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Flickering Ember

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Everything posted by Flickering Ember

  1. On the bright side, FFXIV will eventually drop ps3 support. It is possible the next expansion could drop it. I recall them saying it would happen when PS3 players decline drastically. The PS4 is still newish. As time goes on more people will make the switch. The char. creation was definitely a turn off for me initially when I first played in an ARR beta weekend. I still kind of laugh at some of the options. Some of the changes like jawlines and noses are hardly even noticeable in their differences.
  2. Still needs some work probably with colors and such. I was disappointed her skin color looks so much lighter in game. I was going for a deep jeweled tone. Bah, could just be the lighting. I've been most pleasantly surprised at how many varying skin colors there are. You can make Au Ra really colorful if you want to.
  3. Try changing your computer's resolution in your control panel.
  4. I love both but it's really the plot based stuff that keeps me going. However, plot based rp without any slice of life makes me sad. I find slice of life to be character building. You get to learn yours and other people's characters. It is want brings your characters together and it just makes plot RP far more impactful.
  5. Hey Arma, I think you may have misread my post. I suppose that is understandable since it was longish. However, if you go back and reread it you will find that I mentioned that I too am a short woman of 5'2". I simply was trying to clarify that I find them to appear childish due to their moe looks (eyes, facial expression, animations, etc.) in combination with the large height difference between the men of their race. That's not new information, certainly, but the exact range on the height slider is. I was hoping to close the gap a little bit.
  6. Is this for real? Miqo'te females are even taller than that! I thought they were going to at least be hyur sized. Max height for Miqo'te females is around 5'3"~5'3.8". A difference of approximately one to two inches isn't that big of a deal. It might not matter for you but it matters to me. 5'2 at the tallest is pretty short. Miqo'te I already considered shorter than what I'd be willing to roll. So the knowledge they are even shorter than them is definitely a deal breaker for me. That is basically what I was getting at. I'm frustrated because I keep trying to hold onto the idea of being optimistic that there will be something I like about the Au Ra. I definitely love the scales, horns, and reptilian themes. All that would be great if the Au Ra ladies looked like women and not like children. I know that female roegadyn and highlanders aren't popular. I guess I was just hoping for a traditionally feminine lady (since that is what everyone wants) who actually looks like a woman. It's not that being 5'2" makes someone childlike. I personally am 5'2" irl. It's the sexual dimorphism combined with their obviously moe looks that make them child like. It's not for me even though I wanted it to be. The very idea of Au Ra is super cool and really jives with me. The max height being 5'2" is just the final nail in the coffin since I guess I was holding out for more customization choices like SE promised? ("highly customizable" quote) I will eagerly await the next race then, hoping they will try something different next time. And enjoy Au Ra through the hard work of other roleplayers.
  7. Is this for real? Miqo'te females are even taller than that! I thought they were going to at least be hyur sized.
  8. Hm, four horn options? Well, I guess that is in line with the amount of options other races get. SE really needs to broaden their character creation screens. I like this lady's horns: Looking like the Xaela are going to be the more visually pleasing of the two, at least from my perspective.
  9. This is my design policy for my characters. My characters will differ over games but there are a couple of features I choose more consistently than others. But if I have a certain aesthetic/combination with the eye/hair color in mind I will choose based off of that too. That said, no, Ember and I do not share skin tones. We are, however, both red heads.
  10. WoW community forums did not have post counts below the avatar and it did not have a reputation system. (Although nowadays you can like individual posts) There were still forum celebrities and circle jerks. Also can we get a new topic for this specifically?
  11. 4.5 or 5 Ember can go up against monsters fairly easily. She knows how to approach creatures out in the wilderness more than actual people. She's capable in that she's lived off the land and was forced to take care of herself on her own for so many years. Other PCs have access to things she mostly hasn't--more advanced weapons and armor. Or they have had formalized training. Ember's fighting experience comes from not being killed by a pack of wolves on any given night instead of serving in any kind of army or being somebody's pupil.
  12. I'm used to this kind of behavior on RP community forums. It won't drive me away so easily. That said, I do also prefer the RPC and how it was when I first joined. This has been the most positive community I have been in. So, even though I am used to things being argumentative, that doesn't mean I want the RPC to stay that way. I'm rather opinionated at times and because of that I usually just try to keep out of discussions. I don't post a lot and prefer lurking. I am always searching for ways to improve my tone and have been on a journey to do so ever since I left my first MMO. This is what I feel drives much of the negativity--tone. Often times we might view ourselves as being completely calm, maybe a little bit impassioned, but not angry. Then we type up a post and the reader either takes the tone wrong or the original poster takes the rebuttal the wrong way. A lot of it is just very subtle. The only non-subtle example I can give to the posters here is to not feel like you need to get in the last word. It can be hard to be the first person to just walk away because it makes it read like the other person has somehow 'out debated' you. I know several people who avoid the RPC because of it, yes. Unfortunately, even this thread has some examples of hostility in it.
  13. You don't deter it. Let him go outside. Buy a leash. Let him get used to being outside. I mean if you want to keep him as an indoor cat, that's fine. However, if he is very easily able to get out then give him at least a little bit of time outdoors so he can get used to it. The thing about indoor cats and being outside is...when they do manage to get outside they go into panic mode because everything is just so different. That's how you end up having cats that run away because indoor cats don't know what the hell they are doing if they manage to get out. Make sure he is neutered too. That will help. So tl;dr Slowly allow him to get used to outdoors so that if he manages to get out, he won't be completely overwhelmed and run away. And remember, if he does run away, keep in mind that cats who run away get very scared and won't run away further than a 3 house radius.
  14. I decided that since others made some excellent points better than I could that I fully agree with, that I'd piece some others' points that I really like. Warren Castille: Something to play off of in conversation: If I ask how your day went, "Not bad." is a horrible response because there's no back-and-forth. Nailah: Doesn't railroad things. I am not a fan of pre-determining anything when it can be avoided. allgivenover: [What not to do]: Only being interested in RP if it's "about" your character. Ette: Someone who isn’t afraid to make fun of their character, portray their characters in an unattractive light, or have their characters be wrong. I just can't deal with a character who is correct and sexyfine all the time anymore. Hooks and hooks and hooks and hooks. I absolutely love people who will lay out things that my character can react to. RP that serves to further an overarching plot. The plot doesn’t have to be big, mind you. However I do want to feel that our characters are impacting and influencing one another. Small filler RP is cute but I don’t want all my RP to be fluff. Flynt Reddard: Have fun with it Don't take yourself so seriously Faye: Someone who's not just after ERP/sex/romance and nothing more. 99.9% of my role-plays won't end that way, so it's a waste of time for us both when someone realizes my character won't date/sleep with theirs and they ditch me and never speak to me again. Not taking things too seriously. Have fun. Put some comedy into your role-play. Be able to laugh at your characters, or laugh along when others laugh at them. Don't play "omg super cool badass" that everyone else must recognize as super cool, IC and OOC, at all times. Verad: Dice. I've situated myself pretty nicely in this regard so I don't really require it from people anymore, not that I everrequired it in the past. But I like the controlled unpredictability afforded by a good dice system. Nicholas Graveshire: Open to in-character disagreements:Friendships and relationships aren't perfect and no one agrees all the time. I like it when other characters aren't quite sold on what my character believes. It makes the dynamic interesting and gives them something to discuss, talk about, and overcome. Graehem Ridgefield: Other than that? Variety is key. I like to have my character interact with lots of different characters in order to avoid stagnation. This also applies to having different themes - be it humour, grit, romance or the classic RPG adventure. -------------------------- Not only being interested in RP that involves your character and playing off what other people say to give them a chance to respond I feel are a given. They are just important enough for me to mention here. I didn't include a lot of things that should be a given since I wanted to focus on elements that I feel make RP better than 'good'. Respect, immersion, not god-modding, etc. I consider just baseline. Some other elements mentioned I don't have a say in since I don't care either way. Things like post speed (Never seen any RPer take longer than 5 minutes for a post or if they did, it was only like one time), sentence structure, how long your posts are--are things I just don't care about either way.
  15. It gets a resounding "Meh" from me. I love the first male one but alas Ember is a chick. I wish they would just give everyone the same hairstyles. It would be so glorious. There are so many hairstyles other races have that I would like to use on Ember. And yeah, roegadyn hairstyles are horrible. Please fix, SE.
  16. Aw, I love that this exists. You guys are like the sister shell to Broken Chairs. :>
  17. I had the same impression as I was reading it. Very gallant and chivalrous for a Dark Knight. I mean comparing it to FFXI's version where you had to quench the thirst of your blade with the blood of one hundred foes.... This seems very just and righteous for a Dark Knight, but we'll have to see. They made very little mention of what form the Darkness takes or what its purpose is to these knights... I hope that's where we'll find their more dark flavor. I was expecting it, given the route they took with thief rogue. The narrative in FFXIV seems to want to make it absolutely clear YOU/the PCs are good guys. At least outside of RP.
  18. Or at least send the Lalafell flying, assuming some form of protection. Unless gravity and basic laws of physics like momentum are a myth True, but I was referring to brute force over actual law of physics. For instance, a Midget punches a pumpkin, compared to lets see, a WWE wrestler. Still, from a mechanical standpoint (and I suppose a lore standpoint as well?) a Lalafell of similar class, level, stats, and gear can take an equal amount of punishment as any other race. Obviously this is just for proper gamification, but there's nothing saying that a Lalafell being punched in the face will be any better or worse off any anyone else being punched in the face. Basically, my question in regards to your statement is this: What is different in their cranial structures that would make a Lalafell being punched in the face by a Roe any different from that same Roe punching a Hyur in the face? The point of contention, I believe, is more of a matter of dimensions (Using Franz's example: a Lalafell would not be able to suplex a Highlander) and possible muscle strength per ponze compared to the other races. In fact, I would posit that the Roe would be more likely to try and kick said Lalafell in the face rather than trying to get low enough to punch them - since the Lalafell's size has been noted as both a benefit and a drawback in combat. Regardless of one's thoughts on lalafell's physical strength, they do have to at the very least be capable of bringing and taking as much pain as other races. If not, then how could lalafells possibly stack up in society? If lalafells could not match the other races in combat then why would they allow them to fight? Better yet, why bring anything but a roegadyn to a fight? The size difference between Ember and miqo'te is often hilarious. How and why lalafells achieve that is difficult to say. I believe that is a flavor that the lalafell Rper can come up with for themselves, seeing as any in game explanation is relatively minor.
  19. I usually don't like bringing game mechanics into RP, often extremely so. I have seen this thread around for a while but never thought to post in it before. Some folks aren't convinced by the video that was posted here but I think it speaks for itself and what lalafells are capable of. On this point of discussion I referred to game mechanics simply because the alternative seems like walling off RP potential just for taking a certain race. I view it as if someone said "Your female fighter can't go toe to toe with a male one." If you try to explain it away as magic, I feel it discredits what that other person is trying to roleplay. Fortunately, I can get away with being a muscled female character because that is expected with roegadyns. However, I have been in other games where I played female characters where their strength has been discredited because their character model looks smaller, despite me role-playing them as having a warrior's build. I think it is worth considering the feats other creatures on our planet in real life can do. For example, man's best friend. Probably about the same height as a lalafell, depending on the breed but also able to take down adult men. There is also the ant, who is able to lift several times its size. tl;dr if a lalafell can be a disciple of war then they should be just as capable. I definitely think that a lalafell warrior versus a roegadyn warrior will have different pros and cons to the type of physical strength they wield. Although, what precisely those differences are might be hard to pinpoint and may be preference based. It is up to the individual! It's a little too subjective to say hundred percent what a lalafell's strength means. But then, most things involving the lore seem to have room for debate. I like merging realism into fantasy. I can see how someone might not be able to think of lalafells as having true physical strength. I suppose I just consider it to be one of those things where lalafells defer from humans. When in doubt just remember: Lalafells are your equals!
  20. – Actions have meaning I enjoy seeing how characters grow over time and how they react to certain circumstances that appear in RP. This is what separates role-play from literature for me. You are not reading a story but actively participating and shaping it. If a role player already has all their character's development preplanned out then it takes away the feeling of participation. Is that role player role-playing or are they telling a story that they have already written? I like knowing my character's actions have meaning. – Sharing the spotlight Role-play is the story of many, not the story of one. Great role players show interest in other characters and get involved in their plots. They also respond to and acknowledge other characters in every day, social RP. In general, sharing the spotlight means just including others whenever possible. – Basic spelling and grammar It doesn't have to be exceptional, just enough so that my immersion isn't broken. What's really more important to me is: – Passion I don't care about common or annoying spelling and grammar errors. The writing quality doesn't need to be English college graduate level. I don't mind if you are overly verbose. What I do love seeing is passion. I can tell the difference between someone who really loves their character and puts forth an effort to get to know that character versus a character that isn't fleshed out very well. This doesn't necessarily mean that the role player has a tumblr or a wiki or a long in depth character profile. A role player with passion enjoys talking about their character, knows (or if it is a new character, is eager to learn) their character, and is just genuinely happy about role-playing their character. – Initiative There are a whole bunch of us who are shy. It can be scary or difficult to motivate some of us into making the first step. However, being scared about what the other person might think means we aren't role-playing. Beyond shyness, a lack of initiative can also be laziness. Often times, stepping up into new role-play can take a lot of effort. Sometimes that level of effort might not feel like it is worth it, especially for those who are just looking to unwind after work. Having a good initiative keeps the role-play flowing. – Lack of 'Winning' mentality This is something that is extremely common for me to see. Role players can be hesitant to have their characters fail, especially if it would make their characters seem incompetent or less badass. It can often come in the form of godmoding or power gaming but can also pop up in more subtle and less harmful ways. 'Winning' mentalities can get in the way of forging interesting and organic role-play. There are more, definitely. This is all I can think up for now.
  21. Lol. I like this idea. Or! Paladin armor is so shiny that they can just blind people with their armor at will.
  22. I don't think that's an accurate comparison at all. These aren't real people we're stopping from doing real things. This is a fake game where we choose our fake race and do fake things, especially when it comes to role-play. Why should a fantasy setting not have real world problems? If handled the right way, it can actually bring light to social issues rather than shoving them under the rug and pretending they don't exist. Yes, it does imply something. It implies that there is racism in game. In game. In character. As is more or less a motto for RPers taking heed not to blur the lines, "IC problems are IC and should be dealt with IC." I don't have a problem with racism or sexism in role-play. I feel like earlier posters brushed on this topic much better than I did. I am not referring to how IC characters perceive other characters. I am speaking entirely meta here. I wish I could word it better. To me, saying that people should only role-play what is considered "normal" for that race is troubling. How do you establish what is normal? You can't really, because even considering things like culture, people are just people. When you try to generalize and fit everyone in neat little boxes, it's a souring experience even in role-play. Not on an IC level but on a meta level. When I played WoW, the community I was in was very insistent on playing the races according to the stereotype. If you wanted to play a bloodthirsty tauren or a flower-picking orc you would get a lot of flak for that. This isn't what you were trying to say but it is what I was trying to say in general to the thread. TL;DR I agree with what many other people have said in this thread are: you are playing an individual, not a concept, or a race specifically, or a rank, or a class, or a back story but a person. In the end, I don't really feel like this should matter.
  23. I don't see how being a minority IRL plays into this - I mean, this is not a realistic setting. Its a setting with dragons and thousands of years of racial tensions and legitimate reasons for exclusion. I understand there are issues with people who begin to play the game without any knowledge, my questioning is why don't those players or peoples go about correcting their lore or characters to fit the setting. Especially those who have been playing for a while now. Sure you aren't harming anyone - but why disregard the work the lore devs and such have put into the game by working in to be a special snowflake? Unfortunately, IRL does play into this, especially if you pay attention to OP's examples that allude to real life. This is the same kind of logic that would say you can't cosplay as a black Link or be a black samurai. This is the same kind of logic that supposes that medieval fantasy universes should have sexism in their worlds because it "makes more sense." OP may not be able to realize it, but when you are saying that certain races should be certain things because it would be too "extraordinary" it does imply something. But anyway, if the issue is only with miqo'te being certain things that they would be "unlikely" to be, then there isn't any spectacular answer. The answer is simply that miqo'te are the most popular race, or the second most popular race if we go by the census. You can't really help what people like. I chose to make a roegadyn who doesn't really know anything about her culture. Technically, I fit your bill of "characters who go against the grain." I suppose a miqo'te would have been more "fitting" for a character who grew up wild and feral. But I didn't choose that race because I like roegadyn better. The only difference between a miqo'te role player and myself is that I just so happen to like something that is not as popular. But I can guarantee you that I didn't choose roegadyn as a race for any other reason decides: "That race looks cool. I want to be it."
  24. omg, I have never seen that trope before. I love it! All right, we need some more tropes in here. Here is another one for Solis: http://tvtropes.org/pmwiki/pmwiki.php/Main/DoomedHometown
  25. I tried to quote Domri's post as well but I assume since it is on a different page in the thread, the forum did not like that. I just wanted to add though that this seems to apply exclusively to hand-to-hand combat. With this and kicks, an opponent can survive multiple blows. It is a different story for weapons that are designed to kill, though. I have heard it in a documentary that the average sword fight only lasts for seconds. The trading of blows seems to apply to this kind of fighting as well but the difference is that landing a blow is usually fatal. For this reason I don't think that the RP community is really capable of role-playing out realistic fight scenes. Our fight scenes are more like movie scenes than historical or lifelike fights. I feel like this advice can work for the martial arts but I have to wonder if there is any specific advice for weaponry. Role players tend to downplay how devastating wounds can be. For example, a wound to the shoulder or thigh can be one of the most dangerous places to be hit in but the community often uses these spots as 'non-lethal' wound locations.
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