Well, to be honest, the Egis were never a massive problem, or at least, not problematic enough to warrant diversifying further with additional Egi.
I think I can say the problem I had was the overall DPS of the job, which anyone who has played endgame SMN can tell you is "Meh". For all the complaints BLMs give about critical hits, SMNs obviously need them even more, as they have a built-in mechanic revolving around them.
And guess what endgame gear is missing in spades.
Yeah, if the new skills increase my burst damage, I can forgive the lack of new Egis, however cool those would be.