Kellach Woods
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1) See Party's TP. Less having to shout for Goat/Worrying that I'm not Goat-ing in time. 2) PvP queues are erratic. Got one in 5 minutes, got none in 35. You can't explain that! 3) One traditional class added during the patch cycle like Rogue/Ninja, dunno what it could be, but still, it'd be cool. 4) Stop all the gender locking, stop the race locking. Gimme the hempen camise the highlanders have, which is essentially BITS OF STRING PUT TOGETHER. I can make the Phlegeton outfit work and get lewd tells about it, LET ME EXPAND MY GENIUS SQUARE. 5) Please for the love of all that is good with the world, DO NOT GIVE DRK LONG ANIMATION LOCKS.
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[align=center]Origins - A Message From Beyond Time[/align] Digging through the archives in-between council reunions and taking care of the farm, I soon found that there are limits to a carefully curated archive that sought to erase certain events from our history, such as the carefully orchestrated slave-trade of the Bear and Roc tribes which the port of Toegisil profited from immensely, allowing the town to improve tremendously their facilities for treating ships. More limiting, however, was that the archive dated only until the council itself started forming which completely occults the Time of Legends, inspiration for the minstrels' stories. While many dismiss them as fictional events, any astute reader of this book would immediately scoff at such nonsense. Are they exaggerated? Of course - the minstrels needs must include a small measure of the fantastic to captivate the audience's interest. However, behind every story lies a morsel of truth, from crumbs to leftovers of a large meal. Toegisil, however, hides much more mysteries than what a simple archive censored by men could ever showcase. Perhaps it is lucky that we collectively never endeavored to put these words to paper - I fear they would be cleansed by the Garleans' attempt to integrate us into their nation. Throughout my studies, I have learned much more about the nature of our people, who had always stressed out peace and eschewed conflict and violence. This has obviously been debunked throughout our real history, including the slave-trade incident I mentioned earlier, but from my knowledge, we'd lived in peace for generations, with only the slaughter of cattle being the pinnacle of violence found on the island. We dove back in our history where our people had to hunt for their meat, where groups of our people would band together as tribes and form two tribes of bare-handed fighters in direct opposition to the council to pursue a part of ourselves we'd ignored for hundreds of years. Yet, as I write these lines, I am unsure on how to proceed with this information. Would our people be better served by knowing of our belligerent past, especially in these times of conquest? Needless of this quandary, this book is about the overall culture and history of the island's natives, and I will certainly include this knowledge in the following pages. Though records before the Time of Legends lie beyond the grasp of any regular island native, those who would take the time to walk the unknown paths of the island can find records that are not within the archives of the island's own caretakers. An example of such relics would be the dueling circle of the Bear tribe, left untouched for what could be at least two hundred years, with each starting line as pristine as it had to be when it saw heavy use. The very same with the gold powder used to mark the limits of the circle which, by all means, should have dispersed. I delved further, locating paths that led me to the extinct Roc tribe's locale, and from there, found more paths that led to areas of the island we've never explored. Areas that were spoken only in hushed tones before, and that we forgot as generations passed. This led me to a cave on the underside of the Roc tribe's cliff, one that they themselves had never found. From there, I informed the council that I would take an extended leave from official affairs, and began to plan an expedition into the cave. Much like the hunters of old, I had our blacksmith synthesize me a combat-ready hoe pitchfork in secret. I planned on careful rations of dried meat, fruits and nuts as well as water for three days. Perhaps I would not find much of interest inside the cave, but it looked like it would be quite the spelunking trip, and thus I prepared accordingly. Returning to the cave, I began to explore more. Across my path I saw numerous masks that had been discarded and from the material used, none of it was made out of materials we have access to on the island. They are made of a synthesis of metal and cloth that we simply do not have access to. What is even stranger is that none of them cover the same area of the face. One covers the left side including eye and cheek, another covers the top of the face, another the bottom. [align=justify]I pressed on, finding more and more masks, as though they had been discarded by those who lived in these caves before we did. At that moment, the idea that they were our ancestors eluded me, I simply thought they were inhabitants of the island that had disappeared. The cave was endless, and the walls had been slathered with carvings and paintings of a language I barely recognized. There was a distinct lack of vowels, in addition to the words themselves being far different than the modern Eorzean language, in addition to the alphabet being barely recognizable. [/align] Further inside, I found less masks, but shreds of discarded robes and other belongings. Each was a treasure trove of new information - I wanted to bring back these artifacts yet I knew I should not disturb them. For all I knew, they were the remnants of a dying people. Still, the fabric was unlike anything I'd ever seen, a blend of animal and plant fabric that seemed extremely sturdy, enough that it survived in this cave all these years. A day inside, I finally reached the end of the cavern, or should I say... I crossed the entire island underground, on foot. A cove that, from the position of the sun, could only be under the island's mountain. From there, I began searching the area in more detail. In the water lied peculiar debris, carefully worked prior to landing in this cove. What did that mean, I wondered. Searching the water more carefully, I located a rusted rudder, and immediately understood that the debris belonged to a ship. [align=justify]If this was a ship, there must have been navigation logs. Of course, I did not believe I could read such documents, but it was worth looking for them. My second day was spent entirely looking for such papers. A log, a map... anything. All for naught - all I found was a note, brimming with an energy I'd never experienced before. It penetrated my eyes and left me feeling nauseous. The text rearranged itself in order to make it readable in the letters I had learned - It was a simple love note, wondering if the lovers would remember their love after the end times. Strange be as it may, I do not know any other language than the one you are currently reading. [/align] Allow me this aside to explain that beyond synthesis, our people are not familiar with the workings of Aether. If we access it, it is only accidentally or through very basic rituals that we'd discovered through experimentation. Most of our contact with what makes our very existance is through partial glimpses of its majesty. This piercing memo was the first I'd experienced the power of Aether wielded so masterfully. The only members of our people who have a constant exposure to manipulated aether are those who go off the island. My brother, who is currently adventuring in Eorzea, has mentioned that it may be that our people's aether is constantly in flux, flowing like waves. What would cause that to occur within us and not the rest of the world's populace is, as of now, unknown. OOC Comments: Had to make an edit due to possible future revelations.
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Simply put, chances are Garlemald is too well implemented in Ala Mhigo to actually have a front, and it's more of a surveillance thing where they just watch on 'em to see they're not trying to come from there and do shit, likely working with the local resistance as well.
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[SPOILERS not hidden in SPOILERS] 2.55 Before the Fall Part 2
Kellach Woods replied to Kage's topic in FFXIV Discussion
Except... he never did. He clearly explains his motivations and outright states that Raubahn was fair game because he'd betrayed his fellow Ala Mhigans... somehow. At best, it explains why he did what he did when coupled with that. His own are the Ala Mhigans - and probably when Lolorito fucks them over once more he'll have to eat his words. And then goes into the whole ramble about how the sultana softened him up and shit. -
Compliments Galore! Compliment The Poster Above You!
Kellach Woods replied to Y'lani's topic in Off-Topic Discussion
this guy loves hair TOO BAD I HAVE THE PONYTAIL NOW. -
Nah, I actually checked it and you were right. Still that turret is gonna be weird. Will I be getting to 60 with it on Kell? Yes. Will that be IC? Fuck no. But I'll certainly roll one IC.
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Anything that's better than Breakaway Shot from CO is INCREDIBLY EFFICIENT at what it does compared to that. Also I thought Mustadio was an engineer.
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That was in response to the other point actually - in that those abilities do exist (since he was talking about a bodyguard ability I included Cover in there) for certain classes. Elusive Jump also allows you to back the fuck out of an AoE faster than strafing away AND drops aggro AND sets you up for returning to the fray with Dragonfire Dive.
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banned for being crispy bacon and not sharing.
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The Vent Tent - Poor PuGs and Other Terrible Tales
Kellach Woods replied to Gegenji's topic in FFXIV Discussion
Votekick, call me in. I have a SCH to level Ramooners. -
Eh, DRK has always been a high-damage class historically. I can understand the disappointment. Especially since it'll have to eschew the traditional sacrifice HP to deal moar damage mechanic of games past.
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1) They give the bonus to whoever isn't queuing as much - Tanks is quasi universal because a lot of them just don't queue since they have proper groups. If I hadn't found my niche in Warrior I wouldn't be tanking. It's not Square deciding it, it's the system they built basing itself on the playerbase deciding that tank isn't a fun role to play. Yes, I have actually seen DPS bonus by the by. 2) You can manage your aggro as DPS/Healer, it's called not being a dumbass. Threat management is as much your responsibility as it is the Tank's to build it as much as possible. Same as when you pull off from the Tank, it's your responsibility to manage it properly so it is guided right into his arms. Ideally by running towards him, stopping DPS for a bit or limiting enough that he can do something. With the mechanics in this game and equivalent weaponry, threat should be manageable by all. PLDs have Cover. WHM has Shroud of Saints (yes it works as an aggro dump but most will use it for MP regen). DRG has Elusive Jump (it dumps aggro at the cost of leaving melee range which isn't a problem for DRG because Spineshatter/Dragonfire). Quelling Strikes isn't as good because it can be cross-classed into SMN/BLM and cross-class skills tend to suck compared to equivalent class-related skills. There's a reason why you have talents that make them much better on the parent class. Releasing DRK as a Tank class won't make the tank population soar up - but maybe more people will find their niche playing the class and you'll get a slight increase in tanks. That's their plan by tying it into the only class they're releasing that has been in a FF before, is one of the most iconic classes in FF, and by having it tank differently than the other two.
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The Vent Tent - Poor PuGs and Other Terrible Tales
Kellach Woods replied to Gegenji's topic in FFXIV Discussion
Nah, see. SoF plays out. DUTY FAILED. Then wait 2 minutes. THEN RESET. -
I'd add some but there's no one I met enough to have Kell comment on them.
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So, crossover FFXIV Lord of Vermillion to make lord of verminion? let's double up Tekken x Lord of Vermillion and tack on FFXIV to that.
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Compliments Galore! Compliment The Poster Above You!
Kellach Woods replied to Y'lani's topic in Off-Topic Discussion
He did it and broke the 200 mark with insightful and friendly posts. Hell I can't go a week without being a downer so that's a very good thing to have! -
I heard that as well but couldn't tell you the source - Although the starter peddler does seem to be quite knowledgeable about the aether situation around Eorzea as the first thing he says is "Must be the ambient Aether, you'll get used to it don't worry". And, more recently :
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"Ugh I need to update my character's Wiki"
Kellach Woods replied to Berrod Armstrong's topic in RP Discussion
...when I think about it my wiki would need a severe rehauling. Then I think about it some more, and I realize it's just a capricious worrywart reaction of IS MY WIKI NOT GOOD ENOUGH FOR SEMPAI? When I shouldn't be caring about that shit to begin with. One section that will need a rehaul is the equipment one - once I get my Zodiac, the weapon's looks will significantly change, so I'll need to change the weapon. Watch me rename it "Heavier Axe". -
If you want to be technical about it wouldn't there be some overlap with Highlanders at that point? Anyway, off topic - DRK Magic knight or magicest knight?
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The Vent Tent - Poor PuGs and Other Terrible Tales
Kellach Woods replied to Gegenji's topic in FFXIV Discussion
I don't need a clear. I need less dumbasses in DR. -
Compliments Galore! Compliment The Poster Above You!
Kellach Woods replied to Y'lani's topic in Off-Topic Discussion
HER NAME'S BRIHANNA AND SHE LOVES TO FIGHT. But really I <3 the rough and tumble gals of this server and she is no exception. You're missing the context that said healer was a CONJURER at the time. -
Named already whyyyyyy Apparently from tidbits about them we know they're gonna have a European-inspired naming convention. I have 10 bucks on russian.
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The Vent Tent - Poor PuGs and Other Terrible Tales
Kellach Woods replied to Gegenji's topic in FFXIV Discussion
Gotta avoid DR Trials like the fucking plague because ALL THERE IS IS FUCKING STEPS AND STEPS SUCKS ASSSSSSSSSSSSSSS. I will automatically abandon any DR Trial that ends up on Steps. For sure. 30 minutes wait until requeuing is NOTHING compared to repair bills and 90 minutes of wanting to strangle everyone on the fucking server. -
No more than 0.08 edge per character while driving.
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The Second Annual Royal Ball of Ul'dah - Update (Time Set)
Kellach Woods replied to Erik Mynhier's topic in Chronicled Events
This sounds extremely baller (hah!) but I likely won't attend. In-between not being mixed up in Ul'dah storylines and being quite an uncouth outsider, I'd just be a random person showing up. Kell can be a rando 45+ WHM if ya need tho. (specifying 45+ KIIIIINDA spoils the surprise )