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Maril

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Everything posted by Maril

  1. Europa LS is active with an average of 40-50 members online in prime time these days, and my FC has EU-timezone friendly barnights twice a week (tuesday/thursday). If you ping me one of the coming days I can get you an invite sorted.
  2. One thing to remember is that "their" world is your world too. If you pour a lot of time and effort every day into your plots, I'd call it natural that you're getting a bit affected by the ongoings in the world of RP. I've always considered RP to be of a very good quality if it can make you laugh and cry on the behalf of your character, but there of course needs to be a balance. In my position as an FC leader, I end up getting stressed a lot, because I can't be in as many places as I want to be and also have fun all the time. And then when stuff starts going the route of conflict, of any sort, and I'm already stressed I sometimes have to slam the ooc breaks and take the conflict another day because my head can't handle it that day. Fortunately people around me have been very understanding with it. There's a little bit of ourselves in all of the characters we make (All of my characters have autism, because I do and it bleeds through in my perception. They never mention it though, as I don't consider it to be a thing in Eorzea,), I also find that having more than one character (despite the alt hostility of FFXIV) can help lift some stress off your shoulders, especially if the stress is prone to trigger when you can't for whatever reason RP on your main. They might be trapped or ill or whatever, it does happen. This also goes a long way in honing your skills so that you can make diverse characters that are more and more not like you, which can in turn also help with the stress. But in all of this the first step is to realize and recognize that there is something that, if left unchecked, could become a bad problem. I'm talking in the size of month long burnouts here. So give it a ponder and remember to take your mind off things, maybe by playing another game like The Sims or so. It's always nice and relaxing when you can drown people that mysteriously are called names of the people you don't like in a pool..
  3. I'm going to be hitting the frontlines as much as I can, if I end up liking it ^^ I very much want the horsie. I'm immortal flames, so we can team up if that's a possibility. I'm not a big PvP geek or anything, I just like to be like LEEEEROY *PEWPEWPEW* *ARGH* *DRAMATICDEATHSCENE*
  4. Nice, but I still prefer freeform emotefights above all ^^ But, it does mean I can play cardgames icly
  5. Welcome! We need more highlanders
  6. Because FFXIV doesn't have a RP addon (yet?) I tend to just emote for things such as injuries "now and then" - maybe twice per hour or less, depending on if anyone new comes in. Sometimes I dont even emote it, but rather state it in FC char or a linkshell. It's true that some people can become overly fixated on the injury, which I believe comes down to the fact that they'd wanna try and fix it too, even though it's already helped as far as it could be. In those cases I try to make it clear that nothing else can be done, and that it just is as it is, also by making my character pull away e.g a leg if anyone wanted to touch it. And also by grumping over that everyone is looking at the injury or talking too much about the injury. It does get really tedious to constantly emote for it, and especially whenever walking is involved, but I kinda see it as a way to easily immerse myself into the kind of bother it is to have an injury. In most cases, once the curiousity is over then the subject gets very little attention, but if you have 50 curious people in a row that might take a while.
  7. I've noticed a general tendency for people to get over their injuries surprisingly fast, even when it was something serious beyond your average broken toes. Which is something that, I wouldn't say bothers me greatly, but it does kind of make injury seem pointless if you're going to be fine the day after. So some extend it just feels like people are over-exaggerating what magical healing can do, though I don't know precisely how powerful your average conjurer would be. Even in the case that the healing as per lore is rather OP, I'd go as far as to say as a roleplayer you need to try and keep it in check for the sake of having a sense of balance in everything. Some of the things I've implemented in my own RP through the times is assuming that a fast magical heal runs the risk of complications - bones could be put together in the wrong way, leaving one with a limp and so on. So as to discourage that it just becomes a fast zap of healing. I also tend to let scars and bruises remain even though the healing could take care of it, because I find it gives more flavor. Scars can be testimonies of awesome fights, and a bruise can make it uncomfortable for a while, without being crippling. If my character broke a leg tomorrow, there would be consequences stretching a month into the future, or there abouts - not nescessarily always on cruthes, but then a mixture of being on them and then off, learning to support properly again etc.
  8. This is a message telling you that there is currently 7 slots left in this very active linkshell. Also if your name was M-something-Tia and you whispered me this afternoon, I apologize, I forgot to close the game before I went to the outernet. Please whisper me or any star to get an invite.
  9. I'm pretty sure it's one of the most common things roleplayers do, I mean just look at the responses so far. My character back in WoW (5+ years ago) lived off eavesdropping people, she'd sit down in a bar and wait, and eventually someone would spill the juices on some plans, which she could then report to her superiors. Of course one has to abide by the typical rules, like respecting the hearing distance (which doesn't always = to the /say range, as it is in medium FC houses you are always in range of everyone) whilst also taking in environmental factors - Like, if you are in a busy bar like the quicksand you likely wouldn't be able to hear from across the room what people are saying - there's absolutely no harm in it unless you get caught icly and people didn't appreciate it And obviously, if you're ooc and you pass by some RP, it's pretty common decency not to act as though you were IC when you heard it, but that's a given really.
  10. For anyone who hasn't spotted it: http://na.finalfantasyxiv.com/lodestone/topics/detail/e0ec6f44c2cfb3dc4d7267bb84c794de31482c6b It looks pretty good! Though I do want to ask how your FC is handling the idea of having rooms in the FC house icly, considering that it can't actually be seen from the outside of the house and I doubt even the big houses would have 512 rooms hidden away. For my FC, I'm planning on simply saying they are underground rooms, because with how our house is located we can't really go out to the sides and imagine there's a corridor or somesuch. It also looks like you can visit people's rooms without being invited (from how they explain the functions you can even set a greeting message, which makes me think upon clicking on the door people get a list of rooms they can enter) which opens up for using some rooms as additions to the house itself, like a library and the likes. It's very interesting!
  11. The status of the server is reviewed every 5 hrs, so no, you don't need to hit refresh over and over again Go for an off-peak time, on balmung the european afternoon tends to be the best bet.
  12. Mine could use some updating. I should also make some for my alts. I should also learn how to make it pretty. I should also update the pictures on it. And probably read some more of the others. But then there's the issue of time. I need a secretary. ._.
  13. The main post has been updated We recently changed our tag to get more focus on our IC name, and also because another more recent RP FC decided to use TC-RP (our old was TCRP) for their company, which meant we got mixed up now and then. In lieu with this update, our application on the website is also going to undergo an update. Because of our high member count, applications on the website are going to be mandatory and more thorough. This is done in an effort to make sure we get the right people in. We'll see you out on the stage!
  14. To me, fantasia is a 100% ooc product, made to appease people who regret their initial decisions. So, even if someone stood and told me icly about how they magically became a different race, my character would assume they're insane/deranged. Which is a right that I'll always reserve, not to disapprove of someones RP but as a way for me to pull my character away from who-ever is doing it, because it conflicts with how I see things, and I don't want it actually skewering any of the major RP i engage in. It's one of those "Just because you theoretically could, doesn't mean you should" situations. If you want to change your race, make a new character out of it, chances are it's going to much more fun that way as well because you get to use that race's racial background and traits.
  15. Just recently we had griefers come into our house to grief RP in the middle of the night (which is US primetime, we're europeans) As a result we've now given all ranks above trial rank the ability to shut guest access off in case of griefers in the future. Though it doesn't toss them out (I wish you could toss out specific people) it does mean they can't bring in more people. In some cases I go as far as reporting and contacting the leader of their FC to let them know about their shenanigans, and in some of those cases this has lead to them being kicked from their FC etc, but I've yet to see anyone get any length of ban from the GM's.
  16. I've been using Enjin for my gaming community (we have guilds here and in rift) for the last 3½ ish years and I am pretty happy with it - we're currently on the advanced plan but have been on ultimate as well. I would say that advanced should cover for most guilds needs, ultimate only really gets good if you have a minecraft server and are -very- into that. Our plan is pretty much funded by donations from our guildees, they have two ways you can do it, one that adds funds to a paypal account and one that adds days directly to the site - I recommend the latter, because then you don't have to account for what you do with the paypal money (since people can't see that) Enjin is also very friendly towards new-to-site-management people, I learned everything by just clicking around and these days most functions has a guide on their wiki. There's also a good selection of free themes, and if you're artsy yourself you can upload your own design. I would not recommend using Enjin on their free plan. Shivtr is probably better for that, but I also find that shivtr is very limited in it's features and management of your users is a bit derpy. I haven't touched guild launch for years, but I know they once had a limit on how many posts you could have on a forum. You want to be looking out for those sorts of limitations. Enjin's free plan doesn't have a limit, but it lacks other essential features like a calendar. With enjin you can make entire sections of the website invisible until you allow a user to see it. We use this extensively, to protect journals and stories from being abused by strangers, for example. You can even change the front page to be different for people who have signed up, so they don't have to read the description over and over. As for levelling the FC, took us probably about 3 months? I've heard that you can speed it up if you do a lot of leves but it requires that you funnel a good chunk of money into it.
  17. This is something that I scratched the surface of when trying to design a menu with gil-prices for a bar. I went around and about to find out what various npcs charged for various things, and what I found (according to my notes, this was back around november ish) that npc prices only rarely go above 50 gil for an item. I then went on to try and caulculate how much it would cost me in gil to make a meal with stuff bought from a vendor, with the idea that if you know what the value of a meal is, and you say people have to eat at least 3 x a day plus they also need to drink something, then you could say a person has to spend xxx amount of gil per day to keep themselves alive. Problem just is that I'm not that good at maths, and it got a bit overwhelming as it were. When I then designed the menu, I also tried to keep in mind that a bar has to turn a profit (That being said, most people probably don't eat at a bar every night) and so the prices would have to be higher than the raw NPC value. So all of that lead to the price of a main course being around 120 gil, and probably in total a three course meal would be around 300. Some of the problems I encountered with the drinks area specifically, is the fact that the NPC's sometimes sells an entire bottle of something for very very little, because it's used in the start of a craft and as such has to be dirt cheap, and vice versa some things seemed needlessly expensive (in comparison) seemingly because these are used in the higher end of a craft. Another thing that you could count in (which I did not at the time) is the rewards for leves, but again levels play a factor here. But it could do for a vague "what might you get for risking your life a little bit" (in a world where risking your life as an adventurer is pretty normal?) I would love to be more thorough with this, to see how much you can pull out of the data we have and the lore and everything else. But it's a lot of effort and requires someone who is a bit more maths savvy than I am, I feel. However, based on all of the above, I would say that if your regular adventuring person eats at a bar once a night and has one or two glasses of alcohol, he'd need about 500 gil per day at least (and this would be eating at a cheap place and not at the bismarck) to get it to run around. And then based on that 2000 gil might not be a whole lot of money for a courtesan to have unless it's made in a day. If you look more towards mercenary hireings, especially of the someone probably needs to die caliber, a larger payment of maybe 5000 would probably be standard. Keeping it in those levels also means that being a gillionaire is actually still pretty darn sorted. HOWEVER, from experience as well, some RP'ers we had in the aforementioned bar tended to think of 50 gil for a glass of wine as being a bit much, whilst that wasn't our intention, I think there is a factor with what kind of currency the player OOCly is used to - they may think of 50 gil as being 50 dollars, and then it's really would be a very expensive glass of wine. Where as in my country, we're used to seeing a bit higher numbers with not as much value. Another thing I found is that in order to be able to show the changes in quality and type of alcohol you need a pretty high maximum, otherwise there's not enough space to show it off on. This all turned into a really long ramble, I hope some of it made sense and for all that is holy please don't take this for fact, but rather an observation. I would encourage you to find a point where you feel it sounds reasonable, and also use the emote "/em hands over a (small/medium/large) bag of gil" and "/em slides some gil over the bar to the bartender" because they're nice and vague but precise enough to get the message across.
  18. I use turtle beach x12 which is super comfy (I have small ish ears so they bend with heavier headsets) has good sound and a very good mic. It's also got a good durability for the price, which is affordable if you're willing to give a good amount. I find that you very much get what you pay for with headsets.
  19. Well, most roleplayers out there join guilds like mine to spend a good portion of their day RPing with us, in a framework where they feel like they fit in. To quote one of our newer guildies, "I am so happy I found you guys!" - That is the kind of reaction I'm after when I take someone into the group, and the application system makes me able to work with very little risk because I can turn away those who will never fit into our group (This is judged by a set of standards and requirements we have for our guild, not meeting them doesn't mean someone is a bad RP'er, but they wouldn't fit in with us). I can see how you can feel like it's like a job application, and I would tend to agree with you that it sort of is, but much more relaxed - At least, I don't think any of us intend to put so much stress on people and we strive to never let anyone wait for 2 days before they get an answer. Usually the answer falls within 12 hours, for us. And again I'll say, you shouldn't discourage yourself from trying to join an FC so easily, there are a lot more aspects of MMORPGs that are downright job-like, for example having to reach your caps every week and use your daily roulette charges etc. My previous reply can be applied to a lot of games, I wasn't speaking FFXIV specifically. I was speaking RP specifically though, as raiding is quite something else (and VERY job like, because they don't just judge you on your personality they also check every ounce of your gear & stats, and often require you to raid x amount of hours per day, several times per week) and I don't really think you can compare the two. As our dearest wizard said, it is a looot of hassle when a character simply disappears after a few months of RP, especially if they took the time to get themselves into important parts of plots and so on. Especially when something turns dramatic, you as a GM can sit and have to deal with a situation where you have to negotiate with a person who more than likely hates your guts, and that you are/have removed from the guild, about their role in these storylines and how they would get their character out of them, and even tolerate more RP for the sake of not breaking the immersion. Those situations can easily end up taking 6-12-75 hrs of peoples time just for conflict solving, on both parts which is extremely unfortunate because aint nobody got time for that. So as a GM, it's very natural that you want to prevent those things from happening, and the best place to start is to make sure you let the right people in from the get-go.
  20. Never say never. I'm serious. RP is unpredictable, in far the most cases you can't ever plan and ending and neither should you. It's the input from the people and the world around you that helps shape them and make them feel more.. Real. The Characters that is. The more time that passes, the more the characters start to play you rather than the other way around and you get all like "No please do not do that", but it happens anyways and then you get all sorts of emotional. I think overall, it's healthy to have it like that sometimes. Just as long as it doesn't become a constant discouragement - They'll get out of the stuff they're in eventually. Though on the note with the backgrounds, I do tend to make mine not so heavy on the tragic events during their past. It's much more fun to see your character derail because stuff starts happening, in my opinion.
  21. Whilst I understand that a day can be busy, I would just like to say that "Extensive interview processes" aren't all that time consuming, and in most cases they're there to make sure the guild you end up joining is the right match for you. I have a saying that goes along the lines of that I, as a guildleader, do not want to waste people's time by trying to integrate them into a guild where they wont fit in. Our process, as it looks in this writing moment, consists of an optional application (I'll just say flat out here, submitting an application sends a sign to us that the applicant cares enough to give an effort, which is very positive) on our website which is more like a contact form, and takes about 5 minutes to fill out. It gives us essentials to go by and we'll know when to contact you. Then we have the IC recruitment process, for which we have 2 4hr windows per week where people can get a hold of an officer icly by showing up at our house and expressing interest. The person will then usually immediately be taken to have an interview conducted, which takes about an hour in most cases. The interview consists of generic questions and it helps us further evaluate if your character is right to be with us and estimate where you're at with your RP style. If all things are a go, we'll get you to ICly sign a contract and then voila, you're in. The actual guild invite may come sooner than the IC part if desired, as some people would like to check out the OOC atmosphere first. So we're talking about 1hr and 5-10 minutes, of which the bulk is pure roleplay, and that's us being pretty thorough. I presume when you do sit down and play, you definitely want to be RPing as much as you can. The point I'm trying to make here is one of, please don't shut out potential guilds just because they set requirements, such as submitting an application, to their recruitment. In many cases, it is to simply make sure that time is not wasted in the end, by you realizing that the guild wasn't for you some 1-2 months down the line and have to start over. If there are guilds out there who take up even more time on recruitments, I do not know, but I consider mine to be just about as thorough as can be for a guild of our intensity. And even so, there may be some special circumstances as to why they need more time, but it's not my impression that they would be the majority in the grand scheme of things.
  22. There is room yes, just contact any of the silver stars listed in the OP.
  23. I would love to have a forum like that, so I can easily find and answer the relevant interests requests They can be hard to find in the general section when it moves fast.
  24. It can't be that hard to invent a flat piece of bread with tomatosauce and some stuff on.. If I were to serve it in our bar, I would probably call it something else than pizza, because I think it could kind of spoil the immersion a bit. Maybe like, "Thanalan Topping-Bread" or so. And then instead of using words like oregano for seasoning I'd look up the various herbs from botany and pick something that sounds reasonable.
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