Sylentmana Posted December 28, 2016 Share #76 Posted December 28, 2016 I personally wouldn't use one. I like the leveling process but don't care much for endgame so a jump potion would be useless to me. I don't really care if other people use one. That's their choice and it doesn't harm me in the least. In my own opinion, if you skip the MSQ then you're missing out, but that's just me. Link to comment
Enla Posted December 28, 2016 Share #77 Posted December 28, 2016 As they're described I'm chill with it. It kinda sucks that they don't get to experience ARR/HW but chances are they're coming in and most of the shit will be mad spoiled so the emotional impact and everything we hold dear to that time will be dead in the water. So all you're left with is a bunch of gameplay that, quite frankly, isn't super interesting. Job level skip? I'm fine with it as well - Mostly because it's never to the maximum level (you still have to play) and 10 levels is enough to grasp the basics and some intermediate strats of your job if you actually care about being good. And more to the point, those who don't care will never be good to begin with. Jump potion or not. I'm still shuddering over that one HW dungeon I went into with a Maruader who had nothing else leveled - no soul stone either as WAR wasn't unlocked - and couldn't keep hate to save their life. It didn't matter to them that they weren't playing well in the slightest and I doubt they cared after the dungeon finally concluded. With that said however I do think those who invest in a jump potion right out of the gate should have a mandatory stint in the Hall of the Novice before being allowed to go on their merry way. Just so those absolute MMO newbies know what they're getting themselves into. But the amount of people who invest that much money into a jump potion without playing a few hours first is likely to be low. I didn't invest into a jump potion in LoTRO until I was well into my twentieth level and knew the basics of my class. Link to comment
Altitis Acquired Posted December 28, 2016 Share #78 Posted December 28, 2016 I have two characters who are level 60 atm. And I have a few other alts that I need to level up at some point... thing is... I don't really want to! I've been through the entire thing TWO TIMES already. So I'd love to grab me a few jump potions to get me up to at least level 50 on my other alts. That said, for new players... I think it's a shame if they don't go through the entire thing, from level 1 to level 60, at least ONCE! So maybe that should be a prerequisite; to have at least ONE character levelled up MANUALLY (that's with a stick) before you can use a jump potion on other characters. I am not sure how the restrictions work though... I mean, if I have a character on level 60 Arcanist/Summoner, can I use a jump potion to get Gladiator/Paladin to level 50 on the SAME character? Because... that would actually be cool! However, then SE should definitely make some kind of "How to play your class" in-game tutorial you'd have to go through. I guess they kinda have that with the different roles, those being Tank, Healer and DPS, at level 15... but I just fear that there will be alot of people who will then run around, playing a jobclass they don't know how to use, suddenly having all these abilities from the get-go and not knowing what they do... Link to comment
Arrelaine Posted December 28, 2016 Share #79 Posted December 28, 2016 I'd probably buy one myself if it meant having to skip 1-50 MSQ. Maybe there should be a level restriction on it for the account. For instance you have to have the MSQ 50 done, and at most it would be to level 50. Like the wedding attire, though I think they should get rid of that requirement for the wedding outfit. If only because I'm perpetually stuck mid-40s on Reine and I want a gown so bad. ;( Link to comment
Aaron Posted December 28, 2016 Share #80 Posted December 28, 2016 If you don't like it. Don't buy it. Link to comment
Valence Posted December 28, 2016 Share #81 Posted December 28, 2016 I am not sure how the restrictions work though... I mean, if I have a character on level 60 Arcanist/Summoner, can I use a jump potion to get Gladiator/Paladin to level 50 on the SAME character? Because... that would actually be cool! That's more or less how it is currently on the chinese/korean servers and how they plan to add it if they do eventually. One jump potion that can get a job to 50 (will be 60 once Stormblood hits). One jump potion that can unlock the MSQ up to the very end of 2.55 (will be 3.55 once Stormblood hits). Link to comment
Altitis Acquired Posted December 28, 2016 Share #82 Posted December 28, 2016 I am not sure how the restrictions work though... I mean, if I have a character on level 60 Arcanist/Summoner, can I use a jump potion to get Gladiator/Paladin to level 50 on the SAME character? Because... that would actually be cool! That's more or less how it is currently on the chinese/korean servers and how they plan to add it if they do eventually. One jump potion that can get a job to 50 (will be 60 once Stormblood hits). One jump potion that can unlock the MSQ up to the very end of 2.55 (will be 3.55 once Stormblood hits). Is that all it does? Will a set of gear fit for said level be provided when using a potion like that, like it does in World of Warcraft? Or will people have to get that on the side? Link to comment
Kilieit Posted December 28, 2016 Share #83 Posted December 28, 2016 I know they mentioned the MSQ potion would come with a gil supplementary to accomodate for what you'd be losing in quest rewards. I assume the level boost potion would do something similar with completed class quests and the corresponding AF gear..? Link to comment
MistyMornings Posted December 29, 2016 Share #84 Posted December 29, 2016 I just finished the main storyline up to Heavensward, and while I really enjoyed it and had managed to avoid enough spoilers that it was still left a huge impact, I also have to admit.. I'm not super eager to do it again. It's a LOT of quests, and while the story was fun and engaging, once you know where everything is going, I can see how it would become a bit of a slog. So I guess I kind of get it. At the very least, it might be nice for alts when you already have a character at max. Link to comment
Altitis Acquired Posted December 29, 2016 Share #85 Posted December 29, 2016 I just finished the main storyline up to Heavensward, and while I really enjoyed it and had managed to avoid enough spoilers that it was still left a huge impact, I also have to admit.. I'm not super eager to do it again. It's a LOT of quests, and while the story was fun and engaging, once you know where everything is going, I can see how it would become a bit of a slog. So I guess I kind of get it. At the very least, it might be nice for alts when you already have a character at max. If I could get from level 1 to level 60 by JUST doing the MSQ, then I would not have any issue with it. However, once you've done the MSQ on a character, you can't do it again on the same character, but with another jobclass... and it is that grind that's kinda dull and grating. Also, when levelling a whole new character, you still need to do some level grinding outside of the MSQ to make sure you can continue it and not suddenly stop to a halt because you aren't high enough level to progress. Link to comment
Valence Posted December 29, 2016 Share #86 Posted December 29, 2016 Oh yes, the ping pong sidequests. In the Churning Mists and Havensward content because there wasn't obviously enough of those in ARR. The saddest thing is that we don't learn that much of the lore in 3.0, unlike ARR, while doing those, because we spent our time in areas where it doesn't matter much... At least I had fun reading up the lore in ARR sidequests. Well. 'Fun'. Anyway, generally I tend to take the leveling of new classes casually now. Roulette everyday and that's it. It levels itself quite nicely all in all. But the first second jobs I leveled up I sure was more eager to get them so I had to grind. Which soon made me drop FATE for all eternity and damnation and just queue for dungeons. Link to comment
EliBallard Posted January 1, 2017 Share #87 Posted January 1, 2017 Some people on another forum I frequent came up with the idea that people who use the jump potions should get an un-removeable title or . Link to comment
Kilieit Posted January 1, 2017 Share #88 Posted January 1, 2017 Some people on another forum I frequent came up with the idea that people who use the jump potions should get an un-removeable title or . I'd use the potions just to get title, because . Link to comment
H.H. Posted January 1, 2017 Share #89 Posted January 1, 2017 My main issue with leveling alts is setting up my HUD and keybind preferences for each character. UI profiles when? Link to comment
Valence Posted January 1, 2017 Share #90 Posted January 1, 2017 You can awkwardly copy paste the content of the folders of other characters in the alt's folder. Just having to find the right one since it's alphanumerical names is the real annoyance here. Those are located in myDocuments, FF directory. Link to comment
Parth Makeo Posted January 2, 2017 Author Share #91 Posted January 2, 2017 [align=center]To try and help clarify with anyone planning to post about this in the thread but don't want to read everything thus far: There has been talk and mention of the Devs wanting to bring the chinese exclusive 'Jump Potions' over to the other regions. Reasons for this are justified but some of it can be detrimental to a community. [align=left]The Jump potions are as follow: Jump potion [Job]: The job that is picked is leveled up to 50 (60 in Stormblood) with roughly entry level armor for content of the new expansion and some pocket change (like 2-3k Gil which is not even enough to explot), meaning you will need to buy one of each class to gain all levels (Aside from Red Mage and whatever else is added in Stormblood) However you do not skip over the MSQ unless you buy the other available potion- MSQ Skip: The Main Story Skip potion will skip the character past through all the Main Story Quest content up to 2.45 (or in Stormblood 3.45), unlocking all that would be unlocked through the quest line like dungeons or features. It DOES NOT give you levels. It compensates with some Gil (No exact amount but guessing maybe 100k?) that you would of obtained through the quest line. This is SEPARATE from the leveling potions.[/align] --- F.A.Q [align=left]Q: Why are they adding this? A: As of this post it may not happen but our guess is because of how the MMO market changed overtime, not many players are willing to level up alt classes like ye old MMO days. Blame the market or the new generation of gamers but leveling is a chore a lot of the time.[/align] [align=left]Q: What's the point? A: Some players may not have as much freetime as others and will either become fustrated when a friend of theirs managed to level up ten times faster or obtained all endgame gear while they are still level 54 and going through Heavensward content. Thus making them drop out and thus loosing players. As for the individual level potions? Stated above, some players don't have time to just grind out the levels and wish to just enjoy current content at entry rather than sit through hours of ques and running around. Q: "Oh Great, more bad players..." A: If this is your attitude to obtaining more players then I both get you but also feel bad. While it is inevitable that there are players who still don't know how to PLD or SCH right, they are still having fun and it's a game. In today's world, a lot of how to play instructions are everywhere if they look. And if they don't that is where YOU come in! That mentor crown you got is a flag saying you are willing to help them learn about the game. some players will be open to learning, others will be rude and want to play how they want. It's life and it happens. Q: OMFG NUUU! FF14 EEZ DEDZ! A: Crying about people skipping levels to enjoy the relevant content is just a shame. Yes, it is sad that players could just skip all the pre-required content we all may of sat through, waiting for those months of new patches and turns but they are not getting any power nor are they getting free top end raid gear with fully maxxed relic weapon. They are merely buying another means to get STARTED. Keyword being STARTED as in they still have to do the grind of whatever is relevant at the time. And if they don't then they will lag behind. Q: You shouldn't pay for the MSQ skip. Have it be an option A: I agree. It's stupid If i miss any common complaints/general questions please message. My post is not meant to be malicious, just trying to clear the air a bit for those now reading.[/align] [/align] Link to comment
Koti Nexus Posted January 2, 2017 Share #92 Posted January 2, 2017 I'm going to look at this as a ye ol' 1.0 player and I have for one saw the good and bad of the potions, but in a very simple term, in my own point of view, if they do what we 1.0 players had to do, it won't be all that bad. What did we 1.0 players have to do? Well, if you were lvl 50, like myself, you did the content as lvl 50. This meant you flew through ARR's material fairly quickly because you could pretty much one shot whatever. Given the fact of now the Unsync (which we didn't have), you can get with your high end friends, if not flat out solo some dungeons. Personally I believe the best way to handle the Jump Potion and what I hope they will do is like this. You still have to do the MSQ, but because of your sudden "level up", you can just fly through it. They get to see the story (if they want), take on the content however they like, and still learn things while having that lvl buffer. EDIT: I saw how they are handling it in your post above, so they are sort of doing what I figured they might do, but still going to leave this as my own opinion, if even slightly invalid by the recent information. 1 Link to comment
Aldotsk Posted February 15, 2017 Share #93 Posted February 15, 2017 People like myself who has a lot of alts and want to level them up without requiring to do the MSQ all over again, and not wanting to grind leveling other classes every.single.time do want this to happen. No matter what happens. I understand that some people will find it unfair and it is true. People have put lots of efforts than I do and they came this far, and some how new players are abusing this jump potion to skip MSQ and classes.... but I have plenty of IRL friends who skipped MSQ doing this manually and don't care about story or plot at all. They just want to play with friends and catch up to do contents. And if there are any new players who start when Stormblood comes out, it'll be extremely difficult for them to catch up from 2.0 MSQ to 3.55 MSQ because like McBeef said: MSQ 2.0 - 2.55 were hell boring and pointless. MSQ 3.0-3.50 currently right now is definitely bearable. It's honestly their money that they are spending. If they want to not pay and are willing to go through the whole game experience, then what's there to hurt? I originally hated the idea when WoW implemented jump level on your one character (and paid service afterwards) during Warlords of Derpland. But I learned after Legion, that I have so many games to play and won't have time to spend too much time and effort to catch up with my friends - I'd rather just pay the extra service with some money to play with them. This is same situation I am in right now. So my verdict? I fully support jump potion whether it is one class/three class or even MSQ jump potion. Link to comment
Kallera Posted February 15, 2017 Share #94 Posted February 15, 2017 I have mixed feelings about it. I would like nothing better than to skip the msq for my alts, that is ungodly lengthy, and may provide a way for players to get back into the game if they were to to, say, cancel their sub. On the other hand, this feels like a gateway drug(analogy). That this is a step away from armors or exp potions and other cash shop items in the mogstation that directly impact play, all the while saying that it isn't some version of "pay-to-win". it will also bring on more players that likely are not suited to playing at lvl cap, which will cause anger and resentment at the duty finder. Link to comment
Kage Posted February 15, 2017 Share #95 Posted February 15, 2017 People already play like shit anyway. They didn't need jump potions to do it. They have Fates. They have Palace of the Dead. Crafter or Gatherer gear on and not taking it off when asked. Some of the world first, top raiders bought their accounts. I know of people who sold their accounts that ended up in PVPers' hands. Since the jump potion isn't going to put you at the latest content, does it matter? Not in my opinion. Link to comment
Aaron Posted February 15, 2017 Share #96 Posted February 15, 2017 If anything I'd buy one to 60 my PLD & WAR from 50 cause I'm took fucking lazy to level 10 levels nowadays without MSQ to bait me. Link to comment
Kallera Posted February 15, 2017 Share #97 Posted February 15, 2017 People already play like shit anyway. They didn't need jump potions to do it. They have Fates. They have Palace of the Dead. Crafter or Gatherer gear on and not taking it off when asked. Some of the world first, top raiders bought their accounts. I know of people who sold their accounts that ended up in PVPers' hands. Since the jump potion isn't going to put you at the latest content, does it matter? Not in my opinion. I'd rather not include things that encourage the bad aspects of this game to get worse, imo. Link to comment
Kilieit Posted February 15, 2017 Share #98 Posted February 15, 2017 People already play like shit anyway. They didn't need jump potions to do it. They have Fates. They have Palace of the Dead. Crafter or Gatherer gear on and not taking it off when asked. Some of the world first, top raiders bought their accounts. I know of people who sold their accounts that ended up in PVPers' hands. Since the jump potion isn't going to put you at the latest content, does it matter? Not in my opinion. I'd rather not include things that encourage the bad aspects of this game to get worse, imo. These services are already available. They are just illegal, expensive, and unsafe. In introducing jumps, Square Enix (and Blizzard before them) undercut the market - even if not in price, then at least in "your account will not be compromised or rendered illegal by this measure" terms. It takes control of the "bad" aspects of the game out of the hands of illicit, illegal, TOS-breaking businesses and places it back with the game's developers. No one who's interested in levelling or questing the long way around will be swayed by a jump potion that still costs them $50. But people who would otherwise break the TOS to accomplish these things might be - that's the important thing here. (And people like me, who aren't interested in breaking the TOS but who don't feel they're getting the most out of their subscription because THEY HAVE TO DO 2.0 MSQ EIGHT MORE TIMES AND UGH, will be happier.) Link to comment
Delilah Scythewood Posted February 15, 2017 Share #99 Posted February 15, 2017 People already play like shit anyway. They didn't need jump potions to do it. They have Fates. They have Palace of the Dead. Crafter or Gatherer gear on and not taking it off when asked. Some of the world first, top raiders bought their accounts. I know of people who sold their accounts that ended up in PVPers' hands. Since the jump potion isn't going to put you at the latest content, does it matter? Not in my opinion. I'd rather not include things that encourage the bad aspects of this game to get worse, imo. (snip) (And people like me, who aren't interested in breaking the TOS but who don't feel they're getting the most out of their subscription because THEY HAVE TO DO 2.0 MSQ EIGHT MORE TIMES AND UGH, will be happier.) MSQ is a make or break for a lot of people when it comes to alts. The first time around it's cool because it lets you look into the lore of the game and environment around everything. But when all you want to do is level an alt to get cool glamours for a storyline or make a relative for a friend's character, putzing through the same BS over and over again sucks the life out of peoples' drives to get it done. Link to comment
Parth Makeo Posted February 15, 2017 Author Share #100 Posted February 15, 2017 While powerleveling has been around since Ye old days of Ultima Online (not sure if Neverwinter ever had such a deal) and it was Illegal, it was considered ungamer like to even powerlevel and let someone else play the game for you while you do nothing and get a powerful player without skill or effort. Nowadays? People REALLY do not have the time with the amount of games coming out and life. Even the old generation of MMO players are slowly starting to realize how much time they waste just leveling alone for content no one plays anymore. Even before Blizzard did their level booster in MOP, there were items introduced to help speed up leveling from level 1 to 80 called Heirlooms (They now go to level 100 and cost only ingame gold to purchase say for rings) that had certain slots that gave a boost to experience. Before the Guild 10% bonus, Helmet/Shoulders/Cape/Chest/Legs together is 45% experience increase. If you are lucky and get the rings (one from fishing derby and other from some WOD quest) that's an additional 10% together. All together with guild you can blaze through leveling at 65% experience increase! So the next natural step after Heirlooms was to add instant level boost for the price of a AAA game. Don't want to spend a few hours 2-4 days? Drop $60 and beat the leveling gap! But in Final Fantasy, there isn't really an option say for two specific items that quickly become obsolete not even halfway through leveling. The Recruit a friend feather is 25% experience...up to level 25. And the ring you get from doing the novice hall grants you 30% increase up to level 30...and by then you are probably already level 20 when you get it or bother to get it. They help for leveling alts yes...but the bonus they offer should of been made longer lasting. Up to level 50 (60 for stormblood) would be WAY more helpful and provide an alternative to buying the supposed level boosts for those stripped of cash but still WANT to level with their short time schedules. But again it's their game and they have to keep people playing somehow, so grinding it is! Edit: I forgot to say...if we were to add all the levels of your character together. there are 10 that start at level 1 and three at 30. If you want to be all classes, you would have to grind out over 690 levels in total! Sounds a lot, and while it is the first 25 or so levels are given to you... so...its more like 390 or so. Still a hefty amount to grind if you play other games Link to comment
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now