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Hammersmith

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Everything posted by Hammersmith

  1. "Huh. Did the redlight district start installin handle-bars on their workers?" - Noted asshole Hammersmith to anything with horns male, or female. There's a good chance that's actually going to happen, as well as picking a fight, then a long, slow, maybe tooth-spitting talk afterwards. Hammer doesn't really care much about who you are, just how much coin you have and how much ego you need punched out of your gut.
  2. Imagine a ball of still molten lead swirling in an obsidian sphere. It's looking for an excuse to break open. The when and the where isn't important anymore. It's been solid too long and it knows one day that the fire will go out and the entire thing will congeal into a mass that will no longer be capable of moving and that few will have the strength to budge. It's been alive too long. It wants to share that core of swirling hate, that whirling white hot fury inside itself, with everyone else with absolutely no regard for the damage that will cause most things. That's Hammersmith. Don't stand in arm's reach of him.
  3. My take on it is the in game one: Atheric remnants of something that had a heavy aether "imprint" on it rendered down into a crystallized form. As for how they work and why they need to be slotted? Hammer's take on it, and thus how he designs the mounting slots in weapons/armor for it, is that the materia goes into the bonding lines of the weapon and armor itself, places where the natural flow of battle and magic use would cause the flux of aetheric energy that also makes that spirit bond. The materia amplifies that bond, and acts as a amplifier for whatever "type" of bonding energy it's a remnant of. So someone running around with a weapon with a load of strength materia in it is taking that "bond" you're forming with the weapon, that energy you're pouring into it, and turning it to 11 in the strength facet.
  4. I love that signature but the end of it is frightening! Likes dancing, which is good. Does not like skulls, which most people would also consider good. (It's from the Music Vid for "Do the Evolution")
  5. The platform won't implode, it'll just take longer to be implemented, and quite frankly I almost wish the SKSE team would. I'm not saying it's a bad idea, I'm saying it's currently horrible in the current incarnation because Valve did not remotely think about the ramifications that their platform will have. Tell me that Early Access Fishing's guy would be willing to type up their own SKSE equivilent that has no intellectual property rights infringement and we'd have something to talk about. But I doubt that, it's why there isn't a unique script extender packaged and written by every modder who ever put out a mod. Mods run on other people's work, to a massive degree. The more of the shared resources that go behind/refuse to be allowed behind a paywall can, and will, cripple the community of modding as we know it because it gates or denies things that make it very accessible to people new to it. (The same kind of people who one day would put out say: Mods that are longer and better than the base game in a lot of ways.) I kind of hope this does swing one way or another very rapidly because I do consider this kind of pay-gating to be a cash grab, on the part of all parties involved because things like this: OttoVann Indicate the start of the destruction of the ability of people to make resource-dependent mods without paying additional costs in addition to the mod they want.
  6. All too willing to help friends who are too close to large angry things.
  7. So has no one addressed one of the 500 lb gorilla in the room yet? Because that motherfucker's got some barrels it's looking to throw. Most, if not all, of modern skyrim modding, outside of models, functions off the Skyrim Script Extender (SKSE) mod. They've been mentioned at least once in this thread, so I know they're not completely unknown. Those of you who've run mods know that this package lets you activate an obscene amount of mods in the game, from lighting to dancing bears to Early Release fishing games. This team works, a lot, to make that mod work, functional, and to add new functionality to it. It's been a while since I was into this entire scene, but the SKSE set was the entire focal point from which all other things moved. Let me set that up again: Without the SKSE few to none of these mods work. They would have to be removed, or have an extra charge tagged on to use them. That's a hell of a leverage to have. Now imagine that in any game where this sort of practice is normal (Fallout, Any elder scrolls game ever, basically any moddable RPG ever, for starters) this kind of archstone of modding goes behind a pay gate. Now you're fucked unless you also by the SKSE equvilent. You can't get updates to the mod and un-break your other paid for mod subscriptions as they update unless you have the SKSE subscription. Right now the SKSE team isn't going over to the new service, as far as I can tell. I can't trust that will be the case for anything in the future of gaming if this trend continues. It's very, very easy for this entire thing to fall apart because one modding team does/does not go behind a paywall. Devs could put this kind of power behind a paywall now and come after freelance modders like the SKSE team. In short: This kind of action has the potential to smother modding as we know it to death, under a paywall pillow filled with cash, for the simple reason that so many mods share resources in very basic ways. It destroys the inter-connected resource and freeware concept that makes modding low-level accessable. Remove that brick, the entire thing falls apart. Looking at the nuclear option, and in conclusion: If the SKSE team issued something like a no-monetization notice, legally, the entire skyrim mod platform Steam just set up could potentially implode.
  8. I need team mates for this. Appreciation will be shown in meat shielding and bloody mortal combat against foes.
  9. Sharp edges, quick movements, oiled joints. Lethal launch capability towards city walls. Wait. That's a trebuchet.
  10. Smash? Smash. Edit: Shit. Given my current overtime work, I won't be able to make this. ALAS
  11. Do you want me to start with the social contract and Locke and Hobbesian interpretations to the question or do you want me to go with flat "Only with tools presented" and state you've given a Gordian Knot?
  12. Yeah, this also happened and it's the late 80s, early 90ests remake ever: en.wikipedia.org/wiki/Double_Dragon_Neon AS for what I'd like to see remastered? I'm going to dig deep and say Quest for Glory 2. It was the one Quest for Glory that never got an EGA or higher resolution or a point and click interface, officially (that I know) and it was also one of the more visually stunning ones for just CGA. I still have nightmares about trying to navigate the streets in the second city sans map. Oof.
  13. Cliques only become a "problem" when they start getting political in their maneuverings and try to leverage population/popularity into power over people, either in or not in it who have no reason to be within their influence for any reason. The moment that happens you're into the Being a Dick category and you should stop.
  14. If I ever need inspiration how Hammer's eyes need to look, I can just turn to a mirror after a nice day of work.
  15. Looks like a stylized Sun, frankly.
  16. Multi fights are slogs. I prefer 1 on 1 BECAUSE of the potential for 2-hour-turn orders if you get a large group going. If you're going to group fight, form a party, talk, get an order, and an idea just how bad/good this is going to go. Because otherwise you will be there. All. Night. Long. Not saying don't have fun with it. But like said above, concise posting will make sure you aren't grandpa by the time it's all done. We all know that one guy that takes 10 minutes to post one thing. Don't be that guy in this kind of situation. Pre-cache your typing where you can, edit on your post, post fast. With that said: Group fights in RL arn't like the movies. You're going to get fucked up more often than not. On the other hand this is FF with the rule of cool and often Cinema logic for fight-flows. Which brings us back to: COMMUNICATE AS A GROUP, GET AN IDEA OF WHERE THIS IS GOING. WORK TO BRING IT THERE AS A GROUP TO BE SUPER AWESOME. Even a slight outline will give people a direction to rampage towards. Even if that's just turning two of your opponents into Guard Chucks, yo.
  17. But what if we just ignore you? Then where will you be! *foot tap* Hmmm? Outside. Playing sports. NERD. *runs off crying*
  18. Realtalk as a newb- I've had good "fun" threads and a few good "Srs time" threads here. I've not run into much or any "real" aggression either. Maybe I need to go into these sketchier threads....
  19. We know which one is the better choice here, IC and OOCly.
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