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Jana

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Everything posted by Jana

  1. A lot of people have answered your question in better words than I can, but I like to have a set end-goal for the character while allowing others' RP to influence her direction. Jana gets further from her original goal with each new character she meets and becomes involved with, and she knows it IC. It makes playing her downward spiral fun since she's self-aware the entire ride.
  2. Lost Hope Theme https://www.youtube.com/watch?v=rvYYl2gwOZ8 Stage Description Thanalan at night, a stretch of desert dotted with rocky outcroppings. The kind of place that could be used to stay hidden in. Moveset Description This character, who is definitely not just Jana wearing a mask or cowl, uses the powers of her two summoned Egis, Titan and Ifrit, as separate modes. Titan-Egi has a more defensive playstyle, with attacks that provide Lost Hope with cover to cast her own attacks, while Ifrit-Egi is more aggressive with charging attacks in the front that tend to leave the summoner more open if they fail. She has the ability to cast her own ground-based area attacks and some limited close-range combat ability, punching with her free hand or swinging at opponents with her heavy tome. Special Moves Swift-Switch: How the summoner switches modes. Has a lengthy cooldown, as she's only willing to cast a summoning spell in-combat with the Swiftcast ability. Ifrit-Egi is selected by default. Ruin: The summoner casts a fast projectile directly in front of her. Can be charged for more damage. Bio: A ground-based area attack that can be cast either directly in front of her or a short distance away that lasts 3 seconds. Causes some damage to enemies standing in the contaminants and doesn't cause any hitstun, allowing for extra damage to enemies being combo'd in its area. Burning Strike/Rock Buster: An Egi special attack that hits in a short area in front of the summon. Burning Strike causes stagger while Rock Buster launches. Super Moves Miasma: The summoner places a ground-based cloud of miasma that lasts a full 5 seconds. Can either be placed right at her feet or some distance in front of her. Opponents in the cloud take damage while in the cloud and have their movement and speed slowed by it's Disease effect. Does not cause hitstun. Aetherflow: Briefly gives the summoner super armor, allowing for uninterrupted casting. She still takes normal damage from attacks in this state. Flaming Crush/Mountain Buster: An Egi attack that hits in an area around the summon. Flaming Crush causes stagger and Mountain Buster causes knockback. Instant Kill: The Egi uses either Burning Cyclone or Landslide to stun the opponent. If it hits, the summoner will cast Evoke, leading to a quick cinematic of the Egi using either Inferno or Earthen Fury to wipe out both the enemy and the immediate area. Nemesis No specific character. Intro Quotes General 1: ... General 2: Don't... Come any closer... Sworn/Flame: Don't make me... I don't want to... Disdain 1: [Wheezing] Disdain 2: You won't leave... Win Quotes General 1: ... General 2: Forget what you saw here today. Sworn/Flame: Just run away... Disdain 1: [A deep breath] Disdain 2: Just die. Lose Quotes General 1: ... General 2: Just... Leave me alone... Sworn/Flame: Am I... To be imprisoned...? Disdain 1: [Heavy wheezing] Disdain 2: [Choking]
  3. I'd totally buy Super Save The Princess Ultra Happy Smile. Game Title: Jana Ridah's Great Adventurer Adventure Game Type: Dynasty Warriors-style beat-em-up Platform: Something recent! Plot Summary: Control Jana and her merry band as they take the fight to the Garleans! Free Ala Mhigo, liberate Doma, raze Garlemald! Special Moves: Watch enemies die by the hundreds with a flick of the wrist! Or bring them down one by one with your bare hands! There's nothing the Great Adventurer cannot do when armed with the right weapons! Enemies: Garleans, Garleans, more Garleans!
  4. Jana's the kind of character would probably overreact comically to the slightest symptom of illness, running off to the Alchemist's Guild for an overpriced cure ASAP.
  5. Jana would have to be 2 separate characters to be fully represented in a fighting game... One would have to play with her combat-gimmick of multiple fighting styles with some cross-class abilities! Her default appearance would be her low-rank Flames uniform, but Jana's alt outfits could be her cloth "civvies" or adventuring leathers. Jana Ridah Theme General https://www.youtube.com/watch?v=KvXEprUZdy4 Vs. Sultansworn or other Immortal Flames characters https://www.youtube.com/watch?v=YDdM-dL7Bbs (Would probably be shared among all Sworn/Flames?) Stage Description Bluefog - Northern Thanalan, with Castrum Meridianum visible in the distance. Immortal Flames banners would be pitched nearby, giving the bleak battlefield a feeling of recent victory instead of an ongoing battle. Moveset Description Jana fights in an erratic way, holding her longsword with both hands and using her buckler-hand for some punching attacks. She also has a shortbow and quiver on her back, though she only uses them for 1 specific attack. Special Moves One-Two: A heavy downward slash with her longsword, followed by a cross from her buckler arm. A knockback move that also grounds the opponent. Internal Release: Small burst special; makes Jana's attacks a little bit faster for a few seconds if the opponent is hit with the short-range burst of aether. Failure to connect gives Jana a smaller bonus. Fight or Flight: Another small aetheric burst similar to Internal Release, but changes Jana's attack power instead. Both buffs cannot be active at once, and each of the buffing specials would use half of whatever resource (super meter?) that a super would require. Super Moves Haymaker: A quick i-frame weaving dodge which, if successful, is followed by a counterattack with her buckler-arm. Causes stagger for follow-up hits. Riot Blade: Jana charges a few steps forward with her sword, fire-aspected aether causing additional damage as she thrusts. Howling Fist: Jana throws a punch at the ground, her buckler-arm empowered with earth-aspected aether, which causes an trio of eruptions of aether from beneath the opponent. Third hit launches. Instant Kill: (If this theoretical game has cinematic IK attacks!) Jana swings her buckler hand in a close-range bolo punch, her arm charged with wind-aspected aether. If it connects, the opponent will be sent flying back while Jana drops her weapons and pulls her bow off of her back. She fires a Straight Shot at the opponents body, followed by an off-gcd pop of Raging Strikes, and finished by a Heavy Shot targeting their head. Nemesis No specific character, though Jana would have respectful lines for Sultansworn or fellow Flames and disdainful lines for any bandit/pirate/outlaw characters. She'd take slightly different tones in her general lines too, highlighting her nervous social disposition or her more confident "I'm an adventurer!" mindset. Intro Quotes General 1: We're- This is happening now? Why do you want to fight me...? General 2: So you want to spar? I bet you could learn something from a fight with an adventurer! Sworn: Ser- Eh, we're fighting? Ah... Th- This is... Flame: You- You want to fight me? You'd better not go easy on me because of my rank! Disdain 1: I'll make sure... You suffer and regret... Eheheh... Disdain 2: I- It's just a job... But... Win Quotes General 1: Ah... I won so easily. I guess because I'm getting stronger... General 2: B- Being an adventurer has it's perks... Look at these weapons, they're nice, right? Sworn: No way... Ah, I- I'm not going to get in trouble this, am I?! Flame: Even if I am just Foreign Legion... W- We adventurers have our pride too! Disdain 1: Y- You... Piece of garbage... Just stay down. Disdain 2: Mm... That felt pretty good. Lose Quotes General 1: Wah! Going down like this... How shameful. General 2: Ugh, that's going to cost me a job or two... Sworn: I should've known... Can't quite defeat the Sultana's Finest. Flame: Ugh- You got me... Seems I can't beat you real soldiers yet. Disdain 1: Gah-! I can't... Not like this! Disdain 2: No, I can't fall here...!
  6. Jana

    Enemies

    I don't think Jana has any real enemies, but there are plenty of people/groups on her shitlist...
  7. No cat ears, but I had actually made a mockup of my Tera character with this site.
  8. I'm carefully considering whether or not Jana will even get married IC. If she doesn't, I won't buy the wedding packs OOCly either. $40 is kind of steep...
  9. As cool as this looks, it's too early for me to be home by then from work. Will keep an eye on things!
  10. If I'm losing my grip on a character, I'll usually play another (usually single-player) game and think on how my RP character would handle those kinds of situations. Even if Jana Ridah from FFXIV will never throw a grenade into a machine gun nest and charge in bayonet-first, it kind of helps me keep that character's personality in the back of my head so I can revisit her later.
  11. i wanted to make qt3.14grill and midlanders run funny
  12. I love the couch's surprised stare, it looks alive (*o*) *Wins the award to the most stupid comment of the day*. OMG! I didn't even notice that!!! Can't unsee! That's awesome I personally thought it looked like a frog!
  13. Jana's original "endgame" was actually to learn how to work with magitek, though things have changed for her since then. Still, she'd probably be happy to meet Merri again since they've only met in passing before.
  14. I'd assumed I'd already missed the event when I got home yesterday, so I didn't bother to log in. Maybe next time ;-;
  15. I use the name "Jana" in pretty much everything so my friends in one game can quickly identify me in another. After quickly checking to make sure the name wouldn't be lorebreaking in any way with the race I chose to play as, Miqo'te Keeper, I researched the NPC surnames that were available to look at from 1.0. I found that a lot of them had similarities to names from Turkey, Egypt, and other middle-eastern countries (not really limited to any one language, it seemed). I took an Egyptian surname for Jana and changed the pronunciation to fit the Miqo'te: Simply adding an "h" seems a bit cosmetic when "Ridah" is read normally but it would become "Rida-*hissing sound*" if she introduced herself in a proper way to another Keeper. This hasn't happened since Jana's continued distancing herself from anything resembling tradition over time... But the option is there!
  16. The ROG questline talks a little bit about it: Some pirates were razing small villages and selling the villagers, and it becomes the PC's job to help hunt them down. This was all in Limsa, and the freed slave NPCs are midlanders, 1 miqo'te, and I think 1 elezen? I'd have to check, but I don't think there was any real racial preference.
  17. All one really needs to beat on level 50 overworld mobs in FFXIV is a high iLv weapon; not too long ago I stormed Zanr'ak with an i90 SMN book and sub-level 10 clothing. Though Titan-Egi taking aggro helped a lot for mobbing, it's no big deal if just 1 monster spawns on top of you during RP.
  18. I saw a bunch of you hanging around while I was running through Limsa OOC-ly. Good luck, and I'll probably be visiting IC soon so I'll try to catch some of you!
  19. I roleplay my character as having a job (SMN), but she only uses it when she thinks she can get away without being seen or identified. Usually she'd be fighting as any of the DoW classes. To answer the original question: I think Otto's position would mean he'd either have to leave for Gridania to learn in the lancer's guild incognito, or he'd have to hire out a teacher to teach him in Ul'dah. Becoming a DRG isn't impossible, I suppose, but it would mean having to pass himself off as an Ishgardian knight long enough to get good enough to kill a dragon and then be recognized for it by the Holy See. Tough for someone in Otto's position. Maybe I'll have Jana pick up that title, she does love puffing up her adventuring resume with meaningless things! Edit because I didn't realize there was a page 2: Jana used to pop a lot of cross-class buff abilities when introducing herself to a prospective employer because she thought looking flashy and standing out from the rabble would get her more jobs. These were usually totally unrelated abilities too, but it was kind of silly. And while most skills I would use in combat RP require you to be locked on to a valid enemy target, I do try to do so when I can to make what she's doing more obvious to whoever's RPing her opponent.
  20. I can't commit to a given time at all and I don't like having to use voice chat things, but it's ncie of you to try putting things together.
  21. My character is an adventurer who would be more than willing to join in, but because of my variable work schedule I'll need to know more and let the date get closer before I can commit to showing up.
  22. I think he meant that he enjoys stuff like the MNK dance, not that he wants to get away from them. Everyone could just play BRD. As someone who's totally given up on endgame, I can't comment much on the specifics of Coil. But I think that in general, nerfing old content to give people a crack at it is good practice. People who really really REALLY care can look already up the date you got your clear achievements on the Lodestone anyway. But making old content into a "solo" mode would go against making the game worth playing with other people, which should be the very point of an MMO. I've got plenty of games to play if I don't want to deal with other people but when I'm enjoying an MMO, I want to talk and be social while playing together.
  23. I've not had any big mt errors take place on FFXIV, but I've accidentally posted lewd RP into the gchat of a guild I was in on a different game on more than one occasion. Much fun was had by all.
  24. It might fit Jana as she is now, but I was actually thinking of a different one by the same singer.
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