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Patch 3.07 Notes


Kahnopy

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Do I still get my 15% skill speed increase?

 

If not ima be annoyed. I did perfectly fine with my tp and mp before this and still did everything right.

 

Why ya gotta fix what ain't even broke? >_< like really? First mp now tp?

 

UGH

 

I'm often a bad and forget that I even have it when tanking. After all, you can't use it with Grit on, and I usually had other methods to recover my MP without having to open myself up to some heavier hits. Having it as a TP recovery might result in me using it more, but I usually don't have TP issues either - so likely it'll be a matter of me not really noticing its there unless I'm DPSing and I'm just popping it for the speed increase.

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And now every single Monk/Ninja will glare at me if I don't play TP song, plus I got no excuse not to now. 

 

I demand a refund.

Lol @ monks having problems with TP

 

I tried out Alex this morning after the patch and oh my glob those changes are amazing. I mean, I was 100% fine with how it was before (I tend to just adapt to how things are), but now it's like.

 

THE CONVENIENCE.

 

THE DAMAGE.

 

URGHNGHNGH. SO GOOD.

 

The reduction of the meditation cast time makes it super easy to recharge between packs of mobs, and in instances where you can't hit the boss now. Before it was a bit of a tight fit, but now it's a breeze. THAT MAKES ME HAPPY. 

 

That extra two seconds on greased lightning makes A HUGE DIFFERENCE.

 

THAT DAMAGE BUFF THOUGH. INSTANTLY VISIBLE RESULTS.

 

I won't argue if those buffs were needed or not because I have no idea but GODDAMN, I welcome them.

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Do I still get my 15% skill speed increase?

 

If not ima be annoyed. I did perfectly fine with my tp and mp before this and still did everything right.

 

Why ya gotta fix what ain't even broke? >_< like really? First mp now tp?

 

UGH

 

I'm often a bad and forget that I even have it when tanking. After all, you can't use it with Grit on, and I usually had other methods to recover my MP without having to open myself up to some heavier hits. Having it as a TP recovery might result in me using it more, but I usually don't have TP issues either - so likely it'll be a matter of me not really noticing its there unless I'm DPSing and I'm just popping it for the speed increase.

 

The change is largely for DRK when they're OT. It gives attackspeed, so OT DRK vs. MT DRK ran out of TP faster.

It still won't be necessary to bounce in and out to use it while tanking or anything, and it's a reduction in cost rather than a regen type effect; So it's just a neat little thing for extended fights as OffTank.

 

For longer fights as MT people can now see your TP bar though, so perhaps people with TP support abilities will start using them more when the tank is 3 minutes into a fight and starting to run empty. All in all good changes.

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Patch 3.07 brings a number of adjustments to disciples of war and magic, favors, UI changes, as well as fixes for several known issues.

 

 

Battle System

The following actions and traits have been adjusted:

Class

/Job

Action/Trait

Adjustment

Dark Knight

Unleash

Adjustments have been made to make enemy attack indicators visible.

Blood Weapon

Now applies an effect that reduces the TP cost of weapon skills by 20%.

Pugilist

Monk

Meditation

Recast time reduced from 1.5 seconds to 1.2 seconds.

The Forbidden Chakra

The delay before using your next action has been reduced.

Tornado Kick

Recast time reduced from 60 seconds to 40 seconds.

Greased Lightning

Damage bonus increased from 9% to 10%.

Duration increased from 12 seconds to 14 seconds.

Duration in PVP increased from 24 seconds to 28 seconds.

Greased Lightning II

Damage bonus increased from 18% to 20%.

Duration increased from 12 seconds to 14 seconds.

Duration in PVP increased from 24 seconds to 28 seconds.

Greased Lightning III

Damage bonus increased from 27% to 30%.

Duration increased from 12 seconds to 14 seconds.

Duration in PVP increased from 24 seconds to 28 seconds.

Machinist

Quick Reload

Recast time reduced from 40 seconds to 30 seconds.

TP recovered reduced from 50 to 30.

The Quicker Reload trait now reduces recast time to 15 seconds.

Astrologian

Benefic

Potency has been increased from 380 to 400.

Benefic II

Potency has been increased from 620 to 650.

Helios

Potency has been increased from 290 to 300.

Aspected Benefic

Potency of the regen effect from Diurnal Sect has been increased from 100 to 140.

Amount of damage nullified by the barrier from Nocturnal Sect has been increased from 100% of HP restored to 130% of HP restored.

Aspected Helios

Cure potency when not using Nocturnal Sect has been increased from 140 to 200.

Cure potency when using Nocturnal Sect has been increased from 140 to 150.

Potency of the regen effect from Diurnal Sect has been reduced from 50 to 40.

Synastry

An effect has been added that increases the caster's healing potency by 20% for 20 seconds.

The party member under the effect of Synastry will now recover HP when any other party member is targeted with a healing spell. Furthermore, the amount of HP recovered has been reduced from 50% to 40%.

Recast time has been reduced from 120 to 90 seconds.

Celestial Opposition

Recast time has been reduced from 150 to 120 seconds.

Disable

The effect has been changed reduce the potency of all the target's offensive actions for the duration.

Duration has been reduced from 10 to 6 seconds.

Collective Unconscious

Will now grant Regen and 10% damage reduction to party members when using either Diurnal Sect or Nocturnal Sect.

Auto-attack will now be canceled upon execution.

Regen potency has been reduced from 200 to 150.

Duration of regen has been reduced from 18 to 15 seconds.

The Balance

Duration has been increased from 15 to 30 seconds, regardless of single target or area-of-effect.

The Bole

Duration has been increased from 15 to 30 seconds, regardless of single target or area-of-effect.

The Arrow

Duration has been increased from 15 to 30 seconds, regardless of single target or area-of-effect.[/font][/color][/size]

 

PvP actions have been adjusted as follows:Class

/Job

Action

Adjustment

Pugilist

Monk

Axe Kick

The duration of Greased Lightning III granted by this action has been increased from 24 to 28 seconds.

Shared Actions

Purify

Recast time has been reduced from 180 to 120 seconds.

The Enhanced Purify trait now reduces recast time to 90 seconds.

 

 

The damage penalty incurred due to the distance of a Bard or Machinist from their target will now be reduced when using Wanderer's Minuet or Gauss Barrel.

The effects of Battle High and Battle Fever have been adjusted.

 

Battle High

The increased rate of filling the adrenaline gauge has been reduced to 1.25 times the normal rate.

Battle Fever

The increased rate of filling the adrenaline gauge has been reduced to 1.5 times the normal rate.

 

* These adjustments apply to the Borderland Ruins (Slaughter) and Seal Rock (Seize).[/font][/color][/size]

 

 

 

 

 

 

 

The effect of favors has been adjusted as follows:

The duration of favors has been reduced from fifteen minutes to five minutes.

The rate at which concealed gathering points appear has been increased by 300%.

 

 

The following items can now be obtained via retainer fishing ventures:

Blueclaw Shrimp / Rock Mussel / Mogpom / Sweetfish / Blue Cloud Coral

 

 

The rate at which Battle Galley can be caught when using Brute Leech has been adjusted.

The following item names have been adjusted:

Before: Ninja Teko / Koga Teko

After: Ninja Tekko / Koga Tekko

 

 

 

 

 

The party list has been adjusted as follows:

Players can now see the TP bar of all party members.

To reduce system load, the values for your TP bar have been removed.

To reduce system load, the list of party bonuses has been placed on the Party Members tab under Party in the main menu.

 

 

 

 

 

 

Resolved Issues

The following issues have been addressed:

An issue wherein the machinist effect “Gauss Barrel” would be removed when your MP reaches 0.

An issue wherein the machinist’s “Rook Autoturret” would not attack enemies under certain conditions.

An issue wherein weaponskills used immediately after removing the bard effect “The Wanderer’s Minuet” or the machinist effect “Gauss Barrel” would have a cast time and become uninterruptable when moving.

An issue wherein the summoner effect “Aethertrail” could be obtained under certain conditions where it would not normally be obtained.

An issue wherein food effects were not properly granted to pets.

An issue wherein astrologians’ magic vulnerability bonus in PvP was too low.

An issue wherein guildleves were issued at the Adventurers’ Guild prior to being unlocked.

An issue wherein the weekly restriction on red gatherers’ scrips and red crafters’ scrips may not have reset.

An issue wherein a quest progression message would appear upon logging in after accepting an HQ item delivery quest.

An issue wherein company workshops in free company houses in the Goblet were not sanctuaries.

An issue wherein catalyst requirements were not shown in materia item help text.

An issue during character creation wherein certain face paint options did not appear and could not be selected.

An issue wherein the “antiquated tantra chestwrap” would cause graphical issues in certain places when worn by male Highlanders.

An issue wherein certain female Au Ra hairstyles would disappear under certain conditions.

An issue wherein it was possible to become stuck in certain areas and become unable to move.

An issue wherein it was possible to go outside of the map in certain areas and become unable to move.

An issue when using input sources other than Japanese and when focused on a multi-line input area wherein clicking on another entry field would have no effect. (Mac only)

An issue wherein the Support Desk could not be used. (Mac only)

An issue wherein the item listed in the objectives for the weaver class quest “Tomboy Foolery” was incorrect.

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And now every single Monk/Ninja will glare at me if I don't play TP song, plus I got no excuse not to now. 

 

I demand a refund.

Lol @ monks having problems with TP

 

 

It's less them having TP troubles and more "They're running out of TP because everyone else fricking sucks in A4 for dps and this fight is taking forever.". Happened in all my A4 runs so far.

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So does this mean that all Ninja are going to be required to switch to Monk now or be left behind in the lolNIN category?  Was Monk really that bad that they needed a crapton of buffs?  I haven't played a Monk since early 2.0.

I don't think that's a requirement at all! The monk changes are really just polishing. Ninjas are still fine. The buffs to monk LOOK numerous, but most of them are for convenience. The greased lightning buff had to be listed three times because there's three tiers of it, etc. It just needed to be tweaked to be a bit more powerful at endgame, really!

 

I'm willing to bed that ninjas are still fine. Their versatility is pretty handy, and they bring the slashing damage debuff in the event that the team has no warrior!

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Not to look a gifthorse in the mouth, but I do not see why Monk needed buffs. I'll accept regardless.

 

Honestly, the GL duration increase really was the only buff I needed back when Monks were underpowered, but I guess better late than never. Now that Form Shift exists, the short duration rarely is a problem except between trash pulls.

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Not to look a gifthorse in the mouth, but I do not see why Monk needed buffs. I'll accept regardless.

 

Honestly, the GL duration increase really was the only buff I needed back when Monks were underpowered, but I guess better late than never. Now that Form Shift exists, the short duration rarely is a problem except between trash pulls.

Lol monks were underpowered? I do not remember this era.

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Not to look a gifthorse in the mouth, but I do not see why Monk needed buffs. I'll accept regardless.

 

Honestly, the GL duration increase really was the only buff I needed back when Monks were underpowered, but I guess better late than never. Now that Form Shift exists, the short duration rarely is a problem except between trash pulls.

Lol monks were underpowered? I do not remember this era.

Well they were overshadowed by the pure suck that was old drg, but back when bard was too strong, rather than just nerf bard, they slightly nerfed them AND improved monk and I think drg was later but not sure now. Closer to 2.0.

 

Even then I never really felt like I had trouble contributing as Monk, only that raid or instance strategy was heavily skewed towards ranged and that was a deliberate choice by parties.

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Not to look a gifthorse in the mouth, but I do not see why Monk needed buffs. I'll accept regardless.

 

Honestly, the GL duration increase really was the only buff I needed back when Monks were underpowered, but I guess better late than never. Now that Form Shift exists, the short duration rarely is a problem except between trash pulls.

Lol monks were underpowered? I do not remember this era.

Well they were overshadowed by the pure suck that was old drg, but back when bard was too strong, rather than just nerf bard, they slightly nerfed them AND improved monk and I think drg was later but not sure now. Closer to 2.0.

 

Even then I never really felt like I had trouble contributing as Monk, only that raid or instance strategy was heavily skewed towards ranged and that was a deliberate choice by parties.

I see! Back then I never really compared, I just did my thing and watched stuff die, didn't really have a problem...but these buffs are nice, no complaints here!

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Do I still get my 15% skill speed increase?

 

If not ima be annoyed. I did perfectly fine with my tp and mp before this and still did everything right.

 

Why ya gotta fix what ain't even broke? >_< like really? First mp now tp?

 

UGH

 

I'm often a bad and forget that I even have it when tanking. After all, you can't use it with Grit on, and I usually had other methods to recover my MP without having to open myself up to some heavier hits. Having it as a TP recovery might result in me using it more, but I usually don't have TP issues either - so likely it'll be a matter of me not really noticing its there unless I'm DPSing and I'm just popping it for the speed increase.

I use blood weapon all the time. Infact I use it a lot on boss fights like in Neverreap or the second fractal boss. I don't even use it for the mp recovery I use it for the speed increase for my dark arts soul eater combos.

 

It was basically my dps frenzy button. Hell I use it mt or ot. Haven't had complaints so far.

 

But it went from 15 - 10% speed increase so I guess I can deal with that. I just hate the constant tweaking of classes so crybaby can play em when they work perfectly fine as is. (Not calling you or anyone here a crybaby but you get my point. )

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And now every single Monk/Ninja will glare at me if I don't play TP song, plus I got no excuse not to now. 

 

I demand a refund.

I sincerely hope monks won't have an issue as they can have invigorate from lancers (from level twenty-two) and they get that level fifty-eight skill I'm drawing a blank on.

 

I'm not sure about ninjas as I do not play one.

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And now every single Monk/Ninja will glare at me if I don't play TP song, plus I got no excuse not to now. 

 

I demand a refund.

I sincerely hope monks won't have an issue as they can have invigorate from lancers (from level twenty-two) and they get that level fifty-eight skill I'm drawing a blank on.

 

I'm not sure about ninjas as I do not play one.

Purification is the skill you're thinking of! Invigorate is usually enough, but if a monk is anticipating TP issues it's easy enough to charge up some chakra stacks and bust it out. Hell, with the meditation recast time reduction it's even easier now!

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Yanno, I never really even noticed that my Unleash covered the target rings in a black morass. I'll take it.

 

Also, dat Blood Weapon buff. I'm not in any OT modes yet (still hoping to pull friends together to do the things/waiting), but that most definitely sounds like it will come in quite handy. :D

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