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Aduu Avagnar

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Everything posted by Aduu Avagnar

  1. Basically this means that, while plate armor isn't great against firearms, it's definitely better than nothing. However, if we want to say FFXIV firearms are closer to muskets, then plate armor is completely useless. Keep in mind that muskets usually fired between .69 and .75 caliber balls. To put that in perspective, think about a .50 caliber rifle, often used as the 'ultimate weapon' in FPS games. Now think bigger. Carbon-fiber or not, that thing is going to punch a hole the size of a doorknob in you. similar sorts of sizes to those shot by Merlwybs pistols then? (pistol averages tended to be between .50 and .70) to which Cobalt stood up to.
  2. While I am incredibly glad you find it an amazing thing, I feel compeled to point out that it did not in fact, achieve the impossible, given a horse did it 37 years ago however, woo! horses! racing! woo!
  3. o0u4M6vppCI and the remix: 0bgdedzx8hw
  4. Your character finds a soulstone somehow, or a teaching scroll/tablet from Nym that instructs on the methodology? it's that simple really. It's just the circumstances that might require more probing.
  5. That's a really good way to go with it and I'd have to agree with both of these points, Nako'li. It's something I've been considering with C'sien myself because she does study conjury and arcanum but leans heavily into being alchemist. This is not to say that an alchemist is a magic-focused thing So in a way I'd say she's more of a 'scholar' myself rather than Scholar. She doesn't understand how to summon a fairy but she does now various schools of magic. This being said, she refuses to deal with Thaumaturgy either. Too nefarious for her, in her mind. Thaumaturgy itself isn't nefarious. It is rooted in death, true, but that is also because the school of magic formed from the funeral rites of the Order of Nald'thal.
  6. If you bring up Death Knights as an example of something that was done well and people had no problems with, I am going to laugh. Most people that played them as DPS were fine, DPS isn't a very technical job in WoW, at least to get decent numbers. However, the people that started tanking as them were terrible. Sure, they got better, but it took a while post Wrath, people were still bitching about it near the launch of Cataclysm. Also, RE: Titan HM. The number of people who couldn't manage it for various reasons was insane. I knew people that still hadn't managed it for several months after getting 50 cause of groups, lag, or other issues. There is a reason why Free Companys such as Blacklisted were offering free runs through it.
  7. I've been rping since I was 15, I'm almost 32 now and I've played a lot of freeform and tabletop rp (White Wolf). Both of which have stated "These are the rules, you may choose to discard what will enhance your game", now while I personally still prefer to act within lore there are some things I am willing to bend on. In the end it's your gaming experience. On the topic of mages, they are at the fault of their ancestors and predecessors. They screwed things up and created a war, so those types of things are going to be eyed with very clear hesitation. Even BLM is pretty nefarious as you will later see should you play it. As for being a Scholar; I don't think you'd have much problems rping one. Honestly a "Scholar" is a student. Even the definition of "scholar"; schol·ar ˈskälər/Submit noun a specialist in a particular branch of study, especially the humanities; a distinguished academic. Explains that it's a specialist, other definitions just refer to them as a student of whatever career. While yes this is a real world explanation, that much you can probably pull into your RP. Now the Scholars themselves for XIV are people who study the nymian art of magic. Something that will explain fully later and I don't want to spoil it. The way you get your soul stone is more plausible than some of the other stones which are decidedly harder but there could be possible ways to get the others if you sit down and seriously think it over. You're also, much welcome. Glad I could help. with Scholar, I think of it as this: Nako is a scholar (little s) he studies all forms of arcane power, though can only wield a few. He is not, however, a Scholar (big S) as he does not have a soulstone, nor know the practical applications of summoning a Fairy. However, Scholar is indeed one of the easier ones to RP as, as Jobs go.
  8. RE: White Mage/Black Mage there are those of us that will simply believe you mad, and make our exit, choosing to distance ourselves from it, if we feel that there was no effort put into the reasoning, i.e. I want to be a white mage cause the Job is available OOC. However, I myself run on the: is it feasible? would it work? did effort go into coming up with a concept that whilst not adhering to the lore doesn't fly in the face of it. If so, bring it on!
  9. Bahamut and Odin are the only two named so far iirc
  10. The number of hardcore players (I hate that term) is most likely lower than the number of casuals (That term also). It is usually, in recent times especially, the casuals that make up the majority of a player base. Gone are the days where the hardcore people were the sole makeup of a player base. I am not saying it is a bad thing to have hard content. I love hard content, and the challenges that come with. But the devs have likely looked at the numbers and tried to strike a balance between the two.
  11. Then why did anyone need to ask? Because many people are terrible at deductive reasoning. So nothing short of Word of God proving a negative will sway them. Makes sense. Also makes sense. Though, you should consider that, since RP is by and large operating on the principle of bending lore, this is not bad on that principle alone. What's making it bad is that it's a really fucking boring trope. If I may be brutally honest, I equate it to selling out your roleplay; you are inconveniencing the people who roleplay with you, just so you can get the most entertainment possible, while shamelessly admitting you stopped caring a while ago. You will never see me do it. Just stop it guys, like, really. Just stop. Also, I was going to edit this into my last post, but I feel it's a little late, so here we go. I absolutely adore this decision. I personally felt that the disparity in the dialogue caused by localization (good, sensitive localization, mind you, but localization nonetheless) was one of many things hurting the experience for Western audiences. I believe this decision will help the plot in the long run, though it's one of many small steps that need to be taken. eh, me and an FC mate did a Freaky Friday, although it was a magical experiment gone wrong, rather than Fantasia, but it was also meant to be silly and light hearted.
  12. same can be said of White Mages, but there we go....
  13. I don't think its that much of an oversight. It was established beforehand that they require aether. It was established through out the MSQ that all Primals drain the land of aether, simply by existing. And its also not that much of an oversight if Garuda states that crystals were provided her. They don't need to visualise it if it was described....
  14. Personally, as I've stated before, I believe that they are likely going to add this stuff to a roulette which people are likely to do, given the number of people that still do the lowlevel, high level and trial roulettes. I think it's going to be less of a grave wound as you believe.
  15. Not exactly. Say you pick up BRD, but you've been a mage at heart. Well, guess what? Now you have to pick up 34 levels of LNC just so you won't run out of TP and have a reasonable burst, all skills you won't be able to use on anything but those two classes. That is hardly an incentive, especially with all the gear nonsense; only soldiery gear is able to be acquired on a reasonable time frame. Everything else is either luck and/or a grind. And I'm sorry, but if you have to artificially elongate progress in a video game to keep people in it, then the problem lies not with the pacing, but with the core design itself. Ironically, FFXIV doesn't have this problem, so why does SQX bother? Cosmetics and housing are the only real end-game, not a hackneyed treadmill. as I said, an inconvenience. I need 34 levels of lancer to do my job well? fair enough, lets go get them. and if you've been a mage? you've likely built up a sizable ammount of gear and soldiery whilst playing that mage. Most of my classes were already decently geared by the moment they hit 50 due to greed rolls. it is likely there because it is there in WoW, and this game does borrow heavily from that, but I feel diverges in many, many good ways. Also, the real end game is Coil (soon to be alexander), not cosmetics. Unless you are refering to the coil gear.
  16. That still does not explain why they chose to give us 8 character slots. And if we choose to use up all of those other slots, we're punished by having to go through the MSQ's again. (I wouldn't mind having to level them, I actually like leveling.) By all intents and purposes, they should have just charged us the price of the game, the $14.95 a month sub, and only give us 1 character slot. Period. But I get that this is how they made their game. So... /shrug There is the option to pay less and only have one character slot per server.
  17. multi classing is very viable outside of the magic classes. I speak as someone who has all of them leveled and reasonably geared.... and I /really/ don't see how its a punishment, they don't want people to have no reason to play, so they artifically elongate the time spent in game by gating stuff through caps and lockouts. It's a business design that is proven to work, and is an inconvenience at worst.
  18. You forgot tome caps, cross-class skills, gear lockouts, etc. FFXIV punishes you for doing everything on one character to begin with, contrary to how it's advertised. Either have one or the other, you know? tome caps and gear lock outs are staples of MMO's, its a gating mechanism. cross class skills are a reason to level everything on one character... not a punishment. There is no punishment in doing everything on one character.
  19. I think it's safe to say that you'd need to finish 2.55 before entering Ishgard during Early Access. And opening the three new jobs. Au Ra will be available from the get-go. Yep. That seems to be the way of it at this point. *pets alts sadly* If I didn't believe the MSQ should be account wide when completed before, I certainly do now. Its atrocious on replay and it isn't always great the first time through anyhow. I'd say each installment about five or six of the quests are essential and the rest are ridiculous padding where the Warrior of Light/main character is sent on stupid errands like he/she secretly had a partial lobotomy and forgot they actually had better things to do before they agreed to delay saving the freakin' world to get everyone some tea. Do it once. Done. Its replay value is 0. And if you don't want me making alts, don't give me new races. Up until now I was willing to accept that making alts was my decision and I would just have to suffer for it. But with Au Ra, there is a very mixed message here. Have a new race but oh, don't make new characters or we'll make things supremely dull for you and we won't even let you be the class you want. HAVE A NICE DAY. Suffice it to say I imagine myself in the MSQ with my Au Ra AST to be being about as much fun as laying on a bed of fire ants. *clicks angrily through dialogue* The thing is, the game is designed to not need alts. The only downside to that is the inventory space. The entire game is built around the fact that you can do everything on one character. I don't see that changing as it is a core feature of the game.
  20. It shouldn't work.... it really shouldn't but it does... so much. iAtNswun8lQ also, if hell exists, its this: s6OKCo5hyss
  21. That's not the problem - Low Level roulette shouldn't be not filled, it's 2.1 through 2.55 instances that's got me worried more than anything. Low-level roulette and level-appropriate dungeons will have MCH/DRK/AST from 30-50. However, at 50 how many will queue for Hard/Story-50 dungeons? And obviously I meant non-gated content. BC offered a new race that had a different introduction to the world (and one that was a lot more refined than the vanilla one enough that, on Horde, many ran to the Ghostlands as a way to get better gear overall doing the 10-20 of the Blood Elves than their own), a class that was previously unavailable to the side that got it (and in a hilarious decision, the only race that didn't get the Warrior class baseline until Cataclysm) and a new profession (Jewelcrafting was introduced in BC, IIRC). Cata reimagined the entire world in addition to granting two races that had (once again) extremely different introductions to the world, as well as Archaeology. You don't get fancy ungated distractions with HW - just the Au Ra. However, argument can be made that the fancy ungated distractions come with updates rather than expansions (Gold Saucer, requires level 15 which isn't a hard thing to do - can do it in 3 hours while falling asleep at my keyboard). And the reason I think it's going to be ironworks is mostly because it'd be helping them out towards the target iLevel of 110 for HW content. 90/100 wouldn't. they are likely either going to add the 2.x series of instances to Low Level with the launch of HW or introduce another tier to cover it. either way, they get bumped to the front of the queue. I am personally happy with the ungated distractions coming outside of the expansion itself. means that the time in the expansion dev cycle isn't spent on fancy distractions.... both SoF and KoL only require an average of 90, so I doubt the target for initial content (read: leveling content) is going to be i110. Then again I could have missed an announcement when that was mentioned.
  22. Please point me in the right direction where they say that in any of their promotional videos or any such advertisements. It may have been simple oversight on my part, which is highly possible. you're right, they don't say it in the adverts or the videos. Notice I never said it was in any of the videos or adverts. But in the recent Live letters and interviews where it has been promoted (also a promotional tool) it was stated.
  23. They've already stated that people doing ARR content will be getting a priority over people doing HW content, so those people that do Low Level roulette will still be bumping into those people doing it for the first time, I don't think it's going to be Ironworks, more likely i90/soldiery gear. People who currently do Lowlevel will likely keep doing low level. and three extra classes is more than a race, it just happens that those classes are gated behind content. Also, Burning Crusade and Cataclysm only introduced new races. And even then only 2 to balance out the factions.
  24. The point was not missed. Obviously we all play for more than one reason. Most of us here RP, we have friends who play, we enjoy dungeons, PvP etc in some combination that keeps us paying monthly. However enjoying or not enjoying a class does not make an individual narrow minded and it seemed an odd thing to say personally. Fact of the matter is some people will enjoy certain roles and classes while others will not. No one is right or wrong in that thinking. It still just seems odd that the new classes are locked up so tightly while simultaneously being used as a promoting tool. I'm not certain it will drastically effect anything aside from old players who wish to level an Au Ra as the new classes without using a Fantasia on an old character and new players/returning players who have their heart set on doing that exact thing as well. *shrug* But it bothers enough people that there has been quite a bit of talk about it. We'll see I suppose. At this point nothing is changing before the release and I'll settle for waiting the the MSQ exp buff to finish leveling my WHM along the other alt making individuals out there. *lifts kilt in salute* We shall suffer together. . I think we need a mascot. See bold. Promotional tool. Promoting the new classes, then finding that they can't play said class when they buy the thing, is misleading. I'm not sure NEW PLAYERS (or returning players who hadn't finished 2.0-2.55 MSQ) will like being lead-on. Another promotional tool they're using are the new areas (Ishgard, Dravanian Outlands, Sea of Clouds, etc.) and flying mounts. And you can't access those until you're done with 2.55. The only thing you're getting from the get-go is the ability to create Au Ra. I think the biggest beef people have is that they aren't paying for an Expansion. They're basically paying for an "Extension" (see page 1 or 2 of this thread, there's a neat picture there somewhere) while it is being promoted as an Expansion. Just because this is how they've done it before (a la FFXI) doesn't mean they should continue to do it this way. (But we all know that they will.) Personally, I think it's pointless to lock the new classes behind this 2.55 gate. Yes, I get that these are Ishgard-based classes (except AST, which originated from Sharlayan) but so was DRG. (Previously pointed out in this 17-page thread.) It's inevitably going to make some people unhappy. Especially new players and people returning from when they left back in 2.(whatever). But will people continue to play? I'd like to think so. I know I will. But that's only because I'm already done with the ARR MSQ's. And I want shinies. I get that the new areas are locked. And even the flying mounts. The new classes? Not so much. (Save for whatever time-sensitive things regarding MSQ's but I think that can be worked around.) But as you can see from my signature, I have alts. Sometimes, I have no life and get levels on said alts. But not all of them are caught up with the MSQs. It sort of screws me over but this game is, by and large, an alt-unfriendly game. The game is alt-unfriendly, it has always been alt-unfriendly (as of 2.0) and most likely will remain alt-unfriendly due to the way it has been coded (otherwise we would most likely have seen some changes made) regarding an expansion vs extension, the definition of expansion is as follows: Heavensward fulfills all of that Criteria, therefore, it is an expansion. The 2.x patch series was an extension. It extended several stories and raids through the lifetime of the 2.x cycle. I would also say that in most other MMO's, their expansions were also extensions if you go from the criteria posted earlier in the thread, as there is typically no way to level up to the required level without killing at least some stuff in the previous expansion, which usually stops granting XP before you are at the level required for it. Gating content behind other content does not stop it from becoming an expansion. That is simply the chosen gating method. As to the classes being a promotional tool. Yes they are, however, they are a promotional tool with the wording 'YOU MUST COMPLETE X CONTENT BEFORE THIS CONTENT IS AVAILABLE' attached to it. It may not have been clear when pre-orders opened, I can't remember when the announcement was made, however, it has been clear that this was the stance taken for a sizable ammount of time leading up to launch. It is in no way misleading.
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