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Kilieit

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Everything posted by Kilieit

  1. TL;DR of the French page (for English-speaking-only who were thinking of participating for some reason): For France and Belgium, you can receive codes by making purchases at Meltdown E-sports Bars. For France only, you can receive codes by purchasing a copy of the following magazines: So it's like the JP and UK promos had a baby, basically.
  2. I don't report sellers either. Not because I don't want to, but because the report system in this game is horribly complicated. I care, but I don't care enough to take 20 minutes out of my day every time I want to report one. :I Because people sell, my chance of obtaining a plot is actually nill. I don't have any decent way of making money in this game and I've only just got the price for a plot+permit after 6mo (and the plot price being dropped, lmao). Saving up for an indeterminate amount of time, for an indeterminate amount of gil, and still being at the mercy of scalpers who can literally say "oh, nope, sorry, someone else just came in with 10mil more than you, thanks for the offer though" and be done with it isn't something that seems like fun to me. And camping plots is a pain as well, that's true. But at least it's not that - which is still basically camping plots (you still need to wait for someone to be ready to relinquish their house) with a shittonne of cash added on top. (And I don't have any intention to report buyers. My lack of sympathy is for the people who openly advertise that they're selling for profit something that should be gifted (either to a friend or back to the system); not for people who want a house and can't find one, and are getting increasingly willing to do ridiculous things to make it happen.)
  3. ...I actually got told off for narrating my RP too loudly the other night. It was 5am. I didn't even realise I was talking out loud. x_x
  4. From Eorzea? I don't think so. Not without being smuggled or, y'know, joining the Empire. It's not exactly peace-times between the two. I mean, Garlemald literally built a giant cermet wall between Eorzea and the Empire's western border (what used to be Ala Mhigo), so...
  5. I think the MNK quest-giver gives a fairly good summary when asked:
  6. All RPC userpages are formatted like User:Name. It's just the way wiki software works. However, your userpage (/pages/user:Asunasari) isn't the same thing as a regular wiki page! It's like your profile, because it's attached to every edit you make (if people look to see who made the edit, a link to your userpage is what they'll see). Most people on most wikis leave it blank, but some people put a little bit in there about themself. For example, I use mine as a landing page that links to all of my characters' profiles, as well as containing a bit of information about what I like as an RPer. Some people write about what kind of edits they make on the wiki in question and where to contact them if there's a problem. And so on. Other people use their userpage as a sandbox to try out new code without mutilating an actual page to do so, hehehe. For an example of what I mean, here's my userpage at /pages/user:Kilieit and my character's profile at /pages/Aghurlal_Qar-aKimusun. You probably want to make a new page for what you're trying to do. To do this, go to either of the following links: https://wiki.ffxiv-roleplayers.com/pages/Asunasari'>https://wiki.ffxiv-roleplayers.com/pages/Asunasari https://wiki.ffxiv-roleplayers.com/pages/Asunasari_Volsani If you hit "edit this page" on either of those URLs (whichever you prefer), you'll be able to make your page the way you want. You can also make a separate one for your crew just by going to: https://wiki.ffxiv-roleplayers.com/pages/ And then typing your crew's name in after that, using proper capitalisation and underscores_ for_spaces. So if your crew was named the Black Talons, you'd type /pages/Black_Talons And go from there. Should be easy to copy-paste what you've already got from your userpage to a new URL, too.
  7. [align=center]22nd Sun of the 4th Umbral Moon It always has to be the servants of Primals, doesn’t it? Of all the battlecraft leves available at my grade today, every last one of them involved the Sahagin. At this rate, it is simply a matter of time before I’m put before the Lord of the Whorl for drowning. Or perhaps it shall be Titan before whom I am placed next. What an enjoyable novelty to speculate on - the true manner of my demise! But I suppose it pays the rent for now. And when I am dead, I shall have no rent to pay.[/align]
  8. Definitely need to make an effort to show up this week, then. My character has spectated a few times, because it's right across the docks from his work... what? The Fishermen's Guild, obviously(!) ...and hopefully I won't chicken out at the last minute once things get extra interesting, lmao.
  9. Yeah... I think spell-focusses [i.e. sceptres/canes] are a highly intrinsic part of casting CNJ/THM magic. That and cast time. Spoiler tags because I'm rambling and I don't have sources on hand for any of this, but it all fits in with what I know/remember of NPC statements and lore occurrences.
  10. If what you're asking is "would my monk character be able to learn to cast magick using thaumaturgy, arcanima, or conjury": -- If what you're asking is "would my monk character be able to use chakra techniques to throw fireballs at range [like Fire], heal people [like Cure], or cause maladies [like Bio]", then here's my take:
  11. Last "helpful" hint for this event I promise: For the quest credit that reads "Participate in the FATEs [fate #1] and fate [#2]"... ...you only actually have to get a Bronze participation medal in the second FATE (the one with the bombs that spawn around the edges and move inwards). So if you arrive late / half way through one of the FATEs, still give it a go. You only need to hit one bomb, once, in the second FATE to complete the quest.
  12. I think the problem comes where your hard work doesn't look like my hard work. I'm disabled and find the game difficult anyway, so what probably looks like "lazy" to a lot of you is actually "me trying my hardest and still falling short". Like, I know in principle that positionals are important, or rotating cooldowns is important, or balancing Cleric Stance is important. But actually doing that is a totally different matter. I suck at it. I try, and I try, and I practice, and I take casual content as a learning opportunity, and I ask my FC for learning runs, and I practice some more, and I try, and I still suck. I always have, through 10 years of WoW and now 6 months of FFXIV. Because I'm disabled, yo. That's kind of what the word means. I try as much as anyone else and get less results. I don't think that means I should be banned from ever using the roulette feature. No one's wiping and my dungeon runs typically don't go over 30 minutes (which is the max time SE expects you to reasonably spend on a dungeon roulette). I'm not joining people's EX primal farm parties or what have you where a rapid clear time can make the difference between a successful farm and a failed one. And I'm still doing my best whenever I enter a dungeon, even if "my best" looks different on that day than it did yesterday (because disabled, yo). I even get comms sometimes! A lot of the time, actually! Which is why I don't think it's as black and white as "healers who Cleric Stance are doing their job, healers who don't are bad and lazy". I also don't think "ever mentioning Cleric Stance in the presence of a healer who isn't already using it is bad and and mean". I think there should be a little more consideration that other people are different people with different skills and backgrounds and that they're, y'know, allowed to play the game too; and they don't really deserve to be berated for it, especially if they're still bringing the right attitude (willing to learn and/or adapt, trying their hardest, wanting to cooperate with the group to complete the run in a reasonable time). Ironically, that last paragraph is kind of what I was trying to say to OP, too.
  13. I found Hall of the Novice trials to be lacking in general (I think it could use reiterations at 30 and/or 50 when you have some more tools in your toolbox - especially as healer where the 15 sync means it can't teach you about AoE heals, regens, refreshes, cleanses, or aggro dumps, because at that level the classes have a few of those things each, and never the same ones, and the trials have to account for any class in the given role)... so maybe my faith in them is a little lower than most people's anyway.
  14. Okay, I am confused by this? Could you clarify Kilieit, cuz to me it's reading like: Novice Dungeons - DPS is good, because Hall of Novice is for lowbie content? Level 60 Dungeons - DPS is bad, because this isn't endgame? Endgame Content - DPS is good, because elitist raiders? And I don't think that's what you're trying to say? I just mean, like - the advice in Hall of the Novice is intended to get genuinely new players started. I don't think it's intended to be a rulebook for how to play forever. HotN is just intended to get you through your first ever Sastasha without wiping your group repeatedly, and I was under the impression we were talking about more general roulette situations. I think it's weird to see people on either side using "even HotN says to DPS!" or "HotN says only to DPS when no one is taking any damage at all!" as points to their side when I don't think HotN advice was ever intended to be used in such a context. I wasn't trying to make a statement about my opinion on the topic at hand, hehe.
  15. I wouldn't say the hall of the novice "tells" or "teaches" you to do it. It suggests it's possible, and explains what circumstances it is proper to do it in (when everyone is at full health and you're essentially idling), before reiterating that your primary role is to heal and that you shouldn't be DPSing if anyone needs healing. It doesn't set any challenges that involve DPSing, it doesn't give you any more specific instructions (whereas it always tells you specific spells to use when teaching you about anything else), it doesn't suggest it's mandatory. If anything, the dialogue always seemed to me like it was warning against DPSing too much and letting your party die, more than it was warning against doing so too little. But that's the hall of the novice. I think we can take it off the table when discussing whether healers should be DPSing in, like, expert roulette or whatever high-level content you like.
  16. Yeah, I'm actually kinda glad when someone decides to meta-game with OOC information I've given them. The way they react when I ask them not to do it is a very good method of gauging how good an RP partner and friend they're going to be going forward. If they're gracious, admit their mistake, and promise to retcon their statement / not mention it again without proper IC knowledge, then that's a green flag. If they throw a tantrum, well... I consider it a gift that they made it so obvious they aren't to be trusted; usually early on, before I got too invested.
  17. I think because that's the way healers play in most other MMO's. So if you mained + enjoyed maining a healer in, say, WoW, then yeah, you're not gonna find "playing the healing role and nothing else" boring because it's what you're used to, it's the style of gameplay you chose, presumably because it's the right pace for you. And yeah, you're probably gonna find it annoying when you start a new game, assume healing is gonna be the same as it always is, and then someone is like "hey do this thing you find annoying and stressful or I'll give you grief over it for the entire dungeon run". Like, I get that stance-dancing is required to excel at the healing role in ffxiv, but I also don't condone yelling at strangers to do it, or getting angry at them for not doing so. One doesn't know what's going on behind that person's screen - if they're new to healing altogether, new to ffxiv healing, have some IRL issues that prevent them from being able to heal and DPS (so they stick to healing because they're the only healer and there are two DPS already), or anything. You seem like someone who's basically skilled at the game, and finds it easy/boring. I am not someone who is basically skilled at the game. I find it difficult. I find stance-dancing stressful, and mess it up more often than not. Me trying to stance-dance has caused wipes before. I forget positionals as DRG all the time, and only remember them on MNK because I'm at a low enough level where I still have space to put all my flank positionals in one part of my hotbar and all my rear positionals in a second, separate part. I'm trying, but I've been trying for 6 months now and this is still the level I'm at. If it doesn't come naturally to you, then it's not something you can just choose to learn instantly because a stranger yelled at you to do it. I don't think that means, as someone else in the thread suggested, that I should be restricted to friend-only groups until I get ~"up to standard" (whose standard? How is a new player supposed to know about that standard?). As I said before - if we aren't wiping, and we aren't running over 30 minutes for a dungeon, then we're doing fine. Maybe it's far from A*, but I'm happy with a solid C+ for a PuG dungeon run. I'd rather that than a D- or an F (even if the F's make good stories for the Vent Tent).
  18. I find chill indifference is the best way to deal with being asked to play in a way you don't enjoy. I usually whip out the old: Folks usually get the picture that I'm confident in what I'm doing and leave me alone about it. If they push it, I usually make small talk about my shitty attention span and the fact I'm more comfortable DPSing out of Cleric Stance than potentially accidentally healing in it. With good humour and a friendly attitude, folks usually back off, and/or share their own stories of how they totally get it because they once made this similar dumb mistake, and so on. And then they leave me alone about it. Or that's my experience so far, anyway. Beyond that, I think it's easy to mistake what people are trying to communicate when they ask you to stance-dance. I think usually what they're saying, especially if it's the tank, is "I got this; you can focus on doing something other than babysitting my ass if you want". Tanks who are proud of their ability to survive pulls without much healing (through mitigation, large HP, or usually a combo of the two) are gonna want to flag themselves up as not being like that DRK who queued for 50 roulette in 30 gear and isn't using Grit, so they say "hey you can use Cleric Stance if you want" in order to do that. It does come across as patronising, and it does annoy me too. But I try and take a step back and remember that they're just trying their hardest at the game too, and whether their ~advice is coming from a place of genuinely trying to notify you or of actually being patronising, at the end of the day it doesn't benefit anyone for me to verbally snipe back. Even if I do sometimes go off about it in my linkshells, lol. So I make my lil Parks & Rec reference, then either keep doing what I'm doing, because if no one is dying then I'm sorry but I'm doing fine; or I try to decide if it does look like the tank's HP and mitigation is okay, good enough that it's a good 3-5 seconds between needing to cast a healing spell, in which case I'll see if I can't remember to throw Cleric Stance up when chucking Stones around. The annoying one is when you end up in, like, Sastasha NM, as SCH, and you only have 1 cross-class slot and everyone will throw a tantrum if it's not Protect, and also get mad if you cast Protect and then stand still for 30 seconds while your skills cooldown from swapping your cross-class ability, but then they still ask you to stance-dance likeeeee... what do you want from me, lol. It's Sastasha, me having Cleric Stance or not isn't going to make much of a difference to my sick level 18 Scholar deeps. Just simmer down and do the damn run.
  19. You'd still need the Enhanced Raise trait to actually rez someone while mid-combat, unless they were ACN/SCH/SMN (since Resurrection can rez mid-combat without a trait). Cross-classing Raise on any other class but CNJ/WHM results in being unable tor rez at all unless you leave combat. Under level 28, only ACN/SCH/SMN can battle rez. Sounds like the THM/BLM/CNJ, what have you, didn't want to risk losing credit for the FATE just to rez you in time. Yeah, which I reserve my right to be peeved about, because it means that out of the ~10 people who showed up for Act III, not one of them considered that it might be upsetting for me to lose out on FATE credit, when I was one of about three people responsible for getting Act III to spawn in the first place. :I I know expecting non-selfish behaviour from strangers is a step too far, but it still annoyed me.
  20. Raise can be cross-classed. There were a whole lot of people running with classes (not jobs, so they could cross-class anything they like from any class) and also spellcasters around. The fact one of them seemed to waffle on raising me before deciding against it was the real kicker. :I
  21. Yeah I really liked that!! I admit I toggled it when I was a bit confused about which person was being referred to in a few sentences...
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