Spethah Posted June 11, 2015 Share #1 Posted June 11, 2015 SAUCY SOURCE "There are two parts to this. The first is that parties can now enter a dungeon with fewer than the needed number of players, just by selecting an a new Duty Finder option. This option will not replenish party members and will also disable item level syncing, allowing people to potentially steamroll through content with higher leveled friends. Just for clarification, using this system will not remove the item drops, therefore you can use this feature to obtain minions, equipment for glamour, and the items needed to upgrade Zodiac weapons. Additionally, there is no item level sync, so you'll be able to enter content at the highest level and item level. On the other hand, if you are looking for more of a challenge, then you can use another feature which will sync to the lowest level set for that duty. The development team is looking forward to seeing how everyone will use these new feature to create your own unique challenges and group events. They plan on using what they see as reference for future development." So for those complaining that they'll never get MSQ instances done or get a level 50 dungeon done, get some friends and get in there with the new system they're putting in. There is no excuse for new players to not be able to get through MSQ content other than "But mom, I got no friends and I'm forever alone and I'll never put myself in a Free Company.". Yes, while it means you won't get the full experience like if you had it synced down, it does mean a few level 60s can kill Lambbread and Old Grampa and Ice Booty so you don't have to sit in a never ending queue. Link to comment
Chris Ganale Posted June 11, 2015 Share #2 Posted June 11, 2015 It'll be just like TOR! \o/ Link to comment
Aduu Avagnar Posted June 11, 2015 Share #3 Posted June 11, 2015 I'm going to be waiting till ilvl is sufficient to beat Twintania solo as a WAR.... Link to comment
Chris Ganale Posted June 11, 2015 Share #4 Posted June 11, 2015 Haha, my FC is engaged in a lively debate right now about its applicability to coil. Link to comment
Erik Mynhier Posted June 11, 2015 Share #5 Posted June 11, 2015 The RWs have been talking about this for the last week since the news dropped. Planning has already started for some interesting ic runs of curtain content for rp. Also I am planning a revenge run solo for 1000 Maw as that dungeon has pissed me off more then once. Link to comment
Aaron Posted June 11, 2015 Share #6 Posted June 11, 2015 /runs Mog Ex solo just to see what happens Link to comment
Blue Posted June 11, 2015 Share #7 Posted June 11, 2015 I remember them saying that this would apply for under-50 dungeons, and that they were considering allowing 7-men Coil. Dunno about everything else. Either way, new players will need to go do those things when their level and ilvl will be much higher than what those dungeons' spoils give. Link to comment
Spethah Posted June 11, 2015 Author Share #8 Posted June 11, 2015 I remember them saying that this would apply for under-50 dungeons, and that they were considering allowing 7-men Coil. Dunno about everything else. Either way, new players will need to go do those things when their level and ilvl will be much higher than what those dungeons' spoils give. You got source on that because all I'm seeing from multiple sites is that it's all A Realm Reborn content and just to 2.55. Link to comment
Blue Posted June 11, 2015 Share #9 Posted June 11, 2015 I remember them saying that this would apply for under-50 dungeons, and that they were considering allowing 7-men Coil. Dunno about everything else. Either way, new players will need to go do those things when their level and ilvl will be much higher than what those dungeons' spoils give. You got source on that because all I'm seeing from multiple sites is that it's all A Realm Reborn content and just to 2.55. It was in one of the first interviews, where Yoshida was talking of this feature as an "idea" and not something that was actually being worked on already, when someone questioned him about the risk of older content getting unpopular. I'd have to look it up again, but there's so many it's probably not worth it at this point. It's not like it's a big deal, since we'll find out soon. However, I do not remember any specific mention that this feature would be possible on ALL content, either. Link to comment
ShoggMommy Posted June 11, 2015 Share #10 Posted June 11, 2015 Oh yeah, my FC and I were discussing this as well a bit ago. But I didn't know about the fact that you can sync down now. That'll be fun. Link to comment
Kage Posted June 11, 2015 Share #11 Posted June 11, 2015 The ability to go into old content with less than the require light or full party is done through the duty finder supposedly. Check this box and you don't search for what is needed. No level sync go in with i130 all alone and destroy whatever etc. It was pointed out when the news was shared that this was part of what makes the ARR content extremely trivial to get through Link to comment
Steel Wolf Posted June 11, 2015 Share #12 Posted June 11, 2015 Welp, this pretty much buries my own concerns about new arrivals to the game being gated. Sure, the bars are still there, but they're a lot more bendable. Which is good. I less-than-three this move. Link to comment
Dante Abigor Posted June 11, 2015 Share #13 Posted June 11, 2015 This news still makes me moist. Link to comment
shotgunbadger Posted June 11, 2015 Share #15 Posted June 11, 2015 That's a just plain excellent QoL change in general. Link to comment
111 Posted June 11, 2015 Share #16 Posted June 11, 2015 I liked the force sync, and I hope they keep 3.0 syncs until 4.0 comes out. It forced new players to learn their classes, and not just gain 10 levels and come back later to steamroll satasha. Link to comment
Kellach Woods Posted June 11, 2015 Share #17 Posted June 11, 2015 They're trying it out now. We'll see how successful it is, and chances are if it worked they'll keep it the same in 4.0 Link to comment
Caspar Posted June 12, 2015 Share #18 Posted June 12, 2015 I'm mostly excited about this as it might apply to Savage Coil, and I missed out on doing that when the item levels were appropriate. While I could beat it now, it would be meaningless without the appropriate challenge of lower ilevel gear. Link to comment
Naunet Posted June 12, 2015 Share #19 Posted June 12, 2015 I liked the force sync, and I hope they keep 3.0 syncs until 4.0 comes out. It forced new players to learn their classes, and not just gain 10 levels and come back later to steamroll satasha. When did you have to learn your class in order to succeed in Sastasha? Or... most leveling dungeons? I tanked that on my baby CNJ while two-manning it with my husband because our other two party members d/ced and never came back... Pick your battles... 1 Link to comment
Kellach Woods Posted June 12, 2015 Share #20 Posted June 12, 2015 CNJ can effectively tank anything up until Haukke/Brayflox NM I think. Link to comment
Zyrusticae Posted June 14, 2015 Share #21 Posted June 14, 2015 When did you have to learn your class in order to succeed in Sastasha? Or... most leveling dungeons? I tanked that on my baby CNJ while two-manning it with my husband because our other two party members d/ced and never came back... Pick your battles... Brayflox requires the tank to know how to dodge, hold aggro, and pull the boss out of lingering AoEs, the DPS to manage adds and not suck terribly, while the healer must know how to manage MP or go OOM especially during the final boss fight. It's all really, really basic stuff, but it's pretty jarring at times how often you run into people who don't even know the basics. Qarn, on the other hand, is a whole other ball of wax. If people know and pay attention to the mechanics, it's pretty easy. If they can't? Nothing will save you. Especially if they can't DOOODGE the beams of light at the end. Unfortunately, the dungeons never really exceed Qarn NM in terms of overall difficulty. Most of them are rough the first and second time, but after that everyone just goes on auto pilot because they have the mechanics memorized by heart and none of them really require more than just basic knowledge of the mechanics to succeed. Well, except for Aurum Vale. It's literally the only dungeon in the game that requires precise management of aggro radii. It's far too easy to pull more than you intended in there. And the worst part is that that particular skill becomes useless later on since no other dungeon has a layout so dense with mobs (and for good reason, really). Regardless if you succeed or not, however, there's definitely a HUGE difference in efficiency between a party that knows what it's doing and a party that... doesn't. The worst part about leveling a DPS class is running into a party where the tank doesn't know even how to use chain skills and the healer keeps running OOM or spams stone while ignoring the tank's HP bar. Sure, you might still get through the dungeon in the end, but it's always a grueling experience that could be improved with just very small changes. Unfortunately, the people who contribute to that may never really understand just how bad they are... Link to comment
111 Posted June 14, 2015 Share #22 Posted June 14, 2015 When did you have to learn your class in order to succeed in Sastasha? Or... most leveling dungeons? I tanked that on my baby CNJ while two-manning it with my husband because our other two party members d/ced and never came back... Pick your battles... Brayflox requires the tank to know how to dodge, hold aggro, and pull the boss out of lingering AoEs, the DPS to manage adds and not suck terribly, while the healer must know how to manage MP or go OOM especially during the final boss fight. It's all really, really basic stuff, but it's pretty jarring at times how often you run into people who don't even know the basics. Qarn, on the other hand, is a whole other ball of wax. If people know and pay attention to the mechanics, it's pretty easy. If they can't? Nothing will save you. Especially if they can't DOOODGE the beams of light at the end. Unfortunately, the dungeons never really exceed Qarn NM in terms of overall difficulty. Most of them are rough the first and second time, but after that everyone just goes on auto pilot because they have the mechanics memorized by heart and none of them really require more than just basic knowledge of the mechanics to succeed. Well, except for Aurum Vale. It's literally the only dungeon in the game that requires precise management of aggro radii. It's far too easy to pull more than you intended in there. And the worst part is that that particular skill becomes useless later on since no other dungeon has a layout so dense with mobs (and for good reason, really). Regardless if you succeed or not, however, there's definitely a HUGE difference in efficiency between a party that knows what it's doing and a party that... doesn't. The worst part about leveling a DPS class is running into a party where the tank doesn't know even how to use chain skills and the healer keeps running OOM or spams stone while ignoring the tank's HP bar. Sure, you might still get through the dungeon in the end, but it's always a grueling experience that could be improved with just very small changes. Unfortunately, the people who contribute to that may never really understand just how bad they are... I agree. I think Brayflox is sort of a transformative experience. "Maybe I don't know my role as well as I thought." Especially for healers and tanks. If people could just gain 10 levels and come back, they'd never have to face that realization. As you say, they're not hard for people who know their jobs. But they do force you to learn your job. Link to comment
Steel Wolf Posted June 14, 2015 Share #23 Posted June 14, 2015 I agree. I think Brayflox is sort of a transformative experience. "Maybe I don't know my role as well as I thought." QFT. I've said it before in other threads, but that and Stone Vigil were dungeons that demanded that I step it up when I was leveling my PLD. Add to that the murder machine that was the game's lag point at launch and it made me wake up and pay attention. Link to comment
Kellach Woods Posted June 14, 2015 Share #24 Posted June 14, 2015 I agree. I think Brayflox is sort of a transformative experience. "Maybe I don't know my role as well as I thought." Especially for healers and tanks. If people could just gain 10 levels and come back, they'd never have to face that realization. As you say, they're not hard for people who know their jobs. But they do force you to learn your job. Brayflox is also one where one class clearly is superior at their role than the other due to Esuna being learned earlier than Leeches, at least, in the learning process. If everyone knows what they're doing then there's obviously no real difference since the SCH will mitigate the extra poison damage easily, but when you're just learning? Hoo boy. Link to comment
Naunet Posted June 14, 2015 Share #25 Posted June 14, 2015 When did you have to learn your class in order to succeed in Sastasha? Or... most leveling dungeons? I tanked that on my baby CNJ while two-manning it with my husband because our other two party members d/ced and never came back... Pick your battles... Brayflox requires the tank to know how to dodge, hold aggro, and pull the boss out of lingering AoEs, the DPS to manage adds and not suck terribly, while the healer must know how to manage MP or go OOM especially during the final boss fight. It's all really, really basic stuff, but it's pretty jarring at times how often you run into people who don't even know the basics. Qarn, on the other hand, is a whole other ball of wax. If people know and pay attention to the mechanics, it's pretty easy. If they can't? Nothing will save you. Especially if they can't DOOODGE the beams of light at the end. I honestly think you're overstating the difficulty of those dungeons - a bad player is a bad player (especially a healer... not healing) and is going to make something feel harder than it actually is no matter what. But I sincerely doubt a bad player would even bother going back to Sastasha or Brayflox or whatever. If by "force you to learn your job", you mean "Oh, I actually rolled a healing class?", then... I'm not sure I care about catering to that level of derp. Never ran into much trouble when running dungeons anyway, so meh. Link to comment
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now