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About the Rising Event[SPOILERS]


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It was seriously heartwarming and made me feel fuzzy and warm inside. You don't see this much level of care and love for the material in a lot of games, MMOs included. Yoshida really is a great man, and I am but grateful his team made such an amazing game, where I met such an amazing community.

 

Your opinion may vary on the game itself, or the community, but if there's one thing you can't deny the team, is that they honestly care about FFXIV.

 

T'was a sweet experience the Dev Room.

 

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ZJ0FaXE.png

 

I GOT TO MEET FERNEHALWES!!! /tears

 

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So much wine!

 

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LMAO Takai.

 

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Has this been a thing yet? Where's my Mcstronghuge video of folks in arachne bottoms?

 

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It went into my pocket...

 

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This event was awesome. Great job devs! =D

 

 

 

 

EDIT: This also made me cackle:

 

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(For those who don't get the reference, she has Minfilia's 1.0 character model/outfit.)

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Another one was wondering where they put that doom train...

 

Ferny's mention of the Moon and Western Continent in his ramblings made me lift my eyebrows. I doubt he just MENTIONED them for babbling's sake. KEEPING AN EYE OUT.

A lot of things there was KEEP AN EYE OUT

 

Final Boss Extreme Version

Red and Blue Mage.

Moon and Western Continents.

 

Yoshida playing everyone like a damn fiddle!

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I was disappointed that no one said anything along the lines of "If you collect every minion in the game, come back and I'll give you something cool". You know, just like Game Freak did. 

 

I'd be happy to get a slip of paper saying that "u deed et" for having way too many minions.

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I was disappointed that no one said anything along the lines of "If you collect every minion in the game, come back and I'll give you something cool". You know, just like Game Freak did. 

 

I'd be happy to get a slip of paper saying that "u deed et" for having way too many minions.

Well they are doing the Minion Battle thing.

 

 

So it wouldn't be that much of a timesink.

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I'm a big fan as well.

 

And I hope this is a sign of events to come.

 

The only thing I can add that others haven't or isn't obvious is there were 12 NPCs at the end in that circle.

 

Twelve NPC's. The Twelve.

 

Break the meta!

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I'm,surprised no one has mentioned what is said by Yoshida after you return to the Eighteenth floor...

 

http://imgur.com/a/vh0OK

 

Sorry if the images are out of order, uploaded via mobile app

 

<3

 

All I will say is that we could use another healer and tank! Though somehow I doubt RDM would end up as firmly in the healer/support role in XIV as it did in XI.

 

Yoshi-P has said that he wants it to have healing and support options, but that (admitteldly) does not necessarily mean it is firmly placed in the healer/support role. Though, if FFXI was any indication...

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I'm,surprised no one has mentioned what is said by Yoshida after you return to the Eighteenth floor...

 

http://imgur.com/a/vh0OK

 

Sorry if the images are out of order, uploaded via mobile app

 

<3

 

All I will say is that we could use another healer and tank! Though somehow I doubt RDM would end up as firmly in the healer/support role in XIV as it did in XI.

 

Yoshi-P has said that he wants it to have healing and support options, but that (admitteldly) does not necessarily mean it is firmly placed in the healer/support role. Though, if FFXI was any indication...

FFXIV is quite different from FFXI. Most classes, especially DRK, have already demonstrated that.

The way I see it, RDM is gonna be a melee DPS with a rapier, with an heavy use of MP, magic spells that work like DRK's spells, healing spells that work like PLD's Clemency, and buffs like BRD's and MCH's.

I think it would work very well this way, and it still allows it to mantain that "jack of all trades" feel.

If they force into healer role, to make it work like FFXI's RDM, I'm not gonna even touch it, despite liking both healing and Red Mages.

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I really hope a supporty melee comes out, whether it's dancer or red mage. I am very proud of playing melee, and would like nothing more than to specialize in only melee characters. A melee support dps would eliminate my need to play bard and machinist. More so if a melee healer is introduced as well.

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This event was just the greatest surprise I've had in a while. Then there was that moment when Yoshida walked up all in slow motion and I realized that he looks exactly like the minstrel! I was like, "You! It was you all along!"

 

Also, did anyone else notice that when they surround you toward the end there is twelve of them? The Twelve are real and not just aetheric beings, you guys!:lol:

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This gave me awesome nostalgia flashbacks to the FFIV and Chrono Trigger Dev rooms. It was so cool to of them to do this. The best event in FFXIV yet.

 

I also caught the fact that the Rising Vendor was literally just Minfilia's 1.0 model.

 

But also... that music. That haunting rendition of Answers that plays when you get near the center of Ul'dah. It made me remember the very end of 1.0, when all the music in the zones was replaced by that very same ghostly distance version of Answers and Dalamud was at its biggest in the sky. So amazing of them to throw that in there. Yoshi P has really done something amazing with FFXIV.

 

Though I guess a lot of players who started in 2.0 are only just now starting to realize that the Wandering Minstrel has been Yoshi P the entire time since 1.0.

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This gave me awesome nostalgia flashbacks to the FFIV and Chrono Trigger Dev rooms.  It was so cool to of them to do this.  The best event in FFXIV yet. 

 

That was what grabbed me too. Totally got a Chrono Trigger dev room vibe from the place. I was wandering around the place looking for every little interesting tidbit I could find and conversation to overhear. You even have the last room with the "Most Important" person behind it (kinda like the room with the big four or five folks in the CT ending). If they intended it like that, then that's just all the more amazing of the dev team.

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FFXIV is quite different from FFXI. Most classes, especially DRK, have already demonstrated that.

The way I see it, RDM is gonna be a melee DPS with a rapier, with an heavy use of MP, magic spells that work like DRK's spells, healing spells that work like PLD's Clemency, and buffs like BRD's and MCH's.

I think it would work very well this way, and it still allows it to mantain that "jack of all trades" feel.

If they force into healer role, to make it work like FFXI's RDM, I'm not gonna even touch it, despite liking both healing and Red Mages.

 

This wouldn't work. Any time spent casting spells is a DPS loss, especially if you're throwing support or healing. Giving RDM heavy-damage spells with lower-damage recovery similar to Astral/Umbral on BLM would be okay, but would render the support side worthless. Giving them adequate healing support with high-yield DPS would make people question why they don't just bring all RDMs and a tank if they hit so hard.

 

XIV's based on 4-man dungeons and 8-man raids. There's no room for a non-specialist in the ranks, unfortunately. "Jack of all trades" would need to be able to do DPS as well as any DPS while also doing other things, which would make them inherently superior to everyone who can't. XI was never a jack of all trades, it was a plug-in for whatever role you didn't have a specialist for. Subtle but distinct differences between them.

 

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I have to say I (almost) take back everything I said about the event being lackluster. That was far beyond my expectation and was executed incredibly well.

 

Definitely gave me that Chrono Trigger fast ending feeling as well. And the way that Yoshi arrived was pretty hilarious.

 

The line that struck me, though, was the humility expressed when he mentioned building up a realm from the ashes of hubris. That was stupendously humbling, even after two years of incredible success.

 

Fantastic event.

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