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Flickering Ember

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Everything posted by Flickering Ember

  1. A few suggestions to toss out: -An EU player directory. -The option to filter wiki entries by region -An EU forum tag - An EU forum - A dedicated EU discussion thread for get together, planning, brainstorming, and informing -A list of EU-friendly FCs and houses
  2. I roleplay roegadyn aging at the same rate as hyur with the exception being that they are a taller race and therefore consider that there will be height differences at the critical points of maturing into adulthood. IE: A roegadyn child is probably taller than a hyur one.
  3. I go by in real life years. I admit I am stuck in my old ways. World of Warcraft had one expansion per year.1 expansion usually came out each year and would last one year in game time. The idea of doing it differently feels too unnatural for me.I know not every game does it the way World of Warcraft does but World of Warcraft was my first game I roleplayed in so I choose to do it that way. I know this is Final Fantasy and not World of Warcraft but I haven't seen any evidence to suggest that" 1irl year= one in game year" doesn't work.
  4. I would recommend either making the event private or making it completely open to the public. It sounds like playing the role of a NPC citizen doesn't add much aside from atmosphere. That can be done with emotes. I think you will find people will be more ready to participate if their characters can be actively involved.I don't think that public events are a problem. Actually, I think they are great for the community. I just think you should consider what the benefit of a player playing a NPC would be over simply emoting one. But then, I may not understand the event description.
  5. I am picky with my fantasy races. They can be such a dealbreaker for me in MMOs. I am very happy SE decided to add female roegadyns in ARR or I might not be playing this game at all. My method of choosing is very simple: I always go for the big, muscular woman option. It's just how I roll. Most female characters are conventionally pretty. They may whoop ass but they almost never have the body to match because society doesn't seem to like muscles on women. I like my female characters to look as menacing as their fighting styles do. Although, it's a bit more complex than that. In general, I feel that female characters across all media are too uniform-looking for my tastes and whenever a character creator is available I will do my best to step as far outside of this box for female characters as I can. I like to be the change I want to see. Hellsguard I chose because...I didn't like the green coloration of roegadyns. Plus, I enjoy the themes of Hellsguard more: fire, mountains, and guarding of the underworld. Interesting stuff! I also quite like to be the furthest away from a human as possible. Humans are very vanilla-y so I avoid them whenever possible. I like to be something different. It doesn't really apply to this game though, since every race is very human-like. I'd be content playing a beast race, for example. But that's okay. I love being a roegadyn.
  6. Is there a "There's no lore in this game so why bother caring about whether or not a character is lore compliant?" camp? Because that is my group. I love working lore into my characters but I just can't in this game because SE hasn't given me anything to work with. Okay, saying there is no lore in this game is definitely an exaggeration but there is very little and there are next to no lore boundaries. You can pretty much do anything as a character concept because the universe is established as high magic with very little limits. I love this game but its lore is one of its weakest points. We have great patch updates, class balance, a lot of things to do, beautiful scenery, a sprawling story....and terrible world building. Most things about the world are shrouded in mystery so depending on your perspective as an Rper, that either makes for few possibilities outside of generic concepts that could work in any fantasy world or it gives you the sky as the limit.
  7. Roleplayers have been building their characters around the class they play for ages now. No one ever seemed to care in previous games. There has never been, for example, a time where a class didn't dictate that character's archetype. We are used to seeing booky mages and charming rogues. There are altruistic healers and bloodthirsty warriors, nature-loving archers and seedy users of the dark arts. Roleplayers generally prefer to roleplay with characters that aren't one trick ponies and they prefer for them to also make sense. Any Roleplayer could abuse their character's powers. This thread is well-intentioned. At the risk of sounding like a broken record, though, I just wish this wouldn't be a big deal when it never has been in any other fantasy universe. These are good tips for making characters that can be applied universally without just classes or jobs being the main factor.
  8. This. I mean, weren't ninjas around for a long time and guns weren't introduced until way after feudal Japan. Lipstick tubes are a fairly recent creation. Seems a little odd that that would be the 'weapon of choice.' I'm disappointed in another AF set that is different from the male set, especially since otherwise FFXIV has been good about keeping armor sets the same between the sexes. Doesn't come as a surprise though, as you could tell that their armor was different in the ninja preview before 2.4 launched.
  9. I had appendicitis too a bunch of years ago. I'm so glad I went to a hospital and got it out before it got worse. At the time my mother was convinced I just had a stomach virus but it turned out to be way worse than anything we thought it would be. I remember feeling nervous right before the surgery. They didn't really tell me when they were doing the anasthesia--they just started doing it. But it ended up feeling like I was asleep that whole time and the nurses were super nice. I had to spend the night there and they kept waking me up in the middle of the night to check on me. Berrod's right. The worst part is the few days after when your body is recovering from the surgery. It's going to hurt a lot so get ready for a lot of lie in bed and watch movies day. Don't expect to be active much. Even after the first few days, I recommend just taking it easy physically for the first week.
  10. On the various boards around Ul'dah, as well as many of the towns spread across Thanalan, a sketch along with a description is posted. Underneath the sketch it is written: Missing child. Flickering Ember Roegadyn Estimated age: Teenager Special Needs Potentially violent Dark skin tone, red hair cropped short, red eyes, tall, blind. Last seen in Western Thanalan near the Nophica Wells. Please help our Calamity orphans find a home at Menphina's Joy Orphanage, located in Ul'dah. Help keep our orphans off the street by signing up for a mentorship program. -Nana Nanami, Menphina's Joy, records keeper OOC: If you'd like to roleplay the above advertisement as a RP hook, contact authorities, or are interested in general RP, let me know here or in game. I am also looking for Immortal Flames/Brass Blade RPers since Ember sometimes gets in trouble with the law for being a thieving orphan. Menphina's Joy Orphanage is a place I made up but I am interested in adding more of it to my RP and would be happy to involve others as a potential character connection or background storyline. Art is by Jaques Guillame. His commissions are open.
  11. Wait, this game has lore? Could have fooled me.... Joking aside, I don't think it's possible to not have at least parts of your character in grey areas of the lore, seeing as how we don't even really know anything like what kind of culture we're in. We can make guesses from how NPCs act but all the important stuff is left in the dark. The devs could at any time lore bomb anyone with info that no one would ever expect. It's inevitable when none of our characters are canon. That said, I'm not a fan of retconning but recognize other RPers will need to do it at some point, possibly even myself. I try to work around retconning if possible by offering up alternative explanations but I will scrap those and retcon anyway if they're too implausible/not very fun ideas.
  12. Eagle and Quill is active. I RPed with them the other day. Their entire house is built around it being a bookstore/library. I highly recommend checking it out. They are at Mist Ward 3 Plot 10. Tinyurl.com/eaglequill for their floor plan.
  13. I've been wondering about this a lot, particularly in the form of seasons as the months IRL are starting to get colder. My perspective is that Eorzea does not rest along the equator. Although, Thanalan is rather south-ish but it's hard to say where the equator is when we don't have a map of the rest of the world or really of any other place besides Eorzea. I'd really like to know for the sake of my own RP if it gets cold in Thanalan at night or during the winter months. The Shroud I assume is temperate so it probably gets cold. La Noscea is probably hot in the summer but mild during the winter. There seem to be a lot more places up north so at this point I'm leaning towards Thanalan being mostly warm/hot since Eorzea is probably comparatively south. Coerthas is locked into permanent-winter but it is in a mountain range which means the mountainous areas do probably experience harsher winters in general.
  14. I don't usually blacklist/ignore RPers. It will take me a lot to use that feature. I use it mostly for gold spammers and griefers. I will blacklist a RPer if they border on being trollish or if they are offensive.
  15. I don't do it. At all. I have absolutely no interest in sex in real life, and I have no interest in it in any form of my entertainment. I don't even really like it as a story device, either. Most of the time when I see it in movies or there is any kind of fanservice (like in anime) I get extremely agitated. I don't participate in ERP and am not interested but don't like talking about it either. I don't like listening to others poke fun at ERPers or insult them. I just don't like to talk about it. Suddenly, this post is very ironic. As long as people don't tell me that I can't RP romance without ERP, then I don't care what anyone else does as long as they don't involve me in it.
  16. I think just as jobs speak at least a little bit for who a person is in real life, classes do speak in some way what kind of person takes up that profession. However, these aren't always to be expected. For example, when I was in the nursing program at college, many people were in it for the money, not to be nurturing like you'd expect from a nurse. But overall, I think it is bad to define a character by their class. A class impacts a character and what he or she does but it's not the sole identity of them. When you interact with other characters, the nature of your class should not come up often--that's where your character's personality should shine through. You can write so much about what your character does for a living but it will only speak for a small fraction of who your character actually is. It's even considered a test to be able to describe a literary character without talking about their job, their looks, or what they do in the plot. People are more than that.
  17. Most of what you've written seems to be about Lurial's job and what she has done in her plot. These things do affect one's perceptions of a character and should be changed. However, a character's identity lies mostly in their personality, quirks, and how they act upon story elements. I'd also look into these parts of her character, if I were you. What she does as a living has changed, but what parts of her personality have changed since 1.0? What traits do you have fun RPing and which ones do you not have fun playing? What about your characters that you enjoy? What is something that all the characters you enjoy have in common?
  18. IC being translated into OOC is a common problem as others have mentioned. It is a problem that most of us recognize as being bad but many of us still likely contribute to, even if we aren't aware of. Like godmodding and metagaming, they are issues we recognize as being bad and we don't understand how others can make them. The reality of it is that most examples of these, like previously mentioned, are so subtle that the players don't realize they are doing them. When called out on, they will just deny it. (Although, we also can't always understand each other's thought processes so it is possible what one may consider to be as 'crossing the line' is not something the other person thinks of as 'crossing the line') My preferred method of dealing with this kind of thing, along with godmodding, meta-gaming, and drama, is to approach everything with a nonchalant attitude. Stuff happens and I try not to make a big deal out of it because I'm here to have fun and focusing on the mistakes and problems others make draws away from the fun. This isn't to say that I don't hold opinions or don't have periods where I don't get angry about something. I couldn't see myself sticking around with the scenario in Example B. I don't actually mind paying up real gil for RP, but it's principle that it would be required in that RP that would drive me away. I can't say I agree with OP's way of trying to predict who will be these type of RPers. It feels a little generalizing and assumptive. In the end, we all make these mistakes, and to think that any of us are above them is to fall in the same trap everyone else does. We all think we are right in the end, which is why these things happen. Although, I guess I don't really RP with 'light roleplayers' because a light roleplayer doesn't roleplay frequently enough for me to establish any real connection with their character anyway.
  19. I figure that if fantasia is used IC that it is essentially your character's current status but in a different form. For example, my character is blind so if she were to fantasia from roe to lalafell, her lalafell form would be as close to her original roe form as possible. So I figure that my character would still be blind as a lalafell. But when you have something as crazy as a fantasia option, I guess really anything can happen. I usually don't take them seriously in RP and most other RPers I know don't either They're usually used for comedic effect because they are kinda silly by nature.
  20. I see a lot of posts in here wondering why anyone would want to RP a job. Well, of course you ask this question since it comes to my understanding that you have no interest in RPing a job. (You=Those wondering why anyone would ever RP a job) Just because one person cannot possibly fathom would could be appealing about RPing that doesn't mean that others don't see value or worth in it. I've only done the monk and warrior quests so far, for instance. But I found the lore of the mechanics around the jobs to be extremely interesting. I think RPing out the chakras and rages could be extremely fun. More to the topic though, at least for the monk and warrior, I have seen absolutely nothing in these quest lines that would indicate that only a select few could learn these jobs. For the monks, their highlander origins are mentioned in passing. It is the same for the warriors in that it seems to originate from the Hellsguard. But in these texts there is nothing that states that only these small groups of Highlanders or Hellsguards are the only ones in the world to know these techniques. When anyone could roll a monk or a warrior, I don't consider it a stretch at all that there could be more than one way to learn these practices. I have yet to delve more into the other job lore but from what it looks like to me, there is no definite answer on the availability of these jobs. There are just different interpretations of the lore. There's so few lore and text to go by off that it's so vague and be interpreted to be a multitude of different things. As such, it's a bit disappointing that the one interpretation that most of the community seems to abide by is exclusionary instead of inclusive.
  21. What's 'necessary' is completely subjective based on any given player's desires. You might not like doing dungeons but that doesn't mean there's not a hefty amount of players eager to run them over and over again. The developers have already announced that they'll be adding the ability for players to build their own airships within their houses in the future, so that's yet another appealing feature that will be locked behind an artificial barrier should the housing shortage not be resolved by that point. Hunting down achievements in WoW and FFXIV isn't 'necessary' by your definition though countless players players invest in those features regardless and they enjoy it. If you don't care for housing, fine - just please stop acting like your word is law and that nobody should care for it if they're so inclined to enjoy such in-game features. In the loosest of terms, sure, content is subjective. If you consider chocobo dye to be content, we just disagree. It has no impact on gameplay outside of vanity. It's a step above free-to-play cash shop options. I use the word "necessary" to imply you're not barred from playing the game in any way without a house. You lose access to personal land to garden on and the ability to hold a stable, which is fair. To repeat it in case it wasn't clear, I agree that they dd a shitty job making housing available. Regarding airships, though: We have no idea what content will be used with them. If it's a multi-million gil timesink requiring all crafts to 50 and 4* synths and all it grants you is a different travel CS out of the cities, do you think it makes sense for a single person to build their own airship? It's meant to be something you work for, not something handed to you. For players like me, the vanity options -are- the game. I'm not sure how the ability to make my armor match, dye my clothes and my chocobo, and design the interior of my room aren't gameplay features. What I mean though is, for some folks getting two star crafting or being able to run dungeons and/or raids are gameplay features that keep that player subscribing for another 15$ a month. For people like me, the acquisition of vanity is appealing. As others have stated, the real issue is availability here. Even when the additional wards are introduced, there are still enough people on the server to see a complete house buyout shortly after servers are up again. Is it really fair to the players who have lives who can't stay up until 4 am just to camp out and grab a house? Just so they can be able to continue pursuing the features of the game they enjoy the most?
  22. :'C You know, this game doesn't primarily focus only on housing they are working on new classes, new dungeons and new stories every patch so they are trying to put everything. It's just that they just didn't see housing to be such an issue as they expected because they voted for new job/class demands than personal housing. They can only go so far for what they can do for players. Also mostly the housing is nice but it's purpose is for role playing purpose aside from crafting, gardening, and storaging. But balmung and Gilgamesh are the only servers that role play than other server so to the devs, they probably don't want to only look at two servers over all other servers when they asked for something else at that time. If you look at the Q&A for all live letter, there were like barely any people asking about personal housing and most of the people who asked those questions were really from balmung or Gilgamesh. Most of them asked about new jobs and new dungeons and new coil. It is a misconception that only mostly roleplayers are interested in housing. If only roleplayers liked housing in MMOs, it would never be implemented in modern, mainstream MMOs. Players have been asking for this feature in modern MMOs for the past decade and most of them have been foregoing that option. Now developers are finally listening to what fans want and so many MMOs these days seem to be getting housing or a housing equivalent. They pick and choose what questions to address in the Q&A so it's very possible that they didn't want to address something that fans have been so distressed about at an event that should help generate hype.
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