Delilah Scythewood Posted February 5, 2015 Share #51 Posted February 5, 2015 I wonder, is it possible to go too far the other way, too? I ask because I might fall into that camp at times. Though it might just be general worry about the other person in general. Basically, I mean that you worry so much about trying to keep things friendly and cordial that you're tempted to continually double-check with the other person to make sure everything's cool. I haven't quite hit the point where I had a character be really mean to someone IC and immediately follow it with a stream of "IMSORRYIMSORRYIMSORRY *hugs*" OOCly (possibly due to Chachan's generally friendly nature)... but it does feel like something I would honestly do. Along with that is a sort of... after-the-fact doubt? You did something with someone, it's over and done with, but you keep wondering if it was okay. If they were okay with it, and if everything's still cool all around. My best example of this was a training session for Chachan with Sei... I got all caught up in the choreographing aspect of free-form combat since I hadn't done it in a while. Sei rightfully pointed out I was no-selling her character's attacks, and I immediately tried to over-sell to compensate. And afterward I STILL felt real bad about it. I have a lot of fun RPing with everyone and I want them to have fun too... and the chance that I might ruin that or overstep my boundaries worries me to no end at times. I sometimes have to remind myself to not be so closed off. I usually forget to check in on things unless I sense there might be an issue or if the other person happens to comment on something. The most I've usually done is the occasional small talk mixed with "hello/goodmorning/goodnight/thankyoufortheRP" type stuff. Best thing to do is take a deep breath With a character like Chachan I doubt it's something you'll need to worry much about. Link to comment
Knight Kat Posted February 5, 2015 Share #52 Posted February 5, 2015 So, I hope it's not off-topic to kinda ask questions for people to respond to and think about rather than give answers. I don't think things are always so cut and dry. What happens when two characters in the same group (Group of friends or small FC) can't ICly get along for a vast majority of the time? At what point does constant conflict between specific two characters (or two parties of characters) ruin a story? For example, in the x-men moves (plz forgive this reference) Cyclops and Wolverine are rivals. In the scenes they are in, they never get along and always look like they are on the verge of fighting. Movies run on a scrip though; RP usually doesn't. What if 90% of the movie turned into Cyclops VS Wolverine with all characters on the sidelines just sighing and face-palming? Would that have made a good movie? Well, one answer I would expect is for the players to OOCly discuss it. But what if the players of the rival characters each OOCly feel their own character is justified in their IC actions and reactions? IMHO, that is when separation is in order. But what if that causes plotting and story to become overly complicated, or makes it so separation is impossible because the group all wants to do things together? Who gets left out? If one of the rivals has to be removed from the group; thus, removing them from some or all RP with the group as a whole, how do you tell a person getting removed (who thinks their character is in the right) why their character is being removed without upsetting them OOC? I have witnessed scenarios like this actually happen several times. This can actually ruin the RP progression and story of a group. An endless conflict and popularity contest may be fun for some, but most I have talked to find it not fun at all. In my RP, my character is either contributing to her own story, or the story of some other character. If my character is being a chronic disruption to another character's story, I find an IC reason to remove her from it unless asked otherwise. Even if I feel my character is in the right, I can accept that others may not agree, and be willing to make it so she is no longer a major element or problem. However, some may see this as bending a character, and I might be hard-pressed to argue with them. But I am RPing to develop a good story, and help others develop a good story. If someone feels my character is not helping with that, I am not offended to be told such. The problem is, what if I feel I have to tell someone else that? How do I do so without upsetting them, or making them think I am leaking IC into OOC? If this is too off-topic, I'll gladly make a separate thread about it. Link to comment
Askier Posted February 5, 2015 Share #53 Posted February 5, 2015 ((Pardon the jumble of words, running on an hour of sleep -.- )) I don't think your question is off topic at all, Kat. I enjoyed thinking on it personally. And have to admit your x-men example can fit into a personal example, one you were breifly part of. Background: At one point in time Askier and Osric and Kahn'a IC had a falling out that left him literally stabbing Kahn'a, who at the time had really been one of Askier's few friends. This conflict was delightful, honestly we had fun, but I honestly could feel myself almost pushing too much with the version Askier I was currently portaying. Now certainly there wasn't a point where I got my feelings hurt because I know Osric and Kahn'a ooc well enough but it escalated to the point where I needed to remove Askier for IC reasons, and also to prevent his anger from become the all consuming and focal point of the Red Wings rp events by his volitile actions and had him leave for a time and use the distance as a sort of releif valve to make Askier more of a background rp than a focal point. Point of the above story is that, indeed it does happen, because we really are just side characters in another's story save our own, and we need to remember that. If we try to be the main hero in every story, eventually we gonna get our feelings stepped on and there are some people who rp that don't understand that because they are either to new to rp, or simply too consumed with themselves because they put to much of themselves into their character by accident because, in the end, the characters we made are a part of us because they are totally our creation. Thats why some people slip by accident, especially when they first start rping, because people often put parts of themselves into their character. I am even guilty of it. I put too much of me into Askier when I first made him and was brand new to rp. That's why, in my mind, I think Jin'li is the better of my two created characters because with Askier, half the time I'm just responding as I would, while with Jin'li, I am so far out of my comfort zone with normal behaviour I feel lost. I feel as if I am truly an author creating something alien to myself. And that's how it should be to avoid ooc/ic bled. The other thing people have to be careful with, and I see this alot, is the mindset that says: "Oh this isn't me, its my character". ERP is a feild I've seen this with alot and I have a conflict over it to a certain degree when its hand waved casually. People say its just for the character but, YOU put the character into that situation. You are not an actor reading lines, you WROTE the character crawling into bed and no matter how much you try to be objective, it is something intimate, even to that character and when you engage in that level of intimacy by choice, whether in character or not, there is going to be a certain bond there mentally that is going to be all to easy for someone to misinterpret. Even if both people agree OOC that this is only in character and not between them, the bleed is VERY possible. I've seen it before. An in character romance bleed over even though both parties knew it was IC and not ooc. But, and here's a little twist that I'm going to toss out there for contemplation: Is OOC/IC necesacrily a bad thing? If a legitimate relationship between two people forms based on the actions of their characters, do we still have a negative conotation to it? Because, normally the impression of bleed is negative but does it have to be? If the above question is to de-railing, I can remove it but the opinions here were very good and was interested. 1 Link to comment
Delilah Scythewood Posted February 5, 2015 Share #54 Posted February 5, 2015 What happens when two characters in the same group (Group of friends or small FC) can't ICly get along for a vast majority of the time? At what point does constant conflict between specific two characters (or two parties of characters) ruin a story? For example, in the x-men moves (plz forgive this reference) Cyclops and Wolverine are rivals. In the scenes they are in, they never get along and always look like they are on the verge of fighting. Movies run on a scrip though; RP usually doesn't. What if 90% of the movie turned into Cyclops VS Wolverine with all characters on the sidelines just sighing and face-palming? Would that have made a good movie? Well, one answer I would expect is for the players to OOCly discuss it. But what if the players of the rival characters each OOCly feel their own character is justified in their IC actions and reactions? IMHO, that is when separation is in order. But what if that causes plotting and story to become overly complicated, or makes it so separation is impossible because the group all wants to do things together? Who gets left out? If one of the rivals has to be removed from the group; thus, removing them from some or all RP with the group as a whole, how do you tell a person getting removed (who thinks their character is in the right) why their character is being removed without upsetting them OOC? Ahhh this is a good one! Tbh? Both parties need to understand that as justified as everything may feel, that what is going on is starting to cause problems. It's not a 'no, it's their fault' situation: BOTH parties are causing problems IC (and even OOC to a degree) with that kind of conflict. Either something is done about it, or they continue on with this understanding that there are consequences. Most RPers I meet in this game are older then I am (22), so treating this in a very adult manner is more then acceptable. That manner being: something's got to give. Either figure out what with yourself or each other, or something else will give out for the both of you. 1 Link to comment
Bopdoot Posted February 6, 2015 Share #55 Posted February 6, 2015 I agree for the most part with the general consensus, except for oooone thang .. and maybe it's just me! I personally don't have anything against "self insert" in games. I mean I constantly do that in single player games because I love being immersed in a story! And I 100% admit that I like playing an aspiring musician who happens to like to physically exert herself for the sake of training because these are things I can bring an actual knowledge to in RP. With as casual an RPer as I can be (casual as in, I don't always invest a lot of time into for IRL busy life scheduling reasons) it's easy for me to settle into a familiar role that I don't have to study for hours on how to RP it correctly. So I guess I just have more fun, personally, to RP something I know a lot about. For a "real world" example: an old friend from GW2 RP liked to RP being a doctor because she was actually a DR IRL. It made "Dr" RP with her really immersive and genuine. That being said, I don't act like my characters ARE me. I'm not going to get personally offended if someone says blonde girls with blue eyes are the ugliest thing on the planet. Forgive me if someone already said something along these lines, I kinda just skimmed :geek: Link to comment
Kamome Posted February 6, 2015 Share #56 Posted February 6, 2015 There's a wealth of wisdom here. I want to reiterate Flickering Ember in saying we all self-insert and fulfill wishes in some fashion with RP. The first step in making creative RP versus self-insert RP is feeling that in yourself. Be honest with yourself, and suddenly you will find yourself seeing your character as more and more a separate entity. First off, I am a firm believer in "write what you know". In my experience, you are going to be /more/ at risk of getting stuck in the cycle of "what would I do in this situation?" RP if you don't know where your inspiration is coming from. For me, personally, it usually takes a couple read-throughs of my character's biography/wiki to pick out where I am deriving from. Your character is never going to be 100% original. Nothing creative is. Your first task as a creator is acknowledging those influences for yourself. Those influences might come from media, your own life, or people you know. My character Kamome, for example, I figured out after a few read-throughs, is heavily based on my maternal grandmother who immigrated to the U.S. from Korea in the 50s. My character Yvane somehow ended up vaguely similar to a friend of mine from the 9th grade who left a really strong impression on me. The first step in making a living, breathing character is identifying where your subconscious is drawing them from. You can work to further define them from there. Secondly, /do/ make a self-insert character. When I decide to RP in an MMO, this is the first thing I do. I ask myself: "what would I be if I were living in ______?" I think almost everyone thinks about this on some level, and if you're going to get it out of your subconscious, take a good long look at it! Then, simply don't play that character. I have a Dunesfolk in my character roster who is my Eorzean self, and I keep her there to remind me of that. Third, do lots of writing! Nothing makes RP more of a creative process versus self-insertion than serious writing. Lore research also does it for me. It gives me perspective of how the world actually works and exists in its own space, and suddenly everything seems more like a different world and other characters become chatacters, not actual people. The people behind the characters become more distinct. RP--learning how to RP--is continuous. We can always improve. We can always tell better stories! Always strive to better your RP--in the process I think you will learn a lot about yourself and about how you creatively express yourself. Over the past ten years, I have grown a lot as an RPer and a person, by thinking about my RP. And just be awesome to your friends. And even more awesome and patient with people who make you mad. A lot of the time they are dealing with some pretty dark stuff IRL. OOC hug breaks can change a lot. Edit: added a sort-of conclusion? 1 Link to comment
Faye Posted February 6, 2015 Share #57 Posted February 6, 2015 I agree for the most part with the general consensus, except for oooone thang .. and maybe it's just me! I personally don't have anything against "self insert" in games. I mean I constantly do that in single player games because I love being immersed in a story! And I 100% admit that I like playing an aspiring musician who happens to like to physically exert herself for the sake of training because these are things I can bring an actual knowledge to in RP. With as casual an RPer as I can be (casual as in, I don't always invest a lot of time into for IRL busy life scheduling reasons) it's easy for me to settle into a familiar role that I don't have to study for hours on how to RP it correctly. So I guess I just have more fun, personally, to RP something I know a lot about. For a "real world" example: an old friend from GW2 RP liked to RP being a doctor because she was actually a DR IRL. It made "Dr" RP with her really immersive and genuine. That being said, I don't act like my characters ARE me. I'm not going to get personally offended if someone says blonde girls with blue eyes are the ugliest thing on the planet. Forgive me if someone already said something along these lines, I kinda just skimmed :geek: There's nothing inherently wrong with self-inserts. I'm still 100% against it personally, but people are free to do whatever with their characters. The only problems are: 1. Someone playing a self-insert may be more likely to take thing involving their character too personally. 2. Someone playing a self-insert may be more likely to assume other RPers do the same and lump another player's character and RL personality into the same entity. As long as these two things are avoided (though I've never seen it entirely happen) there's absolutely no problem. But it's not necessarily when self-inserts are criticized about physical traits that people get upset. It's usually when someone points out a flaw in the character's personality or actions, since the person behind the character would typically have the same personality or choose the same action in any situation. Part of playing a character is understanding and embracing their flaws. That's a little difficult for most people to do objectively when their character's flaws are their own. Some people are kinda conceited and blind to their own flaws (the more likely for someone playing a self-insert), or dwell on their flaws and see no positive in themselves. Basically, it's hard to look at yourself without some bias, be it good or bad. And just to clarify, by self-inserts I don't mean a character with a few similar traits to yourself. That's natural, actually a good thing, and probably inevitable. I mean a "it-would-be-really-cool-if-I-were-a-Miqo'te-and-lived-in-Eorzea" character. 1 Link to comment
Kamome Posted February 6, 2015 Share #58 Posted February 6, 2015 Also. Take this! http://www.springhole.net/writing/marysue.htm Link to comment
Caspar Posted February 6, 2015 Share #59 Posted February 6, 2015 I kinda wrecked a campaign unintentionally by playing my character as faithfully to the idea I came up with as possible. Needless to say, I'm sort of sensitive to the idea of IC/OOC bleed causing people to get offended. I apologized a lot during that game and yet it didn't really make a difference. I think the other players felt threatened because I was playing very close to the lore and they wanted to do their own thing. I feel that I wasn't in the wrong, but even so, in future cases like this, I somewhat feel pressured to adjust my character as necessary to not cause unnecessary conflict. Since it isn't FFXIV related, I spoiler the anecdote. An Exalted campaign, where my character was a Lunar apothecary. In the setting, the superhuman Exalted fall into various camps, and the Lunars have a philosophical movement that encourages human independence from superpowered beings and gods. (Since the Exalted are not human really, this is kind of like a nurturing process.) My guy hated the idea of using supernatural powers to heal people because unlike medicine, they couldn't learn the ways of Essence use and therefore couldn't avail themselves of it without the aid of Exalts. The other characters in the game were much more positively disposed towards this, up to and including using magical charms to calm and convince people they would recover from their sickness, a form of mental control. Though I apologized profusely, my character couldn't have possibly seen this as anything but essentially Lawful Evil behavior, increasing the dependency of normal mortals on divine influence and hampering their development. It didn't hurt that my character's backstory made him disgruntled and lacking in bedside manner for a medical man. He felt snubbed by the Lunars because he was inducted into their ranks in a very rushed manner, for understandable reasons that he didn't know about. Thus he still maintained somewhat of a grudge and would have eventually gotten over it when he inevitably came around. After a particularly heated scene where my character brusquely called out a Lunar priestess for trying to garner worship amongst plague-sufferers for their goddess (Which is something Luna wouldn't want or care about in the lore.) because he felt that it was extorting worship out of the humans in exchange for medical aid, the campaign swiftly fell apart. I felt really bad about it, but despite being conciliatory OOC, the other players didn't want to play with me anymore. I think that I should have curbed my character's behavior IC to make peace, but at the same time, it just wouldn't feel right not doing what I set out to do. Link to comment
g0ne Posted February 6, 2015 Author Share #60 Posted February 6, 2015 I'm really happy lots of people gave so much valuable insight. Thank you everyone, you're all awesome, hats off. :bouncy: On the self insert thing, and Mary Sueism, I try to make my characters as grounded and realistic as possible. Also, self insert has never been my thing. I just like to make up characters and then make a story for them. :3 And yes, people can have a tendency to grow attached to their character, and I suppose that's normal and understandable, but try not to get -too- attached, it sort of blurs the IC OOC boundary, and it lets your emotions seep into the RP. For example, if your character is hurt by some other character, you kind of unintentionally let your emotions dictate your character's behaviour. To be honest, Eleni is a dear character of mine, but just because she has an issue with some person does not mean I do. And just because she may fall in love certainly does not mean I will. I suppose the same can apply for self inserts as well. But, I'm not against anything, I just try to enjoy Eleni's story. On the note of people judging people based on their characters, I have two good examples I'd like to share. *spoliers for The Last of Us, do not read the first example if you have not finished that game* 1. David from The Last of Us. Played by Nolan North. Now, when you first meet David, he seems like a nice guy, agrees to help Ellie, and even helps her through an Infected Horde. Then he turns out to be one hell of an asshole, cannibalistic and crazy. So, you can never judge a character based on one appearance. Secondly, Nolan North is known for a lot of other memorable roles as well, would you call him crazy and evil just because he voiced David? 2. The Joker. Played by Heath Ledger. No spoilers for this one because, hey, who doesn't know the Joker, and I'm pretty sure every one has seen The Dark Knight. Now, we all know the Joker is a lunatic, perhaps the baddest of baddies in comic books. The things he has done to scar Batman are numerous. But, would you say Heath Ledger was the same just because he played him? Bottom line, do not judge a person based on their character. IC and OOC are two completely different things, i.e, person is not equal to character. Character is character and that's it. I got hungry after typing all that. Link to comment
Knight Kat Posted February 6, 2015 Share #61 Posted February 6, 2015 I like the answers thus far. This is actually a good thread. It is nice to see there are still level heads in the community. So, I got another one for everyone. Most keep saying IC and OOC have to be absolutely separate. To me, that is an ideal, and as I RP more, I tend to see this supposed "rule" broken too many times. Everyone seems to strive for it, but I don't see most ever get to that point completely. I think I know why because as much as we don't want to admit it, IC actions -do- have some OOC consequences. For example, lets say some characters become an IC problem because they can no longer get along with certain other characters for whatever reasons are used to justify the conflict. In order to not make the conflict a constant focal point of an entire group's RP, one or both parties need to come to an agreement or leave. Right? Well, what if leaving becomes the only route? Sometimes, characters just can't get along. Yes, most of us are adults and should be able to discuss matters like such OOC, but what if the two parties ICly disagree, and go separate ways? That effects RP. It effects who they can RP with on those specific characters, and maybe even where they can RP with those specific characters. In Askier's example, he had to ICly leave. That means his RP on Askier became more limited to an extant. Fortunately, in his case, he seems okay with how things turned out. However, what if a player didn't OOCly want things to turn out the way they did IC? Now back to my original example in my previous post of a player who thinks their character is justified, and thinks that the effected outcome is the fault of the player who's character their character was in conflict with. Suddenly what should have stayed IC has become OOC. The whole "Your character ruined my character's chances of being in that group!" kind of thing. To me, it is best to never be OOCly dead-set on a path for your character. With Kiht, I let RP guide her. If she ends up where she wants to be, great. If she does not, I can still work with that and have fun. Kiht is the Matriarch of her own group, but sometimes I dream about her being a lone scout again. I could be happy with either case. However, I tend to see many characters set up to be too dependent on specific story elements, or even the presents of certain other characters. I often see this lead to OOC disappointment. TL;DR: I think RPers should be prepared for IC actions to lead to consequences that will influence the direction of RP; maybe even into an undesirable direction. If such does happens, other players should not be blamed for it. Link to comment
Caspar Posted February 6, 2015 Share #62 Posted February 6, 2015 1. David from The Last of Us. Played by Nolan North. Now, when you first meet David, he seems like a nice guy, agrees to help Ellie, and even helps her through an Infected Horde. Then he turns out to be one hell of an asshole, cannibalistic and crazy. So, you can never judge a character based on one appearance. Secondly, Nolan North is known for a lot of other memorable roles as well, would you call him crazy and evil just because he voiced David? 2. The Joker. Played by Heath Ledger. No spoilers for this one because, hey, who doesn't know the Joker, and I'm pretty sure every one has seen The Dark Knight. Now, we all know the Joker is a lunatic, perhaps the baddest of baddies in comic books. The things he has done to scar Batman are numerous. But, would you say Heath Ledger was the same just because he played him? Bottom line, do not judge a person based on their character. IC and OOC are two completely different things, i.e, person is not equal to character. Character is character and that's it. I got hungry after typing all that. Hm, I think that the idea of casting-related writing or exploiting an actor's image to give a character a certain effect is probably related to the same impressions thing that comes from letting OOC bleed into IC or vice versa. It's easy to unconsciously do it. Link to comment
Nebbs Posted February 6, 2015 Share #63 Posted February 6, 2015 Off the wall but.. There is only OOC? We decide what our characters do, no one else. We are not playing a part that someone else has written, we are responding to what is happening in a scene and then translating that to actions of a character. So while there may be separation of context, there is no separation of responsibility. Now we are all flawed and have different norms, so friction will occur. If that is spoiling the enjoyment and can't be resolved IC, you need to talk OOC. Though even then, just because it is OOC does not mean things will be nice and smooth. People sometimes get along and sometimes they don't... that's just Life. 2 Link to comment
Delilah Scythewood Posted February 6, 2015 Share #64 Posted February 6, 2015 Most keep saying IC and OOC have to be absolutely separate. To me, that is an ideal, and as I RP more, I tend to see this supposed "rule" broken too many times. Everyone seems to strive for it, but I don't see most ever get to that point completely. I think I know why because as much as we don't want to admit it, IC actions -do- have some OOC consequences. For example, lets say some characters become an IC problem because they can no longer get along with certain other characters for whatever reasons are used to justify the conflict. In order to not make the conflict a constant focal point of an entire group's RP, one or both parties need to come to an agreement or leave. Right? Well, what if leaving becomes the only route? Sometimes, characters just can't get along. Yes, most of us are adults and should be able to discuss matters like such OOC, but what if the two parties ICly disagree, and go separate ways? That effects RP. It effects who they can RP with on those specific characters, and maybe even where they can RP with those specific characters. In Askier's example, he had to ICly leave. That means his RP on Askier became more limited to an extant. Fortunately, in his case, he seems okay with how things turned out. However, what if a player didn't OOCly want things to turn out the way they did IC? Now back to my original example in my previous post of a player who thinks their character is justified, and thinks that the effected outcome is the fault of the player who's character their character was in conflict with. Suddenly what should have stayed IC has become OOC. The whole "Your character ruined my character's chances of being in that group!" kind of thing. To me, it is best to never be OOCly dead-set on a path for your character. With Kiht, I let RP guide her. If she ends up where she wants to be, great. If she does not, I can still work with that and have fun. Kiht is the Matriarch of her own group, but sometimes I dream about her being a lone scout again. I could be happy with either case. However, I tend to see many characters set up to be too dependent on specific story elements, or even the presents of certain other characters. I often see this lead to OOC disappointment. TL;DR: I think RPers should be prepared for IC actions to lead to consequences that will influence the direction of RP; maybe even into an undesirable direction. If such does happens, other players should not be blamed for it. We have this as a rule in my FC's regulations that can be summed up into: IC actions beget IC consequences just as OOC actions beget OOC consequences. I don't feel bad for someone who plays a Baddie McBadderson who gets on other characters' bad sides and gets exiled ICly in the FC. The player should have realized that certain things were not acceptable and would cause a backlash. I've met quite a few who understand this rule, but I've met just as many who huff and puff. Now, when it comes to IC feelings and OOC feelings mixing, I feel like there's only one instance where it's even remotely acceptable. And it's this one simply scenario: When OOC actions ruin an RP. Actions. Argument. Etc. Whatever may apply. It's one thing if IC reasons and events will make something sputter and die. If it's effected purely by OOC because of a conflict or other factors, that's when I get uncomfortable. However, at the same time? There are exceptions to every rule. Link to comment
Bopdoot Posted February 6, 2015 Share #65 Posted February 6, 2015 Also. Take this! http://www.springhole.net/writing/marysue.htm Lol! I scored an 18 "17-21 Points MMO/RPG/Original Fiction: Low chance your character is a Mary Sue." :thumbsup: Link to comment
Gegenji Posted February 6, 2015 Share #66 Posted February 6, 2015 Also. Take this! http://www.springhole.net/writing/marysue.htm Lol! I scored an 18 "17-21 Points MMO/RPG/Original Fiction: Low chance your character is a Mary Sue." :thumbsup: I missed this! Chachan scored a 16. Question 75 is mean, though. Chachan has a lot of friends who have very pretty character models and they do exciting things! 1 Link to comment
Flickering Ember Posted February 6, 2015 Share #67 Posted February 6, 2015 So, I hope it's not off-topic to kinda ask questions for people to respond to and think about rather than give answers. I don't think things are always so cut and dry. What happens when two characters in the same group (Group of friends or small FC) can't ICly get along for a vast majority of the time? At what point does constant conflict between specific two characters (or two parties of characters) ruin a story? For example, in the x-men moves (plz forgive this reference) Cyclops and Wolverine are rivals. In the scenes they are in, they never get along and always look like they are on the verge of fighting. Movies run on a scrip though; RP usually doesn't. What if 90% of the movie turned into Cyclops VS Wolverine with all characters on the sidelines just sighing and face-palming? Would that have made a good movie? Well, one answer I would expect is for the players to OOCly discuss it. But what if the players of the rival characters each OOCly feel their own character is justified in their IC actions and reactions? IMHO, that is when separation is in order. But what if that causes plotting and story to become overly complicated, or makes it so separation is impossible because the group all wants to do things together? Who gets left out? If one of the rivals has to be removed from the group; thus, removing them from some or all RP with the group as a whole, how do you tell a person getting removed (who thinks their character is in the right) why their character is being removed without upsetting them OOC? I have witnessed scenarios like this actually happen several times. This can actually ruin the RP progression and story of a group. An endless conflict and popularity contest may be fun for some, but most I have talked to find it not fun at all. In my RP, my character is either contributing to her own story, or the story of some other character. If my character is being a chronic disruption to another character's story, I find an IC reason to remove her from it unless asked otherwise. Even if I feel my character is in the right, I can accept that others may not agree, and be willing to make it so she is no longer a major element or problem. However, some may see this as bending a character, and I might be hard-pressed to argue with them. But I am RPing to develop a good story, and help others develop a good story. If someone feels my character is not helping with that, I am not offended to be told such. The problem is, what if I feel I have to tell someone else that? How do I do so without upsetting them, or making them think I am leaking IC into OOC? If this is too off-topic, I'll gladly make a separate thread about it. I think scenarios like this often become a matter of turning role-play into "my character must win!" The role player is probably not actually thinking that but it is what is happening in practice. I find it hard to believe, for example, that one of the characters wouldn't just get fed up over the arguing and start ignoring the other person, or that they wouldn't run out of things to say, or that they might actually be offended by something that was said. There are a multitude of ways to role-play two characters who don't get along without letting it dominate anyone else's role-play. As much as I love immersion and staying in character as much as possible, sometimes being perfectly IC is not the most fun way to do things either. I find that RP starts to become questionable when it is no longer fun. Link to comment
Dimona Posted February 6, 2015 Share #68 Posted February 6, 2015 Something I have seen happen in other role-play experiences but not in ARR yet anyways, is where one or two role-players will constantly and continually kind of overshadow others. I don't think this is intentional when it happens, but it seems like these people are so focused on the storytelling aspect of things that they lose sight of the fact that there are several others who are also trying to tell a story as well. These players' characters often exhibit Sue-like tendencies and have a very hard time "letting things play out" without in some way having to involve their character. There is maybe some argument to be made for characters having to "sit on the bench" during some things and some players, and arguably some characters, don't like this. I see this as different from that character archetype "captain of the table" where a self-important character exerts that sort of arrogance in-character. That can still happen while other characters' stories play out normally. What I'm speaking to is the character who involves himself (or herself) in everything, and the role-play effectively drowns out other peoples' stories. I think a good role-player and storyteller realizes that his or her character may be a compelling force in their own story arcs, but also serves as secondary/supporting or backup character in others' story arcs and owns this. One of my biggest grievances with the Internet in general is that it has almost become a cacophany of people talking, complaining, voicing thoughts and opinions and concerns and making "noise" but too little actual reading, analyzing, and appreciating of the words written. That was the biggest put-off in other role-play communities: too much "memememememe!" and not enough "wow you're awesome too!!!" I am happy to say that I haven't seen much of that mentality on Balmung or the HRPC. You folks are great! 1 Link to comment
Gegenji Posted February 6, 2015 Share #69 Posted February 6, 2015 I think a good role-player and storyteller realizes that his or her character may be a compelling force in their own story arcs, but also serves as secondary/supporting or backup character in others' story arcs and owns this. This can be harder than one thinks, too. There's definitely a great feeling of accomplishment when your character helps another person's character hit a milestone or otherwise accomplish something. However, there's a fine line between helping a character reach a goal and overtaking their story to help them complete the goal for them. And, being the eternal worrier I am, I sometimes wonder if I'm pushing too far into the limelight. Link to comment
Dimona Posted February 6, 2015 Share #70 Posted February 6, 2015 And, being the eternal worrier I am, I sometimes wonder if I'm pushing too far into the limelight. I think if you're worried or thinking you might be pushy with your character, you are probably fine. Some people I don't think are even cognizent of this. Link to comment
Gegenji Posted February 6, 2015 Share #71 Posted February 6, 2015 And, being the eternal worrier I am, I sometimes wonder if I'm pushing too far into the limelight. I think if you're worried or thinking you might be pushy with your character, you are probably fine. Some people I don't think are even cognizent of this. That would make it difficult to identify and correct though, wouldn't it? How would you know you're doing something wrong if you're not even aware you're doing it? Then you get those situations where people call you out or, god forbid, try to punish you for doing something you're not even aware you're doing. My sister got booted from a FC because apparently a few folks didn't like the tone with which she talked to them, and she (and I) were horribly confused when we logged on and she had been booted from it. ... Though, I suppose that just reinforces how important communication is. As is, try talking to people if they're doing something you're not comfortable with. It could easily be the case that they're not even aware they're doing it. Link to comment
Zhavi Posted February 6, 2015 Share #72 Posted February 6, 2015 Off the wall but.. There is only OOC? We decide what our characters do, no one else. We are not playing a part that someone else has written, we are responding to what is happening in a scene and then translating that to actions of a character. So while there may be separation of context, there is no separation of responsibility. Now we are all flawed and have different norms, so friction will occur. If that is spoiling the enjoyment and can't be resolved IC, you need to talk OOC. Though even then, just because it is OOC does not mean things will be nice and smooth. People sometimes get along and sometimes they don't... that's just Life. I disagree. Certain things need to be kept separate -- one thing that I have seen happen too often is when two characters fall in love icly. Now, it's fine if both of the players are romantically involved, too, but sometimes one of the players starts liking the other player, but that feeling isn't returned. OOC stalking ensues, kills the rp, and leaves the player being stalked feeling unsafe and harassed. Another thing is two characters have a disagreement, or a character does something really bad. The other characters start to dislike that character. OOCly, the players start to dislike the player of the bad character. That player then becomes an outcast in the community, despite the fact that the player is nothing like the character. Last one: Something bad happens to a character. The player of that character takes the pain the character is going through and internalizes it until it gets to the point that the player is depressed with everyday actions, and the angst begins to affect the player's life. These are a little extreme, yes, but they can and have happened before and clearly show that there should be a line between the characters and what they are doing, and the players' lives. Yes, you're right that there will be some bleed-through, because we are the ones in control -- but there is a line that should not be crossed. We are not our characters, and we do not live in the world our characters live in. That must be acknowledged at all times. We are playing pretend in a way that lets us have fun and experience occasional catharsis, nothing more. 1 Link to comment
Tiergan Posted February 6, 2015 Share #73 Posted February 6, 2015 I agree IC/OOC is an ideal and that there are sometimes small harmless ways where things blend slightly. For example: recently Tiergan was speaking with a friend who was leaving in a way that suggested she was essentially going on a suicide quest to prevent others from being hurt and he couldn't talk her out of it. The conversation between the two friends was heartbreaking and I may or may not have teared up a little because of all the FEELS. That is a minor example of IC affecting me OOC. However, at no point did I suddenly start feeling ACTUALLY as heartbroken and despairing as Tiergan as though the friend were actually a real person that was going away. I didn't harass the player to MAKE her character stay the same way Tiergan was trying to demand that his friend not go walking to her death. Things affected me the same way a sad part of a book would affect me. No one, including myself, was hurt in the process and I think THAT is the important key thing people are talking about when they say "Keep IC separate from OOC at all times." To do no harm to each other. IC might affect OOC or OOC might affect IC in small harmless ways (ex: That cheerful moment between my character and her friends made me feel really happy!" Or "I am feeling really tired today so I will RP my character being tired and lethargic as well so I don't have to think too hard during RP. :V") -- but ever to the extent where it negatively impacts other people or myself. All the examples we give of bad ic/ooc mix are examples of harm. Making a player uncomfortable by falling in love with them in real life at the same time as falling in love with their character. Being OOCly aggressive and demanding of someone's time and who they hang out with just because they are in a relationship with your character IC. Hating someone OOC because you hate their character OOC. I also agree that when people run into issues where the IC actions resulted in OOC unhappiness, it is a result of not communicating and not really thinking through the IC consequences of your IC actions. If your character tries to murder several people in broad daylight in front of the Quicksand - it is a little extreme to be upset that all the Brass Blade/Flames/Sultansworn characters ever would suddenly be SUPER aggressive towards your character IC Link to comment
Tiergan Posted February 6, 2015 Share #74 Posted February 6, 2015 Off the wall but.. There is only OOC? We decide what our characters do, no one else. We are not playing a part that someone else has written, we are responding to what is happening in a scene and then translating that to actions of a character. So while there may be separation of context, there is no separation of responsibility. Now we are all flawed and have different norms, so friction will occur. If that is spoiling the enjoyment and can't be resolved IC, you need to talk OOC. Though even then, just because it is OOC does not mean things will be nice and smooth. People sometimes get along and sometimes they don't... that's just Life. I am having trouble understanding what you mean by this. Are you saying there is not really an IC because all of our decisions are made OOC and thus all IC actions have the same weight and responsibility as OOC actions? Because if so - I STRONGLY disagree and would honestly be really, really unsettled by this line of thinking. That is like saying all villainous characters should bear the same kind of OOC weight as if they were committing a real crime. Or that people in an IC relationship should be just as dedicated to their IC lover as their OOC lover. There MUST be a separation or you are doing harm. 1 Link to comment
Aya Posted February 6, 2015 Share #75 Posted February 6, 2015 I am having trouble understanding what you mean by this. Are you saying there is not really an IC because all of our decisions are made OOC and thus all IC actions have the same weight and responsibility as OOC actions? Because if so - I STRONGLY disagree and would honestly be really, really unsettled by this line of thinking. That is like saying all villainous characters should bear the same kind of OOC weight as if they were commiting a rel crime. Or that people in an IC relationship should be just as dedicated to their IC lover as their OOC lover. There MUST be a separation or you are doing harm. We have no more responsibility for our character's actions than an actor playing a character, or a writer writing a character's part. Link to comment
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