Jump to content

111

Patrons
  • Posts

    2971
  • Joined

  • Last visited

Everything posted by 111

  1. So I'm on a8s, and we tried like 5 different strategies other people proposed to handle litigation. It's this sort of complicated thing where everyone gets a different number and has to do things based on their numbers. Then eventually we just made our own strategy, and used that. Feels cool.
  2. Why should the player position code, which has to deal with mobile players moving around an area, have anything to do with the code that sends out information on the immobile things in an area? Because they're not immobile. Any player can move them at any time, and collision boxes need to be updated immediately for all players. *eyeroll* Transmitting only a delta of changed data is computer science 101. I am really amused at the SE apologists, though. I mean, I'm sure they're doing the best they can. Gold star for the housing. Don't change a thing. Coming off a little spicy there, friend. I am sorry their implementation isn't to your liking.
  3. Why should the player position code, which has to deal with mobile players moving around an area, have anything to do with the code that sends out information on the immobile things in an area? Because they're not immobile. Any player can move them at any time, and collision boxes need to be updated immediately for all players.
  4. Also for the record, something like a 50k of data for a room seems like a low number, until you consider that it has to be accessed several times a second. Then you zoom out and you have 1000 groups of people all accessing their own 50k of data several times per second. I don't think it's as trivial of an engineering problem as you're suggesting. There is a reason that when the server is overcrowded, the first thing that happens is that you're unable to enter your FC house. The database can only service so many requests (small as they are) and it cuts it off when it hits its limit. Again, you can argue that they've designed it poorly, but it's not as much about storing the data, it's about accessing it. When you change an item in a room, it's immediately updated for everyone in it, it's not just a a static database. I think you're being a little harsh on them. LOTRO's housing was pretty basic by comparison. (Also 50 bytes for an item seems far too low, considering it also has to store things like whether or not it is bound to a player or an FC, and what that player or FC's name is (which can be up to 20 bytes long, which probably has some sort of key, but its still gonna be more data) I'm sure we're forgetting about other minor stuff as well.) (Ah and linked items, an object has to know about what objects are on top of it. For example if you put flowers on a table, and you move the table, the flowers move too. So then you get into object references, andddd in any case I commiserate with the SE team)
  5. This, exactly! LOTRO had a similar system, where they'd spawn new wards as the old ones filled up. There are those who defend the current housing system by arguing that the housing servers can't support more wards (which is, honestly, pretty ridiculous in this day and age). Assuming this is 100% true, you could still get nearly the same benefit by simply pooling *all* the wards in a cross-server pool, and then allocating them to servers as they fill up. Low population servers would end up with a few wards, while high population servers would have quite a bit more. It still wouldn't solve the problem entirely, but it would help mitigate it. Housing in an MMO isn't rocket science, though. It's a solved problem, in the sense that other games have been able to enable letting anyone who can afford it buy housing. Honestly, I'm guessing it's a PS3 issue. Something like some table somewhere can only hold so much data, and they can't rebuild it. It's why they have weird workarounds like adding sub-divisions instead of just increasing the number of wards. I get the feeling they have to like reverse engineer it every time they want to increase the number. That makes no sense. There are plenty of PS3 games that provide access to all sorts of information. I worked on the PS3 version of HBO GO, and there was no problem at all with the console being able to handle large amounts of data. There was no problem at all with the ability to visualize that data, to scroll through it on the screen, to page around it, etc. I think we're coming up with excuses for them, but realistically housing is in bad shape because SE don't care enough to make it better, and because we're willing (as a whole) to live with it the way it is. Like I said before, housing in MMOs is a solved problem. I did a little math, in case you like math:
  6. This, exactly! LOTRO had a similar system, where they'd spawn new wards as the old ones filled up. There are those who defend the current housing system by arguing that the housing servers can't support more wards (which is, honestly, pretty ridiculous in this day and age). Assuming this is 100% true, you could still get nearly the same benefit by simply pooling *all* the wards in a cross-server pool, and then allocating them to servers as they fill up. Low population servers would end up with a few wards, while high population servers would have quite a bit more. It still wouldn't solve the problem entirely, but it would help mitigate it. Housing in an MMO isn't rocket science, though. It's a solved problem, in the sense that other games have been able to enable letting anyone who can afford it buy housing. Honestly, I'm guessing it's a PS3 issue. Something like some table somewhere can only hold so much data, and they can't rebuild it. It's why they have weird workarounds like adding sub-divisions instead of just increasing the number of wards. I get the feeling they have to like reverse engineer it every time they want to increase the number.
  7. You can solo tanku it. I even solo tank most of them in savage. Of course we have really good healers so ymmv.
  8. I don't know. My static went into A8s blind last night for the most part. It's kind of fun seeing random symbols and buffs pop up and everyone runs around screaming. I do think that if you want to go in blind, you should use a party finder and let people know that. It's a jerk move to blindside people with your non-guidewatching. Nothing worse than PFs where people lie about their experience level.
  9. If this happens it can help to reexamine your processes. We had something similar happen on A7S until we went through the whole fight, mechanic and mechanic, and tried to simplify any mechanic that had a high degree of failure. It could be worth it to take a lockout to just try new things!
  10. I yell a lot sometimes. Then I feel bad.
  11. I get mad and yell at everyone on voice chat during raids.
  12. After three weeks of pain, I finally cleared A7S last night (not my POV): https://www.twitch.tv/ilovebuzzcut/v/65948534 I was so mad at the end I had to turn off my audio because everything was pissing me off. So I did the last run with my headset off. Raiding is fun, but at a certain point I'm just tired of a fight and I want it to be over. Even people you like can start to get on your nerves, it's like cabin fever or something. Anyway, on to AS8~
  13. After talking to Spahro I'm not taking a slot Leanne, so you're all good :3
  14. Oh god. Wouldn't that be like opium bombs? "You thought you were getting knocked out, but surprise! It's me, drug addiction!" This was my first plan:
  15. I wonder if I should sign up tentatively in case Eva gets broken out of paroled out of jail.
  16. It was fun! No worries! It was a rather silly affair. Eva wore bear paws. It was obviously a lot more extravagant than our actual wedding (which involved no glowing wings or chocobos)
  17. Just wanted to thank everyone for coming! It really made our anniversary! Thanks!!!!!
  18. Do you even Hallow Ground bruh I have to use it for a different part of the fight T_T Sounds like the talk of a quitter. Hidoi, Aaron-kun.
  19. Do you even Hallow Ground bruh I have to use it for a different part of the fight T_T
  20. Welcome to Balmung! Glad to see the new crop of potatoes lalafell has come in I think you'll like it on the server, it's very lively compared to the other ones. I run a (very) small FC for castaways and cutouts if you're interested. http://ffxiv-roleplayers.com/showthread.php?tid=15521 Other than that, I'll make sure to say hello if I see you around.
×
×
  • Create New...