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Patch 3.05 Notes


Maril

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Enjoy! 

 

 

Patch 3.05 brings a host of additions and refinements to the realm of Eorzea including Alexander: Gordias (Savage), a brutal version of the newest raid dungeon, and Seal Rock (Seize), a new PvP encounter in Frontline!

 

* Adjustments for disciples of the hand and land, including the introduction of red gatherers' scrips and red crafters' scrips, will be implemented during the maintenance on Thursday, July 23, 2015.

 

 

Quests

[3.0] New side story quests have been added.

44dbad853713a8b307cc4745b8d28688cb23af11_0.png

 

Quest

Required Level and Location

A Song of Steam and Steel

Disciple of War or Magic level 60

Mor Dhona (X:21 Y:8)

NPC: Wandering Minstrel

Players must first complete the quests "Enigma" and "The Ultimate Ballad."

 

FATEs

[2.0][3.0] FATEs have been adjusted as follows:

The level sync of FATEs in the areas surrounding Ishgard has been increased from three levels higher than the recommended level to four levels higher.

 

Experience awarded by FATEs in the areas surrounding Ishgard has been increased by 50%.

 

The difficulty of FATEs based on the previous number of participants has been adjusted. In the event a significant amount of time is required to complete a FATE, or players fail to complete it, the strength of enemies will be reduced when the FATE next appears.

 

Treasure Hunt

[3.0] Players will now receive Allagan tomestones of esoterics from wyvernskin treasure maps and dragonskin treasure maps.

[3.0] The amount of Thavnairian silk received from dragonskin treasure maps has been adjusted.

 

Guildleves

[3.0] New crafting materials have been added as rewards for tradecraft temple leves.

 

Grand and Free Companies

[3.0] Players can now exchange company seals for the following items:

- Maelstrom

Item

Type

Required Seals

Rank

Grade 6 Dark Matter x5

Catalyst

1,725

Second Storm Lieutenant

 

- Order of the Twin Adders

Item

Type

Required Seals

Rank

Grade 6 Dark Matter x5

Catalyst

1,725

Second Serpent Lieutenant

 

- Immortal Flames

Item

Type

Required Seals

Rank

Grade 6 Dark Matter x5

Catalyst

1,725

Second Flame Lieutenant

 

[3.0] The number of items requested for alchemist supply missions has been adjusted.

 

[3.0] New NPCs have been added to certain areas.

 

 

 

Battle System

[3.0] The raid dungeon Alexander: Gordias (Savage) has been added.

44dbad853713a8b307cc4745b8d28688cb23af11_1.png

 

Progress within Alexander: Gordias (Savage) is saved as you advance through each area. Party members who have completed a given area may challenge it again if they meet the entry requirements.

* Progress is reset every Tuesday at 1:00 a.m. (PDT).

 

However, in the event all party members have completed a given area, they cannot re-enter until progress is reset. Players may only enter if at least one party member has yet to clear the area.

 

Level Requirement

Disciple of War or Magic level 60

Item Level Requirement

-

Party Size

Eight players(*)

Time Limit

90 minutes

 

* After forming a group of eight players, speak with Redbrix in the Dravanian Hinterlands (X:23 Y:26) to enter.

 

- Entry Requirements

Quest

Required Level and Location

A Song of Steam and Steel

Disciple of War or Magic level 60

Mor Dhona (X:21 Y:8)

NPC: Wandering Minstrel

Players must first complete the quests "Enigma" and "The Ultimate Ballad."

 

- Rewards

Treasure coffers that appear upon completing areas in Alexander: Gordias (Savage) will yield gear. In addition, players will receive a page of the Gordian Manifesto from each area, which can be exchanged for gear of your choosing.

* Players will only receive one page of the Gordian Manifesto per area each week upon completing said area for the first time.

 

If your party contains players replaying an area prior to the weekly reset, the number of treasure coffers appearing upon completion will decrease. Furthermore, players will be ineligible for rewards from treasure coffers as well as pages of the Gordian Manifesto when replaying an area prior to the weekly reset.

 

* If there are one to four players in your party replaying an area, only a single treasure coffer will appear. If there are five to seven players in your party replaying an area, no treasure coffers will appear. Players in the party who have yet to complete a given area in Alexander: Gordias (Savage) prior to the weekly reset will receive a page of the Gordian Manifesto.

 

- Item Exchange

By speaking with Sabina in Idyllshire (X:5 Y:5), players can exchange pages of the Gordian Manifesto from Alexander: Gordias (Savage) for corresponding gear.

 

[align=center]Item Type

Required Token

Number of Tokens

Arms

Gordian Manifesto - Page 4

8

Gladiator's Arm

Gordian Manifesto - Page 4

5

Shield

Gordian Manifesto - Page 4

3

Head

Gordian Manifesto - Page 3

6

Body

Gordian Manifesto - Page 4

8

Hands

Gordian Manifesto - Page 2

6

Waist

Gordian Manifesto - Page 2

4

Legs

Gordian Manifesto - Page 3

8

Feet

Gordian Manifesto - Page 2

6

Accessories

Gordian Manifesto - Page 1

4

Illuminati Gobdip

Gordian Manifesto - Page 4

4

Illuminati Gobtwine

Gordian Manifesto - Page 3

4

Illuminati Gobcoat

Gordian Manifesto - Page 2

4[/align]

 

 

[2.0][3.0] The following actions and traits have been adjusted:

Class /Job Action/Trait Adjustment

 

Dragoon

 

 

Fang and Claw

・Potency has been increased from 100 to 200.

* Potency when attacking from the rear has not been adjusted.

Wheeling Thrust

 

・Potency has been increased from 100 to 200.

* Potency when attacking from the rear has not been adjusted.

 

Thaumaturge/Black Mage

 

 

Thundercloud

・Chance to activate the effect of Thundercloud has been increased from 5% to 10%.

Thunder

・Damage over time potency has been increased from 35 to 40.

・Potency when triggering Thundercloud has been increased from 240 to 270.

Thunder II

・Damage over time potency has been increased from 35 to 40.

・Potency when triggering Thundercloud has been increased from 295 to 330.

Thunder III

・Potency has been increased from 60 to 70.

・Damage over time potency has been increased from 35 to 40.

・Potency when triggering Thundercloud has been increased from 340 to 390.

Enochian

・Reusing the action Enochian while still under its effect will now reset the timer to 30 seconds.

 

Astrologian

 

Lightspeed

・Now reduces MP cost of spells by 25%

・Reduction to magic potency now only affects attack magic.

・Duration has been reduced from 15 to 10 seconds.

The Ewer

・Effect has been changed from MP cost reduction to MP refresh.

・Duration has been reduced from 20 to 15 seconds.

The Spire

・Effect has been changed from TP cost reduction to TP refresh.

・Duration has been reduced from 20 to 15 seconds.

Royal Road

・Arrow and Spear:

Now doubles the duration of the next card drawn.

・Ewer and Spire:

Now reduces the potency of the next card drawn by 50%, and extends the effect to nearby targets.

Spread

・Can now be used outside of combat.

Shuffle

・Recast time reduced from 90 to 60 seconds.

Collective Unconscious

・Potency of the regen effect from Diurnal Sect has been increased from 150 to 200.

 

 

[3.0] New elite marks have been added.

[3.0] Allagan tomestones of esoterics have been added.

Players can only obtain 450 Allagan tomestones of esoterics per week, up to a maximum of 2000 tomestones.

Moreover, players can only receive Allagan tomestones of esoterics after reaching level 60 with at least one class or job.

* Speak with Hismena in Idyllshire (X:5 Y:5) to exchange Allagan tomestones of esoterics for gear.

* Speak with Seika in Idyllshire (X:6 Y:7) to enhance gear received in exchange for Allagan tomestones of esoterics.

 

 

[2.0][3.0] The number and type of Allagan tomestones received from Duty Roulette has been adjusted as follows:

[align=center]

Before

 

After

Duty Roulette: Expert

80 Allagan tomestones of law

->

60 Allagan tomestones of law

35 Allagan tomestones of esoterics

Duty Roulette: High Level

100 Allagan tomestones of poetics

100 Allagan tomestones of law

->

100 Allagan tomestones of poetics

120 Allagan tomestones of law

Duty Roulette: Leveling

100 Allagan tomestones of law

->

100 Allagan tomestones of law

5 Allagan tomestones of esoterics

Duty Roulette: Trials

60 Allagan tomestones of law

->

60 Allagan tomestones of law

10 Allagan tomestones of esoterics

Duty Roulette: Frontline

50 Allagan tomestones of poetics

->

50 Allagan tomestones of law

20 Allagan tomestones of esoterics[/align]

 

 

[2.0][3.0] The name for "Duty Roulette: Low Level" has been changed to "Duty Roulette: Leveling" as it includes level 51-59 content.

[3.0] Level 60 dungeons, trials, and raids unlocked after completing the 3.0 main scenario quests will now yield Allagan tomestones of esoterics.

[3.0] The number of Allagan tomestones of law received for the first time completion bonus upon completing certain duties has been adjusted.

[2.0] The PvP rank requirement for item level 100 and 110 PvP gear has been removed.

[2.0][3.0] Item level 180 PvP gear has been added.

[2.0] The maximum PvP rank has been increased to 50.

[3.0] The PvP encounter Seal Rock (Seize) has been added to Frontline.

44dbad853713a8b307cc4745b8d28688cb23af11_2.png

 

44dbad853713a8b307cc4745b8d28688cb23af11_13.png

 

Players who have yet to unlock Frontline can do so by accepting one of the following quests corresponding to their Grand Company:

 

Maelstrom

Quest

Required Level and Location

Like Civilized Men and Women (Maelstrom)

Disciple of War or Magic level 50

Limsa Lominsa – Upper Decks (X:12 Y:12)

NPC: Trachraet

Players must first complete the quest "A Pup No Longer" for any of the three Grand Companies.

 

Order of the Twin Adders

Quest

Required Level and Location

Like Civilized Men and Women (Twin Adder)

Disciple of War or Magic level 50

New Gridania (X:9 Y:11)

NPC: Scarlet

Players must first complete the quest "A Pup No Longer" for any of the three Grand Companies.

 

Immortal Flames

Quest

Required Level and Location

Like Civilized Men and Women (Immortal Flames)

Disciple of War or Magic level 50

Ul'dah – Steps of Nald (X:8 Y:9)

NPC: Mimio Mio

Players must first complete the quest "A Pup No Longer" for any of the three Grand Companies.

 

Seal Rock (Seize) will be unlocked automatically upon unlocking Frontline.

 

- Requirements

Time Limit

20 minutes

Required Level

Disciple of War or Magic level 60

Item Level Requirement

Average item level 150 or above

Item Level Sync

Average item level 150

 

The Say, Shout, Yell, Party, and Alliance chat channels can be used during Frontline. However, players can only see messages from comrades of their own Grand Company.

 

* When undertaking a duty utilizing item level sync, the item level of any gear exceeding the maximum item level will be adjusted accordingly. Furthermore, materia bonuses will be ignored during PvP encounters, regardless of the item level of gear affixed with materia.

* Players who abandon a Frontline campaign (not including players who join a match in progress or are vote kicked) will receive a penalty. Players so penalized will be unable to register for Frontline campaigns or the Wolves' Den for 30 minutes.

* When participating in a Frontline campaign, players can receive but not send messages via free company and linkshell chat.

 

- Participating in Seal Rock (Seize)

Players can queue to enter alone, or in a party of up to eight players. Although there are no role restrictions when queuing as a party, all party members must be affiliated with the same Grand Company.

 

To improve matching efficiency, 72 (three teams of 24) or 24 (three teams of eight) combatants may be matched together depending on the number of available participants.

 

- Role Requirements

When participating in Frontline campaigns, there are no role requirements or restrictions for parties. Moreover, players can freely change jobs or classes at their Grand Company's landing.

* As with the three main cities, the recast time of skills will not be reset when changing classes or jobs.

 

- Actions

The effects of certain non-PvP player actions have been restricted in Frontline campaigns.

 

- Starting Points

The landing point for each team will be randomly assigned from one of three locations.

 

- Rules of Engagement

During a Frontline seize campaign, players aid their company by retrieving data from Allagan tomeliths and defeating players from opposing teams. The first team to accumulate the required amount of data will be declared the winner, and the remaining teams will be ranked according to their respective ratings.

 

- Allagan Tomeliths

Seal Rock island is home to ancient relics known as Allagan tomeliths, structures containing data coveted by the three Grand Companies. Players must locate and occupy tomeliths to activate them and extract their data.

 

- Active and Inactive Allagan Tomeliths

All Allagan tomeliths are inactive at the start of the campaign, and will activate randomly at set intervals. Each tomelith has a limited quantity of data that can be retrieved, and will become inactive once that limit is reached. Inactive Allagan tomeliths will activate at random after a set amount of time has passed. As the campaign progresses, the maximum number of simultaneously active Allagan tomeliths will change.

 

- Occupying Allagan Tomeliths

Active Allagan tomeliths will be either “Unoccupied” or “Occupied” depending on whether or not a Grand Company has occupied them. If a player occupies an unoccupied tomelith, its status will change from Unoccupied to Occupied. If the tomelith is already occupied by an opposing faction, accessing the tomelith will change its status to Unoccupied. Tomeliths are Unoccupied when they change from inactive to active.

* Allagan tomeliths will become temporarily inaccessible when their status changes.

 

- Allagan Tomelith Ranks

Allagan tomeliths will activate at one of three ranks: S, A, or B. Although tomeliths have a lower chance to activate at higher ranks, they hold a larger quantity of data that can be retrieved while they are occupied. As the match progresses, tomeliths will have an increased chance to activate at higher ranks.

 

Rank B

44dbad853713a8b307cc4745b8d28688cb23af11_4.png

 

Rank A

44dbad853713a8b307cc4745b8d28688cb23af11_5.png

 

Rank S

44dbad853713a8b307cc4745b8d28688cb23af11_6.png

 

- Engaging Opposing Teams

By defeating players from opposing teams, players can retrieve data while at the same time decreasing the amount of data the opposing team holds.

 

- Adrenaline Rush

Adrenaline rush will replace the limit break action during Seal Rock (Seize) campaigns. Unlike the limit break, adrenaline rush is unaffected by the actions of party members, and can be used by single players after filling the adrenaline gauge. It can then be activated using Limit Break located under the General tab of the Actions & Traits interface. The adrenaline rush action performed will depend on your role.

 

[align=center]44dbad853713a8b307cc4745b8d28688cb23af11_7.png[/align]

 

 

[align=center]Action

Role

Effect

Aegis Boon

Tank

Temporarily reduces damage taken by all party members by 50%.

Raw Destruction

Melee DPS

Delivers an attack to a single target.

Terminal Velocity

Ranged Physical DPS

Deals unaspected damage to all enemies in a straight line in front of the caster.

Cometeor

Ranged Magic DPS

Deals unaspected damage to all enemies near point of impact.

Empyrean Rain

Healer

Restores 50% of own HP and the HP of all nearby party members, as well as cure all status effects.[/align]

 

Combat rank bonuses will affect the rate at which the adrenaline gauge fills.

 

[align=center]Rank

Bonus to Adrenaline

1st

None

2nd

Fills 1.25 times faster

3rd

Fills 1.5 times faster[/align]

 

- Battle High and Battle Fever

Battle High and Battle Fever are buffs awarded for a certain number of consecutive KOs. However, changing classes, logging out, or being defeated yourself will reset the counter towards acquiring either buff.

Players who defeat another player under the effect of battle high or battle fever will be rewarded additional data.

 

Status

Requirement

Effect

Battle High

Defeat four players consecutively.

Damage dealt increases by 20%, and the adrenaline gauge fills 1.5 times faster.

Battle Fever

Defeat eight players consecutively.

Damage dealt increases by 40%, and the adrenaline gauge fills two times faster.

 

The following will display on screen when either battle high or battle fever are active:

 

[align=center]44dbad853713a8b307cc4745b8d28688cb23af11_8.png[/align]

 

The following icon will appear next to the name of players under the effect of battle high or battle fever:

 

[align=center]44dbad853713a8b307cc4745b8d28688cb23af11_9.png[/align]

 

 

- Player Icons

Furthermore, all players engaged in combat, including those experiencing battle high or battle fever will appear on the map and minimap when nearby.

 

- Retaliation

Incapacitated players will be returned to their Grand Company's landing, where they will be allowed to rejoin combat after a short delay. This will not incur a weakness penalty, but the delay before you can rejoin the battle will lengthen each time you fall.

 

Furthermore, players will be temporarily invulnerable when leaving their Grand Company's landing during Seal Rock (Seize).

 

- Mounts

Players are free to use mounts during Frontline campaigns. However, players taking damage while mounted will be inflicted with the Heavy status effect.

* However, flying mounts cannot be used to fly during Frontline campaigns, and two-person mounts cannot be ridden.

 

- Rewards

All players will receive PvP EXP and Wolf Marks, as well as Allagan tomestones of law and Allagan tomestones of esoterics based on their performance.

 

PvPEXP

Accumulating PvP EXP raises PvP rank, and rewards players with action points that can be used to enhance PvP-exclusive actions and traits.

 

Wolf Marks

Wolf Marks can be exchanged for gear and other useful battle items by speaking with one of the Maelstrom soldiers stationed at the Wolves' Den.

 

 

 

 

Items

[3.0] New items have been added.

[align=center]44dbad853713a8b307cc4745b8d28688cb23af11_10.png

 

44dbad853713a8b307cc4745b8d28688cb23af11_14.png[/align]

 

View the new items.

 

 

[3.0] New recipes have been added.

View the new recipes.

 

 

[3.0] The red crafters' scrip and red gatherers' scrip currencies have been added.

Red crafters' and gatherers' scrip can be obtained upon reaching level 60. Players can obtain up to a maximum of 500 scrips and may gain no more than 450 scrips per week. Like blue crafters' and gatherers' scrips, red scrips may be converted to Rowena’s tokens and exchanged for crafter and gatherer items.

 

* The weekly limit on red crafters' and gatherers' scrips gained will reset each Thursday at 1:00 a.m. (PDT).

* Rowena's tokens can be exchanged for items at Rowena's House of Splendors, in Idyllshire (X:5 Y:6).

* Red crafters' and gatherers' scrip will become obtainable after maintenance performed on Thursday, July 23, 2015.

 

 

[3.0] A new system for Disciples of the Land, Favors, has been introduced.

Favors can be purchased with red gatherers' scrips. Using a favor confers a status that reveals concealed gathering points from which rare items may be harvested. Please note that favors are area specific, and can only be used by the class indicated in the favor's help text.

 

In order to purchase favors, players must first complete the side quest "Go West, Craftsman," then speak with Tobana in Idyllshire (X:6 Y:4) as a level 60 disciple of the land.

 

* Concealed gathering points will not appear in place of gathering points less than level 60.

* Favors can be purchased from the Splendor Vendor NPC in Idyllshire (X:6 Y:5).

* Favors will become available after maintenance performed on Thursday the 23rd of July, 2015.

 

 

[3.0] Fishing has been adjusted as follows:

Thunderbolt eels can now be caught in any weather.

The chance of catching thunderbolt eels when using the bladed steel jig has been adjusted.

The following items can be purchased in exchange for red gatherers' scrip at Rowena's House of Splendors:

Brute Leech / Giant Crane Fly

The sale price of certain fish has been adjusted

* The above adjustments will take place after maintenance performed on Thursday, July 23, 2015.

 

 

[3.0] The effect of perception on improving collectability for Level 60 items as a miner or botanist has been increased.

* The above adjustments will take place after maintenance performed on Thursday, July 23, 2015.

 

 

[3.0] The following items can now be purchased in exchange for Allagan tomestones of law:

[align=center]Item

Number of Tokens

Doman Whetstone

900 Allagan tomestones of law

Doman Urushi

700 Allagan tomestones of law

Raw Doman Urushi

350 Allagan tomestones of law[/align]

 

* The above items are available from Hismena in Idyllshire (X:5 Y:5)

 

 

[3.0] The ingredients of the "stuffed cabbage rolls" culinarian recipe have been adjusted.

[3.0] The ingredients of the “aurum regis sollerets of healing” armorer recipe have been adjusted.

[3.0] The range of items that may be requested through retainer ventures has been increased.

* This change affects only retainers which are miners or disciples of war or magic.

 

 

[3.0] Certain monsters will now drop new items.

[3.0] A new mount has been added.

[align=center]44dbad853713a8b307cc4745b8d28688cb23af11_12.png[/align]

 

 

 

 

System

[3.0] New achievements have been added.

Achievement

Requirements

Cutting Your Wolf Loose: Maelstrom VI

Achieve PvP rank 50 with the Maelstrom.

Cutting Your Wolf Loose: Immortal Flames VI

Achieve PvP rank 50 with the Immortal Flames.

Cutting Your Wolf Loose: Twin Adder VI

Achieve PvP rank 50 with the Twin Adder.

Hounding the Rock I

Occupy a tomelith on Seal Rock.

Hounding the Rock II

Occupy 30 tomeliths on Seal Rock.

Hounding the Rock III

Occupy 100 tomeliths on Seal Rock.

Hounding the Rock IV

Occupy 300 tomeliths on Seal Rock.

Hounding the Rock V

Occupy 500 tomeliths on Seal Rock.

Sins of the Savage Father I

Complete Alexander: Gordias (Savage).

Sins of the Savage Father II

Complete Alexander: Gordias (Savage) 5 times.

Sins of the Savage Father III

Complete Alexander: Gordias (Savage) 10 times.

Between a Rock and a Hard Place I

Guide any of the three Grand Companies to victory on Seal Rock.

Between a Rock and a Hard Place II

Guide any of the three Grand Companies to a total of 10 Seal Rock campaign victories.

Between a Rock and a Hard Place III

Guide any of the three Grand Companies to a total of 30 Seal Rock campaign victories.

Between a Rock and a Hard Place IV

Guide any of the three Grand Companies to a total of 50 Seal Rock campaign victories.

Between a Rock and a Hard Place V

Guide any of the three Grand Companies to a total of 100 Seal Rock campaign victories.

Beneath Enemy Rocks

Guide any of the three Grand Companies to a total of 300 Seal Rock campaign victories.

 

 

[2.0] The automatic logout function has been removed.

* This function may be re-enabled in the event of server congestion.

 

 

[2.0] Due to inconsistencies in the Mac and Korean version of the game, the following quests cannot be accepted:

 

He’s Got a Ticket to Ride

Meet, Greet, and Deceit

Lend Me Your Ears Already

 

Since these quests cannot currently be completed, players who are currently undertaking them may cancel them through the journal or simply wait for these issues to be resolved and the quests reinstated.

 

 

 

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Top Posters In This Topic

1. Shorten the post with the spoiler thing because WOW it took me way too long to scroll down on my tablet. 

 

2. "Hey we heard people are complaining that AST is really lame because of how inefficient the job is compared to WHM and SCH so we're going to change Lightspeed to make it a reduce MP cost thing at 150s cooldown instead of actually fixing the problem.

 

Also the Royal Road swap? The fuck. Now you're going to confuse all the AST players.

 

Esoteric gear (AF 3.0?) is upgradable via Savage Alex and is dyable when upgraded. Awesome. Was also expecting the FATE modification this patch but oh well. By the time they add it, my second job to 60 would be a thing already and I doubt I'm leveling more jobs.

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Esoteric gear (AF 3.0?) is upgradable via Savage Alex and is dyable when upgraded. Awesome. Was also expecting the FATE modification this patch but oh well. By the time they add it, my second job to 60 would be a thing already and I doubt I'm leveling more jobs.

 

It's there - 50% more XP in HW areas per FATE clear, and reducing difficulty if last time the FATE was up it failed, as well as level sync requirements going up 1 in HW areas.

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Siiigh..... allowing Battle Effects filters to turn off Darkside's graphic effect is nowhere among the resolved or known issues... really, SE? -.- I'm playing DRK and damn hate having that effect on, nevermind seeing it on others >_

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Siiigh..... allowing Battle Effects filters to turn off Darkside's graphic effect is nowhere among the resolved or known issues... really, SE? -.- I'm playing DRK and damn hate having that effect on, nevermind seeing it on others >_<

Yeah i try to be conscience about it and turn it off when not questing. So it's not an eyesore for everyone else while I'm standing in town. (Note sometimes I fail this when zipping around to turn in quests but I try.)

 

At least our Darkside MP bug got fixed! Yay! Honestly I switched back to my Warrior for a half a day then right back to my Dark Knight, I really enjoy the class, and think most of the complaints about it are hyperbole.

 

EDIT: Looks like the world 2nd group clearing Alexander Savage A1 used War/DRK as the tanks so we're not as broken as people think.

 

I also want that sword in the picture! It is smexy!

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I'll bet two weeks on the new PvP Mode before it becomes 'unpopular' again.

 

Mm. I'm hoping that we'll see a major revamp at some point in the future that makes PvP more appealing and more importantly more balanced. Otherwise people are just going to get tired of it once the novelty wears off.

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So crazy question, because I'm at work and only skimmed the notes. The new AF gear is gained by tomes? Or did they add a quest?

 

Tomes

Oh that's not fun. :( I liked that the first set was locked behind quests made it feel more special.

 

Agreed. Tomes = grinding/farming = boring

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So crazy question, because I'm at work and only skimmed the notes. The new AF gear is gained by tomes? Or did they add a quest?

 

Tomes

Oh that's not fun. :( I liked that the first set was locked behind quests made it feel more special.

 

To be fair, AF1.5 was also Tomestone gear. (Mythology back in the day.) So when the new AF2 was revealed and didn't show up in the Job Questlines... kinda had to figure it would be locked behind Esoterics.

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Also the Royal Road swap? The fuck. Now you're going to confuse all the AST players.

 

Well...

 

Hopefully the players have more than a few brain cells between them and can adapt.  I plan on sticking a sticky note with the changes to Royal Road onto my monitor so I can just stare at it until I have it memorized.

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