Etoile Posted November 4, 2016 Share #376 Posted November 4, 2016 ................... Link to comment
Kilieit Posted November 4, 2016 Share #377 Posted November 4, 2016 Not races, but the lorebook has information on the food preferences of those living in the different city-states: Naturally, Lominsan cuisine makes use of the abundant fresh fish and shellfish. The city-state is a favourite of gourmands, as the seafaring culture brings foreign spices and recipes aplenty to the table. Likewise, Lominsan liquors, which were developed to keep on long sea voyages, are famed - particularly the ales and wines, brewed from local wheat and grapes in great quantity. The bounty of the Black Shroud graces the Gridanian table, from fruit to vegetables to the meat of forest game. Yet, there are a few who feel this fare lacks in flavour. As animal husbandry is forbidden - lest the creatures upset the wood's balance - dairy goods are few and far between. Instead, Gridanians drink Mun-Tuy tonic, a concoction brewed from beans of the same name. In fact, many products made of fermented Mun-Tuy are known as Gridanian delicacies the realm over. Few vegetables grow in the heat of Thanalan, leaving Ul'dahn cuisine to consist largely of meats and insects, heavily seasoned with imported and local spices - though some claim this merely conceals fare that would normally be deemed unfit for consumption. Alcohol, on the other hand, is more highly appraised, as the arts of the Alchemists' Guild have led to distilling techniques leading to liquors of complex and subtle flavour. In the years following the Calamity and the coming of the snows, the popularity of warm soups and stews among Ishgardians has burgeoned. To the delight of dairy farmers, many cooks have also begun to incorporate melted cheeses into their cuisine, producing gratins which have become beloved dishes for nobles and commoners alike. Of course, not all notable foods are recent inventions; Ishgardian sweets and confectioneries associated with religious ceremonies have long been known of outside the Holy See. As one might expect, food is oft taken as an object of study, and Sharlayan is rumoured to hold countless tomes detailing fare from all over the world. However, the delicacies they create are for strictly academic purposes - and not anything as base as eating. The everyday fare of the city is good for the body, but otherwise quite bland. Accordingly, many groans can be heard from foreign students come meal time. With so few crops, the Ala Mhigan diet is a rather stark affair. However, as a stop on the trade routes, the city-state has adopted some fare from the near East and Ilsabard. The foreign influence is said to be particularly apparent in the usage of spices. For drinks, it is customary to brew medicinal teas, such as ones made by steeping the ground horns of beasts in boiling water. The winters of Garlemald are bitter, and the cultivation period short. Food that can keep, then, is a necessity. Simple and heavy fare is commonplace, such as stews of dried, salted, or even fermented meats and fish. In recent years, however, Garlemald has reaped the benefits of an empire, and the diverse foods of the provinces increasingly deck the Garlean table. Link to comment
Virella Posted November 4, 2016 Share #378 Posted November 4, 2016 To add to the post above, from the lorebook. Highlanders/Ala Mhigans: Such ruggedness can also been seen in their preferred fare-Highlanders often dine on simple yet impressive dishes such as massive aldgoat steaks, seared perfectly to seal the natural juices. Overcooking is taboo in Highlander kitchens, to the degree that some consider them raw meat eaters. Also the ingame market board with the dishes on it is very handy for this. Ishgardian we know a ton of food of due to the expansion! That they for example boil their tea completely with milk instead of water ect. It's a bit too much to go all write this down but... This might help to find whatever you're looking for! Link to comment
Sounsyy Posted November 4, 2016 Share #379 Posted November 4, 2016 Kind of an off the wall question, but what kinds of foods do the different races eat? Do they have preferences? It's a bit too much to go all write this down but... Fortunately, I've written most of it down beforehand! Hyur Midlander A traditional Midlander cake made with a generous portion of honey. A piping hot Midlander-style soup chock-full of succulent samples from each of the five seas of Eorzea. Quick to adapt to local customs and traditions wherever they settle' date=' Midlanders excel at acquiring and refining new knowledge. For example, it was a Midlander culinarian who created the popular dish known as bouillabaisse, inspired by the simple seafood stews favored by Sea Wolf fishermen.[/quote'] Highlander A traditional dish of the Highland Hyur consisting of a thick cut of aldgoat chuck charred over an open flame. Such ruggedness can also been seen in their preferred fare - Highlanders often dine on simple yet impressive dishes such as massive aldgoat steaks' date=' seared perfectly to seal the natural juices. Overcooking is taboo in Highlander kitchens, to the degree that some consider them raw meat eaters.[/quote'] Elezen Duskwight This scarlet cousin to the maiden carp can most commonly be found in the Velodyna and Hathoeva rivers. A favorite amongst Wildwood and Duskwight Elezen - amazingly one of the few things the clans actually agree on. Duskwight cuisine is famous for its use of Mun-Tuy beans' date=' a staple food in the subterranean depths, where they grow in abundance with no need for sunlight. That these dishes have come to be considered a Gridanian delicacy is an ironic twist, given the history between the two clans.[/quote'] Wildwood A traditional pastry dish of the Wildwood Elezen formed to resemble a rabbit, but not necessarily containing any meat of leporine origin. Fragrant mushrooms sauteed in a generous pat of creamery butter and served upon a bed of fluffy eggs' date=' scrambled to perfection.[/quote'] Roegadyn Sea Wolves A blue, spiny, slug-like creature found in the shallows off of Vylbrand, and considered a delicacy by Sea Wolves. A traditional Sea Wolf dish consisting of pike wrapped in cabbage and steamed until soft. A thick salty dip made from a puree of haddock' date=' raw egg, and mashed popotoes. A favorite of Roegadyn tribes hailing from the north seas.[/quote'] Unsurprisingly' date=' Sea Wolves favor fish and other fruits of the sea, prepared with simple and unpretentious seasonings. They make ample use of salt, which has the added benefit of serving as a preservative on long ocean voyages, and are known for a wide variety of cured foods. Sea Wolves are noted connoisseurs of ale and wine, which they prefer to the more easily perishable water, and many have made a name for themselves as brewers of potent potables.[/quote'] Hellsguard A traditional Hellsguard staple consisting of a raptor leg smoked with aromatic wood chips. With vegetation scarce in their mountain home' date=' the Hellsguard believe in letting nothing edible go to waste, and have traditionally shown little interest in culinary developments or delicacies.[/quote'] Lalafell Plainsfolk This long, thin, brass-colored freshwater fish is believed to be native to the rivers and lakes of the Yafaem Saltmoor. The thick coat of protective slime covering the loach's body discourages most predators from feeding on the tiny wavekin... most predators, that is, except hungry Lalafellin farmers who consider the brass loach a delicacy. While similar to the sole or plaice in appearance and behavior, the halibut is much larger than both, and can feed a Lalafellin family of five for several turns of the sun. A traditional Plainsfolk dish made from deftly whisked dodo eggs friend in butter and expertly formed into a soft, fluffy mountain. Dunesfolk A traditional Dunesfolk bread twisted into the shape of a knot and sprinkled generously with coarse-ground salt before being baked to a deep brown. Miqo'te Seekers of the Sun A traditional Seeker of the Sun dish consisting of light, flaky tuna and ripe peppers on a stick, roasted to perfection. A traditional Seeker of the Sun dish consisting of freshly picked mushrooms on a stick, roasted to perfection. Keepers of the Moon A rare freshwater fish decorated with a thunderbolt-like pattern down its back. The Keepers of the Moon who inhabit the Black Shroud will eat one of these before a big hunt, claiming that it grants them speed and strength. A traditional Keeper of the Moon dish consisting of tender dodo meat and ripe ruby tomatoes on a stick, roasted to perfection. A traditional Keeper of the Moon dish consisting of a thick fillet of salmon breaded with flour and friend in rich butter and savory spices. Au Ra Raen (See Doman section below.) Xaela The Xaela are known to consume not only the flesh of their animals' date=' but their innards and blood as well. They are also known for their dairy products, including an alcoholic beverage made from beasts' milk. Those who have partaken of this drink beneath the yurt of a Xaela can take pride in knowing that they have been accepted as a friend - at least for the moment.[/quote'] A tribe which sees all beastkin as equals with man' date=' therefore refuses to eat or use them as beasts of burden. As a result, the diet of the Sagahl mainly consists of steppe shrubs and vilekin.[/quote'] Limsa Lominsa Naturally' date=' Lominsan cuisine makes use of the abundant fresh fish and shellfish. The city-state is a favourite of gourmands, as the seafaring culture brings foreign spices and recipes aplenty to the table. Likewise, Lominsan liquors, which were developed to keep on long sea voyages, are famed - particularly the ales and wines, brewed from local wheat and grapes in great quantity.[/quote'] The Drowning Wench's supply of O'Ghomorran mead is near exhaustion and proprietor Baderon Tenfingers requires a large amount of wildflower honey to create a new batch. According to Baderon' date=' suitable bee hives can be found in abundance in trees near Camp Bearded Rock.[/quote'] While for most La Nosceans, supper consists of huddling around a fire pit while sopping up a splash of rancid fish stew with a hunk of moldy bread, those who have found their fortune on the seas prefer a multiple course extravaganza certain to leave even the most wealthy Ul'dahn speachless. There is nothing like a good morning meal to strengthen the body and warm the soul. To ensure that his patrons have the energy to return to his establishment after a long day of adventuring' date=' Drowning Wench proprietor Baderon Tenfingers requires several servings of piping hot frumenty ([i']A tasty gruel of cracked wheat, raisins, and spices boiled in aldgoat milk.[/i]) and is willing to pay talented culinarians a share of his profits for assisting him in the making of the dish. Procure the materials needed to complete the synthesis from Camp Bearded Rock Gatewarden Didiwai, and present the completed product to him for inspection. To accommodate the crews of those ships docked in Galadion Bay, the Bismarck has set up several temporary pier-side stalls selling reasonably priced food and drink. The popularity of the stalls, though, has been both a blessing and a curse for the restaurant, with numerous fights breaking out between rival crews while they wait in line for their turn. In an attempt to soothe the hot tempers of the men and women, the Bismarck has taken to giving everyone waiting a complimentary drink, and since beginning this service, the number of scuffles has dropped off significantly. Unfortunately, so has the restaurant's supply of orange juice, and now they require more be made. Any culinarians interested in making a hefty sum of coin should report to Ice Princess Captain H'rhanbolo Oya to collect the ingredients purchased from her trading ship. A fluffy yellow bread made from cornmeal. A specialty at the Drowning Wench in Limsa Lominsa. A slice of bread soaked in a mixture of buffalo milk and eggs, and then fried in creamy butter. A specialty at the Drowning Wench in Limsa Lominsa. A tasty Starlight Celebration dessert popular in Limsa Lominsa. This cake-like sweet is formed to resemble the legendary notorious monster, Princess Pudding - a terrible beast rumored to once have roamed the meadows of La Noscea. For many generations' date=' Lominsan anchovies were not actively caught, due to their insignificant size. However, after a Qiqirn deckhand discovered one rotting in the corner of the bilge hold on a fishing vessel and found it to be sublime, the demand for salt-cured Lominsan anchovies has risen dramatically.[/quote'] Lominsan anchovies—delicious! What you do is' date=' pack 'em in a pot of salt for a few weeks, craven style—no head or guts, haha! Soak 'em, take out the bones, and pestle with butter and breadcrumbs. And spices, of course! Two kins of pepper, and I like a bit o' cinnamon, nutmeg, and ginger.[/quote'] Chopped midland cabbage pickled with salt. A staple on all Lominsan trade ships' date=' as it is said to prevent the scurvy.[/quote'] It is cruel irony indeed that seawater gives the sailor neither fresh water for his cup nor plentiful salt for his pork barrel. The casks of water are already in the holds. The Consortium is expecting a large delivery of streak o' lean' date=' and requires ample salt so that the ships may be provisioned.[/quote'] A well-fed marine is a happy marine' date=' or so says First Squadron Second Levy Infantry, Yellowjacket Sergeant Sylskaetsyn of the Thalassocratic Navy, and so he makes sure that on the first sun of every moon, his marines are treated to a bowl of the Bismarck's savoriest of soups─carp bisque. To feed the hundreds of hungry servicemen under his command, however, a plethora of plump maiden carp from the sparkling waters of Iron Lake are required, forcing the Culinarians' Guild to seek out adventurers who are willing to brave the wilds and bring basketfuls of tasty fish back to the restaurant.[/quote'] Common fare of fisherfolk across Eorzea's southwestern coasts' date=' the sauce used in this pasta dish consists of a wide variety of fresh local seafood - from fish to mollusk.[/quote'] Apkallu eggs beaten and then cooked in rich butter until fluffy and light. A favorite in Vylbrand's coastal hamlets. The Bismarck's take on a common meal popular amongst Galadion Bay's dockworkers. Nothing beats finger shrimp for a wastrel's wedge. I like to season 'em with garlic and red spices before I deep-fry 'em. Buttermilk and cornflour batter' date=' of course. And I rub the wedges o' bread with a bit of lemon and mustard before piling on the shrimp and dill. Not too much o' the green![/quote'] Ocean clouds are tricky things to cook. It's all about how mature they are. A fry can't take any real cooking' date=' but pop a handful in a soup tureen and it makes all the fish and clams in there sing. And a plate of full-grown clouds deep-fried in tea oil? Like eating a summer day. Exquisite![/quote'] Ul'dah Few vegetables grow in the heat of Thanalan' date=' leaving Ul'dahn cuisine to consist largely of meats and insects, heavily seasoned with imported and local spices - though some claim this merely conceals fare that would normally be deemed unfit for consumption. Alcohol, on the other hand, is more highly appraised, as the arts of the Alchemists' Guild have led to distilling techniques leading to liquors of complex and subtle flavour.[/quote'] Known for its rich' date=' sweet flavor and its less-than-subtle kick, the Quicksand's homemade honey wine is sought out by all who visit the sultanate's capital city. To ensure that her barrels do not run dry, pub proprietress Momodi requires a constant supply of fresh honey, and will pay good coin to those who would bring her back several of the bee hives found on the parched plains of Black Brush.[/quote'] Quicksand proprietress Momodi Modi is charged with preparing a simple breakfast of flatbread every morning for the patrons of the Hourglass' date=' but her other duties prevent her from spending time in the kitchens, so she is constantly in search of capable culinarians willing to bear the burden for her. All those interested are to speak with Camp Black Brush Gatewarden Ludovraint to receive the necessary materials, and then, upon completion of the bread, present it to him for inspection.[/quote'] This giant freshwater fish lives out its adulthood feeding in the Indigo Deep before returning all the way back up to the head of the White Maiden to spawn. Its eggs are considered a delicacy among Ishgardian nobility and the Ul'dahn elite' date=' and this has led to severe overfishing of the species. Now it is believed that only a few hundred remain.[/quote'] Considered the most important of the day's seven meals (preceding both pre-midday mead and eleventh bell tarts)' date=' the Ul'dahn elite rarely miss this opportunity to gorge themselves before moving on to the next opportunity to gorge themselves.[/quote'] A svaory type of leavened bread' date=' often doused in butter and honey and eaten with a cup of piping hot tea. A specialty at the Quicksand in Ul'dah.[/quote'] Gridania The bounty of the Black Shroud graces the Gridanian table' date=' from fruit to vegetables to the meat of forest game. Yet, there are a few who feel this fare lacks in flavour. As animal husbandry is forbidden - lest the creatures upset the wood's balance - dairy goods are few and far between. Instead, Gridanians drink Mun-Tuy tonic, a concoction brewed from beans of the same name. In fact, many products made of fermented Mun-Tuy are known as Gridanian delicacies the realm over.[/quote'] Gridanian food is as bland as it gets. I had heard the rumors' date=' but gods, the water had more flavor![/quote'] Five summers have passed since the Calamity' date=' and yet poor souls seeking succor continue to arrive in Quarrymill with each turn of the sun. Though our humble hamlet no longer has the room to provide these refugees with shelter, we feel that it is at least important to supply them with whatever provisions we can before seeing them back on their journeys. To see our storehouses remain stocked with food, we are petitioning the services of adventurers to hunt the nearby wood for raw antelope meat which we will them smoke and jerk.[/quote'] For the denizens of the Twelveswood' date=' the consumption of tea is a means of relaxing the mind, allowing for uninhibited communion with nature.[/quote'] Carline Canopy honey tea is one of the most popular items on the inn's menu; honey' date=' however, is in short supply, and the Canopy's proprietress will generously reward anyone who brings her honeybee hives from Bentbranch.[/quote'] Considered a delicacy in Gridania' date=' this pie is arranged with sliced tomatoes, giving it the appearance of a flower garden.[/quote'] A sweet Starlight Celebration dessert popular in Gridania. This cylindrical cake is formed to resemble one of the Black Shroud's many sacred trees. A tender piece of lean raptor shank stewed with mushrooms. A Carline Canopy specialty. Ishgard In the years following the Calamity and the coming of the snows' date=' the popularity of warm soups and stews among Ishgardians has burgeoned. To the delight of dairy farmers, many cooks have also begun to incorporate melted cheeses into their cuisine, producing gratins which have become beloved dishes for nobles and commoners alike. Of course, not all notable foods are recent inventions; Ishgardian sweets and confectioneries associated with religious ceremonies have long been known of outside the Holy See.[/quote'] This warm array of comfort food has become a treat for special occasions amongst the commoner families of Ishgard' date=' who have been known to save their coin for moons to procure the ingredients.[/quote'] This giant freshwater fish lives out its adulthood feeding in the Indigo Deep before returning all the way back up to the head of the White Maiden to spawn. Its eggs are considered a delicacy among Ishgardian nobility and the Ul'dahn elite, and this has led to severe overfishing of the species. Now it is believed that only a few hundred remain. A hard, leavened rye bread traditionally eaten by the knights of Ishgard. A galette-style pie decorated with a golden crown and served at Ishgardian festivals. Eggs, cheese, and chopped eft blended together and baked in a flaky crust. A favorite amongst Ishgardian nobles. Passed down through generations by the Dzemael family, this dish consists of thinly sliced popotoes and eft tails baked in a creamy white sauce. A fluffy Starlight Celebration dessert popular in Ishgard. This towering cake is formed to resemble one of the snowy peaks of Coerthas. A round Ishgardian bread first made by Halonic monastics who' date=' when brewing ale, would add barm and leftover malt to their daily loaves.[/quote'] Sliced magma beets and lean loaghtan meat slow-cooked with vegetables and served with a dollop of rich sour cream. A dish popular throughout Ishgard through families in the Brume often use the meat of animals easier to find in the district's dark back alleys. A decadently creamy concoction crafted from raw eggs' date=' thick cream, honey, and - if you are feeling adventurous - a healthy splash of a dark spiced rum. A favorite in Ishgard's Vault.[/quote'] A traditional Ishgardian cake made up of several stacked layers tapered to resemble Sohm Al' date=' a peak sacred to the Dravanians. Ishgardians believe that devouring the mountain will grant them fortune in their struggle with the dragons.[/quote'] Ala Mhigo With so few crops' date=' the Ala Mhigan diet is a rather stark affair. However, as a stop on the trade routes, the city-state has adopted some fare from the near East and Ilsabard. The foreign influence is said to be particularly apparent in the usage of spices. For drinks, it is customary to brew medicinal teas, such as ones made by steeping the ground horns of beasts in boiling water.[/quote'] Sharlayan As one might expect' date=' food is oft taken as an object of study, and Sharlayan is rumoured to hold countless tomes detailing fare from all over the world. However, the delicacies they create are for strictly academic purposes - and not anything as base as eating. The everyday fare of the city is good for the body, but otherwise quite bland. Accordingly, many groans can be heard from foreign students come meal time.[/quote'] Garlemald The winters of Garlemald are bitter' date=' and the cultivation period short. Food that can keep, then, is a necessity. Simple and heavy fare is commonplace, such as stews of dried, salted, or even fermented meats and fish. In recent years, however, Garlemald has reaped the benefits of an empire, and the diverse foods of the provinces increasingly deck the Garlean table.[/quote'] Thavnair Our impromptu excursion to the Near East afforded me the opportunity to sample authentic Thavnairian cuisine. I should like to introduce it to the Scions' date=' but achieving the perfect balance of spices is key...[/quote'] A cool and refreshing drink made from cultured milk. Popular in the Near Eastern city-state of Radz-at-Han for its ability to offset the blistering heat of the Thavnairian midday sun. A sweet and tangy drink made from cultured milk. Popular in the Near Eastern city-state of Radz-at-Han for its ability to soothe the burn of heavily spiced dishes. Far East Yugiri's lone indulgence is a bowl of rice doused in warm soup and topped with a small pinch of ground white radish - a Doman delicacy. Incidentally' date=' Hozan craves sticky rice cakes swimming in a sweet bean broth, another delicacy of Doma.[/quote'] A purple' date=' spiny, slug-like creature found in the shallows off of the island of Mazlaya, and treasured in the Far East as a delicacy.[/quote'] A large saltwater fish known to migrate between the Sea of Jade and the Sea of Ash. In recent years' date=' overfishing by boats from the Far East has led to a significant drop in their numbers.[/quote'] A clear soup served on special occasions. Its origins are in the Far East. I had a dish of beans from a street stall the other day. Exquisite! Tender as honey in sachets of silk. The cook showed me how she boils them' date=' with a strip of malm kelp among the bubbling beans. She said she learnt it from her mother, who was an adventurer from the eastern lands. Must try that![/quote'] Similar to Mun-Tuy sauce' date=' this Far Eastern seasoning is made by fermenting beans in salt and then pressing the beans to collect the remaining savory liquid.[/quote'] The Doman break their fast with a simple' date=' yet balanced meal consisting of rice and several small side dishes.[/quote'] Rather than large portions of one or two dishes' date=' Doman suppers consist of one or two bites of several painstakingly prepared culinary creations served with a bowl of steamed rice.[/quote'] Far more bitter than its black counterpart' date=' green tea is by far the beverage of choice in Far Eastern Doma. To offset the sharpness of its flavor, it is oft accompanied by something sweet, such as sticky rice cakes.[/quote'] 1 Link to comment
Caspar Posted November 5, 2016 Share #380 Posted November 5, 2016 Is there any more information on how corrupted aether and over-aspecting works from the new lore book? I understand it has something to do with the orange crystal in Pharos Sirius, and can make people ill or drive them mad/make them extremely aggressive. More specifically though, the way over-aspecting interacts with the use of magic. Say, you attempt to channel fire Conjury or Thaumaturgy, and someone, somehow, uses a device to shunt a massive amount of fire-aspected aether into you, or even a chaotic mix of aether. What would happen? This is a vague question and only really touches on my curiosity. I basically was wondering if there was any technique for essentially "jamming" aetheric abilities theoretically possible, and I wanted to understand better the metaphysical aspect of the setting to conceive of a method for it. Link to comment
Sounsyy Posted November 5, 2016 Share #381 Posted November 5, 2016 More specifically though, the way over-aspecting interacts with the use of magic. Say, you attempt to channel fire Conjury or Thaumaturgy, and someone, somehow, uses a device to shunt a massive amount of fire-aspected aether into you, or even a chaotic mix of aether. What would happen? I don't know if it mentions anything quite like what you're saying, I didn't see anything on a quick skim, but on the topic of shunting aspected or corrupted aether into someone, there is this small passage: That said' date=' due to the extreme concentration of aspected aether within a crystal, direct consumption of a crystal by a living being can severely alter the aetherial balance within its body, ultimately resulting in severe injury or even death.[/quote'] Now, if a regularly aspected crystal can cause death if consumed, more extreme charges from over-aspected or corrupted aether would likely cause harm on contact, much less being shunted into someone. This could greatly alter your elemental balance. But to the matter at hand─did you say you wish not to conduct field observations, but to harvest a corrupted crystal? Egads, woman! At least take the necessary precautions so that you do not suffer from exposure to its harmful energies! I'm beginning to wonder if you've sufficient qualifications to handle such hazardous materials... We speak of the manifestations of over-aspected aether that can be found throughout Eorzea. Since the Calamity disrupted the land's aetheric currents' date=' such crystals have become comparatively commonplace. ...Which has been a cause of great woe, as they are known to warp aetheric energies, including those of living organisms.[/quote'] A bit more lore on this can be found in this older post. Hope this helps! Sorry I don't have much more to give you. Link to comment
Caspar Posted November 5, 2016 Share #382 Posted November 5, 2016 That's fine, I know it's oddly specific and at the same time very vague. Thank you for the link and the assistance. Link to comment
Valence Posted November 5, 2016 Share #383 Posted November 5, 2016 To muse a bit over the consumption or taint from aspected crystal aether, I would assume that since it is said to 'disturb' the balance of aether within the body, one would expect for example that aspected fire would result in greatly increasing the energy and heat produced by the body and thus leading to serious overheating and horrible fevers. Water? Would probably upset the ratio of salt in cells, leading to catastrophic cell malfunction and a possible global nervous meltdown, for example. I'm sure you can find other explanations and ideas around that and I find that tidbit rather interesting for all roleplay around medicine and healing. I wonder however, how precisely acts corrupted aether? Is it just an overaspected crystal? But it can also be due to voidsent taint. Is there a distinction to be made? Link to comment
Etoile Posted November 22, 2016 Share #384 Posted November 22, 2016 Thanks as always for the wonderful answers here! I am curious about the elzen references to language, I read somewhere (lore book scans?) that there are still a few words that bleed into the common tongue even now. So what would that language be, select french terms? Have any NPCS ever used french greetings or anything to confirm it? Link to comment
Etoile Posted November 22, 2016 Share #385 Posted November 22, 2016 Also, here's something neat I noticed. The designs all over the gelmorra ruins are basically the same as the twin adder crest. Link to comment
Valence Posted November 22, 2016 Share #386 Posted November 22, 2016 Indeed. They symbolize the alliance between hyur and elezen. Link to comment
Ren of Many Alts Posted November 26, 2016 Share #387 Posted November 26, 2016 Speaking of Crafting, I have a small (and semantic, and a little embrassing) question about the Leatherworker's Guild, specifically Geva. Her Claim to Fame are some sort of patterns. I thought she meant design patterns until she mentioned the odd detail of...conserving leather out of respect for the Twelveswood. Odd regarding design patterns...but not so much when in the context of Shoes. On the other hand IIRC the type of shoes called "Patterns" are usually CRP crafts. So I want some confirmation (the hindsight has mean leaning more towards "shoes" then "tessellating/repeating designs") (Apologies if this was answered previously; if it was, I missed it!) I assumed that Geva was referring to the pattern (template) used to cut out shapes of leather that are subsequently sewn (or otherwise fastened together/manipulated) to create leather items -- like a sewing pattern is used to make clothing. A carefully-designed pattern will allow you to fit the pattern pieces very efficiently onto a piece of fabric or leather, leading to minimal material being wasted when you cut out the shapes. The type of shoe you mention are called pattens (no "R") -- they are CRP crafts because they are actually wooden platforms worn over regular shoes to protect them from mud and filth in the streets and to raise clothing hems up as well. (In-game, the model for pattens include the leather shoe as well.) Link to comment
GhostlyMaiden Posted November 30, 2016 Share #388 Posted November 30, 2016 Strange question but what do we know about fenrir? We see one in Snowcloak, we have the mount, and pup. Any and all information that can be found would be appreciated. Link to comment
Sounsyy Posted November 30, 2016 Share #389 Posted November 30, 2016 Strange question but what do we know about fenrir? We see one in Snowcloak, we have the mount, and pup. Any and all information that can be found would be appreciated. This is what I could find doing a quick search at work. Hope this helps! ^^ Following the rise of Ishgard' date=' hoarhounds all but disappeared from the Coerthas highlands. However, the shift in climate caused by the Calamity has seen the legendary beasts descend from their mountain dens once more.[/quote'] Torn from his mother's teat immediately after birth and weaned on the manblood spilled daily in the Wolves' Den' date=' this young hoarhound with soft blue fur was named after the spirit-beast of legend with hopes that he would grow to become as fierce and powerful.[/quote'] A massive hoarhound beholden to Lady Iceheart. With its shimmering hide reminiscent of pale moonlight and a demeanor just as cold' date=' this imposing beast was named after the legendary spirit-hound Fenrir.[/quote'] 1 Link to comment
Valence Posted December 12, 2016 Share #390 Posted December 12, 2016 Besides chocobos, griffins (ala-mighi), horses (far east) and the few creatures tamed by beast tribes (thinking of the vanu and gnath here), is there any other creatures that can be tamed and used as mounts? Where does the lore stands here exactly? Not totally sure where all the mounts ingame stand here... Link to comment
Sounsyy Posted December 13, 2016 Share #391 Posted December 13, 2016 Besides chocobos, griffins (ala-mighi), horses (far east) and the few creatures tamed by beast tribes (thinking of the vanu and gnath here), is there any other creatures that can be tamed and used as mounts? Where does the lore stands here exactly? Not totally sure where all the mounts ingame stand here... First place to look would be in the lore descriptions in the mount menu, but other scattered references exist out there. In general, if a beast can be tamed, it would have been done so first by the beast tamers of The Pearl, an island in the Rothlyt Sound, south of Ala Mhigo. Then there are mounts tamed by the individual beast tribes, the chocobo husbandry in Ishgard, and the Griffin mounts of Ala Mhigo. Where it gets complicated is separating what mounts would be more widely available across Eorzea (or Hydaelyn) and which were brought to heel by the miraculous Warrior of Light. Again, all this is pretty easily sorted through with their lore blurb. I'm skipping Magitek Armors, as they can all pretty much be obtained in one of two places: stolen from a Garlean castrum or built by the Garlond Ironworks. Though why any Eorzean would ride around in one when you're very likely to get attacked by every Empire-fearing adventurer and soldier you pass. I'm also skipping the primal ponies, as those are all nightmares used to enhance the strengths of primal summonings. As you would need to defeat a primal to have access to one, theoretically, that would lie within the realm of WoL or lucky survivors of primal victories. In either case, not a common mount. The domestication of chocobos in Eorzea appears to date back to prehistory' date=' with ancient paintings recently discovered near Ishgard showing tribesfolk using the flightless yellow cloudkin to till the earth, transport grain, and carry warriors into battle. While the overwhelming majority of chocobos seen in Eorzea today are of Coerthan stock, it is rummored that wild breeds of the species - including those which have retained the capacity for flight - still thrive throughout forests nestled in the vastly unexplored valleys of Abalathia's Spine.[/quote'] Born and bred in the city-state of Ishgard' date=' the majority of company chocobos are geldings of the rouncey variety; however, massive destriers and miniature Belah'dian jennets are also raised to accommodate the builds of Roegadyn and Lalafell riders respectively.[/quote'] -For an in-depth look at Chocobo lore and Ishgard's raising and distribution of them. Raised by Ishgard's master breeders for beauty and purity of stock' date=' its snow white feathers are natural and, though fully developed, as soft as down. Temperament-wise, the bird is remarkably docile and one of few breeds who will allow dual riders upon its back.[/quote'] A Purebred Ishgardian black chocobo' date=' trained from birth by House Fortemps knight, Ser Haurchefaunt,* and presented to you in a gesture of true friendship. The bird is slightly more muscular than you expected and exhibits the strange habit of squatting when left to itself.[/quote'] -*The specific Black Chocobo Haurchefaunt raised is obviously WoL only, but other Black Chocobos exist. This heretofore unseen breed of chocobo was said to have been discovered by chocobo hunters searching for the legendary Chocobo Forest. Its enormous size would make it a fine pack chocobo' date=' but its foul temper prevents it from completing even the simplest of tasks without the injury of some poor rider.[/quote'] -Little iffy on this one, but heretofore unseen isn't the same as never seen again, obviously, since they're now finding Amber Draught Chocobos the further into the Chocobo Forest they delve. To Ishgardians' date=' red represents true love and loyalty. To this wild chocobo from the Dravanian forelands, it meant capture at the hands of hunters who easily found a red chocobo sticking out like a sore thumb in the midst of all his yellow brethren.[/quote'] The buffalo is a hulking beast with four sturdy legs' date=' broad, muscular shoulders, and a stout pair of horns curving widely from its shaggy head. Formidable though they seem, the specimens found in Eorzea are all domesticated breeds, reared in the frontier settlements of La Noscea and the Black Shroud as beasts of burden and a source of food. Since the recent influx of leatherworkers to the realm, however, buffalo are valued as highly for their skins as they are for their meat and labor.[/quote'] Grand Company / Frontlines Specific: After witnessing dazzling demonstrations of how a warsteed might turn the tide of battle' date=' the Grand Companies of Eorzea emptied their coffers at the feet of the Far Eastern uma bugyo, each seeking to put themselves at an advantage during Frontline campaigns.[/quote'] Unearthed in the eastern lowlands of Coerthas' date=' engineers surmise that this particular Allagan drone would likely have been used in aerial defense, although its weaponry functions are now beyond repair. Even so, it is still quite convenient as a transportation device.[/quote'] Pearl Tamers: The Jolly Raptor is planning a shipment of fresh mongrel meat to the coeurl tamers on the Pearl' date=' yet has been unable to procure enough of the pungent fodder after half of the sellswords hired to do the job ran off with the coin paid them in advance. The traders are now seeking adventurers to travel to Halatali and help them complete the order. Payment for services rendered will be received upon delivery of goods.[/quote'] Native to the jungles of the Near East' date=' coeurls were only recently introduced to Eorzea, brought over from faraway lands such as Thavnair by Ul'dahn nobles who thought to breed them as pets. Now, but a handful of skilled tamers living in recluse on the Pearl are said to be able to train them.[/quote'] Native to the regions of the Near East' date=' these predatory quadrupeds are unrivaled in their savagery. A coeurl subdues its prey by unleashing electrical shocks from the two whip-like appendages that frame its fang-lined jaws. The feral specimens encountered in Eorzea descend from escaped war beasts once trained on a remote island at the mouth of the Rothlyt Sound known as the Pearl.[/quote'] Ul'dahn Tamers: Native to the Near Eastern island of Thavnair' date=' adamantoises were long thought to be impossible to domesticate. However, through the efforts of Ul'dahn zoologists, a handful of the colossal scalekin have been successfully trained to accept riders.[/quote'] Early in the Sixth Astral Era' date=' lions were brought over from the Near East and trained to serve as battle mounts for the Sultansworn of Ul'dah. Deemed unbreakable, those not sold to the Coliseum for venationes were released into the deserts of Thanalan where they eventually reverted back to a feral state.[/quote'] Yes' date=' chocobos are quick, strong, and reliable, but with their narrow backs, they can only bear so much burden. But I ask you this - what if one were to train a larger beast, such as an aldgoat? Over twice the cargo could be hauled with half the number of animals! Profits would double, nay triple, overnight! I must test my theory immediately, but, as a mere merchant, do not have the means of taming and pacifying an aldgoat on my own. There is good coin to be made for any adventurer who might help me in seeing my dream realized.[/quote'] Though little is known of the void and the creatures which call the extra-dimensional realm home' date=' scholars have discovered that there is a strict hierarchy amongst voidsent consisting of twelve distinct tiers. Ahrimans are believed to fall into the fifth, making them formidable foes... [b']when not enthralled by curses.[/b]* *Likely a one-off experiment by the Thaumaturges of the Order of Nald'thal. The summoning or communion with a voidsent is strictly illegal (and punishable by death) across Eorzea. Other Tamers: Traded for a song by the High Satrap of a distant land' date=' the secret to taming these creatures once thought to be unbreakable was introduced to Eorzea by a mysterious wandering minstrel who journeyed through the realm in the final days before the Calamity.[/quote'] Unicorn These single-horned beastkin are extremely guarded creatures who will rarely, if ever, reveal themselves to man. Atypical cases of unicorns being tamed almost always involve years of gaining the creatures' trust before even first contact is made. House Fortemps - one of Ishgard's four great houses - bears the unicorn on its sigil, believing the creature to represent the majesty and mystery of their ancestry. Fantastical winged beasts native to the unscalable peaks of Abalathia's Spine' date=' griffins actually have a long history of serving as mounts. Indeed, before the city-state's fall, the Ala Mhigan army maintained a regiment of griffin-back soldiers who would harry opposing forces.[/quote'] Once an ordinary household cleaning tool' date=' relegated to such menial tasks as sweeping and...sweeping, this broom's life changed upon being enchanted by the ogre pumpkinhead. Now the skies are its dusty floors.[/quote'] -I can see these being a thing in Sharlayan? Immediately following the Calamity' date=' an adventurer returning to Gridania from the Falcon's Nest in Coerthas happened upon a den of baby behemoths who had lost their mother to Bahamut's flames. Despite objections from friends and family alike, she kept the beasts, eventually training them to serve as mounts.[/quote'] Lanner Discontent with the chains that bind him to the ground, man has ever longed to conquer the skies. It is this obsession that spurred ancient civilizations to selectively breed only the largest of falcons over spans of several hundred years until the birds were large enough to bear even the stoutest of Roegadyn. In addition to transport, some beast tribes choose to use these noble cloudkin as offerings to their primals in their summoning ceremonies, believing them to be symbols of strength and freedom. These birds are possessed of dignity equal to the noble personages whom they serve. Ancient Ishgardian knights often indulged themselves in falconry' date=' and lanners were revered for their abilities, their lyncean eyes being well-suited for sighting prey on the ground.[/quote'] -Apparently served the Knights of the Round, so, some Ishgardian shmuck must train them? Following the rise of Ishgard' date=' hoarhounds all but disappeared from the Coerthas highlands. However, the shift in climate caused by the Calamity has seen the legendary beasts descend from their mountain dens once more.[/quote'] -Iffy, but possible? Supervised (in spirit) by the ever-absent Cid' date=' Biggs and Wedge (with a little bending over by Biggs) put their heads together to create this flight-ready miniature airship, powered by the realm's first corrupted crystal engine.[/quote'] -More lore on the Manacutter found earlier in this thread. Fifty score years ago' date=' this wyvern made a pact with a knight to aid in vanquishing evil from the skies. Even now, long after the knight's passing, the wyvern has kept that promise, ever circling the heavens─ignoring the calls of his brethren to take up arms against mankind.[/quote'] -Possibly a more common sight now that the Dragonsong War is over and peace between man and dragon may lead the way to new alliances. While more difficult to train than their cousins the coeurls' date=' panthers bring their riders much more advantage on the field due to the beasts' inherent affinity to various magic. It is also believed that many Dark Knight battle techniques were conceived by watching panthers hunt.[/quote'] In generations past' date=' warriors seeking fame and glory would journey out into the untamed wilds of Abalathia's Spine in search of the giant grizzled bears that roamed the mountains, and would wrestle the beasts into submission, riding their prizes back to civilization. That is, or die trying.[/quote'] Originally designed to be a less-fickle replacement for pack raptors' date=' the gobwalker was quickly reoutfitted into a tool of war after it took twenty goblins to chase down and topple a walker that had gone out of control and destroyed an entire workshop.[/quote'] -Likely obtainable by anyone that takes on the Illuminati ICly? Remember they're not just in Alexander. Upon learning that his creations were forever lacking the power to combust' date=' 789th Order Acolyte Ba Go did what any master of explosives would—attach the bombs to the corners of an iron bench and create a floating coach.[/quote'] -Very unlikely to be something seen commonly throughout Eorzea. While cloud mallows grow naturally in the Churning Mists' date=' some of the inhabitants of Moghome have spent generations cultivating their own seeds to allow for stronger stems and larger yields of mallow puffs, a sprinkling of which can stimulate even the most lethargic of moogles to work with unbridled joy.[/quote'] -Ehhhhhhh, I could see adventurers snatching these. Possibly some of the more open-minded Ishgardians also? The argument could be made. Training a cavalry drake is a long and arduous process that begins the moment the scalekin hatches. Never allowed to see its mother' date=' the creature is raised solely in the presence of a drake whisperer while being weaned on the incendiary glands of aged battle drakes to ensure it is both submissive and deadly.[/quote'] To ensure his elbst do not find themselves at a disadvantage to swift-running chocobos' date=' Pahh of Novv's Clutch clips the webbing on their feet at a young age, rendering them more capable of achieving high speeds on land. This procedure, however, robs them of their natural-born ability to swim.[/quote'] This vilekin most commonly found in the Abalathian foothills actually spends the first half of its life completely under water feeding on small fish and frogs' date=' until growing to a length of almost a dozen hands. After a short pupal stage, the kongamato leaves it pupal exoskeleton to emerge as a fully winged creature which is often trapped and trained by the Gnath to be used as flying mounts.[/quote'] Kongamato can be fickle─yes' date=' very fickle─but they always return home to us. - Vath Kintamer[/quote'] The ferocity of these birds is enough to give pause to the bravest warrior' date=' and their keen talons cut through flesh as cleanly the Chandrahas themselves. Any who endeavor to mount the rose lanner must possess the savagery that defines the Wrath of the Colony.[/quote'] -Sticking this under Gnath-tamed. Countless turns of the sun did Luna Vanu train this wild sanuwa to obey the orders of man' date=' and for many moons did he wait for one he deemed worthy of taking up this noble cloudkin's reins. Wait, he did, until you arrived.[/quote'] A noble serpent-like scalekin native to the Sea of Clouds' date=' sanuwas have long been used by Vanu Vanu as battle mounts. As the sanuwas age, they become more adept at manipulating ambient wind aether, some even capable of calling tornados from otherwise calm skies - a skill most useful when hunting food.[/quote'] These birds are clad in roiling clouds' date=' and noble Vanu Vanu warriors would sit astride them as part of Bismarck's retinue. The grace with which they glide through the skies evokes the image of a flower petal being carried by gentle western winds.[/quote'] Mass cullings of the beasts during the Sixth Astral Era prompted naturalists to deem the species extinct. However' date=' this claim was proved false when Ixali scouts discovered a lone pack roaming the sparsely inhabited mountains of Xelphatol.[/quote'] Taking inspiration from the half-remembered dream of his grandfather Tatanora' date=' Tataramu used his encyclopedic knowledge to design a small-scale version of a rotary-winged airship. Its name derives from an airship that appears in an obscure novel of unknown origins.[/quote'] -Likely not something to be mass produced or even sold to anyone Tataramu didn't know personally, hence, the Ixali beast tribe affiliation. Fabricated within Alexander's internal manufactories' date=' Arrhidaeus was primarily used to wreak temporal disruption on any and all invaders. This particular construct saw its weapons systems overridden following capture, and now serves as a glorified transport module.[/quote'] -Only WoL and Party entered Alexander with Mide. The emergent studies of winged horses had to be rewritten with a single sighting of Astrope' date=' confirming that adult pegasi are not only enormous in size, but also possessed of a horn. Wary of most, Astrope only allows those of gentle heart to climb upon its back─a back large enough to seat two![/quote'] -So rare it's only had one recorded sighting? Sounds more like an Astnope. While rumors of a winged horse have graced ancient tomes for centuries' date=' until recently, very little in the way of proof of their existence remained save the random feather or horseshoe housed in some remote monastery's reliquary.[/quote'] -This one was an up in the air for me. They're rare enough that no one has seen an adult pegasus to know it has a horn until recently. So, that points me more towards WoL mount, or extremely uncommon at the very least. While uncommon' date=' tales of pegasi black as ink can be found amongst the folklore of countless tribes. One similarity, however, can be observed in nearly all the renditions─that those unworthy of the steed will have their very life essence sapped the moment they climb upon its back.[/quote'] -Legends abound! This bird was reborn after drinking deep of the aether that flowed forth from the immortal Phoenix' date=' who appeared in the skies of Carteneau during the Calamity. Named after a legendary bird, bennu means “a shining object, rising in brilliance.”[/quote'] A Purebred Ishgardian black chocobo' date=' trained from birth by House Fortemps knight, Ser Haurchefaunt,* and presented to you in a gesture of true friendship. The bird is slightly more muscular than you expected and exhibits the strange habit of squatting when left to itself.[/quote'] -*This specific Black Chocobo is WoL only, that's not to say that other Black Chocobos can't be found, hence why this mount is in the top section, as well as this one. Consumed by malice almost equal to their master's' date=' these birds roost in Nidhogg's lair, and regularly bathe themselves in the aetheric tempests surrounding the Aery. Sight of their glowing wings outside the Churning Mists can set the common folk into a panic, as they are thought to be the Horde's harbingers of death.[/quote'] -Only the WoL and Party were able to breach the aetheric defenses of Nidhogg's lair using just two of Cid's prototype manacutters. If the Lanners have since been released from Nidhogg's thrall and fled the Aery, they could be tamed by your average joe? Maybe? E-Una-Kotor created this winged monstrosity using stone hewn from the very walls of the Palace of the Dead in an attempt to better understand the guardian golems which watch over the Lost City of Amdapor. That the face chosen for the design bears an uncanny likeness to a certain someone is one stone best left unturned. -Moving right past the W H Y to the Is he mass producing these? I doubt it. Playfully described by some as "large and in charge' date='" in truth, when summoned, this gluttonous gourmand will flap nary a feather unless a garland of gysahl greens is dangled before him—in which case not even the laws of nature can slow the fat chocobo down.[/quote'] -Use of the word summoned, as well as the extreme unlikelihood that many of these cannibalistic omnivores would be readily bred in Ishgard leads me to conclude this is a WoL mount. That's not to say that Fat Chocobos aren't canon, just that they're likely not the norm, and not highly esteemed or practical. Maybe not larger' date=' but definitely more in charge, this most gluttonous of gluttons inspired the others to great weights. Although most modern chocobos have yellow plumage, historic tomes portray birds covered in feathers whiter than the whitest snowfall─ All the better to see the stains of its many meals.[/quote'] -For the same reasons as above, though this one does provide some interesting insight into chocobo plumage. Originally purchased by the Adventurers' Guild for use in festival parades' date=' this portly steed quickly wore out his welcome by devouring a moon's worth of fodder in a single turn of the sun. Unable to pay the price of upkeep, the guild passed the reigns to someone more “commendable."[/quote'] -Well, there you go, neither esteemed nor practical. But, if you want to have a fat chocobo, and you're an adventurer, there's your in. This plus-sized patrician epitomizes the ancient moogle proverb regarding kupo nuts that says' date=' “Once you kupop, you cannot stop.” Basic laws of physics suggest that wings as small as the fat moogle's should not provide enough lift for true flight... yet here we are.[/quote'] -Moogles are rare to find (not to mention invisible to most) so seeing a bunch of fat ones dragging carriages is probably out of the question. Ask any man in Othard who rules the realm of beasts' date=' and you will receive the same answer-Kirin. It is believed that the lion-like creature has walked the eastern lands for over a thousand years and will only answer the call of a hero it has deemed worthy.[/quote'] In the five years following your sudden disappearance at Carteneau Flats' date=' your ever-faithful chocobo spent each waking moment galloping across the realm in search of his lost master. His myriad adventures are nothing less than fantastical and heartbreaking... but that is a story for another day.[/quote'] -More a Warriors of Light exclusive versus the Warrior of Light exclusive. Many Twelvesblades likely lost their chocobos in a similar fashion. Use at your discretion, obviously? One of the automated system drones deployed by the Allagans to maintain and protect their strongholds. After being unearthed by the Sons of Saint Coinach' date=' the mechanical sphere was modified by Nero tol Scaeva into a personal transportation device.[/quote'] -Unless you're an archaeologist with the Sons of Saint Coinach (and maybe even if you were) it's unlikely that Nero tol Scaeva had time to modify many of these systems in his brief time with the Sons. Only after proving your bravery in the face of countless perils has the father of dragons found you to be a worthy heir to the light' date=' and granted you a place upon his back.[/quote'] History tells us that disruption in balance twixt good and evil will invariably result in suffering. The noble lanner serves to restore that balance by placing upon the goddess Sophia's scales the weights of equilibrium─ most commonly depicted as our heroes of legend. -Likely only found on Meracydia or Azys Lla? These birds are enveloped in an aura radiating a majesty that belies the savage nature of their master. According to the ancient legends of a treelike people native to Meracydia' date=' the lanners bore the seeds of the World Tree across the seas, planting the verdant forests that dot the realm today.[/quote'] -Though legend of a people we know next to nothing about says they flew all over the world, you're most likely going to be limited the same as the Sophic Lanner. Bound to eternal thralldom via an Allagan neurolink' date=' this ancient wyvern from the southern continent of Meracydia will remain a loyal servant as long as you possess its identification key.[/quote'] -Considering the WoL and Party were the only individuals to see Twintania in the last 5000 years, much less defeat her, this mount is strictly a WoL possession. Blessed by the elder primal himself' date=' Sleipnir will forever remain loyal to those who have proven themselves worthy. In addition to being fearless in battle, the dark steed is also able to manipulate his corporeal form to accommodate any rider, large or small.[/quote'] -Unless you defeated Odin, smartly abandoned his sword Zantetsuken, but stole the horse, I dunno. That said, I am well aware many people use this mount as a stand in for a regular horse, which is very understandable considering the PvP gate to access other horses. This horn of bone emits a howling blare that summons your trained zu mount. -The Zu is going down here because I couldn't find any lore reference besides the above that talks about anyone trying to tame a Zu as a mount. It's very likely a bad idea. Hope this helps! ^^ Link to comment
Aegir Posted December 13, 2016 Share #392 Posted December 13, 2016 Does anyone know if the Goblins have their own hilarious word for Primals? Link to comment
Valence Posted December 13, 2016 Share #393 Posted December 13, 2016 Thanks, I wasn't totally sure how to wrap my head around some of those (primal ponies and the likes especially). Link to comment
Sounsyy Posted December 13, 2016 Share #394 Posted December 13, 2016 Does anyone know if the Goblins have their own hilarious word for Primals? I looked through the most obvious places where the goblins might reference a primal- during the early MSQ with Titan and during the Alexander storyline. In both instances, the goblins never use a phrase or word for a primal in general, but always refer to the specific primal under discussion. For Titan, the word is "rockman" while goblins unfamiliar with Alexander call it the "whirlycog giant." Quickthinx Allthoughts sometimes references Alexander by its proper name, but that's the only time we see goblins do so. Unfortunately, because dealings with goblins and primals are so scarce, we may only ever be able to guess as to what names they've mashed up for the other primals. Though if you're curious to learn a little bit more about gobbiespeak, there was an older thread where we discussed some of their language lore. Pshhh... Shkohhh... Why uplander is talentful plansmaker. Tricksy foe for mighty rockman! Brayflox give uplander lenthand in past-time' date=' yes? [b']Mighty rockman[/b] fall with gobbiehelp, yes? Now time is come for lenthand to be Brayflox's ironfist! Shkohhh! “Bobbing”? Nothing bobbed' date=' silly uplander. Ground made shiveryshakes when [b']giant of whirlycogs[/b] stood. And then magic walls came up too! Hope this helps! ^^ 1 Link to comment
MistyMornings Posted December 13, 2016 Share #395 Posted December 13, 2016 I have a question regarding Miqo'te tribes. I've seen some discussions of the possibility of there being "offshoot" of the Tribes to allow for more than one Nuhn for each tribe, which I think makes sense. What I wonder is, do we know how common it is to "move" or switch tribe? If it's not very common, it seems like you would end up with quite a lot of situations where daughters were expected to bear children with their father, if the Nuhn kept his position for long enough. Do we know how Miqo'te tribes deal with that? Do young females move to other tribes/offshoots of their original tribes? There might not really be any info on it, I mostly wondered about it when trying to name X'raj's sire, and whether or not he would also have been from the Lynx tribe Link to comment
Sounsyy Posted December 13, 2016 Share #396 Posted December 13, 2016 I have a question regarding Miqo'te tribes. I've seen some discussions of the possibility of there being "offshoot" of the Tribes to allow for more than one Nuhn for each tribe, which I think makes sense. What I wonder is, do we know how common it is to "move" or switch tribe? If it's not very common, it seems like you would end up with quite a lot of situations where daughters were expected to bear children with their father, if the Nuhn kept his position for long enough. Do we know how Miqo'te tribes deal with that? Do young females move to other tribes/offshoots of their original tribes? There might not really be any info on it, I mostly wondered about it when trying to name X'raj's sire, and whether or not he would also have been from the Lynx tribe Here's what we know: When the Seekers of the Sun came to Eorzea from their homelands, there were only 26 tribes. Since that time, there have been some males who, instead of defeating their tribe's nunh and becoming a breeding male by normal means, opt to leave the tribe and form their own. However, it is rare for female Seekers of the Sun to follow these males, so these newly formed tribes almost always die out. This does not mean that it doesn't happen. If a male leaves to form his own tribe, he will replace the letter from his original tribe (for example, the "Y" in Y'shtola) with a new one. Since the 26 letters of the Eorzean alphabet are already taken, the new tribal prefix will be often be two letters (Ma -> Ma'shtola) which are of the tribe-forming male's choosing (and all people in his tribe will use that same prefix). His last name will be Nunh, as he is now the new breeding male (as designated by himself) of his new tribe. --- There are tia within the 26 existing tribes who, instead of defeating an existing nunh, prove their worth to the tribe by extending its hunting grounds. These tia will venture out into the world and claim territory of their own (by either finding somewhere unoccupied, or taking an area by force from another tribe). If they can maintain it for an extended period of time, then they become the nunh of that area, while still remaining a member of their original tribe. This actually happens quite often. And is far more accepted than merely leaving the tribe to make one's own (which, ultimately makes that person an outcast). This is why you will almost never see Seekers of the Sun with tribal letters beyond the original 26 (like the Ma'shtola I mentioned earlier). There are simply not that many, and those that do exist, rarely admit it, for fear of ostracism. In the specific case of daughters mating with their fathers, it would require that that same Nunh of whatever tribe maintained his position for at least 15-16 years, give or take. I believe this would be an exceptional length of time for any one Nunh to hold mating rights, but even if it did happen, this would mean that one Nunh had been mating with 20-50 females for 15+ years. That would be a LOT of babies, meaning that the tribe would have grown exponentially during his reign and likely multiple Tias would've expanded the tribe's territory to take on the role of Nunh elsewhere. So, the Nunh's children may be divided up among the newly expanded territories and other Nunhs. People usually hate the comparison, but something similar happens in lion prides according to some quick internet searches. Most male lions are only able to maintain dominion over their pride on average 2 years, while it takes most female cubs up to 4 years to reach child-bearing age, usually but not always, diminishing father-daughter inbreeding. That said, and regardless of any similarities to lions, strict in game lore for the Miqo'te tribes seems to indicate that inbreeding (at least between siblings, cousins, etc) might be unavoidable, if not commonplace. When you have 1 male per 20-50 females and most children are also female, unless Miqo'te begin breeding outside the tribe (social ostracism) you're going to get some amount of inbreeding eventually, unless males are so rare that not every Nunh produces even one male. EDIT: Adding in the in-game example of the U Tribe in the Sagolii desert. U'odh Nunh has only been Nunh for the last 5 years following the disbanding of the Company of Heroes. Meaning that the Tias we see around the tribe are probably not his. So, any daughters he produces will likely eventually mate with one of these Tias when they overtake U'odh's position as Nunh. Alternatively, by the time U'odh's children come of age, an entirely new set of Tias may have become Nunhs, but there's also the likelihood that if U'odh produces a male, that male might become Nunh around the same time U'odh's daughters reach age. Will U'odh's son mate with his sisters? I dunno. But the inbreeding gambit seems to rely completely on luck of the draw of who is Nunh and who the Nunh has pick of. Link to comment
Valence Posted December 13, 2016 Share #397 Posted December 13, 2016 Biggest tribes actually have several Nunhs if I remember correctly. I don't remember the exact ratio of females per Nunh since I'm at work, but I believe it's hardly above a dozen. Or did I dream that? Link to comment
Sounsyy Posted December 13, 2016 Share #398 Posted December 13, 2016 Biggest tribes actually have several Nunhs if I remember correctly. I don't remember the exact ratio of females per Nunh since I'm at work, but I believe it's hardly above a dozen. Or did I dream that? From Miqo'te Naming Conventions: All males are born as tia. At any time in their lives, a tia can challenge the tribe nunh to battle. If the tia is victorious, he takes the nunh’s place as tribe breeding male (until he is challenged and defeated), and the nunh becomes a tia once again (if he survives the ordeal). This is done to ensure that the tribe’s offspring are of the finest stock. Depending on its size, a tribe may have multiple nunh (a ratio of one nunh per ten to fifty females is average). Link to comment
MistyMornings Posted December 13, 2016 Share #399 Posted December 13, 2016 I have a question regarding Miqo'te tribes. I've seen some discussions of the possibility of there being "offshoot" of the Tribes to allow for more than one Nuhn for each tribe, which I think makes sense. What I wonder is, do we know how common it is to "move" or switch tribe? If it's not very common, it seems like you would end up with quite a lot of situations where daughters were expected to bear children with their father, if the Nuhn kept his position for long enough. Do we know how Miqo'te tribes deal with that? Do young females move to other tribes/offshoots of their original tribes? There might not really be any info on it, I mostly wondered about it when trying to name X'raj's sire, and whether or not he would also have been from the Lynx tribe Here's what we know: When the Seekers of the Sun came to Eorzea from their homelands, there were only 26 tribes. Since that time, there have been some males who, instead of defeating their tribe's nunh and becoming a breeding male by normal means, opt to leave the tribe and form their own. However, it is rare for female Seekers of the Sun to follow these males, so these newly formed tribes almost always die out. This does not mean that it doesn't happen. If a male leaves to form his own tribe, he will replace the letter from his original tribe (for example, the "Y" in Y'shtola) with a new one. Since the 26 letters of the Eorzean alphabet are already taken, the new tribal prefix will be often be two letters (Ma -> Ma'shtola) which are of the tribe-forming male's choosing (and all people in his tribe will use that same prefix). His last name will be Nunh, as he is now the new breeding male (as designated by himself) of his new tribe. --- There are tia within the 26 existing tribes who, instead of defeating an existing nunh, prove their worth to the tribe by extending its hunting grounds. These tia will venture out into the world and claim territory of their own (by either finding somewhere unoccupied, or taking an area by force from another tribe). If they can maintain it for an extended period of time, then they become the nunh of that area, while still remaining a member of their original tribe. This actually happens quite often. And is far more accepted than merely leaving the tribe to make one's own (which, ultimately makes that person an outcast). This is why you will almost never see Seekers of the Sun with tribal letters beyond the original 26 (like the Ma'shtola I mentioned earlier). There are simply not that many, and those that do exist, rarely admit it, for fear of ostracism. In the specific case of daughters mating with their fathers, it would require that that same Nunh of whatever tribe maintained his position for at least 15-16 years, give or take. I believe this would be an exceptional length of time for any one Nunh to hold mating rights, but even if it did happen, this would mean that one Nunh had been mating with 20-50 females for 15+ years. That would be a LOT of babies, meaning that the tribe would have grown exponentially during his reign and likely multiple Tias would've expanded the tribe's territory to take on the role of Nunh elsewhere. So, the Nunh's children may be divided up among the newly expanded territories and other Nunhs. People usually hate the comparison, but something similar happens in lion prides according to some quick internet searches. Most male lions are only able to maintain dominion over their pride on average 2 years, while it takes most female cubs up to 4 years to reach child-bearing age, usually but not always, diminishing father-daughter inbreeding. That said, and regardless of any similarities to lions, strict in game lore for the Miqo'te tribes seems to indicate that inbreeding (at least between siblings, cousins, etc) might be unavoidable, if not commonplace. When you have 1 male per 20-50 females and most children are also female, unless Miqo'te begin breeding outside the tribe (social ostracism) you're going to get some amount of inbreeding eventually, unless males are so rare that not every Nunh produces even one male. EDIT: Adding in the in-game example of the U Tribe in the Sagolii desert. U'odh Nunh has only been Nunh for the last 5 years following the disbanding of the Company of Heroes. Meaning that the Tias we see around the tribe are probably not his. So, any daughters he produces will likely eventually mate with one of these Tias when they overtake U'odh's position as Nunh. Alternatively, by the time U'odh's children come of age, an entirely new set of Tias may have become Nunhs, but there's also the likelihood that if U'odh produces a male, that male might become Nunh around the same time U'odh's daughters reach age. Will U'odh's son mate with his sisters? I dunno. But the inbreeding gambit seems to rely completely on luck of the draw of who is Nunh and who the Nunh has pick of. That makes sense, thank you for your reply! I'll keep my character's Sire from the same Tribe as her then, just wanted to make sure I wasn't making some sort of unfortunate implications Link to comment
Aegir Posted December 13, 2016 Share #400 Posted December 13, 2016 Does anyone know if the Goblins have their own hilarious word for Primals? I looked through the most obvious places where the goblins might reference a primal- during the early MSQ with Titan and during the Alexander storyline. In both instances, the goblins never use a phrase or word for a primal in general, but always refer to the specific primal under discussion. For Titan, the word is "rockman" while goblins unfamiliar with Alexander call it the "whirlycog giant." Quickthinx Allthoughts sometimes references Alexander by its proper name, but that's the only time we see goblins do so. Unfortunately, because dealings with goblins and primals are so scarce, we may only ever be able to guess as to what names they've mashed up for the other primals. Though if you're curious to learn a little bit more about gobbiespeak, there was an older thread where we discussed some of their language lore. Pshhh... Shkohhh... Why uplander is talentful plansmaker. Tricksy foe for mighty rockman! Brayflox give uplander lenthand in past-time, yes? Mighty rockman fall with gobbiehelp, yes? Now time is come for lenthand to be Brayflox's ironfist! Shkohhh! “Bobbing”? Nothing bobbed, silly uplander. Ground made shiveryshakes when giant of whirlycogs stood. And then magic walls came up too! Hope this helps! ^^ It does <3 Link to comment
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