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General Lore Questions


Goodfellow

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Not races, but the lorebook has information on the food preferences of those living in the different city-states:

 

  Limsa Lominsa (Reveal hidden contents)
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To add to the post above, from the lorebook.

 

Highlanders/Ala Mhigans:

 

Such ruggedness can also been seen in their preferred fare-Highlanders often dine on simple yet impressive dishes such as massive aldgoat steaks, seared perfectly to seal the natural juices. Overcooking is taboo in Highlander kitchens, to the degree that some consider them raw meat eaters.

 

Also the ingame market board with the dishes on it is very handy for this. Ishgardian we know a ton of food of due to the expansion! That they for example boil their tea completely with milk instead of water ect. It's a bit too much to go all write this down but...

 

This might help to find whatever you're looking for!

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Kind of an off the wall question, but what kinds of foods do the different races eat? Do they have preferences?

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It's a bit too much to go all write this down but...

 

Fortunately, I've written most of it down beforehand!

 

 

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Is there any more information on how corrupted aether and over-aspecting works from the new lore book?

 

I understand it has something to do with the orange crystal in Pharos Sirius, and can make people ill or drive them mad/make them extremely aggressive. 

 

More specifically though, the way over-aspecting interacts with the use of magic. Say, you attempt to channel fire Conjury or Thaumaturgy, and someone, somehow, uses a device to shunt a massive amount of fire-aspected aether into you, or even a chaotic mix of aether. What would happen?

 

This is a vague question and only really touches on my curiosity. I basically was wondering if there was any technique for essentially "jamming" aetheric abilities theoretically possible, and I wanted to understand better the metaphysical aspect of the setting to conceive of a method for it.

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More specifically though, the way over-aspecting interacts with the use of magic. Say, you attempt to channel fire Conjury or Thaumaturgy, and someone, somehow, uses a device to shunt a massive amount of fire-aspected aether into you, or even a chaotic mix of aether. What would happen?

 

I don't know if it mentions anything quite like what you're saying, I didn't see anything on a quick skim, but on the topic of shunting aspected or corrupted aether into someone, there is this small passage:

 

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That said' date=' due to the extreme concentration of aspected aether within a crystal, direct consumption of a crystal by a living being can severely alter the aetherial balance within its body, ultimately resulting in severe injury or even death.[/quote']

 

Now, if a regularly aspected crystal can cause death if consumed, more extreme charges from over-aspected or corrupted aether would likely cause harm on contact, much less being shunted into someone. This could greatly alter your elemental balance.

 

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But to the matter at hand─did you say you wish not to conduct field observations, but to harvest a corrupted crystal? Egads, woman! At least take the necessary precautions so that you do not suffer from exposure to its harmful energies! I'm beginning to wonder if you've sufficient qualifications to handle such hazardous materials...

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We speak of the manifestations of over-aspected aether that can be found throughout Eorzea. Since the Calamity disrupted the land's aetheric currents' date=' such crystals have become comparatively commonplace. ...Which has been a cause of great woe, as they are known to warp aetheric energies, including those of living organisms.[/quote']

 

A bit more lore on this can be found in this older post. Hope this helps! Sorry I don't have much more to give you.

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To muse a bit over the consumption or taint from aspected crystal aether, I would assume that since it is said to 'disturb' the balance of aether within the body, one would expect for example that aspected fire would result in greatly increasing the energy and heat produced by the body and thus leading to serious overheating and horrible fevers. Water? Would probably upset the ratio of salt in cells, leading to catastrophic cell malfunction and a possible global nervous meltdown, for example. 

 

I'm sure you can find other explanations and ideas around that and I find that tidbit rather interesting for all roleplay around medicine and healing.

 

I wonder however, how precisely acts corrupted aether? Is it just an overaspected crystal? But it can also be due to voidsent taint. Is there a distinction to be made?

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  • 3 weeks later...

Thanks as always for the wonderful answers here!

 

I am curious about the elzen references to language, I read somewhere (lore book scans?) that there are still a few words that bleed into the common tongue even now. So what would that language be, select french terms? Have any NPCS ever used french greetings or anything to confirm it?

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Speaking of Crafting, I have a small (and semantic, and a little embrassing) question about the Leatherworker's Guild, specifically Geva. Her Claim to Fame are some sort of patterns. I thought she meant design patterns until she mentioned the odd detail of...conserving leather out of respect for the Twelveswood. Odd regarding design patterns...but not so much when in the context of Shoes. On the other hand IIRC the type of shoes called "Patterns" are usually CRP crafts. So I want some confirmation (the hindsight has mean leaning more towards "shoes" then "tessellating/repeating designs")

 

(Apologies if this was answered previously; if it was, I missed it!)

 

I assumed that Geva was referring to the pattern (template) used to cut out shapes of leather that are subsequently sewn (or otherwise fastened together/manipulated) to create leather items -- like a sewing pattern is used to make clothing. A carefully-designed pattern will allow you to fit the pattern pieces very efficiently onto a piece of fabric or leather, leading to minimal material being wasted when you cut out the shapes.

 

The type of shoe you mention are called pattens (no "R") -- they are CRP crafts because they are actually wooden platforms worn over regular shoes to protect them from mud and filth in the streets and to raise clothing hems up as well. (In-game, the model for pattens include the leather shoe as well.)

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Strange question but what do we know about fenrir? We see one in Snowcloak, we have the mount, and pup. Any and all information that can be found would be appreciated. :)

 

This is what I could find doing a quick search at work. Hope this helps! ^^

 

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Following the rise of Ishgard' date=' hoarhounds all but disappeared from the Coerthas highlands. However, the shift in climate caused by the Calamity has seen the legendary beasts descend from their mountain dens once more.[/quote']

 

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Torn from his mother's teat immediately after birth and weaned on the manblood spilled daily in the Wolves' Den' date=' this young hoarhound with soft blue fur was named after the spirit-beast of legend with hopes that he would grow to become as fierce and powerful.[/quote']

 

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A massive hoarhound beholden to Lady Iceheart. With its shimmering hide reminiscent of pale moonlight and a demeanor just as cold' date=' this imposing beast was named after the legendary spirit-hound Fenrir.[/quote']
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  • 2 weeks later...

Besides chocobos, griffins (ala-mighi), horses (far east) and the few creatures tamed by beast tribes (thinking of the vanu and gnath here), is there any other creatures that can be tamed and used as mounts? Where does the lore stands here exactly?

 

Not totally sure where all the mounts ingame stand here...

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Besides chocobos, griffins (ala-mighi), horses (far east) and the few creatures tamed by beast tribes (thinking of the vanu and gnath here), is there any other creatures that can be tamed and used as mounts? Where does the lore stands here exactly?

 

Not totally sure where all the mounts ingame stand here...

 

First place to look would be in the lore descriptions in the mount menu, but other scattered references exist out there. In general, if a beast can be tamed, it would have been done so first by the beast tamers of The Pearl, an island in the Rothlyt Sound, south of Ala Mhigo. Then there are mounts tamed by the individual beast tribes, the chocobo husbandry in Ishgard, and the Griffin mounts of Ala Mhigo. Where it gets complicated is separating what mounts would be more widely available across Eorzea (or Hydaelyn) and which were brought to heel by the miraculous Warrior of Light. Again, all this is pretty easily sorted through with their lore blurb.

 

I'm skipping Magitek Armors, as they can all pretty much be obtained in one of two places: stolen from a Garlean castrum or built by the Garlond Ironworks. Though why any Eorzean would ride around in one when you're very likely to get attacked by every Empire-fearing adventurer and soldier you pass.

 

I'm also skipping the primal ponies, as those are all nightmares used to enhance the strengths of primal summonings. As you would need to defeat a primal to have access to one, theoretically, that would lie within the realm of WoL or lucky survivors of primal victories. In either case, not a common mount.

 

 

  Common Eorzean or Grand Company Mounts (Reveal hidden contents)
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Does anyone know if the Goblins have their own hilarious word for Primals?

 

I looked through the most obvious places where the goblins might reference a primal- during the early MSQ with Titan and during the Alexander storyline. In both instances, the goblins never use a phrase or word for a primal in general, but always refer to the specific primal under discussion. For Titan, the word is "rockman" while goblins unfamiliar with Alexander call it the "whirlycog giant." Quickthinx Allthoughts sometimes references Alexander by its proper name, but that's the only time we see goblins do so.

 

Unfortunately, because dealings with goblins and primals are so scarce, we may only ever be able to guess as to what names they've mashed up for the other primals. Though if you're curious to learn a little bit more about gobbiespeak, there was an older thread where we discussed some of their language lore.

 

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Pshhh... Shkohhh... Why uplander is talentful plansmaker. Tricksy foe for mighty rockman!

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Brayflox give uplander lenthand in past-time' date=' yes? [b']Mighty rockman[/b] fall with gobbiehelp, yes? Now time is come for lenthand to be Brayflox's ironfist! Shkohhh!

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“Bobbing”? Nothing bobbed' date=' silly uplander. Ground made shiveryshakes when [b']giant of whirlycogs[/b] stood. And then magic walls came up too!

 

Hope this helps! ^^

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I have a question regarding Miqo'te tribes. I've seen some discussions of the possibility of there being "offshoot" of the Tribes to allow for more than one Nuhn for each tribe, which I think makes sense.

 

What I wonder is, do we know how common it is to "move" or switch tribe? If it's not very common, it seems like you would end up with quite a lot of situations where daughters were expected to bear children with their father, if the Nuhn kept his position for long enough.

 

Do we know how Miqo'te tribes deal with that? Do young females move to other tribes/offshoots of their original tribes? There might not really be any info on it, I mostly wondered about it when trying to name X'raj's sire, and whether or not he would also have been from the Lynx tribe :D

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I have a question regarding Miqo'te tribes. I've seen some discussions of the possibility of there being "offshoot" of the Tribes to allow for more than one Nuhn for each tribe, which I think makes sense.

 

What I wonder is, do we know how common it is to "move" or switch tribe? If it's not very common, it seems like you would end up with quite a lot of situations where daughters were expected to bear children with their father, if the Nuhn kept his position for long enough.

 

Do we know how Miqo'te tribes deal with that? Do young females move to other tribes/offshoots of their original tribes? There might not really be any info on it, I mostly wondered about it when trying to name X'raj's sire, and whether or not he would also have been from the Lynx tribe :D

 

Here's what we know:

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When the Seekers of the Sun came to Eorzea from their homelands, there were only 26 tribes. Since that time, there have been some males who, instead of defeating their tribe's nunh and becoming a breeding male by normal means, opt to leave the tribe and form their own. However, it is rare for female Seekers of the Sun to follow these males, so these newly formed tribes almost always die out.

 

This does not mean that it doesn't happen.

If a male leaves to form his own tribe, he will replace the letter from his original tribe (for example, the "Y" in Y'shtola) with a new one. Since the 26 letters of the Eorzean alphabet are already taken, the new tribal prefix will be often be two letters (Ma -> Ma'shtola) which are of the tribe-forming male's choosing (and all people in his tribe will use that same prefix).

 

His last name will be Nunh, as he is now the new breeding male (as designated by himself) of his new tribe.

 

---

 

There are tia within the 26 existing tribes who, instead of defeating an existing nunh, prove their worth to the tribe by extending its hunting grounds. These tia will venture out into the world and claim territory of their own (by either finding somewhere unoccupied, or taking an area by force from another tribe). If they can maintain it for an extended period of time, then they become the nunh of that area, while still remaining a member of their original tribe.

 

This actually happens quite often. And is far more accepted than merely leaving the tribe to make one's own (which, ultimately makes that person an outcast). This is why you will almost never see Seekers of the Sun with tribal letters beyond the original 26 (like the Ma'shtola I mentioned earlier). There are simply not that many, and those that do exist, rarely admit it, for fear of ostracism.

 

In the specific case of daughters mating with their fathers, it would require that that same Nunh of whatever tribe maintained his position for at least 15-16 years, give or take. I believe this would be an exceptional length of time for any one Nunh to hold mating rights, but even if it did happen, this would mean that one Nunh had been mating with 20-50 females for 15+ years. That would be a LOT of babies, meaning that the tribe would have grown exponentially during his reign and likely multiple Tias would've expanded the tribe's territory to take on the role of Nunh elsewhere. So, the Nunh's children may be divided up among the newly expanded territories and other Nunhs.

 

People usually hate the comparison, but something similar happens in lion prides according to some quick internet searches. Most male lions are only able to maintain dominion over their pride on average 2 years, while it takes most female cubs up to 4 years to reach child-bearing age, usually but not always, diminishing father-daughter inbreeding.

 

That said, and regardless of any similarities to lions, strict in game lore for the Miqo'te tribes seems to indicate that inbreeding (at least between siblings, cousins, etc) might be unavoidable, if not commonplace. When you have 1 male per 20-50 females and most children are also female, unless Miqo'te begin breeding outside the tribe (social ostracism) you're going to get some amount of inbreeding eventually, unless males are so rare that not every Nunh produces even one male.

 

 

EDIT: Adding in the in-game example of the U Tribe in the Sagolii desert. U'odh Nunh has only been Nunh for the last 5 years following the disbanding of the Company of Heroes. Meaning that the Tias we see around the tribe are probably not his. So, any daughters he produces will likely eventually mate with one of these Tias when they overtake U'odh's position as Nunh. Alternatively, by the time U'odh's children come of age, an entirely new set of Tias may have become Nunhs, but there's also the likelihood that if U'odh produces a male, that male might become Nunh around the same time U'odh's daughters reach age. Will U'odh's son mate with his sisters? I dunno. But the inbreeding gambit seems to rely completely on luck of the draw of who is Nunh and who the Nunh has pick of.

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Biggest tribes actually have several Nunhs if I remember correctly. I don't remember the exact ratio of females per Nunh since I'm at work, but I believe it's hardly above a dozen.

 

Or did I dream that?

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Biggest tribes actually have several Nunhs if I remember correctly. I don't remember the exact ratio of females per Nunh since I'm at work, but I believe it's hardly above a dozen.

 

Or did I dream that?

 

From Miqo'te Naming Conventions:

 

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All males are born as tia. At any time in their lives, a tia can challenge the tribe nunh to battle. If the tia is victorious, he takes the nunh’s place as tribe breeding male (until he is challenged and defeated), and the nunh becomes a tia once again (if he survives the ordeal). This is done to ensure that the tribe’s offspring are of the finest stock. Depending on its size, a tribe may have multiple nunh (a ratio of one nunh per ten to fifty females is average).
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I have a question regarding Miqo'te tribes. I've seen some discussions of the possibility of there being "offshoot" of the Tribes to allow for more than one Nuhn for each tribe, which I think makes sense.

 

What I wonder is, do we know how common it is to "move" or switch tribe? If it's not very common, it seems like you would end up with quite a lot of situations where daughters were expected to bear children with their father, if the Nuhn kept his position for long enough.

 

Do we know how Miqo'te tribes deal with that? Do young females move to other tribes/offshoots of their original tribes? There might not really be any info on it, I mostly wondered about it when trying to name X'raj's sire, and whether or not he would also have been from the Lynx tribe :D

 

Here's what we know:

  Quote

When the Seekers of the Sun came to Eorzea from their homelands, there were only 26 tribes. Since that time, there have been some males who, instead of defeating their tribe's nunh and becoming a breeding male by normal means, opt to leave the tribe and form their own. However, it is rare for female Seekers of the Sun to follow these males, so these newly formed tribes almost always die out.

 

This does not mean that it doesn't happen.

If a male leaves to form his own tribe, he will replace the letter from his original tribe (for example, the "Y" in Y'shtola) with a new one. Since the 26 letters of the Eorzean alphabet are already taken, the new tribal prefix will be often be two letters (Ma -> Ma'shtola) which are of the tribe-forming male's choosing (and all people in his tribe will use that same prefix).

 

His last name will be Nunh, as he is now the new breeding male (as designated by himself) of his new tribe.

 

---

 

There are tia within the 26 existing tribes who, instead of defeating an existing nunh, prove their worth to the tribe by extending its hunting grounds. These tia will venture out into the world and claim territory of their own (by either finding somewhere unoccupied, or taking an area by force from another tribe). If they can maintain it for an extended period of time, then they become the nunh of that area, while still remaining a member of their original tribe.

 

This actually happens quite often. And is far more accepted than merely leaving the tribe to make one's own (which, ultimately makes that person an outcast). This is why you will almost never see Seekers of the Sun with tribal letters beyond the original 26 (like the Ma'shtola I mentioned earlier). There are simply not that many, and those that do exist, rarely admit it, for fear of ostracism.

 

In the specific case of daughters mating with their fathers, it would require that that same Nunh of whatever tribe maintained his position for at least 15-16 years, give or take. I believe this would be an exceptional length of time for any one Nunh to hold mating rights, but even if it did happen, this would mean that one Nunh had been mating with 20-50 females for 15+ years. That would be a LOT of babies, meaning that the tribe would have grown exponentially during his reign and likely multiple Tias would've expanded the tribe's territory to take on the role of Nunh elsewhere. So, the Nunh's children may be divided up among the newly expanded territories and other Nunhs.

 

People usually hate the comparison, but something similar happens in lion prides according to some quick internet searches. Most male lions are only able to maintain dominion over their pride on average 2 years, while it takes most female cubs up to 4 years to reach child-bearing age, usually but not always, diminishing father-daughter inbreeding.

 

That said, and regardless of any similarities to lions, strict in game lore for the Miqo'te tribes seems to indicate that inbreeding (at least between siblings, cousins, etc) might be unavoidable, if not commonplace. When you have 1 male per 20-50 females and most children are also female, unless Miqo'te begin breeding outside the tribe (social ostracism) you're going to get some amount of inbreeding eventually, unless males are so rare that not every Nunh produces even one male.

 

 

EDIT: Adding in the in-game example of the U Tribe in the Sagolii desert. U'odh Nunh has only been Nunh for the last 5 years following the disbanding of the Company of Heroes. Meaning that the Tias we see around the tribe are probably not his. So, any daughters he produces will likely eventually mate with one of these Tias when they overtake U'odh's position as Nunh. Alternatively, by the time U'odh's children come of age, an entirely new set of Tias may have become Nunhs, but there's also the likelihood that if U'odh produces a male, that male might become Nunh around the same time U'odh's daughters reach age. Will U'odh's son mate with his sisters? I dunno. But the inbreeding gambit seems to rely completely on luck of the draw of who is Nunh and who the Nunh has pick of.

 

That makes sense, thank you for your reply! I'll keep my character's Sire from the same Tribe as her then, just wanted to make sure I wasn't making some sort of unfortunate implications :D

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Does anyone know if the Goblins have their own hilarious word for Primals?

 

I looked through the most obvious places where the goblins might reference a primal- during the early MSQ with Titan and during the Alexander storyline. In both instances, the goblins never use a phrase or word for a primal in general, but always refer to the specific primal under discussion. For Titan, the word is "rockman" while goblins unfamiliar with Alexander call it the "whirlycog giant." Quickthinx Allthoughts sometimes references Alexander by its proper name, but that's the only time we see goblins do so.

 

Unfortunately, because dealings with goblins and primals are so scarce, we may only ever be able to guess as to what names they've mashed up for the other primals. Though if you're curious to learn a little bit more about gobbiespeak, there was an older thread where we discussed some of their language lore.

 

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Pshhh... Shkohhh... Why uplander is talentful plansmaker. Tricksy foe for mighty rockman!

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Brayflox give uplander lenthand in past-time, yes? Mighty rockman fall with gobbiehelp, yes? Now time is come for lenthand to be Brayflox's ironfist! Shkohhh!

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“Bobbing”? Nothing bobbed, silly uplander. Ground made shiveryshakes when giant of whirlycogs stood. And then magic walls came up too!

 

Hope this helps! ^^

It does <3

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