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Valence

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Everything posted by Valence

  1. I would have honestly cared if SE weren't the usual japanese sexists they seem to be at times and made a female butler version too. And a maid male version if it's what it takes, I don't care. Seriously.
  2. This may seem relatively unpopular, but... report them. They have made it clear even in a live letter that letting go a plot for profit is not what they want and against the ToS. If someone is sitting on a plot to sell it for a profit, report them. That would be a good idea, disregarding the fact that nobody will sell their house back to the game, and thus rendering another players chances of obtaining a house to almost nill. So either way, the player is still screwed. To report the players actually selling houses, albeit way over priced, you make it harder for ANYONE to obtain a house. For that reason I never report sellers. Because someone somewhere wants that house and if they are willing to buy it, good for them! Of course that's just my opinion on the matter. And at the same time you promote abuse... tough choice.
  3. I can suggest that video: F4ikLQIHIUE
  4. If you are up for contacts and RP sessions, my character has a past with garlics that she doesn't talk about, but some garlics might know about it. It's a good hook for me to introduce RP things with garlean characters. Feel free to hit me up!
  5. >Queue up for storyline roulette, get Meridianum. >Tell people to fire all cannons at once. >Get told "don't make it overcomplicated" by the noobs Waiting to fire all cannons at once is overcomplicated?
  6. The not very original one: rNOv1vgpAuY The less trite one: LuR-iI7T5T8
  7. A caster doesn't necessarily have to drain its own body aetherial reserves to cast a spell. That's how thaumaturges work, but that's not how conjurers do. They borrow from nature around them, and instead of keeping an eye on their own health, they have to keep an eye on the health of the nature around. WhM and BLM draw from Hydaelyn directly, and not their own reserves. That is due to their spells being so powerful that they require a more powerful source. The Gem of Shattoto for BLM is made in such a way that it serves as a buffer channeling that power source so that it doesn't burn its users from the inside. In the case of monks, the body is the focus. They are in that intersting place, a bit in between, as they have to train for long before being able to open chakra after chakra in their bodies, and then channel aether through them. But for that to happen it is said that places with strong aetherial residues, such as ancient battlefields, are a catalyst. It seems that chakras act a bit like chi blockers or all that fluff, where once open, energy flows freely through the body and all that jazz. It can then be liberated with great effect through the fists of the monk. It is possible that monks draw from their personal reserves, but of that, I am not sure. It seems more to me that they let aether flow freely through them rather than draw from their reserves (which may be why they don't have any MP skills in terms of gameplay, like the huge MP pool of CNJ/WhM symbolizes the full, slow regenerating amount of aether they can draw in their immediate environment, or the ping-ponging MP pool of THM/BLM representing their limited but fast regenerating aether personal reserves, but whatever). But yeah, at best, you will get a flamethrower effect like Elixir Field or Howling Fists, etc. Certainly not a projectile.
  8. Uh yeah, but from what I understood Monks always have to channel through their bodies, and require some sort of close contact or touch to deliver their attacks (unlike standard magic casting). I thought the OP was speaking about switching job, between monk-y stuff and caster stuff.
  9. I seem to have misunderstood the question then. I thought it was about a monk also being able to switch to thaumaturgy at times (aka switching jobs), and not you know, enhancing chakras with thaumaturgy, like Fists of Fire throwing fireballs and whatnot...
  10. Pretty much. But that's really a very, very different discipline. Most of the jobs use aether in one way or another really.
  11. I'm a derp, that's actually one of the first things I read on lore when I started... Also, I'm adding radios right away to the list. I forgot those. I'm sure there is a lot of other things I've forgotten as well... Wonder if there is any way to jamm linkpearls mentionned in lore somewhere... probably not.
  12. Ahh so that's from where they initiated Dalamud descent... Now the question is, since they had to divert the eorzeans attention to other places in order to build that thing here, how the hell did they manage to pull that again with Castrum Centri? They took advantage of the 7th Calamity or something?
  13. That looks interesting. My character could - why the hell not - need/want for some reason to try her hand again at archery. Which probably will end hilariously bad but well. Or, just hunting actually. She wasn't exactly paying attention to her lessons when she was a kid and whatnot. Feel free to reach me out! ( probably only the saturday then considering our schedules )
  14. Well, he says apartments for 3.4, and more housing plots in 3.5 for overcrowded servers so... As far as I see it they intend to just fix the lack of housing by brute forcing and even more plots.
  15. Added magitek generator, from 1.0. Curious as to what exactly was Castrum Novum in Mor Dhona, and how it fits into the current lore of the game though?
  16. So, for those still wondering what exactly is allowed and not for housing resale, and various other housing related stuff (like apartments)...: Taken from here
  17. The blood thing they talk about I believe is just a DNA trace that is used as a key by the Allagan nobility of Syrcus Tower to unlock various things. A bit like a retina scan if you will. That DNA marker remains even if the blood is diluted apparently (seeing as G'raha Tia can still use it after many generations).
  18. I think that taking outright the descriptions done by the MARKETING department on SE website is what is disingenuous here, really... ._. Especially when SE actual devs seem to have heated internal debates on how heal DPS should be considered. I remain unconvinced that Healer or Tank damage is necessary in Experts unless the DPS are complete failures at the game. I also remain unconvinced that it's necessary or wise to expect raid-level performance from people pugging through a random-match system. And I further remain unconvinced that any of this justifies the kind of abuse I've witnessed in the Roulette system. I'll not speak about failures here. For example, your average DPS in expert will not always go above 1000-1200 DPS. I consider a DPS above that to be a good DPS (even if they could do above 1500 and be a very good DPS). 1000 DPS is what I reach with a damn WhM when tank is doing a good job and nothing stupid happens. In half of my games I'm just below them, and top DPS on some packed pulls when I unleash everything I have. Now, just make the math really. 20-30% less time spent on mobs, with 20-30% healing less, or even more since tank cooldowns wear off after a point so you need to heal even more. No kind of abuse will ever be justified though. That's another issue.
  19. That whole affair sums up pretty well how even SE does seem to have lots of internal debates on the matter themselves, with all that DPS heals are supposed to do or not to do and whatnot.
  20. Yeah what Sounssy said. For people not comfortable with it, if you have a bit of a competitive mind like I do (well I'm not really competitive actually, I don't like the pressure, but I like knowing I'm performing well more exactly), pop up a parser and start giving yourself little challenges. Try to up your DPS every time. Try to beat that SCH in a trial. Whatever. And yeah, surprisingly, it feels kinda satisfying when you suddenly notice that you deal more damage than a quarter of the party DPS roles in a 24 men raid as a... WhM. It's really nice to be happy about your own performance I find (and suddenly you start to understand how some players can be abyssmal bad at the game). But maybe it's just me. At first I hated cleric. It feels clunky and unsafe. After so many runs it just feels more or less natural now. Do mistakes still happen, and I'm suddenly healing in cleric? Yeah, it happened to me yersterday because one of the problems in that game is that some skills or buttons are super unresponsive, and cleric can be at times. It's pretty obvious when it does, it can make you sweat a bit, it makes you swear, but then... You shrug it off and carry on. Every class makes mistakes at times, and sometimes it can lead to a wipe. I find people are cool with it when it's obvious you stumbled on the 1/1000 times it happens to you. Just apologize and carry on really. Edit: I noticed that the tone you take can even change everything. Sometimes a stupid wipe due to cleric actually makes people laugh. Like once I rushed to gorilla/bomb duty in A5 and tossed the bomb in the wrong direction.... directly on top of the party. People were like "lol wtf". I notice that I tend at times for example, after a panic moment when I try to reach the Benediction button, that I reach the Raise button party chat macro just next to it. It leads to awkward moments like trying to raise someone not dead, or the boss. I was thinking to swap its position until I noticed that people will often giggle at it, so I decided to keep it there.
  21. DPS are not unappreciated, it's just that they come in too big numbers. Thus the queue. Heals still have to wait a bit but not as much, and tanks most of the time get the adventurer in need bonus as well as instant queues, because there is just a lack of those around, really. DPS is often the most attractive job to people, it combines dealing damage and killing things with a big ompf, and not having to deal with the concerns and responsibilities about the life of your fellow party members. Thus dropping one or even two is not by essence threatening to the party itself since a party can totally run with just a healer and a tank. It's just going to take ages really. Except where there is DPS checks, the glorious DPS checks being the only tool being able to tell without ambiguity that the DPS are not doing their job. People often think that DPS is the most mindless job of all, because people play it like that. But when you actually want to get their rotations right, it actually asks for a bit more skill. Some of them can be quite hectic to play properly.
  22. Well, for a WhM, the fairy is regen, really. And regen with divine seal is like the fairy with rouse or something. And you should have Bane from ACN right? To spread the dots?
  23. Well, technically, a SCH would have less issues with stance dancing since their DPS is mostly about applying dots, and they even have Bane to spread them on AoEs. So they don't have to constantly be on cleric to deal damage in theory, unless they want to spamm Ruin too. An interesting thing with WhM though is that you can also play a bit on your dots, even if they don't compare. You still have aero II and III that can be placed without much issues before switching back to healing mode, when you are not comfortable to go to the point of using Stone/Holy/what you have. No that I disagree with your point per se (I don't have a preference between a party wipe or a constant lower DPS honestly, to me it's the same in terms of time lost). But as a WhM I most of the time account for around 20% of the team DPS. Maybe 15% if the DPS are good, 25 or even 30 if they are mediocre. And I'm not even playing a SCH, who deal insane amounts of DPS (well, technically, I would argue that WhM has a higher potency on packs of mobs if the tank is good, but SCH totally outclass us on every trial or single targets encounters due to their dots). So, healers can DPS a lot. I'm always above tanks DPS, except on trials or if the tank suddenly uses their offensive stance. But yeah, if there is a lack of DPS, maybe it's best to first chastize the DPS. Problem is, it's hard to measure. You can't point out what they are doing wrong msot of the time, unless you use a parser. For healers, it's super easy: are they using offensive spells? In cleric stance? Easy to check, unfortunately.
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