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Gegenji

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Everything posted by Gegenji

  1. I didn't know Void Mages were Kingdom Heart Nobodies. Neat.
  2. Oh, if we're doing that then I'm... either blackberries and fate or magic markers and nebulae - depending if I use my full first name or shorten it. I kinda like the second one more. :blush: Also, for fun I started putting in names from MST3k's riffing of Space Mutiny. Big McLargeHuge smells like fabric softener and safety.
  3. Go read a book and find out, ya neanderthal. :tonberry: Did you just tell me to READ!?!? Read a book, specifically.
  4. Well there's a name I haven't seen a while. The questions got mostly answered already, so I'll just leave a "hello" and a "welcome back" here instead.
  5. Go read a book and find out, ya neanderthal. :tonberry:
  6. Answered this already. ... Though Judge apparently smells like peanut butter and fantasy, so there's that too. And while it seems to "remember" or result in the same answer with the same name, using shorter names does provide different results if you want some extra fun. For example, if I put just Chachanji or Judge I get "swords and Paris" and "swords and longing" respectively. Jredthys is "cattle and virtue." And using only "Chachan" gets me cotton and enterprise. Quite the range, huh?
  7. We managed to do this, by the way! Had quite the amusing RP (with a touch of deeper matters). Also Sasarna brought to mind thoughts of meat smoking Moko, so there's that too. Definitely recommend hitting Cacata up if you're interested in a wee hunter from the far north. :thumbsup:
  8. Well, if you need a friendly smith to tend to your gear, you can't go wrong with Chachan! Though, he is rather fond of chocobos... so that could be a cause of some concern, according to your wiki. :blush:
  9. Gogon would get /tells asking if I wanted invites, until I put in my little message blurb that I wasn't looking for an FC on him. Haven't seen any since. THOUGH, I do also remember a couple FCs that would just spam FC invites at me out of the blue a while back - and I kinda forget what I did to get that to stop. I think blacklisting the person doing it? It was usually the same person, so I think that sounds about right. Maybe there was an option I turned on too, but I don't recall.
  10. I... don't know. :surprise: I mean, it's usually someone else using their aether (or local aether for Conjury) to mend wounds of their intended target. So I suppose they should be able to? You're not trying to utilize their aether or anything, after all, so it should work. In theory, anyway.
  11. With the advent of the updated chat room, we're now able to be in multiple rooms at once. Even prior to the update, there were other chat rooms available - both OOC and IC chats - that were never utilized since it meant leaving the "Main Chat" and missing any conversation going on there. But now things have changed, and now a user can be in up to three chats at once. And can even make their own chats for even more utility! And so, it's got me thinking - as I am wont to do when I let my mind wander some - about how we can use this new functionality to the fullest. Especially for the RP angle, now that you can be in one without missing anything in the OOC chats. There were a few RP "locales" before prior to this - though many probably never noticed or used them - a generic tavern location, a generic arena-type place for RP combat, and a sort of "field" location. So... do we just make those again? Do we add more? Do we remove some? Do we even need any since any RP "scenes" could just be in private chats? How do we work with this? Well, in my musings, I wondered what any "default" or "standard" RP chat room would work in this situation. Should it be a static location (like the Quicksand) - so that people come in know what they're coming into, but also limits who/what can RP there? Or do we leave it a nebulous generic locale (like the previous RP chat rooms) - where the location is determined by whoever's RPing at the time, which both adds freedom but could cause confusion for those coming in? Each have their pros and cons that I haven't really delved too deeply into. However, it did get me thinking about a "static" location that wasn't static. A location that moves so that it could feasibly be anywhere and, thus, provide the familiarity of a concrete location without also potentially limiting who could RP there based on... well... location. My idea was: The Winged Boar - IC Chat room Stout Drink is a Hellguard bartender who had a dream - to see his drinks served all over Hydaelyn. And, with the backing of an Ul'dahn noble, he's managed to make that dream come true in the most unprecedented of ways: an airship transformed into a flying tavern! Now, wherever you are, you're always just a linkpearl call away from a cool, refreshing drink. As for the name? Stout explains it best - "'s like they told me when I pitched th' idear. 'A flyin' tavern? WHEN PIGS FLY.'" Basically, it's as I put in my dorky little blurb there - a huge airship that got turned into a mobile tavern. So, even if your character sticks around Limsa or Ishgard or Gridania... they could all still show up at this tavern for RP. And the staff is all NPCs (unless, of course, you want to RP the wait staff!) so you're not needing anyone but you and your RP partner(s) to do a scene there! And from that, I figured a thread like this would merit existing. While the focus is primarily on what IC RP rooms we, as users, would like to see as part of the "main chat" list... I don't see why OOC ones couldn't be suggested as well. After all, currently we just have a General OOC Chat and one for spoiler-y discussions. Maybe there's something else that those two wouldn't cover. Voice your thoughts and ideas! And feel free to use my dorky blurb formatting for it if you'd like. Let's really get some use out of the new functionality the new chat widget offers us!
  12. Just some heads-up for folks using this for the first time. If it's working right, you should see something similar to this: That plus sign (which I circled in red) is how you join multiple chats! Just click on it and you'll get a list of available chats - if it's a person-made one, it might have a password (identified by the chat having a little lock icon on it). Just pick whichever one you like and you'll be in that one along with the others. Just like in my example pic above, I'm in both the General Chat AND IC Tavern! There are some things that you'll want to keep in mind. One of which I find kinda clunky. 1. You can only be in three chats at a time. If you try to add a fourth it'll tell you so. 2. To add your own chat, when you're on the chat list "page," click the little plus icon up on the top bar next to the little gear. That'll let you create your own chatroom. 3. The clunky thing. If one of the chats you have "open" is a passworded one, every time you move away from that tab and back again, you'll have to re-enter the password. One last tidbit, if you're not seeing the chat like in the picture... try either refreshing the page or using a different browser. The chat didn't "update" its look for me until I refreshed, and another user had to switch from Chrome to Firefox. Hope that all helps and enjoy the new chatroom! I am! :lol:
  13. Just some heads-up for folks using this for the first time. If it's working right, you should see something similar to this: That plus sign (which I circled in red) is how you join multiple chats! Just click on it and you'll get a list of available chats - if it's a person-made one, it might have a password (identified by the chat having a little lock icon on it). Just pick whichever one you like and you'll be in that one along with the others. Just like in my example pic above, I'm in both the General Chat AND IC Tavern! There are some things that you'll want to keep in mind. One of which I find kinda clunky. 1. You can only be in three chats at a time. If you try to add a fourth it'll tell you so. 2. To add your own chat, when you're on the chat list "page," click the little plus icon up on the top bar next to the little gear. That'll let you create your own chatroom. 3. The clunky thing. If one of the chats you have "open" is a passworded one, every time you move away from that tab and back again, you'll have to re-enter the password. One last tidbit, if you're not seeing the chat like in the picture... try either refreshing the page or using a different browser. The chat didn't "update" its look for me until I refreshed, and another user had to switch from Chrome to Firefox. Hope that all helps and enjoy the new chatroom! I am! :lol:
  14. From my understanding, it really isn't that bad. Your nation is more or less allowed to self-govern itself (likely due to how spread out the Empire is), and you likely benefit from the advances in magiteknology. You just have to (publicly, at least) denounce the "false" deities and cut off interaction with the beast tribes, and possibly pay some manner of tribute to the Garlean Empire. We'll probably find out more about what life under Garlean yoke is like in Stormblood, since we're traveling to locales specifically under their rule. And if/when we move to Garlemald itself in 5.0 or whenever... we'll likely see what life for a normal Garlean citizen might be like.
  15. Ah, my mistake. I was mixing up various lore bit memories and combining them incorrectly, it seems. :lol:
  16. I think it's more a matter of terminology here. Whether you're following a "stereotype" or an "archetype." I think the terms are both kind of being used interchangeably in this situation, but stereotype has a negative connotation affixed to it due to common modern usage of the word. So I'll stick to using the term archetype instead. There is nothing wrong with using an archetype as a base for your character. After all, the reason archetypes exist is because they are something people can readily recognize and identify, and most characters already existent in all forms of media can be described using archetypes. A lot of groundwork is laid out for you already by utilizing them, leaving you to only have to put your own unique flavor or spin on it. And even when you're subverting an archetype, you're still using that archetype as a point of reference. So, in a sense, you're still using it and its base familiarity... just as the character "not" being those things. And some of those are their own archetypes as well, such as the Antihero or the Villain as compared to the Hero - if I may use some of the broader archetypes. So, I can't quite say I personally seek to use or circumvent them. I just end up with character ideas and play them out, seeing where they go. Sometimes they align neatly with archetypes, sometimes they subvert them. I have no real particular preference.
  17. I don't see any particular reason why it couldn't start with a vowel, anyway - Sounsyy's bountiful examples notwithstanding. Mostly because of how the names are pronounced from my recollection. Even in the case of U'odh, you wouldn't pronounce it AS U'odh - the apostrophe is supposed to be inflected with a sort of hissing sound, I think? So it's more of an /u-hh-o/ rather than an /uo/. A sort of feline glottal stop (a term I only know because of learning a bit of Arabic, I will admit). And even then - though I forget if it's just an RP thing or an actual thing in the lore - since the letter before the apostrophe is just representative of tribe, it isn't usually used anyway. U'odh would be referred to as Odh in common conversation, if I'm recalling all this correctly. So that makes whether or not their "actual" name (as composed to the "composite" name, which includes the tribe indicator) starts with a vowel even less of a "problem." So, I think it's just more of a matter of the Random Name Generator's pool being found lacking than any hidden lore-rule about Miqo'te naming conventions.
  18. I suppose I don't see why that would be irritating. I think that sort of stuff is just to bring attention to their FC so that people know it's there to attempt to apply for it. It's advertising - and even businesses that are advertising open job slots will still require the potential new employee to come interview and show their skill sets if necessary. I'd be personally more bothered by the FCs that invite anyone and everyone and use their bloated numbers as some sort of a status symbol. "We've got over 500 members!" Yay you. :lol: I can understand your perspective. I think the reason it bothers me is because I chafe under the idea of answering to others (outside of my RL job) and allowing another player to 'interview' me for the privilege of joining their FC feels like submitting myself. Perhaps I'm just far too IC at these moments. My characters tend to be fiercely independent. Oh I certainly get that. ... Though, I suppose my interaction with that sort of thing was more in the endgame raiding-level guilds back in WoW. Where you had to apply and have a reference and jump through all these hoops to get a chance to see the endgame content. Which made sense, to some degree, considering they wanted people that could perform and push content. I just hated the circular logic that arose (prior to the whole "practice" raid versions they introduced in... Pandaria?) of "to be able to join in on this fight you have to have done this fight." ... Basically, you'd never get a chance to try doing something because to be able to do it... you had to have done it already. Which is horribly flawed logic to me. No one can learn the fight if everyone requires you to have already done it. Just the number of learning runs that go on in FFXIV's endgame content makes me feel a lot better about it as compared to WoW. But I digress, since applying for doing endgame content is a few shades removed from trying to join... say... an RP guild. Though, I suppose it isn't all that much different - since, after all, both are seeking some manner of goal (whether it be content, RP plot, or general atmosphere in the FC) and want to ensure that those they bring in will mesh well with that. It's just something more... intangible, I guess, compared to raid progress so it's easier to think requiring such things in an RP FC (or any other sort of non-endgame FC) as extraneous and possibly unnecessary. Even if it really isn't. I suppose what chafes me nowadays is when the rule-structure is setup so that it doesn't feel like I'm playing a game anymore and it's more like a second job. "Have to login X times" and other such requirements. Which, thankfully, I have seen very little of outside raiding statics and the like. ... Man I'm rambly today.
  19. I suppose I don't see why that would be irritating. I think that sort of stuff is just to bring attention to their FC so that people know it's there to attempt to apply for it. It's advertising - and even businesses that are advertising open job slots will still require the potential new employee to come interview and show their skill sets if necessary. I'd be personally more bothered by the FCs that invite anyone and everyone and use their bloated numbers as some sort of a status symbol. "We've got over 500 members!" Yay you. :lol:
  20. I would not so much consider it aggression. More like, some idiots went and kicked the Empire in the teeth, and now the rest of us will probably have to suffer for their misguided sense of patriotism. "THE EMPIRE WITH A MILITARY FORCE OF MAGITEK AND ROBOTS HAS MORE MAGITEK AND ROBOTS! HOW COULD WE HAVE FORESEEN THIS!?!?!!?" It's pretty silly, yeah, since I think that very reasoning is WHY Eorzea's kind of walking on eggshells around the Garlean Empire thus far. They know that they could barely hold off one Legion, let alone however many others the Empire has either sitting around or on patrol elsewhere. Garlemald is a problem, but it's not really something the Alliance can deal with as it is - even with Ishgard on its side again. So random acts of patriotism that rile up the sleeping beast are very much not a good idea. So, I suppose it makes sense that we're going to be trying and reclaim Ala Mhigo and Doma. After all, should the inevitable happen thanks to these antics (and we more or less know a confrontation of some sort is happening 5.0, whether this is the spark that starts the chain reaction or not), the Alliance is going to want to have more manpower and superior attack vectors to assault the Empire with. Maybe even get some early gains by chipping away at the remaining Legions piecemeal so that if/when they're called to action, they're already weakened or maybe even wiped out.
  21. Would you be willing to disclose why your character needs to be so old? Perhaps that can help give an idea of how they managed it? For example, if they didn't need to be around for that whole time... maybe they were in some sort of arcane stasis?
  22. I'm kind of up in the air now whether to have Chachan's smithy there (if I can manage to snag a plot) or hope someone in the Goblet gives something up to move there... and we get a Doman-style that I can use to have that "Doman smithy in Ul'dah" look to it.
  23. SAM shared with MNK I think. ...that's what they said in the opening keynote strea unless I was half-awake. Correct, it uses Striking gear! Oh. Bleh. Ah well. My dream of the lower level "heavy DPS" gear being used by something other than DRGs remains forever unfulfilled. :lol:
  24. I'm feeling a little bit vindicated in my steadfast belief that SAM would be a melee DPS class. Still waiting to see if they wear the DRG-style heavier armor, but I'll take some solace that the whole "charging energy for attacks" thing was something I spoke with a few folks around the RPC ages ago as something they'd possibly be doing. :lol: ... And Chachan's new IC "combat" class will likely be SAM. I've kinda played him as one due to the whole "Doman Knight" thing before he settled into more peaceful behavior... but it'll be nice to have something like that to back it up. Will still be a bit off since he uses a hammer these days instead of a sword!
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