates offer to run a few. Most of them aren't too bad, and having people willing to help and work with you will definitely help boost your confidence at running them. A far cry better than getting some random Pick-up-Group full of folks who expect you to know the dungeon and be able to speedrun it.

 

And the best thing I can offer? Just ask for help. In your FC or here on the RPC. You'll probably find at least one or two people willing to help you out, if not more.

 

Thanks for the information!

 

Also try the "guildheist" things, I think they are called. A very non pressure introduction to dungeon fights.

 

Infact, look me up in game and I'll questions in with you, it will be fun!

 

I will! When I get back I am going to take a DPS class on Kestrael and leave tanking alone for a bit until I get more of a hang of things.

 

Yeah if you are new to dungeons, I strongly recommend not to start out with tanking. You basically are responsible for everyone elses well being and for how the run goes in general.

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I will! When I get back I am going to take a DPS class on Kestrael and leave tanking alone for a bit until I get more of a hang of things.

 

Yeah if you are new to dungeons, I strongly recommend not to start out with tanking. You basically are responsible for everyone elses well being and for how the run goes in general.

 

The "order" of "you need to know stuffs" in regards to dungeons tends to trend TANK > HEALER > DPS.

* Tank needs to grab mobs and maintain enmity, as well as boss positioning (not always as important in dungeons, except or a couple cases). Knowing what your party can or can not handle in regards to group size and pulling speed tends to fall on the tank as well.

* Healer can usually just spam heals and be okay at the start, though DPS stealing aggro and splitting the damage can be a bit of a nuisance... not to mention once you get into Esuna-able stuff and other healer-centric mechanics ("healer kiting" in Cutter's Cry, healing away the Doom in Wanderer's Palace HM - both pretty far along, of course).

* DPS just tend to punch stuff and try to avoid dying to AoEs and things. There ARE later mechanics where a DPS's stun or hitting a specific target is required. There's usually another DPS on hand to help with that, though, and both tank classes have stuns of their own if needed.

 

The flip side is, that also means there's less healers and tanks in queue. Being a DPS means longer queue times for dungeons, especially after the flood of returnees with the drop of Ninja. However, if you're in a group with a tank or healer, this won't matter too much.

 

... Man, this went way off the topic of making gil, huh? Well, dungeon grinding is still pretty good for gaining levels and gear. You won't get a lot of gil from the mobs themselves, but some of the items you'll get CAN be put onto the Market Board, and you can always soulbind stuff in a dungeon run and sell the resulting materia. The basic dungeon roulettes give out a cash bonus too, especially if you're in the "Required Role," which is unfortunately usually Tank or Healer.

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Do dungeon mobs drop anything decent that is sellable? The only gear I've ever come across is all untradeable

 

Some of the lower level greens (around 20ish, I want to say?) are actually able to be put up on the markets. And then there's the level 44 greens from Darkhold that Kage already spoke of - there's a bunch of sets there that people use for glamours, achievements, or just to wear until they get their class relic gear/to 50.

 

There's also a couple dungeons where the bosses also drop crafting mats, which can range from dirt cheap to worth a decent sum of gil (usually no more than 10k-ish or so, but still not bad!).

 

Other than that, most of the generic mobs drop paltry coin and maybe materials that could be worth something in bulk on the market? Especially if you get lucky enough to get a HQ version of it. That's not always the case, though, there's plenty that are up for sale for their straight "sell-to-vendor" price or lower, even when it's HQ.

 

You just have to give the boards a look and see what's worth what.

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When trying to turn a profit while not being able to produce the top of the line and most in-demand items, I've found that the best place to start looking is actually crafting materials. Ingots, nuggets, leather etc. Basically make the stuff people making the fancy stuff need but don't want to waste time making themselves. This is especially profitable if you can HQ on a frequent basis.

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For me?

 

  • Study the shit out of the market board. Look for items over a 3-4 day period that consistently sell. Any good step towards making money in any MMO is to get a feel for the overall economy.
  • Crafting materials (lumber, ingots, threads, cloth, etc.) are always a valuable resource and will always be in demand so paying attention to those are a good start!
  • Level at least three crafting classes. My recommendation? CRP, GSM, and BSM. LWR, WVR, ARM is another one too for some.
  • Dont put up more then 6 or 7 listings of an item at a time. Because more often then not if they don't sell quickly you'll have a bunch of people undercutting you and you may not get your money's worth. Dabble in a few places and move along.
  • Check the MB regularly for differences in trends.
  • Do some research. Google is your friend! Take a peek at items that may be hard to come by, find a way to get them, and GO GO GO!
  • Exploit the fact you can level up your retainers to get stuff for you. Especially have at least one maxed combat and one maxed gathering class for use.

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Everyone's offered very sound advice.  If you want to avoid crafting to earn steady gil and don't mind putting in some time, gathering materials for the crafters to use is a good shot.  Things that are used a lot (such as alumen, silver ore, or if you'd like to farm stuff with a combat class, skins/fleece) are a sure bet.

 

Spiritbonding is also a good alternative, however there is a lot of RNG involved (the best money makers are grade IV's, and getting them is not guaranteed).  Whatever you do, just know that you will have to put some time and effort into it.  Dedicated a set amount of time a day to whatever you want to do to earn money will eventually pay off.

 

I would really, -really- recommend that you invest in at least one crafting glass, if only to do the Ixal dailies.

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