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allgivenover

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Everything posted by allgivenover

  1. That was the opinion of a few individuals that was mistakenly passed around as canon by others. Miqo'te traditions are very much alive, in fact evidence that those Miqo'te that do stray from tradition are the minority. It's debated. There's evidence for both sides. I could give you evidence that Miqo'te who live traditionally are the minority just as quickly as you could give me evidence of the contrary. Rather than saying one side is correct or not until SE spells it out for us, it'd be cool if we could acknowledge that both sides have their backing and it is the choice of the RPer to make. If you'll read my post again you'll note I did not call one side or the other incorrect. I only stated that an opinion was passed around as canon that was in fact only an opinion. Additionally I of course agree that it is always the RPers choice to make. I enjoyed RPing with non traditional Miqo'te before I recently stopped RPing Rakka'li, the problem is pretty much all Miqo'te RPers shirk tradition in some majority. People don't want to RP Miqo'te, they want to RP Hyur with cat ears and a tail, and really there is nothing wrong with that. But after a year and a half the non traditional Miqo'te is very much old hat to me, but if that is what makes people happy in RP who am I to call it wrong? However if we're talking about evidence in the lore then it is indeed weighted towards traditions being very much alive and in practice. We have both Keepers and Seekers frequently portrayed as actively engaging in tribal/clan traditions and only two counts of Miqo'te actively shirking those traditions. Now here is where the arguement will come along that we see plenty of Miqo'te not actively engaging in traditions, and I will answer that not seeing these Miqo'te - all of which carry a tribal name or part of one - actively participate is not the same as them denying that tradition. But we are talking about Miqo'te lore here, and that lore is so unacceptable to the average roleplayer that YoshiP making a video stating the reality of Miqo'te lore would not be evidence enough to break through the disgust that seeker lore alone generates. So yes, there is evidence for both sides (even if one is a mountain and the other a cairn of stones), but if we're making evidence based conclusions about Miqo'te - well at least I am! - that conclusion until new information presents itself is that Miqo'te traditions are very much alive. Rping a non traditional Miqo'te isn't wrong though, don't mistake my position as otherwise.
  2. That was the opinion of a few individuals that was mistakenly passed around as canon by others. Miqo'te traditions are very much alive, in fact there is far more evidence that those Miqo'te that do stray from tradition are the minority.
  3. Given the story of 2.4 I really doubt this voidsent theory, but we'll see.
  4. No, 4.0 at the earliest. They're sticking with it through Heavensward.
  5. I suspect that the dimorphism has more to do with the race being a reskin of the Elezen male and female Miqo'te models as a practical requirement demanded by the PS3 rather than a pure design choice. It was just another memory efficient way to make them more different from the existing races.
  6. SE is in this for player appeal, and their own numbers coupled with personal observations is pretty convincing. Pretty, "dainty", female characters outweigh the Roegadyn females, Highlander females, and Elezen females by a huge margin - though not as widely with Elezen females. Past research in MMOs has demonstrated that players who choose to play male characters more often than not prefer to be tall and buff looking, while players that choose female characters gravitate towards pretty and petite. Even when the player base complains about sexual dimorphism the trend remains. SE wants the appeal of XIV to continue to build, and appealing to players desire to play petite, cute female avatars or a ridiculously tall piece of man is a good way to do it. Are their exceptions? Of course there are, but honestly it's remarkable we even have something like Roegadyn females as a choice at all. The past few years has seen a lot of blame pointed at the video game industry as a source of sexism and misogyny, but video games are just a product of culture, they're not a starting point. They reflect what's already there, and anyone looking to build player appeal in XIV can see plain as day what most people want to play as. I just consider us lucky that they have scales.
  7. Haters gonna hate, I am max hype for this game. Also going to cosplay Noctis because reasons.
  8. I'm not even thinking about deals. Unless you do a lot of photo/video editing or working with development an i7 is wasting your money. In gaming it has severe diminishing returns over an i5. So yes you could spend more so you can have the very best, but in real world performance you will see single digit FPS improvement. The HT that an i7 provides is very unlikely to ever make a difference in gaming now that AMD runs the console world.
  9. 1000$ will get you an amazing build. But if you just want to max out FFXIV and DA:I it's overkill. You could do that on 700$, maybe even less.
  10. Oh this topic... I can't help but bump it in light of the Keeper lore we got today in 2.45 that pretty much confirmed Myxie's thinking about how Keepers work traditionally. Quote so that you don't have to go back and read it again.
  11. We're just going to have to agree to disagree because what is "obvious" to you may be ambiguous to someone else. It's not as if I'm going to step into your RP and correct you over it, and really in the grand scheme of RP people get away with far worse than a stealth ability that's greater than it could be in real life.
  12. That's the thing, we don't get to decide what's "just game mechanics" and what isn't. We could debate until we're both blue in the face about what counts as lore and what counts as just a mechanic, and we'd both be cherry-picking. It doesn't matter anyway, even if we discard all mechanics evidence the scene with Jacke at the end is enough.
  13. That's cherry-picking. We have no way to do know what the devs intend us to consider lore worthy or simple game mechanics and given SE's treatment of it so far we're unlikely to ever get an official word on it. Even so, if we strip out the mechanics entirely there's still the scene with Jacke, that alone is reason enough to discard the notion that it's not magical in the slightest. I'm a software engineer too, but I don't see how that gives me or anyone authority on this.
  14. This is another toughie that's liable to spark a ton of debate, and evidence for either extreme can be found in the dialogue and game mechanics, but here goes. I don't accept that you could stand in front of someone and speak while remaining completely invisible otherwise. Here's why. V'kebbe tells you that being quiet and "skulking" is necessary for the hide to work. Once you're noticed that's it. We don't get to go back into hiding until everything that's noticed us is gone. She also says it's "part concealment, part distraction". The game itself forces you to slow down a great deal, and any action breaks it. But there absolutely must be some aetheric component to it, a few reasons being: Many of the quests have you using hide to walk right under the noses of guards or thugs, and in many cases you're doing it in locations where there's barely any environment to blend into, for example the docks in Limsa Lominsa, and a boarding house in Aleport, both are brightly lit. No amount of non-magical skulking would get you by unnoticed in these situations. The game itself tells you to approach NPCs in the open with your hide ability "cloaking" you to eavesdrop on what they're saying. In all of these situations you are standing mere feet away from them, completely unnoticed. Jacke vanishes completely when someone walks in front of him at the end of the final Rogue quest. There's no crowd to blend in with, the environment is totally open and well-lit, and he does so in a half-second. This happens in a cutscene, so it's lore. As always they don't give us enough to know how much is natural ability and how much is magical - in fact they don't allude to it being magical at all in dialogue, but the way it's used mechanically and portrayed in cut-scenes suggest it simply cannot be only physical, and seeing how there's no official word whatsoever on if we're supposed to be ignoring game mechanics to understand the lore or considering them we just have to take it at face value and make our own (hopefully reasonable) conclusions as we go. My take on it lies somewhere between. It can't be totally non-magical, and it can't be complete magical invisibility either. In much the same way our characters are able to take blows that would kill a regular human, perform feats of strength that would be physically impossible (looking at you Lalafells) without magic, and you know cast magical spells, Rogues amplify their natural physical ability with aether. In this case it's skulking about unnoticed. How far you can push that magical component is up to you. When I RP it with my alt I don't have her standing directly in front of people, and I have her move very slowly to avoid making any noise, but I also have her hiding in places that could not be done without some magical aid. In every case I give other characters a reasonable chance to detect her.
  15. To be fair, they're saying one of the biggest problems with dragoon involves positionals. In t8 the mob can't move and *should* never turn. The only time you'll be off of it is if you have to grab a tower, kill a dreadnought, or briefly deal with an explodey mechanic . There's also echo in there now. I think generally, across the board, if you pit a good drg against a good monk, or even a ninja, the drg is likely to underperform simply do to the way the class is put together. On the flip side, I don't think it needs THAT much of a buff. I hope SE does a good job of balancing it based on what will even drg out with other dps, and not confuse complaints from simply bad dragoons lul. I thought it was because DRG were getting blasted to bits by the magical damage in the end game raid content. (T10 lol). It's all of this. Pulling high DPS in turn 8 is nothing because you rarely have to move at all. DRG has been meh for a long while. It's only a big issue now because we have NIN and Final Coil is way more of a gear check than Second Coil, and it dishes out tons of magic damage. Basically it's a giant screw you to DRG. NIN made DRG pretty much worthless in current endgame. It does better damage, has no crippling positional requirements, has better survivability, better party utility, and on top of that it flat out moves faster, so it's easier to dodge AOE. If it wasn't for the need to build limit break and the fact that MNK does the highest damage and provides good utility then NIN would invalidate it too. Our DRG is looking forward to these buffs. He was going to quit and change to MNK because he can't stand eating dirt every time magic damage AOE (aka all of them) crits. It needs all the help it can get.
  16. The Rogue quests depict a group of pirates kidnapping people and forcing them into slavery. I don't think it's as much of a problem in Thanalan, but it's certainly ongoing in La Noscea. Also Sastasha Story mode, pay attention to what those girls are saying.
  17. This right here. For every successful 8 person group in coil there are 8 more wishing they had a static. Individual skill is only half of it, the rest is team management.
  18. Unless you cleared Second Coil before 2.4 then changes are a moot point for you anyway. Even going in with a single piece of poetics gear is missing the boat. Nerfing old content when new stuff comes out has always been thier plan, I just don't think they expected to have to nerf it so heavily.
  19. That's a bad idea. The story is almost as big an incentive to many Coil groups as the gear. Making an easy "story mode" coil would go a long way toward me and many others being less interested. It's also totally needless because all of the cutscenes get posted anyway. I'd rather them not pull away from what they're supposed to be doing, crafting the hardest of the hard content for the game, so they can develop a "story mode" version. They just need to not rely so heavily on team jump-rope in the future to make things difficult is really all it is. That way these huge nerfs would not be necessary.
  20. I've had SCoB on farm for a while now with my static, and I completely agree with each and every nerf. Particularly T7. This content is seven months old and according to SE only a little over 10% of players have cleared T9. That's a lot of players not caught up and not seeing FCoB. I've had debates with other raiders for months now about how SCoB has way, way too many instant kill mechanics, and now we're seeing why it's a bad idea to rely on them so heavily. The only way to reduce the difficulty is to drastically change how the fight works.
  21. Chickens have large breasts and reproduce by laying eggs. Ergo, miqo'te are chickens. Wait. Chicken breast != mammal breasts. I know we are hardly being serious though.
  22. Wow. I suppose we should also question the existence of Roegadyn and Miqo'te children since we do not actually see them in game. Perhaps they sprout fully formed from the forhead of the father. It's about as reasonable a conclusion as the five races not being mammals because males do not have visual nipples - nevermind those large breasts on the female models!
  23. This right here. I think at this point it's safe to say this topic is pointless fear-mongering and perhaps even outright promotion of thought-crime beyond the real world problem of soliciting a minor, and the latter is something that no one needed to be told isn't ok.
  24. I'll have to watch the video again, but I think people were just /stating/ that these things happened and not actually providing proof that it had. I'm not turning up evidence for either of them with google searching.
  25. So what if they do? Something wrong with people RPing what they want to RP?
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