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Tregarde

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About Tregarde

  • Birthday 10/14/1970

RP Related

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    Mateus
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    UTC-8

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  1. It may help if you let us know what server you play on.
  2. I don't know any personally, but the last time I was in the Steppes I saw a Xaela company adverting in shouts. Sorry, I don't remember the name. This was on Mateus, if that helps any.
  3. In my FC we aren't too strict about adhering to lore. As long as it fits the spirit of FF-XIV, we'll run with just about anything. After all, most lore is pretty vague to begin with. There's lots of room to add details.
  4. FF-XIV can be incredibly lacking in details sometimes. Good job compiling the information.
  5. Oh, how I miss chat bubbles. They make following who says what so much easier, even more so the more people that are around. Even having player names highlighted in the chat box would help so much, it would provide a visual break between lines instead of getting a wall of entirely same color text. I can't really give any advice that hasn't already been said. All I can say is that, for me, beyond a certain point I just can not follow the chat in FF-XIV anymore, and thus I don't go to large events often.
  6. Like others have said - you really only NEED to do the MSQ quests, especially if your objective is to get through the MSQ as quickly as possible. Quests with the blue + marker are highly recommended also, because they contain important content (such as unlocking dungeons). Beyond that... if you're having fun doing side quests, then have fun!
  7. 20 years ago, when MMOs were first coming to be... yeah, you could find a lot of people who got worked up if the character didn't match the player. Today, in my experience, almost no one cares. Probably at least 50% of the characters you see running around are being played by someone of the opposite gender. The only time it might become an issue is if your character becomes involved in an intimate relationship. Some few can still get a little weirded out about it. IF you think your character might be headed that way, just be sure the other player is okay with it. Of course the other option is simply do not reveal what you are in real life. It's not anyone else's business anyway. We're here to have fun, so have fun!
  8. I wouldn't say these things are clear and obvious, having read and re-read the various dialogs several times (I compiled them and have been editing them to post). But given what we are told they do seem likely.
  9. Interesting. I never thought that the WoL's soul was Hythlodaeus. My theory is that the WoL is the unnamed member who left the Conclave, for reasons we have not been told yet.
  10. FF-XIV is a single player campaign, wrapped in an MMO. Very often events are presented in a way that really does not allow for lore-friendly ways to expand them beyond the Warrior of Light. So, fudge it! As long as you stay within the spirit of the game, people will accept almost anything.
  11. It's been a long time since I went through that quest line. From what I recall, It didn't seem like a recent development. I could be wrong though, maybe you can find the quest transcribed somewhere or on Youtube? How often it was used is up for debate, I guess it would depend on how often someone was suspected/accused of heresy, and how fanatical the heresy seekers were at their job at the time.
  12. It's an unfortunate truth that many of the job quests make their profession a very small, exclusive club. If you go strictly by the lore of the quests. White mage, as you noted, is a very clear example of this. While these can make for good, personal stories, it makes for poor RP in the larger picture. Why the devs chose to go this route so much, I have no idea. As pointed out, there can be ways around this. For one, some of us just don't care - it's your character, play it how you want. Alternatively, you can just RP being a very skilled Conjurer, no one would argue that. Or maybe your character came from outside Eorzea, or was trained by someone who traveled to Eorzea - there is very little lore about classes and jobs outside of the one continent. Remember, the lore are guidelines, not strict rules. A lot of the lore is used to justify certain aspects of game mechanics. But really, not everyone falls neatly into these narrowly defined roles. For instance - by game mechanics one of my characters is a Paladin. But IC, my character has never been a Gladiator, she most certainly never pledged herself to the Sultanate. She just happens to have trained to be good with sword and shield.
  13. I wouldn't call the point "moot" either, but I'm not going to step on anyone else's RP. We're here to have fun, if something bothers me THAT much I can just walk away. At this time the lore has only given of a couple, very limited, ways to go between worlds - but that doesn't mean there aren't others. If something stays within the spirit of the game I'll roll with it.
  14. Yeah... I wouldn't go that route. Remember, the Warriors of Darkness HAD TO DIE to cross worlds. Emet was amazed that the WoL came over, intact. So amazed that he kidnapped Exarch to find out how it was done. This means that Ascians do NOT know how to bring others across worlds without killing them. Now... HOW spirits have seemingly solid bodies when they cross worlds... ¯\_(ツ)_/¯
  15. Unnamed Mercenary is right. In the case of Viera I remember one saying they live three times longer than an elf. Assuming lifespans in The First are the same as in The Source, that means a bunny in good health could live around 360 years.
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