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Too much RP?


Leggerless

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Most posts talk about the lack of RP, how they cannot find connections, or any variant of "Why am I not getting as much RP as I should?" If you've been around long enough on any RP board, I'm fairly certain you've seen at least one of those threads pop up.

 

Instead, I want to view this same issue from an entirely different perspective; the possibility RP is so abundant the sheer volume makes getting a foot into the door a challenge rather than a breeze. My argument is conventional means of acquiring RP are no longer appropriate and new solutions to get sufficient RP are required.

 

I'll give a few examples of what I see.

 

Person 1: "Anyone want to RP?"

Person 2 (or Others): *silence*

 

Person 1: "Anyone want to RP?"

Person 2: "Sorry, doing something else."

 

Person 1: "Hey, who wants to RP?"

Person 2: "Oh, I'm already at an event. Maybe another time."

 

Person 1: "Hey X, want to RP?"

Person 2: "No thanks, Y."

 

I wish I had real data to back this up, but I've noticed a mild correlation with increasing RPers on the server, more events taking place on the server, and more groups/FC popping up in relation to the number of responses similar to the examples above; dismissal or "off doing other RP." I'd argue the responses are--surprisingly--also independent of what kind of connection one person/group has to another person/group.

 

Honestly, I'm still confused about the state of RP in general on Balmung. Is it getting oversaturated with events, is it plentiful for all people, is it too much to find a particular focus, etc.

 

Any feasible ideas how to work around this type of deal?

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I am starting to think the abundance of Events (even those not on forums) could be the reason for said lack of RP.

 

I have three active RP characters that are involved with three different RP circles myself (with one group strangely connected by an event I have yet to join :( )

And for new people it may not be that they can't find RP because others are currently RPing their own plots, their company story, or too busy running the company events.

 

Honestly it does feel oversaturated to the point that I stopped going to the grindstone purely because of how MASSIVE it's gotten in recent years. I truly missed the old average of like 40 or 30 people. :(

 

So I think the idea of "no one can find RP because there is too much" is a thing as well. Some people are looking for certain kinds of RP and it pains me to turn down people when a position is filled...

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I think that becomes an issue primarily when you want to rp with a specific person or group that is up to their eyeballs in plans and plots. It's the same thing that happens irl when you're friends with someone who's friends with a lot of people: your window of opportunity with them is incredibly small. So you either roll in with them (oh you're doing x on y day? I was thinking of going to that too, what would you think about going together? -- but also give them an easy out, since you don't want to make them feel like you're pressuring them) or you make plans far in the future and then give them a reason to seek you out.

 

But I mean, I do what I've always done, from Zhi to new characters: play with new players. Sometimes they'll bail, yes, but they're fresh and usually eager to rp. Go to places where people hang out like wallflowers and peel one of them off the wall. Go to mixer events where there is inevitably one or two people who showed alone or with a group and is having a hard time interacting with so many people.

 

It's the same problem as ever. Make your opportunities. Anyone can sit around saying "no one wants to hang out with me," but that's just the thing -- if you're just sitting there like a rock without a plan or set of ideas that sparks someone else's creativity, why would they want to hang out with you? Be proactive. If you're shy, you're gonna have to dip your toe in somewhere -- approach a FC or LS leader and let them know your circumstances and see if they have suggestions of members who might fit you. But at the end of the day, it's still the same ol' problem, just with a different window dressing.

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I think there's more to it than people always being out doing other RP - what my thoughts gets lead to is the timing of those kinds of questions. If someone is asking a lot, but the questions always come right in the "prime time" then indeed, a whole bunch of people might already be occupied or at events because of prior arrangements. So if you ask earlier, you may be able to catch people before they arrange something - or even with enough time for them to be able to work you into whatever they're getting up to. 

 

I also think that asking, "Hey, anyone want to RP?" can be a bit too open-ended of a question, whilst of course it doesn't take long to do something on a whim, some might not be comfortable with that? So if you instead re-word the question and put in some hooks like, 

"Hey, my character is doing (X) at (This location) in a little while, would anyone like to pop along for a bit of RP?" it could help inspire people a bit more, give them something to go on. Being proactive is one of the best ways to find RP, and you're already taking a big first step by asking - putting some more bait on your hooks might help.

 

Also, semi related I would also say to avoid assuming that people are always busy. Of course there are some who tend to plan ahead a lot, but my impression is that most people don't exactly have their whole week booked. And -even- then, I don't know anyone who'd get insulted over being asked, if they -are- busy then you can always plan to set off some time in the near future.

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I don't feel like RP events actually interfere as much as PvE, crafting, etc, even as prevalent as they are now. That's not a bad thing, its just the way it is when it comes to MMO RP.

 

And Zhavi is entirely right: you have to make your own opportunities, and create you own chances to RP. You can't rely on them just happening, though I suggest you embrace those chances when you get them :)

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Basically echoing what a lot of people are saying already. It really does depend on the time of day, and the type of people you're asking. There's a ton of RP going on, to be sure, which isn't a bad thing at all. With the increase in RP, there's also an increase of RPers. It's just a matter of finding them.

 

I'm...not a fan of spontaneous RP, usually. When people ask 'Anyone want to RP? I'm free right now!', I panic. Maybe it's because I'm naturally introverted and am a bundle of nerves under pressure, or because I like to consider what my character is doing/where/why/etc and have time to settle in and prepare myself.

 

But I'm also one of those people that enjoys planning a week or so in advance, because I can get quite busy with RP plans stacking up on me.

 

People can't expect others to come to them, and they also can't expect anyone to be free at the drop of a hat. Instead, communicate in advance! Once you start poking others, making plans, and setting aside times to RP with a few people, you'll soon find yourself drowning in RP.

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I'm...not a fan of spontaneous RP, usually. When people ask 'Anyone want to RP? I'm free right now!', I panic. Maybe it's because I'm naturally introverted and am a bundle of nerves under pressure, or because I like to consider what my character is doing/where/why/etc and have time to settle in and prepare myself.

I'm... sorta like this? Unless I'm actively having my character chill out in a location where spontaneous interaction occurs (like the Quicksand), I usually find myself trying to figure out a reason why my character would be there. I'm trying to be better about it, but I do get hung up on where they would be meeting and what they'll be doing.

 

... The latter is actually why I hesitate on asking folks for RP. I always feel the onus is on the asker to also provide a scene or situation, and if I'm lacking that then I feel weird asking someone to RP. It seems almost rude, in a "hey let's RP and YOU decide what we're doing" kind of way.

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... The latter is actually why I hesitate on asking folks for RP. I always feel the onus is on the asker to also provide a scene or situation' date=' and if I'm lacking that then I feel weird asking someone to RP. It seems almost rude, in a "hey let's RP and YOU decide what we're doing" kind of way.[/quote']

 

I ask all the time, and am always happy to help come up with the scene. Sometimes you just have to trust your friends and be a little flexible to have fun! Don't forget the "Play" part of RP :)

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Well, this definitely turns the topic on its head... it's an interesting question. I've run into this a fair bit too, and it's left me asking the same question at times. 

 

Some of it is simply a question of priorities: some folk are going to want to run content more than RP, and use RP to fill in the gaps or save that for major scheduled events. Others are going to prioritize RP to the detriment of everything else, so it's really a matter of personal preference.

 

It seems to me that in a lot of cases, folk tend to shy away from slice-of-life / tavern-RP where the potential to encounter character development is fairly low, so there's not a lot of incentive to engage in that. Meaningful character develop occurs through conflict, events, and having an antagonist on-hand, and none of these things seem to be greatly plentiful in the community-at-large. At least, events of this nature are kept to silos, aren't advertised well, or are by invite-only. Still, slice-of-life / tavern-RP certainly has its place in the RP ecosystem- but it's filler, it's not the main content. 

 

Speaking of content, that's really the end-game. Generating content is done by a pretty small minority of the general player base, much less players who play bonafide villains and actively act as community-oriented antagonists. It's a face-off of RP content vs. PvE content, and while PvE content is low-effort plentiful, RP content is more difficult to generate, in much smaller supply, but when it is available, tends to win out easily over static PvE content.

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Hmm...

 

Do I think events can interfere with regular RP? Oh yeah. Everyone and his mother is running their events during the weekends, and there's a heap of roleplayers who only have time to RP during said weekends. Then well, heh, its a person choice whether you want to go to those events, or do a bit more personal roleplay?

A lot of people simply enjoy going to events, and no one can fault them for it. I think its really just a matter of finding a (small) friendgroup with the same tastes in that regard, so you don't run into this problem.

 

Well, besides that I can just offer you the typical advice of 'go find more people to roleplay with', but you've been around forever, so you know this. But yeah, I think it is just truly a matter of that. My friendgroup doesn't often attend events. One every so often? Yeah, they like that, and I'm of the same mind. But personally for me, between the Ala Mhigan LS events, Sea Breeze Bazaar and the odd Grindstone, I'm good really. But others just want to attend things all the time! What is perfectly fine. It just yeah, don't feel like doing that myself as I generally get little character development out of /most/ events. Anyhow...

 

People's priority with roleplay is all over the place, I think it's a matter of finding people who share the same tastes in that regard.

 

Also, I don't think you should stop asking people to roleplay on a whim. I harass my roleplay partners all the time for roleplay. I get to hear 'no, got no time right now, later maybe?' quite often as well. But I just move on to poke the next one who I spot online.

 

Edit time:

 

It seems to me that in a lot of cases, folk tend to shy away from slice-of-life / tavern-RP where the potential to encounter character development is fairly low, so there's not a lot of incentive to engage in that. Meaningful character develop occurs through conflict, events, and having an antagonist on-hand, and none of these things seem to be greatly plentiful in the community-at-large. At least, events of this nature are kept to silos, aren't advertised well, or are by invite-only. Still, slice-of-life / tavern-RP certainly has its place in the RP ecosystem- but it's filler, it's not the main content.

 

Yeah, I think Balmung is the first and only community I've seen who has more slice of life/tavern RP going on then anything else. I find it is terrible hard to find people to plot with and interest them in things beyond said 'casual' roleplay. It's the sole reason I like social roleplay to some degree, but not overly much. Well social roleplay? My main character on WoW, or one of them, never gone into battle for over the seven years or so I've had her. But we had a lot of politics going on, interguild roleplay, server events and that like. Balmung, somehow, doesn't have this.

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It seems to me that in a lot of cases, folk tend to shy away from slice-of-life / tavern-RP where the potential to encounter character development is fairly low, so there's not a lot of incentive to engage in that. Meaningful character develop occurs through conflict, events, and having an antagonist on-hand, and none of these things seem to be greatly plentiful in the community-at-large. At least, events of this nature are kept to silos, aren't advertised well, or are by invite-only. Still, slice-of-life / tavern-RP certainly has its place in the RP ecosystem- but it's filler, it's not the main content. 

 

 

It's an ic way to make contacts. For a while, a long, long while, I avoided anything that remotely looked like plotting or planning. And I'd go to the Quicksand, and sit at the bar, and just emote my character going about her business, slice of life style. And every time I did, she'd meet someone new, and out of that she got business opportunities and contacts who -- if I pursued -- I could have easily rolled into a plot. I've said it before, but just because you meet someone in a lull where there's no dragons being killed doesn't mean it has to remain that way. If anything, how a character acts in their day-to-day rounds can influence their character development. Besides which, sometimes a little slice-of-life can help a character process the dragon slaying or whatever big things are happening to them.

 

I've had the most enlightening chats with strangers, in the past. Sometimes I help them, sometimes they help me. There's no reason why it can't be the same in rp.

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I also think that asking, "Hey, anyone want to RP?" can be a bit too open-ended of a question, whilst of course it doesn't take long to do something on a whim, some might not be comfortable with that? So if you instead re-word the question and put in some hooks like, 

"Hey, my character is doing (X) at (This location) in a little while, would anyone like to pop along for a bit of RP?" it could help inspire people a bit more, give them something to go on. Being proactive is one of the best ways to find RP, and you're already taking a big first step by asking - putting some more bait on your hooks might help.

 

Agreeing with this. The biggest thing that encourages me to RP is imagining what entertaining scenes might arise from doing so. Especially if you're a total stranger, "anyone want to RP?" gives me noooothing. And especially if I'm already feeling a bit naff and am thinking about logging off (this is the case more often than I'd like - chronic illness sucks yo), it's not going to inspire me to do anything different.

 

Maybe whatever hooks you provide won't grab me either - maybe they don't fit with the character I'm on today or maybe they're just not my thing. But the chance becomes greater than the ~0% I get with just a flat "want to RP".

 

Also agreeing with what Aya said about game activities (and... like... other stuff to do outside the game) being a bigger barrier to RP than "having lots of other RP", at least in my case. Maybe I'm logged on but I was trying to psych myself up to do a roulette, or some gathercrafting, or I was actually about to log out and try to do some IRL chores or writing. "In town, not queued for duty" doesn't mean "ready to RP".

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-raises hand- I'm one of those people that have too much RP and can't make a whole lot of time to spend with others.

 

Though I don't go to many events. Most of them get way too crowded and I can't stand the chat scroll so I avoid them and I know many others are the same way. It's not that I wouldn't mind going to events, but if it's 30-40 people crammed into one floor of someone's house? No thanks. That's too much for me and it's not worth it to go to an event where people keep missing each others posts and you basically sit there either posting in tells or party chat or simply not saying anything at all.

 

Performance events, though fun when attended now and then, are the same thing. I'd rather go out and engage in something active then sit and watch other people emote and occasionally /clap but otherwise just...sit there. Especially if I go solo. I end up spending more time alt tabbed then actually paying attention.

 

Instead? I plan. I have too. Why? Between working 45-50 hours a week as a nanny/caretaker, maintaining time between my boys, hanging with my friends in my LS/Discord, date nights, family time, 'me' time...if I don't plan? I'd never get anything done. Ever.

 

However, I notice a number of folks who don't really plan. It's not a bad thing! But when they randomly ask me 'Wanna RP right now?' and I just started a RP I organized to do with someone a week ago? Yeah, I have to say no. I try to plan something ahead with the other person if possible! But if they aren't willing to meet me halfway in that? Then we don't RP unless they happen to catch me at a rare moment when I'm not doing something already planned or I'm not reveling in 'me' time. It might suck for the other person if they like to be more spontaneous, but I don't have the time for it.

 

I also have three active in-game characters, one semi-active Skype RP character, and then alts that I swap between when the need or mood rises for it. Along with the PvE that goes with that (two in-game mains are geared across two or three classes each and the third just recently hit level 50).

 

It's a combination of getting RP in when there isn't events people are going to or plans already laid out in advance. Usually planning helps get the ball rolling but it doesn't always ensure someone is able to get RP happening at the moment they wish for it. Sometimes they have to wait and fill in the gaps they have in the meantime.

 

If someone is off doing other RP or says they're busy? Try to plan! Ask when would be a good time or day! If they can't manage to do that then try giving it another two or three goes with asking them when it seems like they're not busy. Otherwise? They're either not interested or too swamped and it might be best to find someone else in the same boat RP wise.

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It seems to me that in a lot of cases, folk tend to shy away from slice-of-life / tavern-RP where the potential to encounter character development is fairly low, so there's not a lot of incentive to engage in that. Meaningful character develop occurs through conflict, events, and having an antagonist on-hand, and none of these things seem to be greatly plentiful in the community-at-large. At least, events of this nature are kept to silos, aren't advertised well, or are by invite-only. Still, slice-of-life / tavern-RP certainly has its place in the RP ecosystem- but it's filler, it's not the main content. 

 

 

It's an ic way to make contacts.  For a while, a long, long while, I avoided anything that remotely looked like plotting or planning.  And I'd go to the Quicksand, and sit at the bar, and just emote my character going about her business, slice of life style.  And every time I did, she'd meet someone new, and out of that she got business opportunities and contacts who -- if I pursued -- I could have easily rolled into a plot.  I've said it before, but just because you meet someone in a lull where there's no dragons being killed doesn't mean it has to remain that way.  If anything, how a character acts in their day-to-day rounds can influence their character development.  Besides which, sometimes a little slice-of-life can help a character process the dragon slaying or whatever big things are happening to them.

 

I've had the most enlightening chats with strangers, in the past.  Sometimes I help them, sometimes they help me.  There's no reason why it can't be the same in rp.

 

I'm not disagreeing with you at all there- in fact I totally agree! In my own personal opinion, putting in the time and effort to get out, network in the greater community, connect with other players- it's all excellent for leading into more stuff later. A more connected community is capable of great things. It's like building the foundation for the house. Yes, it's time and labor intensive, but there's a long term payoff there. You have something to build off of.

 

It's just that not everyone is going to have the time or the desire to invest that heavily into a long term plan, in what is essentially random. While it is not my approach, I can sympathize with the dilemma.

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... The latter is actually why I hesitate on asking folks for RP. I always feel the onus is on the asker to also provide a scene or situation, and if I'm lacking that then I feel weird asking someone to RP. It seems almost rude, in a "hey let's RP and YOU decide what we're doing" kind of way.

 

That's exactly true for me, too. If I'm asking for RP, I often feel like it's my obligation to have a purpose or driving force behind it. Otherwise I kinda flounder around, wanting to RP with someone but not having any idea what to do, and so I don't ask.

 

But Aya's right, flexibility is important, and you have to trust that since the other person wants to RP with you, you can both build a scene together!

 

It's an ic way to make contacts. For a while, a long, long while, I avoided anything that remotely looked like plotting or planning. And I'd go to the Quicksand, and sit at the bar, and just emote my character going about her business, slice of life style. And every time I did, she'd meet someone new, and out of that she got business opportunities and contacts who -- if I pursued -- I could have easily rolled into a plot. I've said it before, but just because you meet someone in a lull where there's no dragons being killed doesn't mean it has to remain that way. If anything, how a character acts in their day-to-day rounds can influence their character development. Besides which, sometimes a little slice-of-life can help a character process the dragon slaying or whatever big things are happening to them.

 

I've had the most enlightening chats with strangers, in the past. Sometimes I help them, sometimes they help me. There's no reason why it can't be the same in rp.

 

This is a very good way of thinking, and one that I don't do often enough. I guess it's because I'm on the fence about smalltalk RP. It can be hit and miss, and it so often devolves into awkwardness and 'well, gotta go', that I would rather make plans with a specific purpose in mind. (At least for certain characters, anyway.) But this definitely works for a lot of people and should be something to consider!

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... The latter is actually why I hesitate on asking folks for RP. I always feel the onus is on the asker to also provide a scene or situation, and if I'm lacking that then I feel weird asking someone to RP. It seems almost rude, in a "hey let's RP and YOU decide what we're doing" kind of way.

 

That's exactly true for me, too. If I'm asking for RP, I often feel like it's my obligation to have a purpose or driving force behind it. Otherwise I kinda flounder around, wanting to RP with someone but not having any idea what to do, and so I don't ask.

 

But Aya's right, flexibility is important, and you have to trust that since the other person wants to RP with you, you can both build a scene together!

 

Yeah, and I'm trying to work on that... but old habits die hard. Still makes me feel bad when I can't even provide suggestions for a scene, though. :blush:

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I'm not disagreeing with you at all there- in fact I totally agree! In my own personal opinion, putting in the time and effort to get out, network in the greater community, connect with other players- it's all excellent for leading into more stuff later. A more connected community is capable of great things. It's like building the foundation for the house. Yes, it's time and labor intensive, but there's a long term payoff there. You have something to build off of.

 

It's just that not everyone is going to have the time or the desire to invest that heavily into a long term plan, in what is essentially random. While it is not my approach, I can sympathize with the dilemma.

 

That's a really good point, too. Not everyone likes the same kind of rp (which someone else mentioned above, in a different way). Just because one person isn't into x kind of rp doesn't mean you can't find someone else who is!

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Yeah, and I'm trying to work on that... but old habits die hard. Still makes me feel bad when I can't even provide suggestions for a scene, though. :blush:

 

I get this way, too. It's why I sometimes will bounce around other games or alts. Usually has nothing to do with desire regarding a character or story; I just have no idea how to progress forward so I tend to look towards over creative outputs until I can come back to it or unless someone has an idea.

 

Brainstorming works as well...butI'mterribleaboutsuggestingit.

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It seems to me that in a lot of cases, folk tend to shy away from slice-of-life / tavern-RP where the potential to encounter character development is fairly low, so there's not a lot of incentive to engage in that. Meaningful character develop occurs through conflict, events, and having an antagonist on-hand, and none of these things seem to be greatly plentiful in the community-at-large. At least, events of this nature are kept to silos, aren't advertised well, or are by invite-only. Still, slice-of-life / tavern-RP certainly has its place in the RP ecosystem- but it's filler, it's not the main content. 

 

I would not put slice-of-life/bar-rp down to being just a filler, it really depends in what kind of roleplayer you are and what you expect to get out of your roleplay of course - but character meaningful development of your character doesn't exclusively come from dramatic plots and the likes. I find that most characters can get meaningful development from various slice-of-life situations, playing off the traits you've put in the character that aren't just related to battle etc. 

There's some cliché examples like a cold-butt soldier meeting a person that softens his heart, the interactions between those two people don't have to involve anything other than the daily day in order to have some development that could end up affecting the soldier next time he's in a fight. 

It *does* mean though, that you have to be willing to follow through and not just leave a tavern encounter to being a tavern encounter. Don't just talk about the weather, get into the juicy bits (over time/several encounters perhaps) - if you say your character is loyal, of a kind heart, or something negative like being intolerant towards lalafells (sorry lalafell!) then test it. Figure out how far that loyalty stretches, just exactly when does the kindness stop, and are all lalafell actually bad or was it just a few. At one point or another it may have some effects on how your character acts in the next plot-arch, going into this endless loop of consequences of consequences. 

 

And I would also say that for fresh characters, getting some exposure to tavern RP and events where you take on the social aspect is rather important. I find the grindstone to be a good example of how you have an event where the main focus is on fighting, but have you seen how many spectators it draws in? Personally, it's been a great place for my character to get some exposure, meet some people and establish friendships. It is those connections that are going to and already have dragged her right into plots and dramatic moments, where there's even more development to be had. But on the scale of meaningful, both kinds are just as meaningful. At least for what I am concerned, things have to be in a balance - if I get too much drama, plot and shenanigans I end up disinterested, and vice versa.

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I think that becomes an issue primarily when you want to rp with a specific person or group that is up to their eyeballs in plans and plots. It's the same thing that happens irl when you're friends with someone who's friends with a lot of people: your window of opportunity with them is incredibly small. So you either roll in with them (oh you're doing x on y day? I was thinking of going to that too, what would you think about going together? -- but also give them an easy out, since you don't want to make them feel like you're pressuring them) or you make plans far in the future and then give them a reason to seek you out.

 

But I mean, I do what I've always done, from Zhi to new characters: play with new players. Sometimes they'll bail, yes, but they're fresh and usually eager to rp. Go to places where people hang out like wallflowers and peel one of them off the wall. Go to mixer events where there is inevitably one or two people who showed alone or with a group and is having a hard time interacting with so many people.

 

It's the same problem as ever. Make your opportunities. Anyone can sit around saying "no one wants to hang out with me," but that's just the thing -- if you're just sitting there like a rock without a plan or set of ideas that sparks someone else's creativity, why would they want to hang out with you? Be proactive. If you're shy, you're gonna have to dip your toe in somewhere -- approach a FC or LS leader and let them know your circumstances and see if they have suggestions of members who might fit you. But at the end of the day, it's still the same ol' problem, just with a different window dressing.

 

This, basically. If you want to RP with someone who is often busy and stretched thin with their RP, it's going to be difficult to find time to align your schedules. I don't think any of this is an issue, really. You've just got to make your RP appealing and take the initiative to RP with others and create interesting opportunities to entice them into role-playing with you. With as many people we have in our figurative "RP market" here, you've got to make your "product" (aka your role-play) stand out compared to the rest. Give people a reason to RP with you rather than one of the other dozen people looking for RP at that moment.

 

Aside from that, I think people just need to stop painting the server's entire RP community in one stroke whenever an individual fails to respond to them, or says they're busy or don't want to RP, etc. Of course you'll run into people like that. You can't expect every person to be available to you all the time, and you sadly can't expect every person to be friendly and receptive to your RP (yes, even the people who for whatever have "walk-ups welcome" in their search info and then angrily rebuke every walk-up). These things happening isn't indicative of some culture plague on the server, it's just life and people being people. We don't need to sensationalize everything. I think the negativity, assumptions, and ultimately self-centered attitude of entitlement that everyone owes you RP that it can breed are more of an obstacle in finding enjoyable role-play on the server than anything else could ever be.

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Aside from that, I think people just need to stop painting the server's entire RP community in one stroke whenever an individual fails to respond to them, or says they're busy or don't want to RP, etc. Of course you'll run into people like that. You can't expect every person to be available to you all the time, and you sadly can't expect every person to be friendly and receptive to your RP (yes, even the people who for whatever have "walk-ups welcome" in their search info and then angrily rebuke every walk-up). These things happening isn't indicative of some culture plague on the server, it's just life and people being people. We don't need to sensationalize everything. I think the negativity, assumptions, and ultimately self-centered attitude of entitlement that everyone owes you RP that it can breed are more of an obstacle in finding enjoyable role-play server than anything else could ever be.

 

Yup. On another character, I joined a FC. Big thing, busy, people chatting every which way. Too busy. Too big for me. RP was popping, but I tend to be more comfortable with small groups. As soon as I realized this, I apologized and left, and sought out a smaller FC. One where the members were hurting for rp, because they were still trying to find their stride. JACKPOT, BABY.

 

And now I have all the slice of life rp I could ever want, with some plot mixed in, and opportunities to grow the complexity organically and at my pace.

 

Bottom line? If you're not able to fit with one group of people, try another. Yeah, sure, that one person or group might seem just perfect, but no one is irreplaceable. There are lots of sparkling writers out there -- don't be fooled if they don't have a big presence on the rpc, or reddit, or tumblr, or in game. Take a chance. You might just be rewarded.

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We're at an all-you-can-eat RP buffet and can pick and choose who we want to rp with, when, and about what. This can have the apparent effect of shutting many others out.

 

In my experience, I've found that it's always feast or famine. I'm either over-booked or it feels like an rp desert. T_T lol. And of course, when I am free and want to rp with people, they are offline or busy or wanting to just grind content instead. xD

 

I like rp events cause I can have a casual (or less than casual) conversation with someone while having something to interact with (wait staff, menu, drinking, etc). For me at least, this relieves a lot of the stress that just one on one rp can bring.

 

Similar to Kilieit, I have a chronic illness. In my case, I actually can't plan rp as well cause I never know if I'll be well enough to run a scene with people. Events, like I mentioned, help ease some of the work load, so I can talk as much or as little as I'm able to.

 

I am also not keen on the vague question of "Anyone wanna RP?" For all I know, you're an amal'jaa airship pirate and I may not need amal'jaa, airships, or piracy in my characters' lives right then. Or more to the point, I don't want to sit with a person who asks this and then expects me to entertain them for a couple hours without any commonality I can use. :/

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I think it's just a problem with the mindset of some individuals.

 

I wanna point out something OP said.

 

"Why am I not getting as much RP as I should?"

 

I don't think OP meant this in reference to themselves but that they have heard other people say it LOT and I'm inclined to agree, I've heard it a lot too. But I have never heard it from a person who puts themselves out there and makes efforts to meet people ICly and OOCly.

 

I tend to hear this from someone who wallflowers a lot, watches other people, says nothing, really makes no efforts to meet anyone and then wonders why people aren't just flocking to their character to spark RP. I don't think it really involves too many events or FC's on the server or anything like that. In fact, since there ARE so many if you put yourself out there and poke others then you should have no issue finding RP, right?

 

Something else I tend to see is people who make these really mean, broody characters that essentially just grunt at their walkups and then the player acts disappointed when the character wanders off because Alucard the Death Lizard keeps acting like they want to eat them. Their characters don't know yours or have any investment I doubt it makes sense for their character to sit around and get huffed at.

 

Other times the player just might not have created a very interesting character. Yes, I said it. It takes a bit of experience and finesse to craft a character that falls in the right spot between too typical and special snowflake but if you're starting from scratch and looking for connections then you're going to want to make that effort and falling on either side of that spectrum is NOT advisable.

 

At the end of the day, I don't think the question should be

 

"Why am I not getting as much RP as I should?"

 

and ought to be

 

"What can I do to generate more RP for myself?"

 

On a side note though, if you're in an RP FC and you keep trying to spark and start up RP and it never happens then it's time to shop around. This post isn't pointed at that.

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And I would also say that for fresh characters, getting some exposure to tavern RP and events where you take on the social aspect is rather important.

 

I would re-iterate everything that Maril said, insightful and well said!

 

To put it another way: you shouldn't limit yourself to thinking that "only some kind of encounters can provide character development", or (although it was not stated) that character growth is the only kind of development that can occur.

 

Sometimes, in RP just as in reality, we find the most unlikely, trivial, or random chance encounters can be the most important. That random conversation that gives you a different way of looking at things, that new friend it turns out is going to introduce you to a whole new world. Just like in reality, you never know what is going to happen when you introduce yourself to someone new, which is what makes it so simultaneously exciting and intimidating.

 

Casual RP is also the very best way to learn about your own character, and to lend them definition. Its where you learn how they interact with people and react to every-day occurrences. That's not going to be necessary, or fun, for everyone, but it has its own immense value in creating, crafting, and fine-tuning the character's persona.

 

I'm still going to ask, "would anyone like to RP?" because, durnit, sometimes someone does, and that always makes me happy (and leads to RP fun). More often than not its just crickets, but that's life.

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