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Kilieit

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Everything posted by Kilieit

  1. IDK, I kinda think paying fifty dollars is "earning it", where "it" is the ability to play the game with friends. Before deciding whether to introduce them, they researched the demographics of people who tend to purchase these items, and went over that in the live letter. They said people who buy them tend to already be gamers. It's not like they're people who've never played an MMO before. There's also not really a reason to spend fifty extra dollars, outright, on a game that already costs about the same unless there's friends waiting for you - friends who will teach you how to play your class. I was kind of hoping they'd announce an expansion/extension to the Hall of the Novice when they started mentioning it, but I guess we'll see.
  2. Yes, the post's about getting ahold of a job crystal, on account of this being its title: “Just how obscure is that job crystal in lore terms?”: a heirarchy Sources used were the lore book sections on both the astrologian job and Sharlayan, in conjunction with the in-game Astrologian quests.
  3. From Ishgardians, yes, but he was meeting southern Eorzeans. Since he arrived a good amount of time after Yugiri's refugees, I think most people's first impression of him would probably have been "ah yes, one of those strange refugees". I term it racism because it's a thing that happens to him, due to the establishment of Eorzea not accommodating his race, that causes him harm. Something doesn't have to be aggressive prejudice to be racism. "Microaggressions", if you will!
  4. In terms of jobs, I wrote up this describing how easy (or not) the various job stones are to get ahold of (excluding Stormblood jobs, although I'd speculate they'll be RDM/3 and SAM/4). Most people I've met whose characters use job crystals ICly don't tend to go above Rank 3 as I described them there, unless their character's backstory is specifically tied in to a Rank 4 crystal. If your character's abilities are within the realm of a class, though, you'll probably be okay in most people's books. Class characters don't have to be underpowered or boring - just as job characters don't have to be overpowered and attention-grabby. Classes are just less likely to immediately turn off a (honestly, pretty small) sub-set of the community.
  5. Aghurlal's faced - or rather, found? - a fair bit of racism from other PCs, but it's never been explicit (well, except one time). It's been in the form of things like constantly needing to adjust armour/clothing/bedding/linkpearls to accommodate his horns, being unable to find medical care for issues related to his skin/horns/tail... I feel like that's more or less in line with what the lore says he should be facing - exclusion via unfamiliarity, rather than expicit hatred.
  6. Yep. They gave example of Thunder: Thunder 1 and 3 are going to be single-target, whereas Thunder 2 and 4 will be AoE. So you'll need two hotbar spaces: one for Thunder Odd, one for Thunder Even. The game will automatically use the highest level one available to you at the time.
  7. "Healer stance-dancing is dead" is the only headline that matters today tbh. TL;DR: Healer DPS scales off MND now, Cleric Stance is a +DPS cooldown.
  8. WoW GM team's quality was highly variable, in my experience. Like I said in the other thread I played WoW for 10 years and obviously I reported a few separate instances of harassment in those years, many of which were for disrupting RP. Responses varied from "they're not doing anything wrong" and "there's nothing we can do"... to "we'll look into it" (harasser mysteriously disappears from game for 3 weeks) and, like Virella's experience above, GMs not only dealing with the harasser but also in-character attending the RP event I was holding. I can remember at least three separate instances where a GM had come down to my RP event to join in. In the end, I got into the habit of reporting an incident again if nothing happened the first time. If GM quality was going to be a lottery, then nothing was stopping me from getting multiple tickets.
  9. Those are limited by account region (determined when you sign up), not server region (of which you can have multiple). I play on Balmung and Midgardsomr (both NA servers) and can't access the current promotion until they bring it out in the EU due to having an EU account.
  10. I can answer one of these! The M in MRP stands for Mature, which covers everything that might be covered by a mature rating on another piece of media - such as, say, an 18 rating on a movie. Not all 18-rated movies have sex in them, right? Some of them are rated 18 for having violence, or drug use, or strong and (to a kid) scary ideologies, or other extreme scenarios which still might not be suited to a younger person's viewing or (back to an RP context) a younger person's involvement. The E in ERP stands for Erotic, which... yeah. TL;DR: all ERP is MRP, but not all MRP is ERP.
  11. I will say one thing: I don't think comments about small communities being inherently cliquey are about what happens when you're starting out. They're about what happens when you fall out. If I get in an argument with one guy on Balmung, then there are still five hundred other guys I can go and roleplay with who haven't even heard of the first guy. (And I'm not exaggerating there - if anything 500 is a lowballed number.) If I get in an argument with one guy in a small community, then everyone has heard about it and everyone has an opinion on it/me before the day is out. To be clear, my stance on the issue is this: I advocate the generation of a second medium+ sized community, with a goal of reaching the critical mass required for community stability (i.e. enough roleplayers doing stuff there that if one guy quits/self-destructs, it doesn't affect the whole of the community, no matter who that guy is).
  12. Here's my questions: What makes you so certain that this transfer limitation - which warranted a lodestone post notifying us that it was essentially until further notice, unlike any prior restriction - will be lifted in 1-2 months? What do you suggest we do if the transfer limit still isn't lifted in 3 months? In 6 months? A year? And what advice would you give to someone who is starting the game today and wants to roleplay?
  13. Sorry if this has been answered previously, but have they mentioned a potential date or date range they may announce the server list? This seems to imply that the bonuses across all data centres will be announced "at the release of 4.0" along with the launch of the new EU servers, i.e. 20th June. However, I don't know if I could call it explicit.
  14. Strong maybe from me. I'd definitely be looking to do so. At the end of the day I feel it'd depend, for me, on stuff like how easy it was to move gil (I'm below the new gil threshold but I'm hoping to not be in the relatively near future), what the deal would be with housing, especially FC estates (as previously mentioned I own 4 private chambers in a company house - soon 6, eventually 8 - and 2 apartments set up as RP venues)... and other mostly boring, mostly gameplay-related concerns. I would probably, at the very least, roll alts or body-doubles on the new server. And depending on how the ratio of Balmung:RP server events levelled out, I would either end up levelling them in their own right, or eventually transferring.
  15. There's two sets of statistics - total, and active. They can be found here: https://ffxivcensus.com/ Balmung's total isn't even near top for NA, at 148k versus Famfrit's 289k (most of which are going to be bots, btw). But its active is far and away the highest, at 13k versus Gilgamesh's 11k. We could lose 2,000 active players and still not be eligible for unlock.
  16. Yeah. I'd need to look into it more and probably be better at statistics to work out likely thresholds for sure, because I think some of the servers had their total population taken into account as well while being selected for locks... ...but in terms of active population, the smallest realm that received a lock - Mandragora - has a population of 7k. Balmung has almost double that. Like I say, I think Mandragora's total population was probably taken into account as well? But I still think that's something to bear in mind when speculating on how long it will be before the lock is lifted.
  17. Miqo'te - specifically, the Seekers of the Sun - have populated more or less every corner of Eorzea that isn't actively hostile to them. Gyr Abania is of a latitude with Dravania, and they can be found there. Dravania is by no means "too far north" for them. Keepers of the Moon are primarily found in the Black Shroud, and their culture is fairly rooted there. However, you can always find a reason for them to have moved if you decide you prefer the aesthetics of their models. TL;DR Should be fine!
  18. The solution is to put as much pressure on SE as possible to lift the server restriction or finally give us a official designated RP server. Fragmenting our community is /not/ the solution to this problem. We need to solve this problem as soon as possible because it is causing issues for roleplayers today. SE doesn't exactly have a great track record of listening to Balmung customers regarding server concerns (see: we still have no new apartments despite them saying they could easily be generated). We cannot afford to wait around for them to maybe or maybe not listen to something that some people on one hugely overpopulated server are saying. You're suggesting we place all our efforts into something with close-to-zero guarantee of any payoff at all, let alone what we actually want; when we could be placing those efforts into something with a 50/50 chance of either being something kinda good for a few months, or something great in the long run. You have far too much faith in Square Enix and far too little faith in the wider community. And this is from the person who spent 2000 words further back in the thread detailing all the pitfalls they thought the alternative community efforts might fall into.
  19. Yeah, the reason I think "if you leave Balmung that's bad! stay on Balmung!" is actually completely irrelevant here is because being on Balmung is no longer an option for anyone who started the game after 17/05/17. It is not possible to join Balmung. It is not possible to advertise Balmung as an open, welcoming community - because the game has forced its gates closed. We need an open, welcoming community for roleplayers to join, either to start afresh or to start at all. Balmung can no longer be that community. Full stop. The end. Nothing to do with the people who make up the Balmung community - it is an immutable, indefinite, SE-made decision that - at the end of the day - we have to deal with, whether we like it or not. Our only, singular option for providing that welcoming community, as of now, is to support the creation or growth of a new one - to encourage solid foundations for it so it can continue to grow moving forward. There's obviously a fair amount of desire for an EU-focussed attempt, so I support its pursuit. If you're reading this thread, are European, and either aren't on Balmung, or are on the fence about leaving it because you don't really have m/any friends here... and are therefore considering throwing your lot in with the initiative described in the OP... I'd enthusiastically encourage you to do so. You have the opportunity to be part of something awesome. You are just one person, but those "one person"s add up, and there will need to be a lot of them if we want to make something lasting. You could be one of them. Go in with a positive, constructive mindset and do your best with the others to establish something good. If you're like me and you don't feel like moving would be a good choice for you for one reason or another (any reason! many reasons! this is a hobby, it's your choice) - I would encourage you to promote the efforts (for the sake of those who might feel differently than you do), and to support in other ways if you have something you think you can offer that doesn't involve moving your character. Every roleplayer deserves to have a community that feels like "home" to them, and like I say, it is simply not possible for Balmung be that home for anyone just now joining the game (or anyone whose ping is now unplayable, anyone whose timezone renders USA-friendly events untenable...). Let's try and help those who are acting to stop the gap to do so.
  20. Yet again, the context of this discussion was that of Balmung becoming closed. I don't think it's a bad thing if people are willing to move away from Balmung to try and create a healthy community, that's open to new people, elsewhere. I also don't think it's a bad thing if people decide they have too many eggs in the Balmung basket to want to leave, and decide to stay - like me. But we can still support the efforts of others to do something different. Those efforts have the chance of a very good payoff indeed (a second stable community), and IMO aren't actually at any serious risk of hurting "us". I think acting like they are is not helpful.
  21. If I had to sum up my overall advice / opinion, I'd do it thusly. To be clear, these are not things I think will or won't happen. They're just things I personally happen to think should happen. • We need an alternative, moderately-sized, many-leader community. A choice of small communities isn't a bad thing but I am not talking about small communities here. Small communities are not a like-for-like alternative to large communities. They are their own thing. They are not everyone's cup of tea. If I was starting tomorrow and small communities were the only option, I would be quitting. Because Balmung's closure is essentially indefinite, we need to create something for the people who would otherwise go to Balmung. That is the core problem: A valid Balmung alternative does not exist. There needs to be one. • As well, not instead. This isn't about what style of community better and what is worse, who is doing what, who "deserves" what, or whose fault any of this is. It is about creating a parallel alternative to what has been locked - both for the inherent merit of having a choice between similar communities, and for the benefit of people who were just plain old too late to get into Balmung for whatever reason. Getting into tit-for-tat, acting like one side is inherently "better" than the other, like people are trying to "take things away" either from Balmung or from small communities, like people do or don't "deserve" things in return for other things... is the breeding ground for resentment, antithesis to cooperation, and not what we need to be focussing on if we want to succeed. As I explained in my cautionary tale, doing things with spite in your heart poisons them. • Together. In order to achieve any of this, people will need to start placing aside their immediate concerns and seriously look at what they can and cannot contribute. This cannot rest on the shoulders of one person, or even five people. It will fail if it does - if not now, then in 6 or 12 months' time. For it to work in the long run, every person reading this thread must individually look at what they can do, and actively volunteer their assistance where appropriate.
  22. Yeah, it basically doesn't mean anything unless you want it to. I don't think any of my characters actually worship the deity I assigned them as guardian. In gameplay terms, the main thing it affects is whose symbol appears on your side of the chapel if you ever get a Ceremony of Eternal Bonding done. It's not like a birth stone, though - there are already month assignments for the deities based on your character's nameday month (not their guardian deity): January (1st Astral Moon) - Halone February (1st Umbral Moon) - Menphina March (2nd Astral) - Thaliak April (2nd Umbral) - Nymeia May (3rd Astral) - Llymlaen June (3rd Umbral) - Oschon July (4th Astral) - Byregot August (4th Umbral) - Rhalgr September (5th Astral) - Azeyma October (5th Umbral) - Nald'thal November (6th Astral) - Nophica December (6th Umbral) - Althyk You'll hear NPCs refer to this on rare occasions - for example, during the 2016 Valentione's event, an NPC referred to Aghural as having been born under Althyk's watch, because his DOB is in December. His guardian deity is Byregot.
  23. This was posted earlier, but I didn't see anybody post a reply about it. Balmung has a LOT MORE active players then other servers. http://livedoor.blogimg.jp/luckybancho/imgs/b/9/b98042e2.jpg Yes, that's my point. The problem is active players (calculated based on who had the Aymeric minion from the 3.3 MSQ), not number of characters... so why do they restrict the creation of new characters (even for players already on the world!) without also restricting how long an AFK player can remain connected to the server? Like, I can't think of a single legit reason why someone would need to stay online but AFK for over an hour, let alone over two or even more.
  24. Most people I know who AFK for hours do so by accident (didn't realise they'd be gone for so long, forgot they'd left the game on, etc). Even if it only catches those people and not the ones who automate play to circumvent server restrictions get around the issue somehow, I imagine it would still help... I was honestly astounded when I learned FFXIV didn't have an AFK timeout to start with. I also think it's a bit silly to have a character creation limit when a server goes above a certain population, but no AFK timeout. You would think the two measures would go hand-in-hand...
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