Jump to content

Blue

Members
  • Posts

    903
  • Joined

  • Last visited

Everything posted by Blue

  1. Blue

    Hello

    Mae is one of my RP buddies on FFXI, and a member of ToH with me^^! It's true that we haven't done much with the community yet, but our RPs always manage to get interesting in so many weird ways ....... I think that's a good sign !
  2. Blue

    Mae's Art Dump

    That creepy plushie...!
  3. Here's my second shot at GIMP. Just as I finished and went to upload the picture, I saw that ugly gray frame in the center. Gods know how it got there, but the mess up is done and cannot be fixed perfectly. It's Blue with her new /changepose^^;
  4. Yeah, I would like a summary as well. Up to you if you want to make an IC post (as a sent letter, or a message of the linkshell), or an OOC one. Just let us know so I can adjust accordingly my IC knowledge.
  5. Have you had to reapply your card's number due expiration date recently? I remember when my card expired and I reapplied its number to my bank to get a new one (with a new expiration date, but still the same numbers and codes, so I didn't have to change my payment information on any site outside of new expiration date), for a good two months SE wouldn't accept the information of the new card, as if it didn't exist yet. I had to have a friend pay for me and e-mail him the money back for a while until SE would finally accept my new payment information.
  6. Updated with colored version of the fanart, thanks to both Bobby and Wizard for the links to Gimp! ^^
  7. Thanks for the tip. I'll definitely look into it! Would you know a safe link for download?
  8. I'm still too unpracticed on drawing people. They take me a very long time to draw... But I've been drawing horses since when I was a child (ironically, I stopped drawing horses after I became an horse trainer. Probably because I didn't need to imagine them anymore). So I decided I'd post my first XIV fanart here with something related to it~ Blue and Kara This is Kara Ashdale (one of ToH's veteran members) and Blue. Kara is in WHM AF/Coliseum Shawl, an outfit I picked purely because I know it embarrasses her and I like to tease her about those panties a lot. Blue is in the Lightning outfit just because Blade always asked me to let him see how Blue looks in it and I never let him see (I immediately stored it). Blue and Kara with their unicorn. Large Pictures: Blue and Kara on unicorn (B/W version). Blue's different looks on different ages (Teen, Child, and Present). Attachments: Blue in her new sitting stance!
  9. After much thought I decided that if there is an emote I want more than anything, it's this. But I admit it's not for any RP purpose.
  10. I'm not sure if you were around for it, but the Valentione Event skirt and shoes do have some gothic/lolita traits. The only shame is that they cannot be died. Maybe a certain combination of those pieces along with a coatee and dress gloves could give you the look you want.
  11. As I've explained ICly, my character has issues going to far from Gridania, especially with so many dear ones in town that may run his same risks should he leave them unprotected. I'll be looking forward to ICly know of the development of events.
  12. Oh, I have even too many pictures... But here is the one I particularly like of Blue. It's taken from the final Lightning cutscene, and I think it display's Blue's absolute lack of emotions on her face almost better than her idle expression does.
  13. And my final verdict is...
  14. Long Story (So-Far) Short: [align=center][glow=blue]~Blue~[/glow][/align] [align=center][/align] (Current Age: 20) A few months since his arrive in the Seventh Umbral Era, Blade Belisaire, homeless and devastated by the loss of everything he had known of his life up to that moment, decides to go fish up his dinner in the sea waters close to Hidden Falls. However the Twelve seem to have yet many surprises scheduled for the young Hyur. What he finds in the shallow beach waters is not fish, but the corpse of a Miqo'te girl, covered with filthy and consumed hempen clothes. The girl appears to be dead, at least until, while Blade is still considering of what to do of her body or who to call to see it disposed, her eyes suddenly snap open, and she weakly sits up, looking around with a face that displays absolutely no emotion. The girl won't answer any of Blade's questions, nor talk at all, for that matter. She stares off in the horizon, or looks around to her surroundings, or observes with child-like curiosity her own clothes and tail, almost ignoring the man's presence. When she finally looks at him, her behavior is rather awkward: the first thing she does is check under the man's cowl for his own tail. Flustered, Blade pushes her away, and begins to walk away, decided to not cause himself any more troubles than he already has. He however is quickly filled with guilt in seeing how the girl doesn't even have the energy to stand on her own feet. Dejectedly, he helps her, carrying her near a fire, and promising to help her find someone to take care of him the next day. However, Blade will not find anyone who has met the washed-up girl in Costa del Sol. Frustrated, he gives up, and tries to convince her to find the help of some other, more reliable adventurer. However the girl, now in her full energies, seems to just refuse to abandon the man's side. Blade attempts to run away from her for many hours, walking many malms, challenging her endurance, but the Miqo'te's determination seems to be stronger than her own body. She eventually passes out on the road while still following him, under the rain. Moved by her relentless willpower, Blade summons his goobue and commands it to take him and the girl at the abandoned house Blade has been living in since his awakening in the Seventh Umbral Era: the Hermit's Hovel. ~~~~~~~~~~~~~~~~~~~~~~~~~~~ The day after, very surprisingly and randomly, the girl finally begins to speak, with a voice just as quiet and soulless as her blank face. It's like she can't display any emotion, nor know what an emotion is. To Blade's skeptical questions, she replies that she remembers nothing before the moment she woke up on the beach with him. Not only she doesn't remember anything; the girl's amnesia seems beyond the forgetting of mere personal information. She doesn't seem to know anything at all. Many words escape her, many objects look new and unknown to her eyes. Blade's attempts to help the girl make herself useful around the how and grow independent so that she may leave him are fruitless and often end up with awkward, if not outright disgusting results. Such as when Blue seemed to have made a boiled salad of greens for him, but had actually simply picked up the moss the Goobbue had lost in the nearby hotsprings during its bath and collected them in a bowl. During one of their trips to find fish to eat, the two meet Eva, an old acquaintance of Blade, who explains him that he is not the only one to have survived Cartenau and found himself sent forward in time. Pondering on this happenings, Blade decides that it is time that he returns to civilization, and to do that he must bring the girl along. In such a crowded place, she will need a name for him to call when she gets in trouble. Lazy and lacking any deeper inspiration, he calls her Blue, such as the color of her hair and eyes. As usual, Blue displays absolutely no reaction upon being bestowed of a name, but something inside her tells her what she feels may be happiness. ~~~~~~~~~~~~~~~~~~~~~~~~ Limsa Lominsa welcomes the two with a grand list of events and troubles, the latter mostly triggered by Blue's total clueless approach to the city life. Seeking a way to get some income, Blade takes Blue to Baderon, and signs her as an adventurer of Limsa Lominsa, like himself. The two men roughly explain of adventurers to Blue, and the girl, as always, takes the instructions to heart: Adventurers help. She makes helping others her mission, making no distinction of race, gender, trade or anything (she is still struggling to understand the concept of "difference"), helping people, as well as monsters, criminals and even objects. She balances her total inability to express her own feelings with an exaggerated perception (and sometimes, imagination) of others' emotions, including artificial minions and non-animated things like books. When questioned about her drive, she'll admit she's not sure helping is what she likes. She is unable to understand what she feels about people and things, as that is not something others can describe to her. However, she'll do it simply because she is an adventurer, and helping is what adventurers do. ~~~~~~~~~~~~~~~~~~~~ Her time with Blade lead Blue to learn of many things and aspects of the world, but her journey has just begun: finally, the flow of events has granted the two a couple of airship passes, and Blade decides to leave Vylbrand, wishing to find clues about his long lost family and, maybe, the real identity of this strange Miqo'te that will just not leave him alone. ~~~~~~~~~~~~~~~~~~~~ With her arrive in Gridania, the experiences for Blue seem to multiply. Even though the forest seems to not bring back any memory to her, she explores her surroundings with great fortitude. In his much more peaceful city, so different from the bustling ports of Limsa Lominsa, Blue has already met a wide plethora of many different characters, some of which have left a great impact on her with their words and nature, and she doesn't hesitate to call them friends when she meets them again, despite what Blade may think of them. X'elo Maimhov, a Miqo'te bard who claims to have once been a legend among his trade. He blames Blade for the loss of his fame, and the two never hesitate to burst into bickering exchanges. However, he is ever gallant to Blue, sometimes in a way that confuses her. She is always open to him, as she is to everyone, and enjoys what she can learn from the man's tales of his many adventures around Eorzea and beyond. Kara and Clive. These are two Ul'dahns that Blue had previously met during festivals in Limsa Lominsa, and who have assisted Valeria with her and Blade during the investigation on Lightning's appearance in Eorzea issued to them and other adventurers by the Maelstrom. Blue has been trying really hard to get close with these two, and maybe she overdid it, to a point that the two seem outright creeped out by her "soulless gaze" (that's how they called it), and prefer to keep a distance or avoid eye contact with her. While Clive seems outright willing to ignore Blue and pretend she isn't near, Kara, the young teenager who travels with him, has at least acknowledged Blue's existence, and awkwardly attempts to exchange conversation with her. Vincent Laucent; this Wildwood conjurer seems to be around Blue's age, or maybe younger, but his behavior is actually very mature and collected. When the arrival of Doctor Shantotto shook Gridania's tranquility, the young boy saw the mighty Tarutaru's golem tamed with Blue and Blade's help. That episode gave Vincent a chance to witness Blue's skills with healing arcanima, and that captured his interest. In exchange of one of her grimoires to study the science of arcanima himself, Vincent has offered Blue to introduce her to the guildmaster of Stillglade Fane, where Vincent also studies conjury. Blue has accepted the trade, and has since been practicing her talent for conjury under Vincent's patient watch. Valeria Idavoll. This Maelstrom unit was first issued by Merlwyb to accompany the two on their journey to protect the blue crystal thw two had found in La Noscea. After abandoning the mission because of Blade's uncooperative demeanor, she has now returned under the pressure of her commandant. This Highlander lady treats Blue much like a pet, due to the Miqo'te's very simple mind. This thickens Blade to no end, but actually doesn't bother Blue, mostly because she is still unable to perceive the difference between herself and pets. There were also many other people that Blue has had only very scarce moments with, such as the cryptic Marsh Mallow, or Pyralis and Ser Erik, that the girl met at the Carline Canopy; not to mention the mysterious duskwight she and Blue have met twice around the Black Shroud. What encounters await Blue next?
  15. Considered that Lalafells are strong enough to throw a roegadyn and sent it flying, throwing one of them is something I would neeeeeeeeever try :dazed:
  16. Well, you -can- lay down in bed specifically in FC houses. Just go on top of bed and use /doze. Really hate my Miqo'te F doze in bed...
  17. Sooo today, reading this post made my RP heart squee. I am really excited to know they are working on new Change Pose postures, especially because: 1 - I don't see me ever using the "hands-behind-head" posture as Blue, ever, unless they arrest me ICly and tell me to put hands behind the head. But then I'd need to knee. 2 - My male miqo'te backside is seriously yearning to touch the ground. Change Pose postures for ground sitting are a must to come for me! What about you guys? What emotes/postures would you like to see added for RP purposes? Edit: I also hope they will make so that facial emotes are static like dances and sitting emotes are. Having to /annoyed every few seconds is... /annoying.
  18. Blue

    Recreation

    Blue's favorite hobby is to look out of windows. She has been questioned about it before: Blade found it kind of silly. She replied that where is always something new happening out of the window, from strangers passing nearby, to a certain specific leaf leaving its branch. Who knows what goes in that head of hers...!
  19. Heh yeah, glad she could help though! Blue will be staying around Gridania for a while still, though I don't RP on her often when Blade is offline (she really can't be safe anywhere without him, she has the mind of a baby), but if I do, she'd likely be at the Carline Canopy; her favorite spot was the Acorn Orchard, but with dancing quest there now it's a little too OOCly busy, so I decided to move near the tavern for the time. I am more commonly around on Jet'a.
  20. Long Story (So-Far) Short: [align=center][glow=blue]~Jet'a Vann~[/glow][/align] [align=center][/align] (Current Age: 24) Jet'a is the first son of a small family of hunters living in the Black Shroud. The Vann had always had a very strict interpretation of the matriarchal society common of the Keepers clan, a legend being passed down generations among its members: Once upon a time, creatures lived and died naturally following the will and guidance of the Twelve, who would lead their souls to Heaven when their time would come. But then came the men, and with them the miscreants. They began to kill for hunt and for war, disrespecting the natural flow of life. The errant souls of their victims, still not ready to find the Heaven, were doomed to wander forever on Hydaelyn, turning into ghosts, voidkins and demons. To come in their aid, Menphina granted her blessing to the women, them who have the role to bring forth new life. Her gift, was to give women the power to lead the souls of their victims to Heaven. From there on, the preys of a huntress would find peace, and not mourn for their flesh feeding the children. Because of that, Jet'a, as his father and uncle, was not allowed to learn how to fight. And that is why he could do nothing to help when, at his sixth winter, a band of rogues seeking to claim his family's territory besieged their camp, taking advantage of Jet'a's mother being pregnant and unable to fight. The few huntresses left couldn't be enough to push back the Duskwights, who claimed their land and sold them all to a slavemaster. Jet'a's family was sold to a rich noble of Ul'dah, who held them captive for many years. However at one point, rumors of the moon beginning to fall started to spread, and some of the slaves began to plan an escape to run away from the incoming apocalypse. Too weakened by the slavery and harsh birthgiving, Jet'a's mother entrusts her daughter to Jet'a, and orders him to escape with her. Jet'a, now twelve, attempts to leave the mansion with his seven-years-old sister. However, the plan fails, and Jet'a falls off the wall without his sister, who is captured back. Jet'a spends a few weeks living in the streets, starving to death, but refusing to leave the city knowing that his mission, his Matriarch and mother's order, was not completed. He is picked up by a gentle apothecary, who raises him as an assistant with fatherly love. Discovering his talent for alchemy, Jet'a sets his mind on a new goal: to become an important alchemist and make enough money to buy as many of his relatives back. He becomes an adept to the Frondale's Phrontistery (alchemist guild), putting all his soul, sweat and blood in his studies, and quickly climbs up his career, making himself a reputation and beginning to save high amounts of gil. However, he won't make it in time... Dalamud at last falls, and though Ul'dah is mostly spared by Bahamut's devastation, this is not the fate for the quarters where Jet'a's family is being kept. Jet'a rushes to the place, only to find it in ashes. Devastated, he finds himself with no reason to live anymore. He is eventually found by a mysterious figure, the Gardener, a strange red-haired woman with the weird habit to talk with and of plants as if they were actual people. She says she has been looking for him everywhere, because Hope, a white flower that almost never blooms, has grown in her garden and told her that Jet'a needed it. She gives him the flower, and despite Jet'a's reluctance, manages to make him promise not to take his own life away until the flower has completely withered. Jet'a finds himself forced to accept, as he was taught to treat all women with devout superiority, and to obey to any order they may give. Some time later, what the flower of Hope had symbolically predicted came to Jet'a. A Roegadyn mercenary, Still Nightshade, captures him. As she ties him to her chocobo and starts to take him away, she very bluntly tells him of how she was hired by no one other than Jet'a's former slavemaster, Stringer. Amused, she tells him she had even seen his sister at Stringer's side. This shocks Jet'a, and awakened by new willpower, he begins to pray and beg the woman to change side. He eventually convinces her, offering her a stable salary thanks to all the richness he had accumulated as an alchemist in those years. A mercenary can hardly count on a stable income, especially at this time of crisis. Still Nightshade, this the mercenary's name, accepts to work for Jet'a and to try help him save his sister. To help the woman fight, Jet'a decides to break the boundaries with his clan and disrespect the rules for males to not kill anybody. He is no fighter, but his good intellect and dedication to the study quickly leads him to the Ossuary, where the Thaumaturges accept him among their ranks, allowing him to read their books and master control on the powers of the void and black magic. Since then, the two have been traveling together, looking for Stringer, who in the meantime has learned of the mercenary's betrayal, and is on the loose around Eorzea, along with Jet'a's long lost sister....
  21. any help is good help, at the moment I only have myself. So like I said any help is good help. What I am lacking at the moment is people willing to join and help out. At present my character Alieson is in Ul'dah looking into the slavers but having no luck at all. Having someone with the same expirence as her, may give her the energy to press onwards. Jet'a will be at the Ball, so maybe they can meet there if not, we can set up somewhere else (he is currently in Vylbrand because he heard the slavemaster he is hunting down, named Stringer, is currently hiding on a house-ship somewhere in the archipelago). Jet'a will be at the Ball because Stringer is the type to partake to that sort of mundane activities, as a member of Ul'dah's higher class. EDIT: I have posted here what is Jet'a Vann's background, a long-story-short, if you think it would help you find a common point between him and your character.
  22. My main characters have a plot very centered on being slaves. Jet'a was captured with his family at the age of 5, deported to a slaver of Ul'dah, and kept slave until 12, when he attempted to escape with his sister and managed to get out only by himself. Since then he can't forgive himself for not rescuing anyone in his family. He tried hard, but the Calamity seemed to wipe all his hopes to find any of them alive. However, in ARR, he learns that his slaver is still alive, and that he still has, among his slaves, a Miqo'te female that may be his sister. His current goal of life is to find her. The role of the ex-slaver, as well of the Miqo'te girl slave, are already taken, but nonetheless, Jet'a is sensitive to the topic of slavery, so he may be interested in helping those that had his same past.
  23. My Ishgardian character (wiki is a huge work in progress still, he is an alt after all), he's just 18 years old; the second son of a middle-high class family that used to be rather influent among the merchants of Ishgard prior the Calamity. The disappearance of his older brother (who first disrespected their father's wish by becoming an adventurer and leaving home, and then disappeared forever during Cartenau without leaving a trace) has burdened Vincent with the difficult task of becoming the head of the family as their father passed away. The Calamity forced Vincent to abandon his studies to become a dignitary and since then he has been studying as a conjurer to aid the refugees of Coerthas and Gridania.
  24. One of my alts, Vincent Laucent, was born in Coerthas and is an ex-Ishgardian! Where do I sign to be pearled?!
×
×
  • Create New...